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Star Trek Fleet Command

All mission locations in Star Trek Fleet Command

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Star Trek Fleet Command has many different mission locations spread across the galaxy. These are the places where you can find and complete missions to gain resources, experience points, or items needed for completing higher-level tasks. Today, we will look at all the different mission locations in Star Trek Fleet Command so you can better plan your journey.

Where are the missions in Star Trek Fleet Command?

When you launch the game Star Trek Fleet Command, your missions will be displayed on the left . You go through a fairly extensive narrative mode with key tasks in this management game. However, in addition to the primary content, the galactic system has several side missions. As a result, the main missions assist you in progressing through the plot, building your base, and improving your ships. At the same time, the side tasks serve as a “bonus” and help you to go through the stages faster.

Here is a spreadsheet listing all current Star Trek Fleet Command missions—it contains a complete breakdown of all the missions available in the game. Make a copy of this list and tick off tasks as you complete them! This way, you can ensure that you can always remember a job you have previously completed and finish the game in no time.

But if you need a quick list of all mission locations in the game, here’s your list:

Romulan Minefield

Romulan Minefield

The Romulan Minefield is located in the Neutral Zone between the Federation and Romulan Empire. Players must navigate this dangerous region while completing missions, gathering resources, engaging in battles, and more. 

Klingon Empire

Klingon Empire

The Klingon Empire is a major faction in Star Trek Fleet Command . Players can battle Klingons, trade with them, and complete missions to gain resources and experience. 

Ferengi Alliance

Ferengi Alliance

The Ferengi are another major faction in the game. Their missions offer rewards such as credits, resources, and experience points. 

Related | How to Find a Good Alliance in Star Trek Fleet Command

Cardassian Union

Cardassian Union

This mission location is in the Gamma Quadrant and is home to the Cardassian Union. Players must complete missions, battle hostile forces, and acquire resources from this region. 

Borg Collective

Borg Collective

The Borg Collective is a powerful faction in Star Trek Fleet Command , and players must face them to progress. Missions involve defeating the Borg ships or gathering resources from their territories.

Kazan Cluster

Kazan Cluster

This mission location is near Romulan space and is home to many dangerous creatures, such as Klingons, Romulans, and Ferengis. Players must complete missions to gain resources and experience points in this region. 

Terra Prime 

Terra Prime

Terra Prime is a hostile planet located in the Alpha Quadrant. It’s home to many dangerous creatures, and players can battle them while completing missions for rewards such as credits and XP. 

Kelvin Timeline

Kelvin Timeline

The Kelvin Timeline is an alternate timeline created by the destruction of Romulus. Players must battle enemies, complete missions, and gather resources to progress through this mission location. 

Mirror Universe

Mirror Universe

The Mirror Universe is an alternate reality where the Terran Empire rules the universe. In this Star Trek Fleet Command area, players must battle hostile forces and complete missions with unique rewards such as rare items or special currency. 

Khitomer Outpost

Khitomer Outpost

Khitomer Outpost is a major hub in the Beta Quadrant and home to many different species. Players can complete missions, battle hostile forces, and gather resources from this region.

What is Star Trek Fleet Command?

Star Trek Fleet Command is a popular mobile game that allows players to explore the vast universe of Star Trek. Players can build ships, recruit crews, and fight battles in space as they explore new galaxies and take on missions with their crew. Each mission offers unique rewards and experiences for the players to enjoy as they progress through the game. From battling Klingons to navigating a Romulan Minefield, there is something for everyone in this mobile game.

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star trek fleet command mission locations

Star Trek: Fleet Command Mission Locations

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The mobile strategy game based on the Star Trek world called Star Trek: Fleet Command is easily a fan favorite amongst the franchise’s newest releases. Players construct and oversee their own fleet of starships, travel the galaxy, harvest resources, and participate in combat with other players or artificially intelligent foes. Characters and vessels from numerous Star Trek episodes are featured in the game, along with specially made unique material. The objective is to increase one’s influence and domain through exploration, diplomacy, and conflict in order to become the most powerful fleet commander in the galaxy.

One part of Star Trek: Fleet Command that offers a lot of variety to players is the ability to complete many missions, or quests, throughout the game. These missions offer you a lot of rewards that will help to boost your progress in the game. Also, the missions are fun to complete when you are looking for activities to do in-game. Continue reading for a complete list of all the missions in Star Trek: Fleet Command, including the mission location, its requirements, objectives and rewards.

Related: Star Trek: Fleet Command: All Swarm Locations

Full List of Star Trek Fleet Command Missions

star trek fleet command mission locations

Without further ado, here is the spreadsheet with all Star Trek: Fleet Command missions currently in the game. This document is a full list of every single mission you can complete in Fleet Command. Make a copy of this list if you would like and check off missions as you finish them! This way you can make sure that you fully finish the game and never forget about a mission you have already done.

These quests will give you many beneficial rewards to help you progress in the game. Some of these boons include Parsteel, Tritanium and faction rep points for your faction. This will help players flourish in the economy of Star Trek: Fleet Command.

star trek fleet command mission locations

We hope you found this guide on Star Trek: Fleet Command’s missions beneficial. Please visit Gamer Journalist on Facebook to join the discussion and see our newest gaming content. You can also check out our guide on Star Trek: Fleet Command – How to Find Level 3 Hostiles or Where to Find Orion Corvette Blueprints in Star Trek: Fleet Command .

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Star Trek Fleet Command Missions

A list of every Star Trek Fleet Command Missions by Arc and Starting System. Additional information like rewards for mission available for some missions.

List of Star Trek Fleet Command Missions

Click on a mission name to learn more details.

List of STFC Systems with Missions

Some missions can be started in more than one system.

STFC Missions By Arc

  • Absolution Arc
  • Augment Missions
  • Business as Usual Arc
  • Combat Training Missions
  • Deep Space Nine Arc
  • Discovery Arc
  • Duality Arc
  • Hunting the Hunter
  • It Came From Deep Space Arc
  • Lower Decks Arc
  • Main Storyline Missions
  • Mirror Mirror Arc
  • Origin Sector Arc
  • Outlaws Arc
  • Research & Building Missions
  • Separatists Missions
  • Strange New Worlds Arc
  • Swarm Missions
  • The Next Generation Arc
  • The Original Series Arc
  • The Rules of Acquisition Arc

STFC Missions By Faction

  • Federation Territory Missions
  • Klingon Territory Missions
  • Romulan Territory Missions
  • Neutral Territory Missions

Star Trek Fleet Command Missions

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star trek fleet command mission locations

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Star Trek Fleet Command Neutral Missions

Missions Details

This page will list details for the various missions as part of player progression. See also the Missions page.

  • 1 Tutorial Missions
  • 2 Story Missions
  • 3 Base Building Missions
  • 4 Combat Training Missions
  • 5 Ship Building Missions

Tutorial Missions [ ]

These are the initial missions in the game, designed to familiarize the player with the game and its UI. They all take place in the player's starter system, cannot be failed, must be completed in succession, and are on rails aside from the last one. Completing all these missions will unlock the main mission lines of the game.

Story Missions [ ]

Base building missions [ ], combat training missions [ ], ship building missions [ ].

  • 1 The Swarm
  • 2 Faction Reputation

star trek fleet command mission locations

Main missions

Related articles.

Carnac's Guide to Star Trek Fleet Command

Dark Space Missions

Carnac | September 10, 2020 September 10, 2020 | Missions

Completing the Dark Space Missions will unlock Dark Space, or Deep Space. It’s the areas at the extremities of your map that are locked to players 37 and below. There you’ll find G4 materials, and higher level hostiles to battle.

The first step in the Dark Space Missions is getting to operations level 38. (Not Level 42, that’s Something About You .)

Getting there will complete the mission “City Middle.”

Ancestral Answer

First, you’ll travel to Carraya II to a subterranean installation. This will start you on the road of finding out the origins of some “ancient artifacts.” Your computer will be hacked by the Progenitors. They’ll tell you about a weapon needed to stop their enemies, who they think are coming back.

It’ll tell you that you need to track down three beacons, with three parts of a weapon.

Then you’ll return to your station, and have a chat with reps from the three factions ( not the five families .)

You’ll tell them that the all have a common ancestor (see below) and they won’t take it all that well.

Next, you’ll make your way to the Tellar system (home of the Tellarites , not the Whopper.) There you’ll find the first beacon, and then you’ll make your way to D’Deridex in Romulan space for the second. The third beacon is in Klingon space, in the Gorath System.

Your reward for completing Ancestral Answer. Not bad.

dark space missions ancestral answer

Invaluable Asset

I know you’ll be shocked to know that this next missions starts by returning to your station.

Once there, the Progenitors weapon will put itself together, and give you instructions on how to use it. But you’ll have to choose which faction to ask for help in getting the power to make it work. The choice comes down to whether you’d rather have 50 G3 gas, crystal or ore.

dark space missions choose

Then you’ll head to the home planet of the faction you chose, give them four datapads from previous missions, and collect your reward.

This one hurts, as you’ll need to donate a Commendation Rank VI, that’ll run you 5,000 faction credits in any of the stores. It doesn’t matter which one you buy it from.

In return for this, they’ll give you a tricorder. And there was much rejoicing .

And you’ll continue the mission chain.

The Primeval

dark space missions the primeval

The last “challenge” won’t be much more than a speed bump for you if you’re actually a level 38 player. Destroy a measly 1.37 million power battleship, and move on the actual “Dark Space” mission. One would think that the ancient evil would be a little more formidable.

But on the other hand, I’m not really complaining about a mission boss who I can beat, am I?

The last thing you’ll have to do before unlocking dark space is to donate 10,000 raw ore. The storyline is that it’s to shore up the hull of your ship before you go into dark space.

And voila, you’ve unlocked Dark Space, and time to explore, mine some raw G4 materials, find some level 42 hostiles to beat for your combat training missions, and maybe go looking for some tribbles.

dark space missions unlocked

Dark Space Missions Background

All of this should sound familiar to Star Trek: The Next Generation fans, as it’s really similar to the plot of The Chase.

Not this Chase .

But rather, this The Chase .

The season six episode of TNG where the Enterprise races against Klingons, Cardassians, and Romulans to solve an ancient mystery. And, um, one of the contesting ships destroys all life on a planet to stop the others from getting a DNA sample. And then this is completely ignored afterward. Oh well, what are you going to do?

The episode features the first trek appearance of Salome Jens – who would later be known to Trek fans for playing the Female Changeling on Deep Space Nine.

But this episode is probably most notable for featuring the great and timeless Norman Lloyd as Professor Galen. Lloyd was almost 80 when “The Chase” was filmed in 1993. And he’s still alive today, at 105.

Lloyd made his stage debut in October of 1932. Herbert Hoover was President. He made his onscreen debut in 1942 in a movie called Saboteur , directed by Alfred Hitchcock.

He’s probably most well known for his work on St. Elsewhere in the 80s as Dr. Daniel Auschlander.

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Star Trek Fleet Command: Where to Find Jellyfish Parts Missions

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Where to Find Jellyfish Parts Missions in Star Trek Fleet Command

Ever since Star Trek Fleet Command launched on mobile late last year, the developers have been adding new ships to get in the game. Here’s everything you need to know about where to find Jellyfish parts missions in Star Trek Fleet Command .

What the Jellyfish Is & How to Get It

The Jellyfish is a scout ship that’s from another dimension. In the Star Trek world, it is said to have been piloted by Ambassador Spock on his mission to save Romulus.

Getting it in the mobile game is pretty tough, though. You need 75 Jellyfish parts blueprints to get it, which requires a lot of exploring.

The first and easiest way to get parts is by buying them with real-world currency from the in-game store when they’re available. They should come in cycles, so check back for them if they’re not there.

If you don’t want to wait for them to return, or don’t want to spend real-world money, you can find them by completing missions that are littered throughout the game’s many systems.

Where to Find Missions in Star Trek Fleet Command

Jellyfish parts blueprints aren’t common at all, but you’ll likely come across them by simply heading out to explore certain systems. Getting all 75 is where the challenge is. It does help to be a high level so that you can complete the higher level missions, which makes sense since the ship is Rare and quite powerful.

There are a few good places to head out to to check for missions that offer parts as rewards. You should go to The Rigel System, where you’ll likely find missions on most planets or The Romulus Empire for high-level missions. Trekcommander.space also has a good list of missions that you’ll get parts from.

The rotating Monthly and Station events in Star Trek Fleet Command may also offer Jellyfish Parts for completing them, but the resource numbers you need are often very high.

In short, if you’re not willing to pay for parts, getting all 75 you need will take a lot of grinding and exploring.

That’s everything you need to know about where to find Jellyfish parts missions in Star Trek Fleet Command . For more tips and tricks on the game, be sure to search for Twinfinite .

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star trek fleet command mission locations

Star Trek Fleet Command Codes (June 2024)

S tar Trek Fleet Command is a mobile strategy game where you deploy as the space station commander. You can explore the galaxy, join alliances with other players, and embark on completing dangerous missions with crew members.

As the commander of the advanced star base, you may need to redeem Star Trek Fleet Command codes and grab free rewards. Exploring the universe isn't easy, and our code list will help you gather free Store Currency, Shards, and Recruit Tokens to help you dominate the star system.

All Star Trek Fleet Command codes

Valid codes.

  • KIRK - Use code for 100 James T. Kirk Shards, 4,000 Ultra Recruit Tokens
  • themirror - Use code for 5 Epic Mirror Picard Shards
  • EVISCERATOR - Use code for 24,000 Event Store Currency
  • NX-01 - Use code for Free Rewards
  • ENT3 - Use code for Free Rewards

Expired codes

How to redeem codes in star trek fleet command.

Follow these straightforward steps to redeem codes and gather freebies for Star Trek Fleet Command:

  • Open Star Trek Fleet Command on your device, then finish the tutorial
  • Press the Claim button located in the top-right corner of the screen
  • After that, hit the button Redeem Code to open the redemption menu
  • Type the working code into the text field
  • Hit the button Redeem and claim free prizes

How to fix Star Trek Fleet Command code not working

If your code in Star Trek Fleet Command doesn't bring rewards, it might have already expired. Promo codes often have expiration dates. Double-check the source of the code to ensure it's still valid. In addition to it, pay close attention to spelling and make sure you haven't made any mistakes.

Where do you get codes for Star Trek Fleet Command?

Want to look for new Star Trek Fleet Command codes yourself? I would highly recommend joining the game's developer on social media platforms, such as Star Trek Fleet Command Facebook group and Star Trek Fleet Command Discord server . Alternatively, you can bookmark this article and check it back for free rewards.

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Memory Alpha

  • Starfleet operations personnel
  • Starfleet captains
  • USS Enterprise (NCC-1701) personnel
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  • USS Enterprise (NCC-1701-A) personnel

Early life [ ]

Pavel Chekov, son of Andrei Chekov , was born in Russia on Earth in 2245 . ( TOS : " Who Mourns for Adonais? ", " The Way to Eden ")

Pavel was an only child . While under the influence of the Beta XII-A entity , he erroneously believed that he had had a brother named Piotr who was killed by the Klingons . ( TOS : " Day of the Dove ")

Starfleet Academy [ ]

Around 2263 , Chekov entered Starfleet Academy , from which he graduated with the rank of ensign . His Starfleet serial number was 656-5827D. ( TOS : " Catspaw ", " Who Mourns for Adonais? ", " The Way to Eden "; Star Trek IV: The Voyage Home )

During the early 2260s , Chekov was romantically involved with Irina Galliulin while they both attended the Academy together. The two had several disagreements before they parted ways: Chekov believed Galliulin to always be too free-spirited, Galliulin believed Chekov to have always been rigid. When Galliulin dropped out of the Academy, each accused the one of leaving the other. Chekov left, but came back to look for Galliulin, who was at the time staying in the city with friends . Galliulin eventually joined the counterculture movement of Dr. Sevrin and his search for the mythical planet Eden . ( TOS : " The Way to Eden ")

USS Enterprise [ ]

The five-year mission [ ].

Pavel Chekov, 2267

Chekov in 2267

Chekov's first assignment, at the age of 22, was on the USS Enterprise under command of Captain James T. Kirk. He joined the crew sometime prior to stardate 3018.2 (early 2267 ). ( TOS : " Catspaw ", " Who Mourns for Adonais? ", " I, Mudd ") He was serving there when sometime later, around stardate 3141.9, the Enterprise encountered SS Botany Bay , and he was seen by Khan Noonien Singh onboard the ship. ( TOS : " Space Seed "; Star Trek II: The Wrath of Khan )

Pavel Chekov celebrating

Chekov celebrating the Enterprise 's defeat of an Orion scout ship

Chekov served a standard junior officer rotation, eventually earning the post of navigator , although he was also proficient with the science officer station, often serving at the post in Commander Spock 's absence. While acting the role of science adviser , Chekov made every attempt to be as thorough as possible. Chekov also became good friends with the slightly older helmsman Lieutenant Sulu who sat next to him on many missions. ( TOS : " Catspaw ", " Amok Time ", " The Deadly Years ", " Spock's Brain ", " Day of the Dove ")

While investigating a humanoid who could generate and control energy , who referred to himself as Apollo , in 2267, Chekov began to spout off information on similar creatures. After naming the electric eel and giant dry-worm , he was stopped by Dr. Leonard McCoy , who told him " not the whole encyclopedia , Chekov. " McCoy later quipping on Chekov's dedicated thoroughness by stating: " Spock's contaminating this boy, Jim. " ( TOS : " Who Mourns for Adonais? ")

Chekov frightened by a dead body on Gamma Hydra IV

Chekov frightened by a dead body on Gamma Hydra IV

On a mission to deliver supplies to a Federation experimental colony on the planet Gamma Hydra IV , the six member landing party discovered that most of the colonist were either dead or close to death from rapid aging with Chekov becoming frightened upon finding the dead body of Alvin in one of the buildings. On return to the Enterprise , the entire landing party was infected with the rapid aging except for Chekov. Chekov complained to Sulu about how many times Dr. McCoy put him through a series of tests to discover why he wasn't aging, especially emphasizing that if he gave any more blood he wouldn't have any left. Spock soon discovered that the rapid aging was caused by radiation left on Gamma Hydra IV from a rogue comet . McCoy determined that the cure was adrenaline . Chekov had been so shocked upon finding the dead body that his adrenaline provided an immunity to the radiation's effects. ( TOS : " The Deadly Years ")

Tamoon

Tamoon, Chekov's drill "thrall" on Triskelion

In 2268 , Chekov, Kirk, and Lieutenant Uhura were captured by alien beings who used them in gladiatorial combat, which the beings wagered on. Such captured beings were known as " thralls ". One of the thralls, Tamoon was assigned to train Chekov in gladiatorial combat and developed romantic feelings towards him, leading to many unwelcome advances. ( TOS : " The Gamesters of Triskelion ")

Chekov as William Claiborne

Chekov as Billy Claiborne in 2268

Chekov was killed as a member of the landing party that made contact with the xenophobic Melkotians . The Melkotians considered Humans as a disease that must be destroyed, and placed the five member landing party in a frontier setting of the 19th century American West . The away team filled the role of the Clantons , one of the two major gangs involved at the OK Corral gunfight with Chekov playing gang member William Claiborne . Chekov was killed by one of the Earps over a girl named Sylvia , who was in love with Chekov/Claiborne, and not the Earp that wanted her. Spock realized that this simulation was not real, and thus the four other landing party members could not be hurt as long as they did not believe in the illusion. After successfully escaping the illusory setting, the landing party was transported back to the Enterprise , along with Chekov who was alive once again and the Melkotians were willing to begin talks to join the Federation. ( TOS : " Spectre of the Gun ")

Lordchekov

Chekov being tempted by androids Alice 118 and 322 on Mudd's planet

When the ship was hijacked by android Norman to an undiscovered planet , the Enterprise 's crew discovered Harcourt Fenton Mudd who had crashed on the planet. The planet was populated by androids who wished to use the Enterprise to visit other planets, but strand the crew there. The androids tempted Chekov with a planet full of beautiful women to serve him. In the end, the crew banded together and escaped the planet, leaving Mudd with five hundred android replicas of his overbearing wife, Stella . ( TOS : " I, Mudd ")

Chekov drinking vodka

Chekov drinking vodka at the bar on Deep Space Station K-7

During shore leave on Deep Space station K-7 , Chekov, along with Lieutenant Uhura, brought one tribble back to the Enterprise , which reproduced so fast that the ship became overrun with them in three days. Chekov participated in a bar fight with Klingons in the bar on the space station and was temporarily arrested by some redshirts . He had to then participate in an interrogation line on the Enterprise , in front of Kirk, until Lieutenant Commander Montgomery Scott admitted he started the fight. Scott found a humane way to dispose of all the tribbles on the Enterprise by beaming them over to the Klingon ship IKS Gr'oth just before it went into warp speed. ( TOS : " The Trouble with Tribbles "; DS9 : " Trials and Tribble-ations ")

Chekov neutralized into an inert solid

Chekov was at navigation when he noticed the Enterprise navigation controls were not working, and then tried to assist Lieutenant Hadley , manning the helm, with the helm's stuck controls. The Kelvan Hanar then suddenly transported himself onto the bridge and put Chekov and the rest of the bridge crew into temporary motionless stasis. Two other Kelvans, Tomar and Drea , had already seized control of engineering and environmental engineering in a similar fashion. Thus began the attempted hijacking of the Enterprise by the Kelvan Milky Way Expedition so they could return to the Andromeda Galaxy . After the Enterprise successfully exited the Milky Way galaxy through the galactic barrier , Kelvan leader Rojan neutralized and reduced Chekov into a dehydrated porous cuboctahedron solid the size of a Human fist, composed of Chekov's base minerals which represented the "distilled" essence of Chekov's being, because he was considered along with most of the rest of the crew non-essential personnel. Chekov was reconstituted after Kirk, Spock, McCoy, and Scott, the only four of the crew who were not neutralized, regained control of the Enterprise . ( TOS : " By Any Other Name ")

Chekov, Freeman and security guard arresting Kirk and Spock

Chekov, Freeman and a security guard attempt to arrest Kirk and Spock

After the Starnes Exploration Party children were brought aboard the Enterprise from the planet Triacus , no one on board knew that the children were under the influence of Gorgan , who had given the children the ability of mind-control . This telekinesis had already caused the deaths of the children's parents and was the way in which Gorgan hoped to achieve galactic dominance by way of other children. The children used their mind-control on Chekov, Sulu, and Uhura to make them believe that the Enterprise was still orbiting Triacus, when in actuality Chekov and Sulu had set course for Marcus XII , the intended next target for Gorgan. This also caused Kirk, unaware of the change of course and the departure from the orbit of Triacus, to have two crewmen have their molecules beamed into and spread throughout space and to their deaths. Then Tommy Starnes manipulated, by telekinesis, Chekov, Security Chief Freeman , and another security guard to attempt to arrest and put in the brig both Kirk and Spock because of false "orders" of Starfleet command. Kirk and Spock fought off Chekov, Freeman, and the other security guard, who were temporarily put in the brig themselves. Chekov was freed from the mind-control once the children were freed from the influence of Gorgan. ( TOS : " And the Children Shall Lead ")

Main viewer rear projection

Chekov in front of the bridge's main viewscreen showing a chart of the Sigma Draconis system during the search for Spock's brain

Chekov and security guards staying warm

Chekov and two security officers keeping warm on Sigma Draconis VI

Chekov was rendered unconscious by the Eymorg Kara when she boarded the Enterprise and used her control bracelet in order to steal Spock's brain . After the crew regained consciousness and found Spock's body without his brain and they found Kara's ship left an ion trail to the Sigma Draconis system , Chekov placed a schematic of the system on the bridge's viewscreen . A debate ensued between Chekov, Sulu, and Uhura as to which of the three class M planets they should look for Spock's brain, with Kirk reminding them that Dr. McCoy said that Spock would have only three hours to live without his brain. None of the three planets seemed capable of supporting interstellar flight, but Kirk's best hunch of where to look came from Uhura, who found large, regular energy pulsations on the otherwise glaciated and pre-industrial Sigma Draconis VI . Chekov was part of a landing party that also consisted of Kirk, Scott, McCoy, and two crewmen who beamed down to the surface of Sigma Draconis VI. There the landing party suffered an ambush by the Morg , primitive humanoid men, until one of them was subdued by a phaser . The Morg that was hit hinted at "the Others" who gave "pain and delight", but seemingly the Morg had no mates and didn't know what a female was. Chekov then ran his tricorder and found evidence of an underground city. Kirk, McCoy, and Scott went underground and found that the Eymorg were the females of the Morg and discovered Spock's brain was being used to power the city, Chekov used his phaser to heat a rock to keep him and the two crewmen warm. McCoy was able to get Spock's brain back in his head, just in the nick of time, and they met back up with Chekov and the two crewmen leaving the Eymorg to have to start living with the Morg. ( TOS : " Spock's Brain ")

When Spock mind melded with Medusan Ambassador Kollos to guide the Enterprise into normal space after being stranded in an uncharted void of the galaxy by a then-dead Larry Marvick , Spock-Kollos took over, temporarily, the helm console from Sulu and was assisted in the task by Chekov at navigation. Unfortunately Spock-Kollos forgot to put back on the visor, which caused Spock to go temporarily insane while still on the bridge. During this temporary insanity, he pushed very hard backwards both Chekov and Sulu, who were trying to help him, with Chekov landing on top of the navigation console and then to on his back on the floor. Fortunately Chekov recovered quickly and Spock did so, as well, a short time after that. ( TOS : " Is There in Truth No Beauty? ")

Chekov attacks Spock

Chekov goes insane and attacks Spock while in Tholian space

Chekov was part of an away team that beamed aboard the starship USS Defiant , which was adrift in space. They discovered that the ship was dissolving due to the effects of the interphase of that part of space. They also discovered that there had been mass insanity aboard the USS Defiant with its whole crew dead. Kirk unfortunately had to remain behind because the transporter could only beam aboard three of the four away team members. After beaming back to the Enterprise , Chekov attacked Spock on the bridge in a fit of madness. The illness then spread throughout the ship. The interphase was causing mental breakdowns in the crew of the Enterprise . Chekov was cured of his madness the same way the rest of the crew who suffered mental breakdowns did, from Dr. McCoy discovering and then dispensing a diluted theragen derivative. Spock told Chekov that it was great to see Chekov back to his normal self. The crew rescued Kirk and escaped the Tholians . ( TOS : " The Tholian Web ")

Near the end of 2268, Chekov was very nervous when Kirk, Spock, and Scott were forced to activate the three-part self-destruct sequence in order to force Commissioner Bele to relinquish control of the Enterprise to Kirk. Shortly after in the recreation room , Chekov attended the speech by Lokai regarding how his people had been enslaved and then subjugated by Bele's people on their home planet of Cheron for many centuries. Chekov expressed surprise about this by saying to Lokai, " There was persecution on Earth once. I remember reading about it in history class. " Sulu then reminded Chekov that that took place several centuries earlier on Earth and was considered primitive thinking in the 23rd century. Chekov, manning the bridge's main science station for Spock, was later the one to discover that Bele sabotaged the self-destruct program so he and Lokai ended up having their final battle on the already mutually annihilated, by civil war , Cheron. ( TOS : " Let That Be Your Last Battlefield ")

Early in 2269 , Chekov's sight was affected when the "lights of Zetar " beings attacked the Enterprise as the ship was trying to reach Memory Alpha . Apparently as navigator, Chekov's sight was considered by the Zetarians to be the most important part of Chekov's brain to render useless in the young man during the attack. Chekov later expressed that he couldn't force himself to look at the navigation controls during the attack. ( TOS : " The Lights of Zetar ")

Pavel Chekov and Irina Galliulin kiss

Chekov kissing Irina Galliulin

A bit later in 2269, Chekov once again encountered his lost love, Irina Galliulin. Although they were initially happy to see one another, Chekov adamantly disapproved of her new lifestyle and attempted to cast her off. She visited Chekov, who was working in auxiliary control assigned to help Spock locate the planet Eden , to apologize for upsetting Chekov. Her ulterior motive, however, was to subtly use him to gain his knowledge of the systems of the ship, which were later used by Dr. Sevrin and his followers to hijack the Enterprise . The two left each other once again, this time while saying "good-bye" to one another, as well as each with a better understanding of the other. ( TOS : " The Way to Eden ")

Sulu and Chekov

Chekov and Sulu refusing to comply with the captain's orders as Kirk's body was inhabited by Dr. Janice Lester in 2269

A short time after that unaware that Kirk's body was being inhabited by Dr. Janice Lester after a life-entity transfer , Chekov and Sulu started protesting when the captain extended the mutiny charges against Spock and the doctor to Scott and McCoy and ordered the death penalty for all four of them. Chekov persisted and tried to remind the captain that the death penalty was forbidden except for violation of General Order 4 , which had not been violated. But the captain refused to listen. A short time later on the bridge, Chekov and Sulu took their hands off their consoles in defiance of the captain's orders to go to the planet Benecia for the internment of the prisoners. This action by Chekov and Sulu fortunately started the process of returning Kirk back to his own body. ( TOS : " Turnabout Intruder ")

Later in 2269, Chekov was no longer the navigator on board the Enterprise , having been replaced as navigator by Arex . ( Star Trek: The Animated Series )

Pavel Chekov, 2270s

Lieutenant Chekov in the 2270s

By the early 2270s , Chekov had been promoted to lieutenant and served as the security chief and tactical officer of the refit Enterprise under the command of Captain Will Decker .

Chekov in pain

Chekov's hand burned during V'ger 's attack

Chekov was manning the weapons console when the Enterprise entered a wormhole created by its imbalanced warp engines. Kirk ordered Chekov to fire phasers on an asteroid they were going to collide with in the wormhole, but Decker ordered that he fire photon torpedoes at it instead. Slowly, Chekov fired the weapons due to the wormhole effect but ultimately saved the ship. Later, Chekov's hand was severely burned by a feedback pulse when the ship was probed during its encounter with V'ger . ( Star Trek: The Motion Picture )

USS Reliant [ ]

By the 2280s , Chekov was promoted to commander and assigned as first officer to USS Reliant under Captain Clark Terrell .

Chekov ceti eel pain

Chekov in pain as a Ceti eel leaves his ear

In 2285 , the Reliant was on a mission to find a suitable planet to conduct trials with the Genesis Device . When they explored Ceti Alpha V , Chekov and Captain Terrell encountered Khan Noonien Singh and his Augments .

By putting Ceti eels inside their heads, Khan made them susceptible to his suggestions, his motive being to seek revenge on Admiral Kirk. Using Chekov and Terrell, Khan was able to seize the Reliant and subsequently steal the Genesis Device.

After Captain Terrell's death, and the departure of the Ceti eel from his head, he returned to the Enterprise after his rescue from Regula I , and recovered in time to help Admiral Kirk defeat Khan in the Battle of the Mutara Nebula . ( Star Trek II: The Wrath of Khan )

USS Enterprise , again [ ]

Following the death of Spock, he assumed the post of Enterprise 's acting science officer . ( Star Trek III: The Search for Spock )

Chekov braces

Chekov braces himself when Kruge fires at the Enterprise

After it was discovered that Spock may still be alive on the newly formed Genesis Planet , Chekov and his shipmates Kirk, Scott, Sulu, and McCoy stole the Enterprise from Spacedock One (with Uhura's help) in an attempt to recover his regenerated body.

The Enterprise was disabled by a Klingon Bird-of-Prey in orbit around the Genesis Planet and was then self-destructed by Kirk (with help from Scott and Chekov) to prevent its capture. Kirk and his crew later seized command of the Klingon ship, which they named the HMS Bounty .

The crew then transported the regenerated body of Spock to Vulcan , where the body was reunited with his katra , which had been placed in McCoy. ( Star Trek III: The Search for Spock )

HMS Bounty [ ]

Following their exile on Vulcan, Chekov chose to return to Earth with his comrades aboard the HMS Bounty , where while en route, they discovered reason Earth was under "attack" by an orbiting Whale Probe .

Using the slingshot effect , the Bounty went back in time to 1986 to transport two Humpback whales to the 23rd century. While on Earth, Chekov and Uhura were part of "Team 2," assigned to locating and acquiring photons for recrystallizing the dilithium crystals aboard the Bounty .

Pavel Chekov injured

Chekov injured after falling from the USS Enterprise CVN-65 in 1986

Although the mission was a success in acquiring the necessary photons from the nuclear vessel, USS Enterprise , Chekov was captured by the ship's security. Accused of being a "Russkie," Chekov made a failed escape attempt from the aircraft carrier , only to become critically injured when he fell over fifty feet from the ship's hangar deck, running through an open hatch that led out to one of the ship's massive aircraft elevators.

Chekov cured

Chekov at Mercy Hospital

Chekov was taken into emergency surgery at Mercy Hospital where he was diagnosed with a tearing of the middle meningeal artery after a fundoscopic examination . He would successfully be healed, narrowly escaping the removal of an epidural hematoma by trepanation, and subsequently evacuated from the hospital by McCoy, Kirk, and Gillian Taylor .

USS Enterprise -A [ ]

Upon returning to the 23rd century, Chekov and his shipmates faced court martial for their actions. However, they were eventually cleared of all charges and Chekov was reassigned as navigator on the USS Enterprise -A . ( Star Trek IV: The Voyage Home )

Pavel Chekov, 2287

Chekov posing as captain of the Enterprise -A in 2287

In 2287 , Chekov took temporary command of the Enterprise -A and posed as "Captain Chekov" as a ruse to negotiate with Sybok for the hostages that the renegade Vulcan took on Nimbus III . While Kirk, Spock, Uhura, and a security team landed on the planet covertly by shuttlecraft , Chekov successfully distracted Sybok long enough for the landing party to launch an attack on Paradise City . Sybok later captured the landing party and boarded the Enterprise . Making his way to the bridge, Sybok confronted Chekov and took away his "pain". Afterward, Chekov became one of the Vulcan's followers. ( Star Trek V: The Final Frontier )

Pavel Chekov, 2293-A

Chekov, shortly before the Enterprise -A's decommissioning

In 2293 , Chekov undertook his final voyage on the Enterprise -A as part of the mission to escort the Klingon Chancellor to peace negotiations with the Federation. Chekov used his investigative science background to find forensic evidence linked to a Federation-Klingon conspiracy attempting to undermine the peace talks. After the Khitomer Conference, Chekov's last duty on the Enterprise -A was to man navigation and the helm for her decommissioning cruise. ( Star Trek VI: The Undiscovered Country )

Guest of honor [ ]

Chekov, Kirk, and Scott

Chekov with Kirk and Scott on the new USS Enterprise -B's bridge in 2293

In the latter part of 2293, Commander Chekov was a guest of honor aboard the new USS Enterprise -B , which was under the command of John Harriman . During the ship's maiden voyage , Captain Kirk went missing (presumably swept into space) during a hull breach caused by a part of the Nexus energy ribbon when it collided with the Enterprise -B. ( Star Trek Generations )

At some point, Chekov had a son , Anton , who served as the president of the United Federation of Planets in 2401 , by which time Chekov had died. ( PIC : " The Last Generation ")

Russian heritage [ ]

Chekov was very proud of his heritage. He often noted – mostly erroneously – that most great inventions and events ever noted in history came from his homeland, which both amused and annoyed his crewmates.

  • He claimed that the old Earth saying " Fool me once, shame on you. Fool me twice, shame on me, " was invented in Russia. ( TOS : " Friday's Child ")
  • He once sarcastically referred to himself as " the tsar of all the Russias " when meeting Apollo . ( TOS : " Who Mourns for Adonais? ")
  • He claimed that the English story about the Cheshire Cat was actually a Russian story about a disappearing cat from Minsk . ( TOS : " Who Mourns for Adonais? ")
  • He claimed that the Garden of Eden was located just outside Moscow . He described it as " a very nice place " and that " it must've made Adam and Eve very sad to leave, " to which Kirk sarcastically responded with " Just... outside Moscow, all right. " ( TOS : " The Apple ")
  • He once referred to Harry Mudd as an "' unprincipled evil-minded lecherous Kulak . " He then commented that planet Mudd was " even better than Leningrad . " ( TOS : " I, Mudd ")
  • He claimed that the region surrounding Sherman's Planet was first mapped by the famous Russian astronomer Ivan Burkoff , when in fact, it was discovered by John Burke , of the Royal Academy . ( TOS : " The Trouble with Tribbles ")
  • He claimed that quadrotriticale was a Russian invention, when, in fact, it was invented in Canada . ( TOS : " The Trouble with Tribbles ")
  • He was also known to have made references to Peter the Great . ( TOS : " The Trouble with Tribbles ")
  • He claimed that scotch was invented by a little old lady from Leningrad . ( TOS : " The Trouble with Tribbles ")
  • He was also fond of the Russian beverage vodka and referring to the Klingons, among other individuals, as Cossacks . ( TOS : " The Trouble with Tribbles ", " Spectre of the Gun ", " Day of the Dove ")
  • He claimed Cinderella was a Russian epic. ( Star Trek VI: The Undiscovered Country )

In addition to these, Captain Kirk once stopped Lieutenant Sulu mid-sentence, while Sulu was referencing an incident in Siberia , and told Sulu, " If I wanted a Russian history lesson, I would have brought Mr. Chekov. " ( TOS : " That Which Survives ", in which Chekov himself did not appear)

Biographical timeline [ ]

  • 2245  : Born in Russia , on Earth
  • ca. 2263  : Enrolls at Starfleet Academy , later graduates with the rank of ensign
  • ca. 2267  : Assigned to USS Enterprise as navigator and relief science officer
  • 2270  : The Enterprise 's five-year mission ends.
  • Early 2270s  : Joins the refit Enterprise crew as lieutenant , assigned as security chief
  • 2285  : Assigned to USS Reliant as commander , first officer . Assignment ends when the vessel is stolen and destroyed by Khan Noonien Singh . Chekov participates in the theft and destruction of Enterprise , and flees with Admiral Kirk's party to Vulcan
  • 2286  : Charges against the crew and Chekov are dropped, Chekov becomes navigator of USS Enterprise -A
  • 2287  : Temporarily in command of the Enterprise -A, acts as captain to negotiate with Sybok at Nimbus III
  • 2293  : After helping to solve the Khitomer conspiracy , Chekov's assignment to the Enterprise -A ends when the vessel is scheduled for retirement. Chekov is a guest on board the new Enterprise -B.
  • 24th century : Has a son named Anton Chekov , who has become the President of the United Federation of Planets by 2401.

Appendices [ ]

Appearances [ ].

  • " Catspaw "
  • " Friday's Child "
  • " Who Mourns for Adonais? "
  • " Amok Time "
  • " The Apple "
  • " Mirror, Mirror "
  • " The Deadly Years "
  • " I, Mudd "
  • " The Trouble with Tribbles "
  • " Bread and Circuses "
  • " Journey to Babel "
  • " A Private Little War "
  • " The Gamesters of Triskelion "
  • " Obsession "
  • " The Immunity Syndrome "
  • " A Piece of the Action "
  • " By Any Other Name "
  • " Patterns of Force "
  • " The Ultimate Computer "
  • " Assignment: Earth "
  • " Spectre of the Gun "
  • " Elaan of Troyius "
  • " The Paradise Syndrome "
  • " The Enterprise Incident "
  • " And the Children Shall Lead "
  • " Spock's Brain "
  • " Is There in Truth No Beauty? "
  • " The Tholian Web "
  • " For the World is Hollow and I Have Touched the Sky "
  • " Day of the Dove "
  • " Let That Be Your Last Battlefield "
  • " The Mark of Gideon "
  • " The Lights of Zetar "
  • " The Way to Eden "
  • " The Savage Curtain "
  • " Turnabout Intruder "
  • Star Trek: The Motion Picture
  • Star Trek II: The Wrath of Khan
  • Star Trek III: The Search for Spock
  • Star Trek IV: The Voyage Home
  • Star Trek V: The Final Frontier
  • Star Trek VI: The Undiscovered Country
  • Star Trek Generations
  • Star Trek Beyond (Picture only)
  • DS9 : " Trials and Tribble-ations " ( archived footage )

Background information [ ]

Chekov was played by Walter Koenig , who joined the cast of Star Trek at the beginning of TOS Season 2 , and filled in what were originally intended to be roles for Hikaru Sulu while George Takei spent much of this time involved in filming The Green Berets during Season 2. ( "To Boldly Go...": Season 2 , TOS Season 2 DVD special features)

According to Gene L. Coon in his The Making of Star Trek , Gene Roddenberry wanted to add in a young Englishman to appeal to younger demographics. However, he received a written complaint from Russian sources, who complained that Star Trek – though trying to fashion a future where the world was united – was ignoring the USSR, which, at the time, was the leader in the space race. Roddenberry soon after altered his English youth into Chekov.

On the video release of William Shatner's Star Trek Memories , Walter Koenig himself said that the Russians didn't say anything about there being no Russians on the Enterprise and the Pravda article that Roddenberry and Coon referred to likely didn't exist because at the height of the Cold War, no American programming was airing in Russia. ( Allan Asherman 's The Star Trek Compendium says that the Pravda journalist "[had] seen a Star Trek episode televised in Germany", but Star Trek didn't air in Germany until 1972 .) According to Koenig, the character was created to add Davy Jones -like appeal to the show and the Russian heritage was added by Roddenberry because he wanted to honor the fact that the Russians were the first people in space. In his first couple of episodes, Koenig indeed wore a Monkees -style wig to look more like Davy Jones. ( "To Boldly Go...": Season 2 , TOS Season 2 DVD special features) Ironically, during the time of TOS in the late 1960s, Soviet teens sporting this look, derisively called "hairies" and viewed as dangerously rebellious by their elders, were often arrested and had their hair cut off by the police. [2]

Chekov was the only main character from Star Trek not to appear in Star Trek: The Animated Series , due to budgetary constraints. ( Inside Star Trek: The Real Story , p. 422) He was briefly written into the series, appearing as an ensign in the first draft script of " Yesteryear ", though his role in that story was rewritten for a newly created character, Ensign Bates . Despite Chekov's exclusion, StarTrek.com has a TAS Chekov biography page explaining what he was up to away from the Enterprise in the years of The Animated Series . [3] (X) Koenig, however, was not entirely absent from the series; he did provide the script for " The Infinite Vulcan ".

Chekov was referenced in the first draft script of the Star Trek: The Next Generation sixth season episode " Relics ". Moments after Scott was rematerialized on the USS Jenolan in the 24th century, he started to suggest to Geordi La Forge that perhaps he (i.e. Scott) and Chekov could do something related to salvaging the Jenolan . However, Scott trailed off, not finishing his sentence, upon first seeing Worf . The reference to Chekov was completely dropped by the final draft of the script. [4]

A 24th century version of Pavel Chekov was briefly planned to feature in an episode that was conceived but not filmed for the seventh season of TNG . Writer Naren Shankar recalled how Chekov was portrayed in the story; " He returns as a prisoner-of-war from a planet where he was imprisoned for many years and finally released. Now he has come back as an ambassador to help the Federation open up diplomatic relations, like Vietnam, essentially. " Chekov would have also, in the same story, formed a friendship with Worf, who had likewise been brought up in Russia. Shankar concluded, " Throughout the course of the negotiations with these people, it appears as though Chekov is sabotaging them. It turns out he is plotting to use the Enterprise to lay waste to their capital for revenge and to screw things up for the Federation because he feels they abandoned him and let these people torture him. " ( Sci Fi Universe , September 1994 issue [ page number? • edit ] )

In the first draft script of Star Trek Generations , Chekov had a total of three lines. He was aboard the Enterprise -B when it encountered El-Aurian vessels caught in the Nexus, though he didn't have any dialogue on the Enterprise 's bridge. After being recruited as a nurse by Dr. McCoy and accompanying him to the Enterprise -B's sickbay with the intention of treating the El-Aurian survivors, Chekov reported to McCoy, while scanning the El-Aurians with a tricorder, that he had found "only minor injuries so far...." One of the people Chekov scanned was Dr. Tolian Soran , who roughly grabbed him. Chekov tried to assure Soran, who was desperate to return to the Nexus, that he was safe on the Enterprise . However, Chekov began to be attacked by Soran, so McCoy rendered Soran unconscious with a hypospray before he could seriously wound Chekov. Puzzled, Chekov asked McCoy what Soran had been talking about, though McCoy didn't know. Chekov returned to the bridge of the Enterprise -B and remained there until the setting of the script changed.

In Star Trek Generations , Chekov is briefly referred to as "Captain Chekov" by one of the reporters on the Enterprise -B. Chekov was referred to in the final draft script (but not in the first draft) as "Commander". He is also shown wearing a commander's pin on screen.

By the time Star Trek Generations came about, Walter Koenig felt it was finally time to say goodbye to the character of Chekov, having believed Star Trek VI would be Chekov's last appearance. As it turned out, the amount of content which was ultimately given to Chekov to say and do in Generations also pleased Koenig. " I found this attractive and appealing because there is a couple of personal moments that Chekov has in this story that were absent in what was supposedly our last appearance, " he stated, " and although the story certainly isn't about Chekov, nor is any one page about Chekov, still I feel that I have been given the opportunity to invest some character into the dialogue and to leave an impression of Chekov's personality on the screen. " ("Uniting Two Legends", Star Trek Generations (Special Edition) DVD / Blu-ray )

One of Chekov's costumes was added to the ScienceFictionArchives.com collection and was showcased at Paris science museum during 2010-2011 exhibition "Science (and) Fiction: Imagination Meets Reality". [5]

Walter Koenig's portrayal of Chekov, especially in TOS Season 3 , heavily influenced Anton Yelchin 's depiction of the alternate reality version of the character. " There's a lot more Chekov in season three, so I wanted to focus on [that] season [....] I'm indebted to [Walter Koenig] for setting me up in this great way, " Yelchin remarked. " He crafted such a fun character, so I try and embrace that energy every time, and be respectful of that. " ( Star Trek Magazine Movie Special 2016 , p. 84)

Heather Kadin remarked, " I don't think I realized as a kid when I was watching what it meant that Chekov was on the bridge in the middle of the Cold War. That's amazing that Gene Roddenberry thought to do that and actually was able to do that. " ("A Woman's Journey", DIS Season 1 DVD & Blu-ray special features)

Apocrypha [ ]

According to Star Trek II: Biographies , Chekov was born on 6 March 2245 in Moscow to parents Aleksei Mikhailovich Chekov and Catherine Rykova. While his biography in the video game Star Trek: Starship Creator , written by Mike Okuda , stated that his parents were named Andrei Dimitrievich Chekov and Larisa Irinova Chekov. He also had a daughter named Kim.

In the Eleventh UK Annual Story , Chekov says that he took the same radio courses as Uhura, presumably at Starfleet Academy.

In the Star Trek: Starfleet Academy game, Chekov claims that prior to joining the Enterprise , he was stationed on the planet Benderi IV, where he had a commanding officer who believed getting angry was unprofessional and bottled up her rage until it exploded. He also authored several simulator missions used at the Academy.

In the novel To Reign in Hell: The Exile of Khan Noonien Singh , Chekov led the security team that delivered Khan and his followers to Ceti Alpha V's surface. Khan remembers Chekov as having led a courageous but failed attempt to retake the engine room during Khan's brief takeover of the Enterprise . This coincides with both Khan's recognition of Chekov, as well as Chekov's comment in the novel Star Trek: The Wrath of Khan that he had seen the world Khan had been left on.

According to The Sundered , the first book in the Star Trek: The Lost Era series, Chekov served as executive officer of the USS Excelsior from 2293 through at least part of 2298 . Chekov is mentioned in TNG -era novels from Pocket Books , such as Judith and Garfield Reeves-Stevens 's Federation . That novel mentioned him becoming an admiral after commanding both the USS Potemkin and USS Cydonia . The Reeves-Stevenses collaborated with William Shatner on The Return , which had Chekov becoming a fleet admiral . In Exodus , a novel in the Star Trek: Vulcan's Soul series by Josepha Sherman and Susan Shwartz , one plot thread had Chekov still be alive by the time of the Dominion War , along with Admiral Uhura.

The Face of the Unknown briefly depicts Chekov's longing for a new direction in his life following the events of " The Way to Eden ", and ends with him deciding to transfer for additional security training, to be replaced on the Enterprise by Arex Na Eth . The beginning of the novel The Latter Fire depicts his leaving the Enterprise for training at Starfleet Academy's Reed Annex in London (presumably a tip of the hat to Malcolm Reed ), and his subsequent replacement by a newly transferred Arex.

Chekov returns in the Agents of Yesterday expansion for Star Trek Online , again voiced by Walter Koenig. After the events of The Undiscovered Country , he eventually became a captain, and even later in his life he became a temporal agent , sometimes working alongside Daniels . Chekov – aided by the player character – removes a Na'kuhl bomb from the Enterprise and places it aboard the Orion scout ship that attacked during the trip to the Babel Conference ( TOS : " Journey to Babel "). He later leads Starfleet and allied forces against the Temporal Liberation Front in the Battle of Procyon V , joining with the player and unwitting temporal agent Montgomery Scott to use the Tox Uthat against the Sphere-Builders .

In Star Trek Cats , Chekov is depicted as a Russian Blue cat .

External links [ ]

  • Pavel Chekov at Wikipedia
  • Pavel Chekov at Memory Beta , the wiki for licensed Star Trek works
  • Pavel Chekov at the Star Trek Online Wiki
  • 1 Daniels (Crewman)

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Memory Beta, non-canon Star Trek Wiki

A friendly reminder regarding spoilers ! At present the expanded Trek universe is in a period of major upheaval with the continuations of Discovery and Prodigy , the advent of new eras in gaming with the Star Trek Adventures RPG , Star Trek: Infinite and Star Trek Online , as well as other post-57th Anniversary publications such as the ongoing IDW Star Trek comic and spin-off Star Trek: Defiant . Therefore, please be courteous to other users who may not be aware of current developments by using the {{ spoiler }}, {{ spoilers }} OR {{ majorspoiler }} tags when adding new information from sources less than six months old (even if it is minor info). Also, please do not include details in the summary bar when editing pages and do not anticipate making additions relating to sources not yet in release. THANK YOU

  • Memory Beta articles sourced from games
  • Memory Beta articles sourced from Fleet Command
  • Saladin class starships
  • Memory Beta pages needing citation
  • Destroyer classes
  • Federation starship classes
  • 23rd century Federation starship classes

Saladin class

  • 1.1 Alternate realities
  • 2 Ships commissioned
  • 3.1 Connections
  • 3.2 Background
  • 3.3 Apocrypha
  • 3.4 External link

History and specifications [ ]

The Saladin design was authorized for construction by Starfleet appropriation of stardate 0965. ( ST reference : Star Fleet Technical Manual )

This class destroyer consisted of a saucer section , and only a single nacelle , with similar exterior design to the Constitution -class heavy cruiser vessel of the 2260s decade . ( TOS movies : The Wrath of Khan , The Search For Spock )

The only difference between the Saladin and a sister design, the Hermes -class scout , were armament and personnel. Where the Saladin -class housed 3 phaser banks and 2 photon torpedo launchers , the Hermes scout only housed one bank of 2 phasers , and a slightly smaller crew. ( ST reference : Star Fleet Technical Manual )

The Apollo -class was also a similar design, lacking the deflector / sensor dish of the Saladin and hull details on the nacelle dorsal connector. ( ST video game : Legacy )

Saladin class schematic

Class schematic image.

The Saladin -class destroyer was designed as a smaller and less expensive companion vessel to the Constitution -class , but was less successful. It lacked the engine power of the cruiser and has been found lacking in maneuverability.

The Saladin -class was expected, during peacetime, to carry out essentially the same research and exploration duties as the Constitution -class. For this reason, it had the same laboratory facilities. ( ST reference : Star Fleet Technical Manual , TOS video game : Starfleet Command )

Alternate realities [ ]

In the Kelvin timeline , the Saladin -class was conceived of in the same role and general design as in the primary universe , but the design was modified as that divergent reality had a different evolution of technology breakthroughs. ( ST video game : Fleet Command )

Ships commissioned [ ]

The Mk. VIII Saladin class was the parent design for two distinct subclasses, the Mk. VIIIA Siva -subclass and the Mk. VIIIB Cochise -subclass .

Appendices [ ]

Connections [ ], background [ ].

The Saladin class was designed by Franz Joseph for the Star Fleet Technical Manual . It was one of four 'new' designs of starships in that manual, and represents one of the oldest official Star Fleet designs. Unlike the other ships portrayed in the manual, the Saladin , at least in uprated configuration, did make it onto the screen in Star Trek: Deep Space Nine , as part of the "wreck-bashed fleet."

In Star Trek: The Motion Picture and Star Trek II: The Wrath of Khan , the Saladin is used for displays on the Enterprise bridge. The artwork was taken directly from the Star Fleet Technical Manual .

The Last Unicorn Games version of the Star Trek role-playing game included the Saladin officially into its Ships of the Original Series guide, though with numerous errors in its text. It also lists the ship as a frigate, and states the destroyer nomenclature was too militaristic for Star Trek in the Original Series era. However, this does formally bring the class back into the "official" Trek lore.

Apocrypha [ ]

The Saladin class is one of the most recognizable ships found within the Star Fleet Universe series of games (such as Star Fleet Battles ), and is one of a handful of ship designs which cross over from 'official' Star Trek literature into the Star Fleet Universe lore, by means of a licensing agreement with Franz Joseph and Ballantine Books. The games are not valid material for this site since they are not licensed by Paramount to use the name Star Trek . In that game series, the Saladin continues to serve as a destroyer and has spawned a number of variants. In recent products, however, the Saladin has been phased out by the triple-engined Ortega -class . [ citation needed ]

The Star Fleet Battles universe features a somewhat different fleet listing to the Star Trek one (only those with a Star Trek universe counterpart are linked):

External link [ ]

  • Saladin class article at Memory Alpha , the wiki for canon Star Trek .
  • 1 Ferengi Rules of Acquisition
  • 2 USS Voyager (NCC-74656-A)
  • 3 Lamarr class

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  25. Saladin class

    The Saladin-class was a type of Federation starship in Starfleet service in the 23rd century, and is classified as a destroyer or frigate. The Saladin design was authorized for construction by Starfleet appropriation of stardate 0965. (ST reference: Star Fleet Technical Manual) This class destroyer consisted of a saucer section, and only a single nacelle, with similar exterior design to the ...