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Quoits Game Rules and How to Play

Likely one of the oldest known games still around, Quoits is a game we think the vast majority of people have played at least once before. 

However, many people likely don’t know this game by its actual name. A Quoits game can be known by many names today including ring toss or even horseshoes. 

The history of Quoits is somewhat muddled, but it was likely based on the ancient game of  Discus . It is very similar in many respects but of course a much easier game to play. Because of its age, there are numerous different versions of Quoits although many are quite similar. 

The name Quoits also isn’t used by everyone. But it generally seems to be the most universally accepted name. Fun and simple Quoits is a game almost anyone can play, although with so many variations nailing down the rules isn’t always easy. Let’s take a more in-depth look at Quoits and see how you can play. 

What is Quoits?

Because Quoits is quite an old game, its full history isn’t really known; however, we do know a few things. Quoits was documented by name in the late 19th century in a field sports magazine in the UK. 

The magazine listed rules for  pub  Quoits, advertisements for fairgrounds around this time also listed Quoits alongside other games like  ten-pin bowling . But it is believed that Quoits is actually much older than the 19th century. 

But how do you play it? Basically, in a Quoits game, you’ll need to throw a ring over a spike also known as a pin in some circles. While there are numerous variations of the game they generally follow the same basic principles

The game is deceptively simple, but because you are a set distance from the spike you’ll have to judge speed, throwing style, trajectory, and more in order to make a successful shot. The rings can be made from metal, rope, or even rubber and there can be one spike or several. 

Some versions of the game have spikes built into a board you place on the ground. With this style of Quoits hitting certain spikes may net you more points. So, now you know about what Quoits is, let’s examine what you need to play the game. 

How to Play Quoits 

What you’ll need .

One of the great things about Quoits is that it’s a very easy game to set up and play. Given that you have enough space that is! While Quoits can be played indoors, generally it is played  outdoors  these days due to health and safety. 

If you want to give Quoits a go then you’ll need a Quoits set. There is a wide range of these available to suit all types of players. Many leading manufacturers make Quoits sets so you shouldn’t have any trouble finding a set to play with. 

Once you have your Quoits set ready you’ll need to know how to play the game. Now while Quoits is quite simple, there are still a few things worth knowing. So, let’s look at how to set up and play Quoits in more detail. 

The Board 

The Quoits board or base as it is sometimes known, is going to vary a lot. Nowadays most boards are aimed at a casual or family audience. These will also generally be more intricate as well. Instead of a single spike for the rings, the boards will have multiple different ones. Check out the two examples below.

Some of these will be designed to be easier to hit while others will be smaller and harder to hit. These boards will also usually have different scores allocated to each spike. If you want a more traditional Quoits game you can find boards that forgo this, but many sets are designed for score-based games these days. 

The Rings 

You can’t play Quoits  without rings , can you? Quoits rings can be made from a wide range of different materials. Metal is the traditional choice and while it is still used today the rings in many sets are usually going to be made from rope or rubber. 

When it’s being played by children or teenagers, rope or rubber are often preferred, but adults may find using metal rings better. The material of the rings will have a big impact on your throw so think carefully before choosing a set. 

Quoits Rules and Gameplay 

The aim of the game .

So, this is where things can vary quite a lot because there are many different ways and rules to consider when it comes to playing Quoits. Thankfully many of these games have the same aim: you have to throw your rings around the spike or spikes on the board to score. 

Setting up a Quoits game is quite simple. First, you need to decide whether you’re playing indoors or out. While outdoor games are generally more popular these days, you can find smaller quoits sets that are more suitable for indoor play. These style sets are usually used in pub tournaments as well. 

Once the board/ base is set up you’ll need to decide upon a few rules. The first being how much distance each player should take before  throwing  a ring. In  traditional games  players usually have to be at least 11 feet away from the board before throwing. 

Scoring 

Generally, each player is given 3 rings and will only score a point if they hit the spike. Some modern boards like we mentioned earlier have specific scores already written on them. 

In some variations of Quoits the player who gets nearest to the spike will score a point. So, it isn’t just a matter of hitting the spike to score. Generally, the game is round-based with each player throwing one ring per round. 

However, in some versions of the game players will throw all their rings, before the second player does the same, this is repeated till all players have thrown. The player with the lowest score is then eliminated and the game continues following the same pattern till there is a winner. 

Strategy 

Quoits is one of those games that seems simple but is actually quite complex. The aim of the game, to score the most points, is easy to understand and throwing rings is something anyone can do. However, there is actually a lot of a  strategy  involved with Quoits, especially in more competitive-level games. 

In many games, players will simply have to hit near to the spike to score, so actually aiming for a lower score rather than risking overshooting could certainly be a viable option. This will help you get through the first few rounds before aiming for more precise, difficult shots. 

There is also a lot to consider when it comes to throwing technique and this is something each individual player will develop on their own over time. 

Doubles 

Quoits can be played with a varied number of players although generally modern sets recommend  2 – 4 players . However, it can also be played in a doubles format again there is a lot of variation to how you can play in doubles as well. But generally, it is simply a matter of adding each player’s score together. 

Quoits – A Long Enduring Historic Game 

Quoits is an ancient game with a rich history, and while it’s still played at a professional, tournament-level, for many it is a fun recreational game to play with friends or family. Whether it’s outdoors at a family barbeque or down at the pub, Quoits is sure to be a fun game to play. 

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Quoits (Rules and Gameplay Instructions)

Quoits rules Image

Quoits is an ancient game that originated during the Greek or Roman Empire. Over the years, this event became less competitive, and similar games, such as Horseshoes, took popularity. Read on to learn the Quoits rules, history, and gameplay instructions. 

Backyard picnic past-time, Quoits is an outdoor game that people of all ages have enjoyed for centuries worldwide. You can use the game of Quoits to demonstrate your strength and accuracy, but many people today play Quoits for recreational enjoyment.

This Quoits rules guide will cover the following:

What is Quoits?

  • A brief history of Quoits
  • What you’ll need to play Quoits

Quoits Rules

  • How to play Quoits (Video Tutorial)

Read on to learn how to play Quoits.

Quoits Game Info image

Similar to the game of Horseshoes, the game Quoits is an outdoor ring-toss style game that uses two posts, called hobs, distanced from one another. Players aim to toss their rope rings circling the posts more frequently than their competitors. 

Number of Players: 2-4

Difficulty: Easy

Length of Play: 20 minutes

Category: Outdoor games, Carnival games

Similar to: Horseshoes , Cornhole , Kan Jan

Main Objective: The team or players to successfully earn 21 points first wins!

Why We Love It: This social game is quick and easy to learn. Liven any cookout or picnic with a family-friendly game of Quoits. 

A Brief History of Quoits

Dating back to the Greek or Roman empire, it is believed that Quoits was initially developed after a disc throwing game. Competitors threw discs, or flat stones, to show their strength and skill.

Some Quoits games use iron rings weighing around 3 pounds, but the Quoits are sometimes made of rope or rubber. 

People originally played the game with only one significant stake in the middle of the playing area. Men would challenge one another by throwing the rings in hopes of circling the post. 

Today, Quoits is played with two hobs strategically placed apart, similar to games such as Horseshoes or Cornhole. 

What You’ll Need to Play Quoits

Everything you need to play is included in  this boxed set.

Triumph Premium Wooden Quoit Set - Includes 2 Targets and 6 Sisal Rope Rings

The complete game box contains: 

  • 2 solid wood targets with 9-inch pins
  • 3 blue rope rings
  • 3 red rope rings

Area of Play

Players begin by setting up the play area in an ample open space.

Position each post precisely 21 feet away from each other in the middle of your court. 

You must place each post within a 3 x 3’ square or 4’ circular area called the pit. Define the pit with exposed sand or clay. Imagine a pitcher’s mound, for example. 

Divide players into two teams, or simply play against one other person. Decide which team will use the red rings and which players will play using blue. 

A steel pin or hob is placed within the center of the pit. Manufactured game editions include a premounted post, so no digging is required. 

Players or teams should alternate pitching Quoits from opposing foul lines to ensure fair gameplay.

Foul lines are designated lines running directly from either side of the hob through the pit. The foul lines are perpendicular to the throwing direction. Players will stand behind the foul lines when tossing Quoits. 

You can flip a coin or Quoit to determine which team or player will start the game. The pitching order remains the same throughout the entire game.

In a game of opposing teams, one player from each team can toss from either hob, so players won’t have to walk back and forth. When pitching the Quoit, players may step forward as long as their feet stay behind the foul line. 

The game consists of rounds. Players try to toss their Quoit to land on the hob or as close to it as possible. Depending on your participants, you can decide how points will be awarded.

How to Keep Score in Quoits

Each round consists of four pitches, two from each player in a 2-player game or one pitch from each person in a 4-player match. 

At the end of 4 pitches, participants decide which Quoits score points based on the following circumstances: 

  • If the closest first and second Quoit most relative to the hob are from the same team, they claim the points for that round. 
  • In competition-style games, it may be necessary to measure Quoits to determine the score. 
  • If opposing Quoits are equally distant from a hob, they can cancel each other out. 
  • Quoits thrown out of the predetermined pit area do not count. 
  • Any Quoits that land or bounce out of the pit area are not scored.

Scoring Descriptions

  • Point: The closest Quoit to land at least a half-Quoit diameter distance from the hob is worth one point. 
  • Toucher : A Quoit that lands directly beside the hob, touching, is also worth one point, but it beats out a “point.” 
  • Leaner: Earn two points for a Quoit that leans, touching the top side of the hob. Earn one point for a Quoit that leans against the bottom of the hob. 
  • Ringer: The top or only ringer to completely circle the hob is worth three points. If multiple Quoits ring a hob, only the Quoit on top is worth points. 

A ringer will always beat a leaner. If there are matching learners or touchers by opposing players, they cancel out. 

Teams continue to play until one team reaches 21 points. Then, to end the game, one team must have at least a 2-point lead. 

Gameplay continues until a team wins with at least 21 points and has a two-point lead. 

Scoring Variations

Players may accept variations to the scoring rules depending on your game and participants. For example, players may count only Ringers during gameplay to make scoring easier. 

Another alternative is to minimize the spacing between hobs. This allows for easier aiming when players pitch Quoits. 

How to Play Quoits – Video Tutorial

Frequently asked questions , what is the aim of quoits.

Players aim to successfully ring the posts by tossing Quoits from a measured distance. The player or team to ring the most Quoits around the hob, or nearest to the hob, wins!

How do you play Quoits for kids?

Kids can easily play Quoits, but they may need a few modifications to enjoy the game. You can move the posts closer to allow for a shorter throwing distance. 

Another modification is to use a lighter form of Quoit. Rings made of rope or rubber will weigh less than iron rings, making them easier for children to toss.

How far back do you stand when playing Quoits? 

Regarding the distance between hobs, the standard measure is 21 feet or seven yards for spacing. You can move the hobs closer to make the game less challenging or non-competitive. Be sure to measure from the center of each hob for accurate spacing.

Other Games Similar to Quoits (Our Guides)

Be sure to try out these other fun outdoor party games at your next family barbeque or neighborhood picnic: 

  • Cornhole Rules
  • Horseshoes Game Rules
  • Ramp Shot Game Rules
  • Bocce Ball Rules
  • Kan Jam Rules

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The Game Farm

How to Play Quoits

Quoits Hero Image

  • Ages 5 and up, as the game requires good hand-eye coordination
  • 2-16 players in various team formations, for example: 1v1, 2v2, 3v3, 4v4, and so on
  • 4 or 8 quoits per game (2 per player in singles/doubles or 4 per team in triples/foursomes.
  • The size and weight of Quoits should be appropriate for players’ age and skill level.
  • Two boards (one for each end of the playing field) made of wood, metal, or composite with designated scoring rings and a central pin.
  • If you’re interested in the official rules for tournaments or formal play, you can find them here.

Setup Notes

  • Find a flat, open area with space for throwing and landing quoits safely. Grass, sand, or gravel are all good surfaces for setting up a game of Quoits.
  • Decide on your throw distance – typically 20-30 feet between boards. Mark both ends with cones, tape, or other markers
  • Place the two identical target boards facing each other at the marked distance.
  • Choose appropriate quoits based on players’ age and skill level, distributed evenly among playing teams.

Quoits Scoring

There are different scoring mechanics depending on the type of Quoits game you have; if your board includes pre-designated scoring for each stake, you will follow that. Otherwise, follow this guide to keeping  score:

  • The team/player with the quoit closest to the spike after each round scores: Only one player or team will earn points in any given round.
  • Your second quoit can earn another point if it’s closer to the spike than your opponents’ quoits.
  • Landing a quoit around the stake is called a ringer, and is worth 3 points unless an opponent “tops” it with their ringer, effectively canceling yours.
  • Leaners and touchers : A quoit leaning on the top edge of the spike scores 2 points but loses to a ringer. A quoit touching the spike directly (a toucher) also scores 2 points, but two opposing touchers cancel each other out.
  • Quoits touching the ground, landing off the board, or hitting another quoit in motion are “dead” and don’t score.
  • Reach the agreed-upon score (usually 21 points) first to win.

In a game of Quoits, the objective is to toss the quoit at the opposing stake, aiming to either land the ring on it or as close as possible to score points.

Quoits is a British ring-tossing game that is rumored to date back all the way to the ancient Greeks – talk about a classic!  

Typically played between two individuals or teams, players aim to score points by tossing metal rings toward a stake or collection of stakes fixed in the ground.

The game setup includes two pits about 21 feet apart, each including a stake or multiple stakes. Players take turns throwing four quoits, aiming to land them as close to the stake as possible or achieve a “ringer” by encircling the stake.

Points are awarded based on proximity to the stake, with ringers scoring the highest. If opponents’ throws cancel each other out, no points are awarded for that round.

The game continues until a predetermined score is reached, often 21 or sometimes 25 points. Quoits is a great game for players of different ages, blending tossing skills, strategy, and social interaction for joyous outdoor gatherings.

A game of Quoits continues on until one team reaches 21 points, or higher, winning with at least a 2-point lead over the opponent.

Quoits Variations and Alternate Rules

  • Deck Quoits is a variant made specifically for cruise ships (or any decks/surfaces that could be damaged with heavier ring material). The rings are made of rope, making it a yacht-safe option to play on board.
  • Indoor Quoits: This variation features rubber rings and a board with hooks attached, making it safe to play indoors.
  • Square Quoits: A variation where the scoring area is square-shaped instead of round, adding a novel flair to the game.

Quoits Tips & Strategy

Landing a ringer or getting close to the spike takes more than making a toss and hoping for the best. Since you’re throwing at a fixed distance from the target, mastering your aim is key.  Practice your throwing style – a smooth, controlled approach works the best; learn to control your speed and trajectory, too. Experiment with various throws to see what lands closest to the target and produces results for you consistently.

  • Don’t Forget Overall Winners and Losers: The earlier these bets are placed, the more potential money.
  • Time Moves Right: Placing bets at the most strategic times is paramount to winning Camel Up, so make sure to time it right. If you bet early, you could capture more money, but the risk is much higher. If you wait too long, however, the payout is less.
  • Pay Attention to Bets: The biggest strategy in Camel Up is paying close attention to the race and making decisions accordingly. Pay attention to how other players are betting — those players could provide insight into the true nature of the race.

Is Quoits a fun game?

Quoits is a great pastime for all ages, as long as you like simple yet competitive games that involve throwing an object towards a goalpost.

What other names are Quoits called?

Quoits, one of the oldest games still around, often goes by the name of ring toss and horseshoe.

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Garden croquet.

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SetupPlayers Suitable for all ages, but we do recommend ages 5 and up for the best experience Kubb is played in teams of 2 Between 1-6 players per team Materials 1 King Kubb 6 Tossing Batons 4 Corner Stakes 10 Blocks The rulebook: you can refer to these Kubb rules for...

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  • Harry's Original Trenton Quoits Rules

These rules come with every Harry's Original Trenton Quoits Set.

HISTORY As with the origin of horseshoes, the origin of quoit pitching is uncertain. It is possible that quoits, as well as horseshoes, may also trace their lineage back to the ancient Greek spot of discus throwing. Quoits, as we know it today, was very popular in England and played by nobility, as well as commoners. The English brought the game to American shorts. Today, horseshoes is more popular in the United States but there was a time when quoits was its rival. From all collected data, it is found that Trenton, NJ led the U.S. in the growth of quoits. 

THE GAME The game is played by throwing rings or quoits at stakes set apartment in the ground. Points are scored according to accuracy. 

THE COURT The playing court is somewhat similar to the one used in pitching horseshoes. The stakes are set 21" apart. The stakes extend 4" above the surface and are perpendicular to the surface. Stakes are 1" in diameter and are made of steel, wood or hard plastic. Steel stakes are used with outdoor quoits and are driven into the level ground. When indoor quoits are used, the stakes may be supported by a one inch wood base. 

EQUIPMENT Outdoor quoits are iron rings. Indoor quoits are generally made of rope; however, rubber is also frequently used to make quoits. Traditional regulation outdoor iron quoits are circular in shape, flat on the bottom, and have a round surface on the top. The total diameter is 9" with the hole in the center being 4" in diameter. Iron quoits are also made similar in shape to rope quoits. Rope quoits are made of material 3/4" in diameter with the finished product being a ring with a diameter of 6". 

RULES Either singles or doubles may be played. In doubles, the partners of a team are located opposite of each other, one at each end of the court. Players remain in their respective end of the court and do not rotate in any manner. The first team to shoot is decided by a quoit flip. Teams choose either flat or rounded side (like heads or tails in a coin toss). After the flip is over, the game commences. Players pitch four quoits alternately. The losing players have the option of being first for the next turn. Digging in the dirt is not allowed, but brush-offs are allowed.

THE GAME IS SCORED IN THE FOLLOWING MANNER

  • One point for the closest ring
  • Two points for the two rings closer than any of the opponents
  • Two points for a "ringer" 
  • One point for a "leaner"
  • Equals tie and no points are rewarded

*PLAYERS QUOITS DO NOT COUNT IT:

  • One distracts one's opponent
  • One moves the rings before the inning is completed
  • One steps over the foul line when tossing the ring
  • The quoit is help with the fingers and thumb
  • The player should release the quoit slowly and follow through
  • The player should aim for the top of the stakes so that when the quoit strikes it, the trailing edge will make contact about one inch down the stake

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One-on-one  – You pitch from the same side of the boards when you travel to the opposing board. Non-diagonally.   (see Rule 1 diagram) .  

safari quoits game

Two-on-two   (a.k.a. couples or doubles)   – Your partner pitches from the diagonal side of the board   (see Rule 2 diagram) .

safari quoits game

There are 4 quoits (2 for you and 2 for your partner).

Quoit Rules

Quoits can be played with two people, four people, or, if you want to practice, individually. Below is a list of all of the standard rules.

Starting A Game:

  • The quoit boards are placed 18 feet on center (from hub to hub).
  • Who throws the first pitch of the first game.  After the first game, the loser of the prior game makes the first pitch to start the game.
  • Pitching turns alternate with each quoit.
  • The pitcher’s forward foot may not extend beyond the hub of his “home” board.

Determining The Score:

  • The first person or team to reach a score of 21 wins the game.
  • Every “ ringer ” (meaning the quoit landed on the hub) is worth 3 points   (see P1 below) .
  • If a player should make a ringer and have his second quoit closer to the hub than his opponent, he receives 4 points (Three points for the ringer and 1 point for the quoit closest to the hub).
  • Each ringer pitched counts as 3 points   (see P1 below) , except when the same player pitches two ringers, one directly on top of the other. This player is then awarded 3 additional points, for a total of 6 points   (see P3 below) .When the first player pitches a ringer which is topped by an opponent, it is the opponent only who receives 3 points   (see P2 below) . When the first player pitches a ringer which is topped by an opponent and then topped by the first player again, the last ringer made by the first player counts as 3 points for the first player. As a premium, when four ringers are made, the player pitching the last ringer wins the game.
  • Every “ leaner ” (meaning the quoit is leaning against the hub but not a ringer) is worth 1 point   (see P4 below) .
  • If there are no ringers and leaners, the person who throws the closest quoit gets one point. If the same person’s second quoit is the next closest he/she gets two points   (see P5 below) .
  • The rings on the board are used to determine the closest quoit. If you cannot determine the closest quoit from the front side (closest side of the quoit to the hub) you can usually determine it by comparing the backside (the side of the quoits furthest from the hub) to the outer rings   (see P6 below) .
  • If a quoit is touching the ground, or has touched the ground, it is a “ dead quoit “. Remove it from the board before the next pitch. If you don’t remove it any quoits that touch a dead quoit are also dead   (see P7 below) .
  • A quoit can be hanging off the side of the board. As long as it has not touched the ground the quoit is still good   (see P8 below) .  This is called the   daylight rule because you can see “daylight” through the quoit since it is hanging off of the board.  This rule is sometimes disputed, so decide if you want to play “Daylight Counts” before you start playing against your opponent.
  • Interference due to a wandering dog or small child (which sometimes happens) is grounds for a “ re-throw ”   (a.k.a. do-over)   if the quoit is deflected during release or in mid-air.

P1

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How To Throw A Quoit (Quoit Game Rules Explained)

How To Throw A Quoit

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As an affiliate, we may earn a commission from qualifying purchases. We get commissions for purchases made through links on this website from Amazon and other third parties.

Throwing a quoit is a classic game that’s been around for centuries. It’s an easy game to learn and play, but there are some important rules you need to know in order to keep it safe for everyone involved.

Whether you’re planning on playing with family, friends, or even strangers, understanding the basics of how to throw a quoit is essential. In this article, we’ll provide an overview of the quoit game rules so that you can have fun while staying safe.

Let’s start by looking at what quoits actually are. Quoits are typically made from rope or metal rings, and they come in various sizes and weights.

The goal of the game is to throw your quoits onto a stake or other target, which can be placed up to 40 feet away from the throwing line. Depending on your skill level and distance from the target, points may be awarded for accuracy as well as distance.

Now let’s look at throwing quoits according to game rules properly. First off, it’s essential that all players stand behind the throwing line when they’re ready to toss their quoits. Throwing from beyond the line will result in disqualification, and no points will be awarded for that round.

Players should also make sure that their throws don’t interfere with any other player’s throws or cause them harm in any way; if this happens, then it could result in disqualification as well.

Table of Contents

What Is Quoits?

What Is Quoits

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Riversdale quoits, hookey sets, tug of war ropes. Australian made and owned.

Rules of Quoits

  • Quoits – Australian History
  • Riversdale Junior Quoits Set
  • Riversdale Top Score Quoits Set
  • Riversdale Match Quoits
  • Riversdale Poly Quoits Set

This page outlines the rules for professional quoits competition in Australia, while offering a glimpse into the language and phrases used when quoits first travelled to Australia.

RULES OF THE GAME OF QUOITS

That the throwing distance be 9 feet from the centre of the wooden peg to the line.

That the height of the peg be 14 inches from the floor, with at least 11 inches of peg clear of the block.

That the toe line be marked by a piece of wood at least 2 inches thick, and 3 feet long, fastened to the floor.

That the peg be a fixture.

That the peg shalt be at least 2 feet clear of any vial!. with a space of not less than 3 feet clear on the sides and behind the player.

That the number of Quoits to be thrown be six.

That the quoits must not be less than 6 ounces, nor more than 8 ounces in weight, with an inside measurement of not less than 4 inches, nor more than 4 1/2 inches.

That breaks be limited to 150. The limit when reached, to count in averages the same as a not-out in cricket.

That the home team shall have the selection of referee.

That if a quoit be thrown or falls from the hand of a player and rolls, or in any way reaches a distance of 6 feet from the said player, it shall not be thrown again, but the referee shall have the power to order back a quoit to be thrown again if, in his opinion the player has been interfered with by anyone entering or leaving the room, or by exclamation or ejaculation from anyone to be expelled from the room.

That strict silence shall be observed from the moment a player takes up his quoits until his throw is finished. Any player or spectators acting in contravention of this law wilt render their club liable to disqualification for the match.

That in the event of the sixth quoit hanging on the peg, the referee shall order same to be thrown again.

That a team shall consist of six players. That there shall be two divisions, to be styled the A and B.

Each club can play two teams, but in the event of only playing one team, such team must compete in A division.

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Quoiting association, official usqa rules, for tournament or formal play, *due to covid-19*, respect the following rules at all upcoming tournamnets till futher notice, ***social distancing would need to be observed in accordance with state and federal guidelines required at that me. this could mean backing away from the pit when your opponent throws and wearing masks/bandanas, standard social distancing and common sense. when digging for points one person should go in, check it out and back away allowing the other guy to take a look. games may play a bit slower but we would sll meet all requested state and federal guidelines. regardless of personal or polical feelings, social distancing must be observed. if that is a problem, we understand. just don’t play. as an organizaon the usqa will adhere to all state and federal guidelines., 1. quoit court layout.

Related Pages:  

Designing your own Quoit Pits 

Building the Pits - A Step-by-Step Pictorial

1.1  The Playing Area for a single quoit court with one set of pits should encompass a flat, rectangular piece of ground with minimum dimensions of 30 feet in length and 10 feet in width. Centered in this area shall be two defined areas of clay, dirt, or boxed-in pits.  

1.1.a  If using wooden boxes set into the ground to define the pits, they shall each be constructed to form a square with aninside dimension of 36 inches (1 Yard) on a side. 

1.1.b  If pits are made directly in the ground, a defined square area 3 x 3 feet, or a circular area 4 feet in diameter, shall be cleared for each pit, exposing bare clay or soil surface.  Additional clay or soil may be added and mixed into the existing material in each pit to improve consistency.

1.2  The Pits shall be centered in the Playing Area and positioned so that their exact centers are 21 feet (7 Yards) apart. 

1.3  At the center point of each pit a steel pin, or Hob, measuring between 5/8" - 7/8" in diameter and at least 18" long shall be driven into the ground, until the top surface of the hob measures 4 inches above the pit surface.   The "Rule of Thumb" is an acceptable measuring procedure, whereby the hob is set to the height of 4 quoits stacked over the hob plus the width of a person's thumb laid on top of the stack.

2. Beginning Play

2.1  Quoits are pitched by either two or four players divided into two Teams. Two players will compete against each other, and four players will be paired into two teams.  When only two players are competing, they shall both pitch their quoits from the same foul line into the opposing pit, then walk to that pit, retrieve their own quoits, and pitch back in the opposite direction.  With four players, one player from each team shall pitch from each pit; teammates shall stand at opposite foul lines and pitch towards each other, eliminating the need to walk between the pits.

2.2  Before beginning the first game, it must be determined which team shall throw first.  A quoit is flipped up into the air like a coin toss. A designated player from one of the two teams shall call out "He" for the top side of the quoit or "She" for the bottom side while the quoit is spinning in the air.  The quoit is then allowed to land on the ground. If the resulting side facing up on the ground matches the called position, the calling team wins the toss. If the resulting side is the opposite from the called position, the opposing team wins the toss.

2.3  The team that wins the quoit toss shall have the choice of pitching first, or allowing the opposing team to pitch first.  This is entirely a matter of personal preference. Quoits are pitched ALTERNATELY; The player chosen to pitch first shall pitch one of their quoits at the opposing hob, attempting to either ring the hob or land the quoits as close to the hob as possible.  Then, the opponent shall throw one of their two quoits into the same pit, trying to pitch them closer to the hob than the first player, attempting to score the points for their own team. The first player then pitches his second quoit and the opponent follows with his second quoit. Two opponents throwing each of their 2 quoits into the opposite pit is called a Round.

3. Pitching

3.1  The Foul Line is an imaginary line running through each hob and extending out from the sides of each pit, perpendicular to the opposing hob.  The throwing area is located behind each foul line. A player may stand anywhere in this area, but the usual stance is on either side of the box with the toe of the forward foot directly behind the foul line, with the foot resting against the outside edge of the wooden box.  Standing inside the box to pitch is acceptable, but not usually done when playing in Recessed pits because of loss of height and visibility into the opposing pit. Standing in the clay with your toe against the back of the hob is more common when playing with Flush or Raised pits.

3.2  The pitcher lines up anywhere behind the foul line when it is their turn to throw.  The player must stay behind the foul line through the duration of the pitch. Stepping into the throw is allowed, as long as the forward stepping foot remains behind the foul line.  This requires the pitcher to start his stance a yard or two behind the line to make room for their step.

Score Keeping - Manual and Digital Scoring

4.1  After all four quoits are thrown, only one team will score points, if any are to be had. 

4.2  The closest quoit to the hob, within a horizontal quoit's diameter, determines which team will receive any points for that throw. The points for the closest quoit are awarded to that corresponding team, and if their second quoit is also closer to the hob than either of their opponent's quoits, they receive the points for their second quoit also. If any opposing quoit is closer to the hob than their second quoit, no points are scored for the second quoit. 

4.2.a  NO POINTS are awarded to any quoits that are more than a horizontal quoit's diameter from the hob. These are out of Scoring Range.  If all four quoits are out of scoring range, it is called an Open Pit or Dead Bed, and no points are awarded to either team for that throw.  In this case, the same pitching order is observed for the next throwing sequence.

4.3  A Woody is any quoit that touches, leans against, or bounces off the wooden box of the pit.  The quoit is considered Out of Play and is removed immediately from the pit.

4.4  A Grounder is a quoit that lands on or bounces off the ground outside the pit area.  If the quoit bounces or rolls into the pit, it is also Out of Play and is removed immediately from the pit.

4.5  A She-Quoit is basically an inverted quoit, and includes:

4.5.a   Any quoit that lands upside down in the pit or on the hob (see photo at right);

4.5.b   Any quoit leaning against the hob with the top surface of the quoit;

4.5.c   Any Quoit sticking upright in the clay which is BEYOND 90 degrees vertical.

4.5.d  A She-Quoit cannot score any points.  BUT, it is still in play and is NOT removed from the pit.  It is possible to flip it back over into an upright position by striking it with another quoit, thereby putting it back into scoring play.

  The upside down quoit in this photo is a She-quoit and does not score any points.

4.6  There are three possible positions in which a quoit can score points: 

4.6.a  A Point is any quoit that is less than a horizontal quoit's diameter away from the hob and closer than either of the opponent's two quoits.  A Toucher or Hobber is a Point that lands tight against the hob. A Toucher beats a Point. Two opposing Touchers cancel each other.

Here the quoit leaning against the hob is a Toucher and is worth 1 point. 

 This quoit is NOT scored as a Leaner because it is not resting on the top of the hob.

4.6.b  A Leaner is a quoit that has an edge resting in the clay and is leaning against the TOP EDGE of the hob.  If it is leaning against the side of the hob rather than the top edge, it is considered only a "Point", as in the previous photo.  A Leaner scores 2 points unless an opposing team's Ringer is underneath it; in this case the Ringer still counts. Two opposing Leaners on the same hob shall cancel each other.  A Leaner always beats a Toucher.

This quoit is scored as a leaner because it rests on the top of the hob.  It is worth 2 points.

The second quoit is a Toucher, and also scores 1 point if it is from the same team.

4.6.c  A Ringer is a quoit that lands over the hob so it completely encircles the hob.  A ringer scores 3 points, unless an opponent's quoit is rung on top of it. This is called Topping a ringer, and the team with the top ringer shall be rewarded 3 points each for ALL the Ringers on the hob. This results in 3 points for each of their own ringers and 3 points for each of their opponents' ringers underneath.   Two Ringers on top of an opponent's Ringer shall therefore score 9 points, with a maximum possible score of 12 points for 4 Ringers on the hob. A Ringer always beats a Leaner.

Two ringers on the same team's throw, as seen here,

scores 3 points each, for a total of 6 points.

4.7  If two opposing quoits appear to be equidistant from the hob when measuring with available methods, and both are within scoring range, they shall cancel each other.   Also, if the position of two opposing quoits in the clay does not allow a fair measurement to be made using available methods, The quoits shall also cancel each other.   For the most accurate measuring, a set of dividers can be used to make exact measurements. If the cancelled quoits result in no points being scored for either team, that throwing sequence is called a Draw or a Push. The same pitching order is then observed for the next throwing sequence.

4.7.a  The “Second Quoit Rule” does not apply in regulation quoits.  If the two quoits in question are the closest quoits to the hob, but not ringing the hob, the second quoits for each team are NOT scored and the entire bed is declared dead.  The same pitching order is then observed for the next throwing sequence.

4.7.b  The “Seven Point Rule” also does not apply in regulation quoits.  If a player rings his quoit on top of an opponent’s ringer, and his second quoit is closer than the opponent’s second quoit, the first player does NOT score 7 points, but only 6. 

4.8  For the most accurate measuring, a set of Dividers or Calipers can be used to make exact measurements against two opposing quoits and are standard equipment for serious game play.  Combinations of finger widths or a non-scoring quoit are two other methods that can be used to visually compare opposing quoit distances when dividers are not available.

Randy Flick uses a non-scoring quoit to measure the distances between two opposing quoits and the hob. This is the easiest method for determining which quoit is closer and scores the point, when they are too evenly spaced to call it by sight.  By looking at how far the measuring quoit's outer edge overlaps either the edge or the hole of each of the two quoits in question, or by how much the holes themselves overlap, measuring this way usually can determine the results.

5. Winning the Game

5.1  Play continues until one team reaches a score of 21 or greater while having at least a two point lead over the opposing team.  This is the "Win by Two" rule. If the current score is 21-20, play must continue beyond 21 until one team achieves at least a 2 point advantage over the opposing team after completing a round.  

5.2  There will be no shutouts during regular pool play or for playoffs. 

Recreational Rule Modifications (Not for Tournament Play)

These are modified rules that can be used during "Recreational Play" for fun or convenience.   It can be desirable to modify the Official Rules somewhat to suit visitors and to make the play a little more lively and interesting. You can choose to adopt any of these rules for play on your home pits, or make up other "House" rules as you see fit.  Just remember that these House rules are NOT valid in Tournament Play, so don't get TOO used to using them! Enjoy!

"3-man Pitch": It is possible to pitch with 3 players, in a Two-on-One format, when you do not have a fourth player to complete two teams.   A single player pitches both sides of the pits against the remaining two-player team, who pitch from opposite sides of the pits as normal. This sometimes may be preferable than having the third person sit out a game waiting to play the winner of the competing pair.

"Everything Counts":  She-Quoits, Woodies, and Grounders are all in play and count for points if in Scoring Range.  The idea here is to increase scoring opportunities during Recreational Play without needing to disrupt the game to remove out-of-play quoits from the pits.  It is especially inconvenient to remove quoits when only two players are competing. If there are no spotters or teammates present to remove out-of-play quoits from the opposite pit, playing by Official Rules only promotes excessive walking between pits.  This added exercise is unnecessary and tends to lessen somewhat the effect of drinking all that beer during the game!! 

"Leaners Beat Ringers":  Similar to Topping a Ringer, a Leaner thrown onto a hob containing any opponent's Ringers shall award to the throwing team the total points of all Leaners and Ringers on the hob.  That is, 2 points are awarded for the Leaner PLUS 3 points for each of the opponent's Ringers. A leaner over 1 Ringer scores 5 points, and a Leaner over 2 Ringers score 8 points.  Again, this is an attempt to increase defensive scoring opportunities during Recreational Play.

"Play to 15":  To shorten the length of games when you have a lot of players and not a lot of pits to play on, games can be played to 15 points instead of the usual 21.  The "win by two points" rule can also be wavered if desired, awarding the win to the first team scoring 15 points. 

01727 855058

The Rules of Indoor or Step Quoits

Re. Covid 19: We remain open and most games are still available...

Indoor Quoits is popular on both sides of the Welsh/English border but its heartland is probably Evesham, England. Being a traditional pub game without any national governing body, variations of equipment and rules abound. Where there is doubt, locally played rules should always apply. Please note that 1 yard = 3 feet = 36 inches = 0.9144 metres.

See also: Indoor Pub Quoits (Step Quoits) .

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Description

Also known as Pub Quoits, Dobbers, Table Quoits, Step Quoits and Evesham Quoits, Indoor quoits is a miniaturised indoor version of the outdoor game that is played on a board around 18" square and usually brightly coloured in red, green and black. It is put on a table about 2ft 6 in high. The board features the main "spike" or "peg" in the middle and around it, two slightly sunken concentric circles. Quoits that lie on the border between the inner and outer circles count as per the outer circle. If any part of a quoit lies outside the outer ring perimeter, it does not score. The four quoits are made of rubber, black on one side, white on the other and any quoit that falls black side up, does not score. Two different games follow which are based on games played in pubs around Powys, Wales and Evesham, England.

Evesham Rules

The Evesham rules dictate that the thrower stands exactly 10 feet from the spike. Players toss a coin to decide who starts and take turns to throw all four quoits at the spike. Scoring is 5 points for the spike, 2 points for the pan (the inner circle) and 1 point for the outer circle. The aim is to be the first to score 61, the score typically being recorded on a cribbage board. An exact score is required to finish the game; if the score goes over 61, the player is bust and the score for that turn does not count. If the player who begins the game reaches 61 first and the opponent is 20 or less behind, the opponent is allowed to take a final turn in an effort to square the game.

The Powys Game

The Powys game has the thrower standing 8 feet, 6 inches from the front of the board. A special scoreboard exists, inscribed with the numbers 1 - 13 and with sliding covers called cards so that each number can be covered up. The spike scores 5 points, the pan (inner circle) 3 points and the outer circle just 1 point. The points scored each turn are totalled and if that total amounts to a number which is still available (not covered by a card), that number is claimed by the player and "closed" - covered by a card. The player's score is the sum of the numbers claimed by that player. It may not be necessary to close all the numbers in order to win the game because sometimes the total of the remaining numbers is not enough to catch the leading player even if they were all to be claimed. Luke Turner has given the following additional information. "In the Aymestry league we play numbers 1 to 11, and each player has to get all of them, then 12 is put up, then 13 etc. In the Kington and Presteigne league we play numbers 1 to 13, yet only 11 cards have to be got, then if needed the remaining two, and then finally 14 and 15 are put up, then 16, then 17. Apparently, some places around Powys score the spike as 4 points, instead of 5.

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Plentifun

Easy Tips and Instructions to Play the Quoits Game Like a Pro

Quoits has been a popular pub game for a very long time. Today, there are many versions of this game, and quoits aficionados tend to take their love for the game very seriously. So, here are the rules of the game for those who would like to give it a try.

Instructions to Play the Quoits Game

Quoits had become so popular in England that King Edward III and King Richard II sought to ban it in order to encourage people to take up archery.

A traditional game of quoits is played by throwing metal rings from a fixed distance close to or over a metal spike. These metal rings are called quoits (hence the name), and the spike is sometimes called a pin or a hob.

Initially played in pubs, this game is believed to be a formalized version of a similar game played with horseshoes. This game is said to have originated in Greece. According to historians, in ancient Greece, those who could not afford to buy a real discus made one by bending horseshoes. The aim of this game was to throw the so-called discus the furthest. Later, the Roman army helped spread this game across Europe.

It was only after a few centuries that this game underwent a delineating change when a metal or a wooden peg was lodged in the ground with the sole purpose of making it a target to be aimed at. Today, there are numerous versions of this game depending on which part of the world it is being played.

Here, we state the rules and instructions of how to play quoits according to the specifications of the tournament held by the United States Quoiting Association.

Layout of the Quoit Court

The playing area of the court is a flat rectangular land that is 30 feet in length and 10 feet in width with two central pits. The pits can be a square or a circular patch of land made of clay or dirt that are around 36 inches in diameter (for circle) or 3 x 3 feet in dimensions.

At the center of the pit is a metal or wooden pin lodged into the clay. This pin is about 4 inches above the surface of the clay. The distance between the foul line and the surface usually varies with the version of the game; here, it is about 13 feet. The distance between the two pits is about 21 feet.

Layout of the Quoit Court

Rules of Quoits Game

How to play the game.

▶ This game is played between two teams of either two or four players.

▶ This version of the game uses quoits that weigh about 4 pounds.

▶ When only two players are competing, both pitch quoits from the same side of the pitch using the same foul line.

▶ Players take turns to pitch the quoit; a toss of the quoit is used to determine which team or person plays first. The rules for this is pretty much the same like that of a coin toss, the concave side of the quoit is called “she”, and the convex side is called “he”. The winner may choose to pitch first or let the opponent choose first.

▶ The quoits are pitched alternately, every player of a team has 2 quoits each and is known as a “round”.

▶ While pitching, the player is expected to stand anywhere behind the foul line, making sure that the forward foot is also behind the foul line.

two-players

Scoring System

▶ The aim is to earn 21 points; the participant or team that earns 21 points first wins. However, there is a win by two rule in the tournaments held by the USQA, where if the score between two teams is 21-20, the game must go on until a team achieves a 2-point advantage.

▶ If the score between two teams is 11-0, then the match is stopped, and the participant with 11 points is declared the winner, this is referred to as a whitewash.

Only one team scores a point after all four quoit have been pitched. There are usually three possible scenarios for a player to gain points.

Point: When a quoit is at a distance less than a quoit’s diameter, and it is closer to the pin than that of the opponent. A Point scores 1 point.

Toucher: When a quoit lands close to the pin and is inclined on the shaft of the pin. If a player pitches a Point and another player pitches a Toucher, the Toucher beats the Point and scores 1 point.

Leaner: When a quoit leans on the tip of the pin with one of its edges resting in the clay. A Leaner may earn its team 2 points, a Leaner beats a Toucher. If a team pitches two consecutive Leaners, the second one earns them an additional point.

Ringer: When a quoit lands over the pin with its edges encircling the pin. A Ringer is worth three points. If a Ringer lands on an opponents ringer, then it rewards its pitcher with 3 points for each Ringer. A maximum possible score of 12 points is possible. A Ringer always beats a Leaner.

There are certain scenarios where no point is earned. When the two quoits of the opponents are equidistant from the pin.

Woody: When the quoit bounces off the wooden box that demarcates the pit.

Grounder: When the quoit slides or bounces off the ground outside the pit and rolls into the pit.

She-Quoit: When a quoit lands upside down in the pit or on the hob; when a quoit leans on the pin with its concave side on the top; when the quoit is wedged in the ground at an angle greater than 90°. A She-quoit is not usually removed from the ground (as it can be flipped with another quoit).

Different Versions

Nine pin version.

The foul line is ten feet from the pit. The pins are usually numbered if the quoits lands on a pit of particular number; it earns its pitcher those many point. The first person to 230 (or 90 for a shorter version) points wins. The great part about this game is that any number of players can participate.

Slate-Board Quoits

This Pennsylvanian version of the game uses two one-pound rubber quoits per player, which are pitched at a short metal pin mounted on a slab of slate. Other rules are similar to the ones described above.

Pub or Table Quoits

Here, the players pitch four rubber rings across a distance of 8.5 feet on a raised quoits board. A quoit that lands on the pin earns 5 points, and 1 point if the quoit lands on the circle on the quoits board. This version is usually played indoors.

Northern Game

This is version is traditionally played in the United Kingdom. Here, the foul line is 33 feet away from the pins, and the quoits is slightly heavier, 5.5 pounds. This game is sure to test the strength of its players.

The Long Game

If you thought the Northern game was tough, then this version sure ain’t going to be any easy. This is an old game played in Wales and Scotland. Here, the distance between the pin and foul line is almost 54 feet, and the weight of the quoits is about 11 pounds.

You can even devise your own variation to incorporate all players or the equipment that is available with you. All you need is a bit of creativity. Happy Quoiting!

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Deck Quoits explained

The Rules to Deck Quoits

safari quoits game

After all the quoits have been pushed or thrown, the winner  receives the points scored by any quoits nearer to the jack, but on deck it is normally an addition of the squares you are in. A quoit touching a circle scores the points for the outer ring or the lesser score if you are being harsh.  A quoit that lies on top of another quoit typically does not count.  The first player or partnership to score 21 points, wins.

In England, quoits became so popular that it was prohibited by Edward III and Richard II to encourage archery. Despite that, it became a well-organised sport, especially in pubs and clubs. The official rules first appeared in the April 1881 edition of a sports magazine called The Field. The rules you will need will be written near the equipment on the ship. Don’t be afraid to join in.

The picture we have used is from Virgin Holidays who have just announced that they intend to revolutionise cruising. See here .

Here are some versions of a print of the game, a jigsaw, and some versions of the game of Quoits that we have found that you could buy for any cruise addict.

Deck Quoits is certainly played on the older smaller ships, and also on the Azura,

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Art Theft from the Carnival Legend

Art Theft from the Carnival Legend

Two passengers sailing on the Carnival Legend cruise ship that departed Baltimore for Bermuda on 24 September 2023 are believed to have stolen expensive pieces of art from the ship. It had to happen after the novel Cruise Ship Art Theft explained in detail

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Visit with us, the Viking Neptune - what a wonderful cruise ship

Visit with us, the Viking Neptune – what a wonderful cruise ship

Quite simply the Viking Neptune is a wonderful all balcony ship with spacious Explorer suites. Once sailed on, you will not be able to judge other ships by the high standards it sets.

Leixoes (port for PORTO) on the Douro in Portugal.

Leixoes (port for PORTO) on the Douro in Portugal.

Porto is 9km from Leixoes Port and takes about 22 minutes by shuttle bus if one is supplied.

About Us  

Doris Visits is just a little hobby, and a way of helping people research ports and ships. It is our way of giving back as we are on the ships between 6 and 12 times a year as Guest Lecturers. The site is also supported by other guest lecturers.

Why Doris?  It was a character Jean played in a TV show and we started the port guides as a little spin-off. It took over. I mean, rode into town and said this is it.

Who is Jean ?  Jean is a West End and Broadway actress who now has her own one woman show called Royal Mistresses, which she performs at guilds and on ships. Hence, she cruises – a bit. She now presents TV and is known by many cruisers for her Doris Visits port guides.

Who is Stuart?   Featured in a clip in the 2024 Oscars – in the tribute to movie stuntmen – he was the Queen Alien in Aliens. Now, he points the iPhone at Jean when they go and explore ashore. He finished in movies as a director, and now writes cruise thrillers.

The grandchildren who sometimes travel and from their son Luke Aikman. He was the young Colin Firth in Fever Pitch and appeared in Freight. He is now a producer and business entrepreneur. Their daughter helped with the plot of the first four novels and is now writing with comedian Joe Wilkinson.  Laura Aikman is known for being the girlfriend in the Christmas Gavin and Stacey, and Dyan Cannon in Archie. Some grew up with her Saturday show, Mysti.

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Historic Folk Toys: Game, 'Quoits'

Historic Folk Toys: Game, 'Quoits'

Idle Zoo Safari Rescue

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Idle Farming Business

Idle Zoo Safari Rescue

Idle Zoo Safari Rescue is an idle game where you can manage your very own zoo filled with fascinating Safari animals! Begin with an elephant, you get to unlock a diverse range of animals including parrots, wolves, bears, and other incredible surprises from the mysterious African Safaris. Enhance your animals' abilities and keep them well-fed. The more you invest, the more you'll earn! You know what is the best? You can even release your animals to get more green powers, enabling you to unlock even more upgrades! Are you ready to dive into the wild world of Safaris?

How to play Idle Zoo Safari Rescue?

Left click the animals to collect money!

Who created Idle Zoo Safari Rescue?

Idle Zoo Safari Rescue is created by Ember Whirl. This is their first game on Poki!

How can I play Idle Zoo Safari Rescue for free?

You can play Idle Zoo Safari Rescue for free on Poki.

Can I play Idle Zoo Safari Rescue on mobile devices and desktop?

Idle Zoo Safari Rescue can be played on your computer and mobile devices like phones and tablets.

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Discover 5 reasons tswalu is south africa’s premier safari lodge.

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Tswalu, South Africa's largest private game reserve, offers an unparalleled safari experience ... [+] immersed in the breathtaking Kalahari Desert. From luxurious eco-lodges and world-class dining to rare wildlife sightings and a dedication to conservation, Tswalu provides a truly exceptional adventure

Tswalu will win your heart in a hundred ways — many of those ways not what you expected. Oh sure, it’s one of South Africa’s most coveted safari destinations, set in the stunning Kalahari Desert and boasting plenty of unparalleled game viewing opportunities (including the rare wild dog and the even rarer pangolin). It even offers one of the top dining experiences in the entire country, Klein JAN, which is a culinary adventure overseen by Michelin-starred chef Jan Hendrik van der Westhuizen.

Yet Tswalu’s allure extends far beyond the typical safari checklist and one-of-a-kind dining experiences. Here, it’s the unexpected extras — the lodge’s genuine dedication to conservation, the fact that each booking comes with a dedicated guide and tracker so you can set your own schedule, and the warmth and enthusiasm of the staff — that make it such an unmissable destination. Here are five reasons why Tswalu stands out as an exceptional safari experience.

The reserve's location, far from the nearest town, imbues Tswalu with an inviting sense of ... [+] isolation and tranquility

Despite its remote location, getting to Tswalu is surprisingly easy thanks to direct flights from Johannesburg or Cape Town with Fireblade Aviation. (The flying time from Johannesburg is approximately 90 minutes, while from Cape Town, it's around two hours.) Upon landing at the lodge’s private airstrip, you'll disembark filled with the thrilling sensation that you’ve landed on another world.

Situated on the southernmost edge of the Kalahari, it is a landscape of contrasts, where the stark beauty of the desert is punctuated by the incredible richness of flora and fauna you’ll discover at every turn. The Kalahari is a semi-arid grassland, peppered with red sand dunes, open savannahs and rock-strewn mountains. Tswalu, which is South Africa's largest private game reserve, spans over an incredible 282,000 acres — making it nearly double the size of Chicago — and it pulsates with possibilities.

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Even after spending several days driving around the reserve, it’s simply impossible to grasp how immense it truly is. The red sands stretch out in every direction, inviting you on hundred different adventures, and even if you stayed a lifetime, you’d never tire of seeing what’s beyond that next bend in the road.

Think I’m exaggerating the beauty of the landscape? I promise that every dawn you’ll be entranced with the pillowy, blue hazy mornings the Kalahari is famous for, and then be wowed again at night with heart-piercingly beautiful sunsets that showcase shades of amber and crimson that a camera can’t even come close to capturing.

The reserve's location, far from the nearest town, imbues Tswalu with an inviting sense of isolation and tranquility — and the stargazing opportunities are unparalleled. It’s a place where the rhythm of nature sets the pace, and the hustle of the modern world fades into insignificance.

Made from stone and with high-ceilinged, traditional thatched roofs, the suites manage to be ... [+] luxurious and yet cozy at the same time.

Accommodation

The Motse Lodge (which is the main safari camp; check out the Loapi for a more contemporary, exclusive experience) melts into the landscape. So well does it fit into its surroundings — thanks to the use of natural materials, earth tones, plentiful native plants, and organic, undulating shapes — that you don’t even realize you’re near camp until you’re steps from the main lodge.

Made from stone and with high-ceilinged, traditional thatched roofs, the suites manage to be luxurious and yet cozy at the same time. The welcoming bedrooms feature canopied beds with mosquito netting (though Tswalu is malaria-free) and are cleverly designed so that you can fall asleep while gazing at a beautifully drawn, evocative map of the Kalahari. Rooms also feature wood-burning stoves for chilly desert nights, as well as Wi-Fi and fully-stocked minibars, while the large bathrooms boast both indoor and outdoor showers and decadent soaker tubs. In your free time you can enjoy lounging on your private covered verandah decked-out with comfy seating and daybeds. From your verandah you can just sit back and watch baboons, various kinds of antelope and birds go about their business seemingly oblivious to the fact that you’re sitting just a few feet away.

The communal areas at Motse are the perfect place to meet other guests and compare wildlife encounters. You’ll find spacious seating and dining areas, a library, two pools overlooking a popular watering hole, a fully-equipped gym and a traditional boma. Be sure to stop by the lovely Tswalu Gallery and treat yourself to a special souvenir. This unique space showcases the work of local artists with items like sculptures, paintings, clothing and jewelry. All profits go to help support the vital work of the Tswalu Foundation, so every purchase you make contributes to conservation and social development initiatives in the region.

Get ready for a magical culinary journey through the Kalahari and Northern Cape at Tswalu.

Get ready for a magical culinary journey through the Kalahari and Northern Cape at Tswalu. Your meal options will include everything from fire-side boma dinners under the stars, to bush picnics. Almost everything is made from scratch and, where possible, sourced locally from regional farmers, vintners and producers.

The lodge's talented chefs create daily menus that showcase the unique flavors and ingredients of the Kalahari, with a focus on fresh, seasonal produce. Breakfast might include homemade pastries, local cheeses, and made-to-order dishes, while lunch could feature a selection of salads, sandwiches, and grilled specialties. Come dinner, you could feast on smoked ostrich with dukkha roasted carrots and enjoy malva pudding or a Kalahari cheese plate for dessert, each dish paired with a carefully selected wine from the lodge's extensive cellar.

Your apex dining experience, however, will no doubt be at Klein JAN, a restaurant that is the most coveted foodie destination in South Africa. Yet to call it a restaurant is to undersell what is a one-of-a-kind culinary odyssey that will wow you — not only because of the fantastical fare (the cheese course alone is astonishing) but also because of the multi-sensory journey and storytelling that precedes nearly every dish. I can’t say more without spoiling the surprise but rest assured it is sure to rank as one of the most unforgettable meals of your life.

The reserve is one of the best places in Africa to spot elusive animals like the pangolin, aardvark, ... [+] brown hyena, aardwolf and bat-eared fox, as well as the rare and endangered African wild dog.

While the accommodations and cuisine are undoubtedly exceptional, it’s the wildlife that really makes staying at Tswalu such a singular experience. The reserve is home to an incredible diversity of animals, from the iconic big cats (including the majestic Kalahari black-maned lion) to the smaller, often overlooked species that are the true stars of this region, like the aardvark and pangolin.

Without a doubt, game drives at Tswalu are unmatched. It’s not only the impressive skills of the guides and trackers like Riaan Tolmay and Mncedisi, that make your drives so special. With a private vehicle, dedicated guide, and experienced tracker guaranteed for your very own use with every booking, you have complete freedom and flexibility to explore the far corners of the reserve at your own pace. Want to do a game drive from midnight to 5 AM in hopes of seeing nocturnal critters like a pangolin or bat-earned fox? No problem. Your guide and tracker will make it happen. Or maybe your dream is to spend an entire afternoon with a habituated colony of endearing meercats. You got it! Unlike other safaris where you have to share a vehicle with other guests, at Tswalu you set the schedule and pace, allowing for a truly personalized and immersive safari experience.

One of the highlights of a Tswalu safari is the opportunity to see some of the rarer species that call the Kalahari home. The reserve is one of the best places in Africa to spot elusive animals like the pangolin, aardvark, brown hyena, aardwolf and bat-eared fox, as well as the rare and endangered African wild dog.

Other safari vehicles are equally as elusive. With Tswalu's commitment to providing a private, personalized experience, you won't find yourself jockeying for position with a dozen other vehicles at a sighting. Instead, it will often feel like you have the whole Kalahari to yourself.

But Tswalu isn’t just about rarities. You’ll also see plenty of popular safari favs like zebra, buffalo, giraffe, quirky warthogs and even rhinos. The antelope species are especially impressive with eland, gemsbok, red hartebeest, kudo and more. Tswalu is also a paradise for bird lovers, with over 240 species. Keep your binoculars handy to spot the striking crimson-breasted shrike, the red-crested Korhaan, the rock kestrel and the charming pygmy falcon, Africa's smallest (and possibly cutest) raptor.

Though one can wax lyrical for hours about the beauty, wildlife experiences and luxury you’ll find ... [+] at Tswalu, it’s really the lodge’s sincere and single-minded dedication to conservation and sustainability that truly set it apart

Conservation and Sustainability

I’ve saved the best for last. Though one can wax lyrical for hours about the beauty, wildlife experiences and luxury you’ll find at Tswalu, it’s really the lodge’s sincere and single-minded dedication to conservation and sustainability that truly set it apart from other safari destinations. At its core, the lodge is an ambitious conservation project with the goal to sustainably safeguard vital habitat and restore biodiversity in the southern Kalahari.

To this end, Tswalu has established the Tswalu Foundation , which is unique among safari lodges in that it is dedicated entirely to supporting rigorous, data-driven scientific research. The foundation collaborates with academic institutions and conservationists across Africa and around the globe, hosting scientists and students at its Dedeben Research Centre (headed by passionate conservationist Dylan Smith) throughout the year. The research projects Tswalu is currently supporting include a wide range of topics, like the ecological importance of aardvarks and pangolins, snake ecology, vegetation monitoring programs, and the interactions of pygmy falcons and sociable weavers.

By staying at Tswalu, guests directly contribute to these vital research projects and the sustainability of the entire reserve. It may even be possible to spend time speaking with researchers and seeing what they do in the field. What other safari destination offers such a meaningful, once-in-a-lifetime chance to not only witness the wonders of the Kalahari but also actively participate in its conservation?

Tswalu's commitment to sustainability is further demonstrated by the appointment of Prince Ngomane as the reserve's first Sustainability Officer. His goal is to integrate sustainability practices into the lodge and staff villages, making it a part of the community's DNA. He and his team teach and mentor others to embrace Tswalu's environmentally friendly goals and big-picture sustainability vision. This includes initiatives to reduce, reuse, and recycle, as well as raising awareness about the importance of conserving resources like water and energy.

In the end, Tswalu's magic lies in offering safari experience that transcend mere wildlife viewing. With its breathtaking Kalahari setting, luxurious yet eco-conscious accommodations, world-class dining, and an unwavering commitment to conservation and sustainability, Tswalu offers a holistic immersion into an extraordinary destination.

Sandra MacGregor

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I went on a 2-week safari in South Africa's famous Kruger National Park for just $50 a day

  • I went on an epic two-week safari in South Africa's famous Kruger National Park for about $50 a day.
  • I camped beneath the stars and saw elephants right from my tent.
  • Driving our own car, camping, and preparing our own food saved us money. 

Insider Today

The idea of a South African safari often conjures up images of five-star lodges and luxury game drives — but a holiday in the bush doesn't have to be out of reach for travelers on a tighter budget.

According to a data analysis from Go2Africa , the average traveler heads on South African safaris with a medium-high budget, meaning they spend $5,500 to $6,000 on a trip, an increase from last year.

But, on a recent trip, I found that I was able to have an incredible two-week safari trip in Kruger National Park for about $50 a day.

Here's how I did it and how travelers can save money when planning their safari.

I saved by buying an annual pass

The biggest savings at Kruger National Park can come from buying a Wild Card, an annual pass that gives you a year of access to 80+ parks in southern Africa, including Kruger.

The Wild Card is discounted for South Africans but it cost me 3,780 rands, or about $200, as a foreigner.

Without a Wild Card, I would've had to pay over 486 rands a day to visit Kruger, meaning this pass pays for itself in just over a week.

Overall, my pass came to about 270 rands a day for the two-week trip.

We also stayed in one of Kruger's many rest camps

One of the most immersive ways to experience Kruger is by camping in the South African bush. We saw elephants near our camp and woke up to the sounds of warthogs and hyenas in the distance.

We live in South Africa , so it was easy enough to bring our own camping gear, though travelers can rent a tent, sleeping bags, chairs, and cooking basics from nearby rental companies for a few thousand rands for two weeks.

Kruger National Park has a range of rest camps for different budgets and preferences, whether you prefer to use your own tent or stay in a bungalow with your own kitchen and bathroom.

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Prices also vary depending on the season, so it's wise to avoid really busy months, like September and December. I found that around mid-January to mid-March, two people can camp at Punda Maria, one of Kruger's cheapest camping options, for just 285 rands a night. During high season, prices go up by about 100 rands per night.

My husband and I visited during a less busy season. We camped at Maroela Satellite Camp and Crocodile Bridge Rest Camp for 331 to 349 rands a night.

Cooking our own food saved us money …

We chose to prepare our own meals and braai (a type of South African barbecue) beneath the stars.

Fortunately, most campsites have plug points, braai stands, shared bathrooms, shared kitchens, and shops selling everything you need to braai.

The park also has restaurants and coffee shops scattered throughout it, which is helpful for anyone who wants to purchase food and drinks without leaving the property.

But there's nothing quite like braaiing beneath the stars, watching for the occasional hyena along the fence line.

… and so did doing a self-driving safari

If you don't have your own car, you can rent a sedan for just over 4,000 rands for two weeks. Fortunately, though, there are enough tarred roads in Kruger that you don't need a special 4x4 to enjoy the park.

We ended up self-driving our own car in Kruger National Park, which allowed us to choose our own adventure and be our own guide.

Rest camps have sighting boards on which visitors pin their major animal sightings from that day and the previous day. This makes it easy to follow trends and choose where to search first. There's also an app where visitors post their sightings.

On our last self-drive safari in Kruger, we saw cheetahs and all the Big Five (leopard, elephant, rhino, lion, and African buffalo).

Overall, our trip was affordable and dreamy

We saved money throughout our trip and managed to go on a two-week safari in Kruger National Park for just under $50 a day per person.

This price includes two Wild Cards, petrol for our vehicle, and our camping fees and expenses — and our trip was well worth it.

Watch: A single trail takes hikers to 10 waterfalls near Portland, Oregon — and you can walk it in less than a day

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Biden taps Northeast gas reserve in move to curb prices at the pump

By Alain Sherter

Edited By Anne Marie Lee

Updated on: May 21, 2024 / 3:57 PM EDT / CBS News

The Biden administration said Tuesday it will release 1 million barrels of gasoline from a Northeast reserve in a move to ease prices at the pump for motorists.

The Energy Department said the sale was timed to provide relief as the summer driving season begins.

"The Biden-Harris Administration is laser-focused on lowering prices at the pump for American families, especially as drivers hit the road for summer driving season," U.S. Secretary of Energy Jennifer M. Granholm said in a statement . "By strategically releasing this reserve in between Memorial Day and July 4th, we are ensuring sufficient supply flows to the tri-state and northeast at a time hardworking Americans need it the most."

A gallon of regular gas averages roughly $3.60 nationwide, down from $3.67 in April but up 6 cents from a year ago, according to  AAA . Some states face markedly higher prices, with California drivers paying $5.19 a gallon, compared with $3.06 in Mississippi, while fuel costs remain volatile in other parts of the U.S.

Inflation remains a major issue for Americans, and on the campaign trail as the November presidential election nears. According to a recent Gallup Poll , 41% of Americans cited inflation or the high cost of living their most pressing financial problem. 

The Consumer Price Index  rose  at an annual rate of 3.4% in April , still considerably hotter than the Federal Reserve's 2% target. Housing and gas prices accounted for more than 70% of the monthly increase last month. 

Domestic gas prices are largely determined by the cost of oil. Other factors include the annual shift from winter to summer fuel blends, which typically drives up prices, and other seasonal changes such as routine maintenance at oil refineries. 

That means presidents have little influence on the cost of gas, other than to occasionally tap the nation's reserves. In 2022, the Biden administration moved to release 180 million barrels of oil from the country's Strategic Petroleum Reserve over six months after global crude prices surged following Russia's attack on Ukraine. 

President Barack Obama created the Northeast Gasoline Supply Reserve in the aftermath of Superstorm Sandy in 2012, which damaged two refineries in the region and led to severe gas shortages in some states. But the Biden administration will close the reserve as it liquidates the stockpile, the Energy Department said.

—The Associated Press contributed to this report.

Alain Sherter covers business and economic affairs for CBSNews.com.

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Full transcript of "Face the Nation," May 26, 2024

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The Rarest Shiny Pokemon In Every Pokemon Game

  • Shiny Pokemon are rare, with generally only a 1/4096 chance of encountering them in the wild.
  • A few games, such as Pokemon Sword & Shield, have DLC that increases your chance of success.
  • Some shinies, like shiny Munchlax, are extremely difficult to catch with odds of 1/4,300,800.

Pokemon is one of the world's biggest franchises, and just one look at some of the iconic and adorable critters populating its world is enough to see why. What you may not know, however, is that for every Pokemon design, there exists an alternate version with different colors. These "shiny" variants account for just 1/4096 (or 1/8192 in games prior to X & Y) of a species, so they're extremely rare.

Pokemon Scarlet And Violet: The Hardest Pokemon To Shiny Hunt

Despite this, some dedicated players spend their time seeking out these elusive shinies for their collections. One thing these shiny hunters would be quick to tell you is that not all hunts are created equal — for a whole host of factors, some shinies are far more difficult to obtain than others. Here's a look at the shiny Pokemon that, for various reasons, are the hardest but therefore most satisfying, to catch.

Updated on May 21, 2024, by Marissa Fiore: The Pokemon Series only continues to grow, and with it, the number of shinies that prove difficult to catch. Along with adding another entry, this list has also been updated to reflect our current publication standards.

Shiny Hunting Tera Raids

Pokemon scarlet & violet.

While shiny hunting in Pokemon Scarlet & Violet has been made easier on the whole thanks to sandwiches that increase the odds of finding shiny Pokemon based on type, that doesn't include Tera Raids. There are two reasons for this. The first, which has less to do with odds but more to do with appearance, is that you can't tell when a Tera Pokemon is shiny by how the Tera Crystal looks or when you are joining a Tera Raid online.

The second has to do with the odds themselves. It doesn't matter if you've eaten a sandwich with your team before attempting to hunt these Tera Pokemon, these bonuses do not affect the odds within a Tera Raid. This keeps the odds of all Pokemon being shiny locked at 1/4096.

The Shiny Charm, which you get for completing the Pokemon Scarlet & Violet Pokedex, also does not increase your shiny odds when it comes to Tera Raids.

Hat Pokemon

While Pokemon Go has a reputation for being incredibly easy to shiny hunt in due to its massively boosted shiny rate, Pokemon that are very rare within the game still make for challenging hunts. Some of Pokemon Go's rarest Pokemon are ones that spawn wearing hats for various celebrations and events in the game.

Given that these Pokemon are available for such short windows of time, few players have them, and even fewer have shiny versions, so it's safe to say that hat Pokemon are the rarest shinies in Pokemon Go.

Shiny Ditto

Ditto is a unique Pokemon to shiny hunt as, unlike almost every other Pokemon in the series, you can't breed it, making it impossible to use the Masuda Method - a common go-to for quick hunting. The only other unbreedable Pokemon are legendaries, though all of them are huntable in some way via very fast soft-reset encounters due to their roles in games' stories, or in places like the Dynamax Adventure den, Ramanas Park, or the Ultra Worhmoles.

This leaves Ditto as a Pokemon with no "quick" way to hunt. There are options available to avoid full-odds encounters - radar chaining, and Let's Go's catch combos are both possible - but Ditto is noteworthy nonetheless as a Pokemon where neither of the standard hunting methods are possible.

An SOS Chained Beldum

Pokemon sun & moon.

SOS chaining is a mechanic introduced in the Alola games that can cause wild Pokemon to call for help as they become damaged in battle, bringing other wild Pokemon into the battle. Knocking out the original Pokemon and damaging the ally so that it calls for help gets a chain going, and as the chain progresses, the allies called in have increased odds of being shiny.

Pokemon: The Best White Shiny Pokemon

The problem with Beldum is that it only knows one move - Take Down. This is a recoil move, meaning that every time it uses it, it'll damage itself, and eventually knock itself out. Even if you continually knock out Beldum as they call for help and are replaced by allies, a few unlucky turns with no calls for help are all that's needed to end your chain. A ghost-type that's immune to Take Down can fix this problem, but then you've got to worry about your own PP.

Any Pokemon In A Safari Zone

In the first four generations of Pokemon, one staple feature of the games was the Safari Zone, an area where you could catch uncommon and powerful Pokemon. Encounters in the Safari Zone don't work like they do elsewhere, though. Instead of battling to weaken the wild Pokemon, you simply throw things at it (Safari Balls, rocks, etc) until it runs away or you catch it. Safari Zone Pokemon typically run away in just a few turns, and they can be super hard to catch.

The mechanics vary slightly from generation to generation, but that's the general idea and it's easy to see why this makes for such brutal shiny hunting. It's common to finally encounter a shiny only to have it flee before you can catch it.

The Kalos Starter Pokemon

Pokemon x & y.

The soft reset method of hunting sees frequent use for a few types of Pokemon. Legendaries are one common example, but Starter Pokemon are another: who wouldn't want to play through the whole game with an extra-special version of their partner?

What makes Generation 6's starters such a nasty hunt is the time between resets. There are over two minutes of cutscenes between your save point and finding out if your choice is shiny or not. An honorable mention goes to Generation 7's Starters for having a similar problem.

Faraway Island Mew

Pokemon emerald.

Faraway Island was exclusive to Pokemon Emerald and originally only accessible by attending a distribution event in Japan. However, it's now possible to get there yourself by taking advantage of some glitches in Emerald's code — a lot of glitches. Known as the "Pomeg Berry Glitch," this is a ridiculously lengthy and complicated process of over 30 steps to ultimately access the island yourself.

Of course, once getting there, it's not even over. Mew still has to be hunted by soft resetting like any other special Pokemon encounter.

Curry Pokemon

Pokemon sword & shield.

Sword and Shield's Wild Area introduced the camping mechanic to the Pokemon series, and one of the options available to you within a camp is to cook a curry for your Pokemon. Sometimes, wild Pokemon will be drawn in by the smell of the meal, and when they approach you, you have the option to catch them.

Curry Pokemon can indeed be shiny, making this a viable hunting method. The problem is that cooking a curry is a tedious process - far longer than the likes of a soft reset - and once you've cooked it, the odds of a Pokemon even showing up are slim.

Dynamax Adventure Zygarde

In Pokemon Sword & Shield's Crown Tundra, Dynamax Adventures boost shiny odds to an amazing 1/100 . Because of this, they're seen as a fairly relaxed way to catch shiny Legendaries, but there's one Pokemon to whom this breezy attitude cannot apply: Zygarde.

Pokemon: Every Ultra Beast, Ranked

In addition to already being a strong Pokemon, Zygarde's ability means that just when it's getting to half health — right as players would be gaining the upper hand — it changes forms, regenerating health and gaining a massive stat boost. It also has two powerful spread moves, meaning it can wipe your whole squad very quickly. And, if you're super unlucky on the RNG, you'll have to win this battle potentially upward of 100 times. Good luck.

Roaming Legendaries

Particularly prevalent in Gen 4, roaming Legendaries move around the map as the player does, making them very difficult to encounter. Hunting one of these roamers means saving your game before causing the Pokemon to start roaming, wandering the region until the roamer is encountered, and then if it's not shiny, reloading the save and repeating ("soft resetting").

This is an incredibly tedious process, as, unlike soft resets for a static Legendary, it can take a very long time between loading saves. Catching a shiny roamer would be very exciting, but finding it in the first place is no mean feat.

Shadow Pokemon

Pokemon colosseum.

On paper, hunting Shadow Pokemon isn't that hard - pick your target reset until it shines, and catch it. The idea that a shiny Shadow Pokemon can become non-shiny upon purification is actually a myth, so once you have the shiny, you should have nothing to worry about.

Unfortunately, "once you have the shiny" is the issue here. This is another hunt that makes the list due to the frustration factor, as while hunting in Colosseum was intended to work normally, there's a bug that means Pokemon can be shiny when sent out by opponents, but non-shiny once you capture them. Imagine finally seeing your target shine only to have it turn normal when you catch it - heartbreaking.

Pokemon Generations 3 And 4

Feebas is found on Route 119 in Hoenn and in Mt. Coronet in Sinnoh — simple, right? Not exactly. In those areas, Feebas can only be fished up on a tiny number of the hundreds of fishing tiles (six in Hoenn and four in Sinnoh). Even on those tiles, it's only a 50 percent encounter, so each tile might have to be fished multiple times to properly check for Feebas spots.

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Once you do finally find a tile, you still have to hunt Feebas at odds of 1/8192. The tiles change daily though, so to pick up the hunt the next day, you'd have to go through all this again.

An Authentic Sinistea

There are two forms of Sinistea ; the phony form, and the antique, or "authentic" form. The latter is distinguished only by a tiny sticker under the base of the cup. It also isn't found anywhere at better odds than 1 percent. This puts the odds of encountering a shiny, authentic Sinistea at 1 in 409,600 .

While this seems like a ridiculous amount of work for such a tiny difference, think of how exciting it would be to actually have something so rare. It's been enough of an incentive for one remarkably determined player to actually take on the hunt.

Pokemon In The Gen 1 Games

If you're familiar with shinies, you'll likely know that they were introduced with Gold & Silver, meaning they didn't exist in the Generation 1 games. What you may not know, however, is that it is technically possible to find a shiny in these games; crucially, in Generation 2, whether or not a Pokemon was shiny was determined by its IVs.

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So if you caught a Pokemon in Generation 1 with shiny IVs, it would become shiny upon transfer to Generation 2. The difficulty with hunting here comes from the fact that there's no way to know if the Pokemon you're catching is shiny.

Pokemon Ranger Manaphy

Though not as hard to acquire these days , when Manaphy first became available, it was a gift for beating the first Pokemon Ranger game. Crucially, this egg was the same every time, so there's no way to soft reset for it. In fact, it's shiny-locked by default, meaning it could never be shiny.

Trading removes this shiny-lock, so the best way to hunt Manaphy is to buy and finish multiple copies of Pokemon Ranger, hoping the codes are still unused, then trade the eggs between multiple DS consoles, hatch them, and start over at pre-trade if they're not shiny.

Munchlax in Sinnoh

Pokemon diamond & pearl.

Many Pokemon fans have likely heard stories of the fabled Munchlax trees in the Gen 4 games — they're true. Of the 21 honey trees in the game, a random four (it's impossible to know which four) will have just a 1 percent chance of a Munchlax encounter. What's more, these are painfully slow honey tree encounters, not regular encounters. You have to slather honey on a tree, then wait several hours before a Pokemon spawns. Honorable mentions go to Vespiquen in Sinnoh and Heracross in Johto for similar, though not as bad, situations.

Crunching all the numbers, the odds of a shiny Munchlax on any given honey tree encounter are around 1/4,300,800. And those encounters are not fast. It's a grueling hunt requiring an inhuman amount of patience — and a worthy winner of the title of hardest shiny to catch.

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COMMENTS

  1. Quoits Game Rules and How to Play

    Doubles. Quoits can be played with a varied number of players although generally modern sets recommend 2 - 4 players. However, it can also be played in a doubles format again there is a lot of variation to how you can play in doubles as well. But generally, it is simply a matter of adding each player's score together.

  2. The Rules of Outdoor Quoits, Steel Quoits & Deck Quoits

    21 points wins the games. Any quoit that touches the floor is considered "dead" and does not score. If a quoit hits the floor and then bounces disturbing quoits already on the slate, the dead quoit is removed and the other quoits are moved back to their positions before being disturbed. Experienced players often attempt to knock their opponent ...

  3. Quoits

    Robert A. Stebbins. Quoits, game in which players toss rings at a stake, called the hob. A ring that encircles the hob scores two points for the thrower; a ring closer to the hob than an opponent's scores one. The rings are usually made of iron and weigh about three pounds, but rope or rubber rings are also used. It.

  4. Quoits

    Quoits. Quoits ( / ˈkɔɪts / or / ˈkwɔɪts /) is a traditional game which involves the throwing of metal, rope or rubber rings over a set distance, usually to land over or near a spike (sometimes called a hob, mott or pin). The game of quoits encompasses several distinct variations.

  5. Quoits: Rules and How to Play

    Leaner: Earn two points for a Quoit that leans, touching the top side of the hob. Earn one point for a Quoit that leans against the bottom of the hob. Ringer: The top or only ringer to completely circle the hob is worth three points. If multiple Quoits ring a hob, only the Quoit on top is worth points.

  6. How to Play Quoits

    Grass, sand, or gravel are all good surfaces for setting up a game of Quoits. Decide on your throw distance - typically 20-30 feet between boards. Mark both ends with cones, tape, or other markers. Place the two identical target boards facing each other at the marked distance. Choose appropriate quoits based on players' age and skill level ...

  7. P.Q. Wolf's Official Rules of Quoits

    These rules come with every P.Q. Wolf's Quoits Set. 1. Only Regulation P.Q. WOLF'S Quoits may be used: O.D. 7 1/2", I.D. 4 7/8", Weight 2 1/2 lbs., Hub 5/8" dia., Height of Hub from Surface 2 3. Pitching Distance 21' from Hub to Hub. 2. Players may toe Hub or Hub Line while Pitching. Only ONE foot will be allowed to pass Hub on follow thru.

  8. Harry's Original Trenton Quoits Rules

    The English brought the game to American shorts. Today, horseshoes is more popular in the United States but there was a time when quoits was its rival. From all collected data, it is found that Trenton, NJ led the U.S. in the growth of quoits. THE GAME The game is played by throwing rings or quoits at stakes set apartment in the ground.

  9. History

    QUOITS: (Formally pronounced koits or kwoits but commonly pronounced kwaits here in Pennsylvania) An ancient throwing game in which heavy metal rings are tossed underhanded, or pitched, at short metal stakes driven into the ground. The Game of Quoits is the predecessor to, and the original form of, the more widely known game of Horseshoe Pitching.

  10. GAME RULES

    Starting A Game: The quoit boards are placed 18 feet on center (from hub to hub). Who throws the first pitch of the first game. After the first game, the loser of the prior game makes the first pitch to start the game. Pitching turns alternate with each quoit. The pitcher's forward foot may not extend beyond the hub of his "home" board.

  11. How To Throw A Quoit (Quoit Game Rules Explained)

    The quoits should have a diameter of around eight inches and should not have sharp edges. For larger groups, four quoits can be used instead of two. At the start of the game, each player takes turns throwing at a fixed pin that has been placed in the ground at a distance of 25-30 feet away from them.

  12. How to Play Quoits

    Quiots is a ring toss game that was played in the 18th Century! Follow these quick instructions for Quiots at Pottsgrove Manor and be a Ring-Toss-Master in n...

  13. Rules of Quoits

    RULES OF THE GAME OF QUOITS . That the throwing distance be 9 feet from the centre of the wooden peg to the line. That the height of the peg be 14 inches from the floor, with at least 11 inches of peg clear of the block. That the toe line be marked by a piece of wood at least 2 inches thick, and 3 feet long, fastened to the floor. ...

  14. Rules

    The "Rule of Thumb" is an acceptable measuring procedure, whereby the hob is set to the height of 4 quoits stacked over the hob plus the width of a person's thumb laid on top of the stack. 2. Beginning Play. 2.1 Quoits are pitched by either two or four players divided into two Teams. Two players will compete against each other, and four players ...

  15. Quoits

    A 'quoit' - pronounced 'k' as in 'key', 'oy' as in 'boy' and 't' as in 'tin' - is a heavy iron or steel ring about 14cm in diameter and weighing around 2.5kg. Set into the ground are two pairs of concrete rectangles, each with a wooden bar (a toe rail) across one end, marking where a player must stand, and a square pit of clay at the other end ...

  16. PDF Tailgate Quoits Rules

    Game Play: 2 or 4 players divided into teams-Win the Game www.QuoitFactory.com 5770 Sullivan Trail Nazareth PA 18064 1-610-762-7335 O˜cial Rules for Slate Quoits and Tailgate Quoits Pronounced: Quoits is pronounced kwaits Objective: Player or team to reach 21 points wins the game Distance: Quoit Boards shall be 18 ft hub to hub

  17. Tennikoit

    Tennikoit, also called ring tennis or tenniquoits, is a sport played on a tennis-style court, with a circular rubber ring ("tennikoit", c.f. the game quoits) hurled over a net separating the two players, with each endeavoring to catch and return the hurled ring into the opponent's court.The sport is played on indoor and outdoor courts. A number of disciplines exist. "Singles" is a two-player ...

  18. The Rules of Indoor Quoits

    Also known as Pub Quoits, Dobbers, Table Quoits, Step Quoits and Evesham Quoits, Indoor quoits is a miniaturised indoor version of the outdoor game that is played on a board around 18" square and usually brightly coloured in red, green and black. It is put on a table about 2ft 6 in high. The board features the main "spike" or "peg" in the ...

  19. Easy Tips and Instructions to Play the Quoits Game Like a Pro

    The winner may choose to pitch first or let the opponent choose first. The quoits are pitched alternately, every player of a team has 2 quoits each and is known as a "round". While pitching, the player is expected to stand anywhere behind the foul line, making sure that the forward foot is also behind the foul line.

  20. Deck Quoits explained

    The Rules to Deck Quoits. Quidditch and Deck Quoits have one thing in common. In Quidditch you ride a broomstick, in Deck Quoits you push with a broom. Of the many versions of the game Quoits, the one on board ship seems to have origins around 1930 but the original game dates back to the Ancient Greeks.

  21. Historic Folk Toys: Game, 'Quoits'

    Historic Folk Toys: Game, 'Quoits'. $12.50 USDSale•Save. Default Title. Sold Out. Quoits. Our tabletop version of Quoits is a skill game that is similar to horseshoes. The stake or "hob" measures 3 inches by 3 inches by 3 inches and comes with two 2-3/4 inch diameter wooden rings and the game rules for traditional Quoits.

  22. Safari Quest Online Game

    Once the prize is awarded, the Bonus Wheel portion of the game will end. Safari Quest plays are available for online purchase beginning October 10, 2023. Plays may be purchased for $0.20, $0.50, $1.00, $2.00, $5.00, $10.00, $20.00, $30.00 or $50.00. Odds per Game are based on maximum possible tickets played. NEW GAMES EVERY TUESDAY.

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    Idle Zoo Safari Rescue is an idle game where you can manage your very own zoo filled with fascinating Safari animals! Begin with an elephant, you get to unlock a diverse range of animals including parrots, wolves, bears, and other incredible surprises from the mysterious African Safaris. Enhance your animals' abilities and keep them well-fed.

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  30. The Rarest Shiny Pokemon In Every Pokemon Game

    Story by Matthew Pentleton. • 12h. Shiny Pokemon are rare, with generally only a 1/4096 chance of encountering them in the wild. A few games, such as Pokemon Sword & Shield, have DLC that ...