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[Guide] - Armada III (Mod) Setup Guide
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DUM VITA EST SPES EST WHILE THERE'S LIFE, THERE'S HOPE Greetings, this guide has been created to assist to you with installing the Star Trek Armada III mod for Sins of a Solar Empire: Rebellion. It has been updated to version the Final Frontier. If these instructions don't work, or you have trouble understanding them, please contact either myself or a member of the Tactical staff. Also, if you find something which enables your game to work after a problem, please message myself with the fix for your problem. ARMADA 3 SETUP After you have installed the game via Steam or by disk (if you have one) make sure the game has the latest patch installed (v1.86). Once SoASE:R (Sins of a Solar Empire: Rebellion) is installed, you are now ready to install the STA 3 mod. Please follow the following steps below: If you have multiple drives in your pc, please open your boot-drive, usually designated with the letter C, in our screenshot it's D. Copy the contents of STA 3 zip folder you downloaded into this folder location: * Drive*\Users\*User Name*\Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Mods- This is what your folder should look like after you've copied the contents of the STA3 zip folder there (above). Please note that later versions of the mod will have that version number in the name of the mod map. LARGE ADDRESS AWARE (LAA) SETUP Since the lastest update of STA 3 version "The Final Frontier" you no longer have to run Large Address Aware. Should you still experiencing problems with STA 3 that you suspect are memory related, then please go to the seperate posting in the Tactical Mods section: Star Trek Armada 3: Memory issues. Congratulations you successfully installed Star Trek Armada 3! Be sure to keep checking the events calendar for STA 3 related events. You can download the Star Trek Armada 3 from the ModDB by clicking on this link: Star Trek Armada III: The Final Frontier If you're still having trouble installing or running STA 3, please feel free to contact me or Vivi. Commander Marcus Starfleet Tactical Operations Officer
Originally Posted by Marcus Hello again STA fans, Great news !!! Star Trek Armada 3 - Best of Both Worlds is available for download from Mod DB: http://www.moddb.com/mods/star-trek-...of-both-worlds Best of Both Worlds is a combined release of the latest versions of STA 3 The Final Frontier, Nemesis (new release!) and Galaxy Forge (map editor). If you've already downloaded and are playing Star Trek Armada 3 - Best of Both Worlds, then please post all the noteworthy stuff you encouter while doing so on this discussion thread, so we can all share each other's findings. If you run into trouble and need help, this is also the place to ask for it. Please allow a little time for me to respond, as I'm also just starting to play this release. I will also be placing installation tips and other stuff on this thread as soon as it becomes available! You may expect a preliminary report at the beginning of next week. I will also update the installation guide a.s.a.p. Keep an eye on the event calender: if we encouter no major flaws, then the next STA 3 event will be with Best of Both Worlds. Fleetwide transmission: Red Alert! Battlestations! Have fun! Marcus. Star Trek Armada 3 - Best of Both Worlds - release notes
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Hi everyone, Hope you are all well! Was thinking of maybe looking at a game of this with some of you? We could either pit against each other (I'm not every good), or RP against AI? Let me know what you all think! Thanks
Hi Satek, This guide needs an update, because a while ago the last and final version of STA III had been released. You can still download it from Modb, though. I'm always in for a good game of STA III. How about I set up a STA III event soon? Haven't done this in a while and don't know if I still have the permissioms, but let's try and find out Let me know which evenings have your preference and I'll take that into account. I'll try and have the guide updated this weekend - and I'll also try to do a short review of the final version of STA III (if anyone else hasn't done so already). Regards, Marcus.
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Originally Posted by Marcus Hi Satek, This guide needs an update, because a while ago the last and final version of STA III had been released. You can still download it from Modb, though. I'm always in for a good game of STA III. How about I set up a STA III event soon? Haven't done this in a while and don't know if I still have the permissioms, but let's try and find out Let me know which evenings have your preference and I'll take that into account. I'll try and have the guide updated this weekend - and I'll also try to do a short review of the final version of STA III (if anyone else hasn't done so already). Regards, Marcus. Regarding the permissions, anyone who is CL3+ is able to setup an event now so that shouldn't be a problem
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Download star trek: armada iii 1.3 full.
More Sins of a Solar Empire: Rebellion Mods
Enter the universe that is home to Star Trek. Experience this mod designed from fans for fans. This total conversion for SoaSE: Rebellion transforms the galaxy. Featuring ~100 distinct planets with moons, ~150 gravity well types, ~40 star types, class-based planetary bonuses, ~40 neutral factions and much MUCH more. Immerse yourself now. Download Star Trek: Armada III.
Credits: ST Armada 3 Dev Group
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Mod of the Week: Star Trek Armada 3, for Sins of a Solar Empire: Rebellion
![sins of a solar empire star trek armada 3 download sins of a solar empire star trek armada 3 download](https://cdn.mos.cms.futurecdn.net/15a2498cca5dc9be97731c6835732569-320-80.jpg)
If you've been looking for a reason to revisit 2011's SIns of a Solar Empire: Rebellion, might I tempt you with a fresh injection of Star Trek? Galaxy-class Federation starships? Borg Cubes? Klingon Vor'cha? Romulan... whatever it is Romulans drive? The Star Trek Armada III mod completely transforms Sins into Trek , with custom models, animations, effects, and technology.
The Armada 3 mod has been under space-construction for a couple of years, and recently went into beta. While there's still some tweaking and balancing happening behind the scenes, and plans for expansions in the future, version 1.0 already feels impressively polished. It can actually be a little hard to play sometimes because it's so much fun to just zoom in on ships and structures and admire the detail. When you do start to play, it actually feels less like a mod and more like a real Star Trek game.
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The mod lets you play as one of four races. There's the Federation, the Klingons, the Romulans, and the Borg Collective. Not only does each side have its own UI theme (a nice touch) but they have their own strengths and weaknesses. The Federation can dominate the markets with their economic know-how, but their construction times (presumably due to Federation red-tape) can leave you short a few ships when the space-poop hits the fan. Klingons, meanwhile, have incredibly powerful weapons, but lag a bit behind in infrastructure and economy. The Borg, obviously, are efficient and powerful, but their weakness is... well, they don't actually have one. Watch out for those Borg. They're bad news. Romulans... well, they probably have some attributes, too!
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You can also summon some of the heroes from the Star Trek universe. Sisko, Picard, and Janeway can pilot your federation ships in a pinch, if you've unlocked the ability to call on them through your research tree. Klingon heroes include Kurn, whose brother was Worf, and Chancellor Gowron, who was killed by Worf. Wait. Is Star Trek implying that all Klingons know each other, or am I imagining things? I didn't play as the Borg, so I'm not sure who their heroes are, but they're probably some terrifying robot monsters. And, as is probably clear by now, I don't give a single hot toot about the Romulans.
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Being able to call in actual Star Trek characters is cool, but it's even cooler to hear their actual voices in the game, provided by sound snippets from the TV shows. I know it sounds cheesy, but it fits in amazingly well. Speaking of sound, the mod has a great soundtrack consisting of remastered tracks from Armada 1 and 2, as well as from Starfleet Command 3. And, the ships, the weapons, and the rest of the game's sound effects go a long way to transforming Sins into an authentic-feeling Trek universe.
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The small touches are nice, too. Resources consist of credits, dilithium, and tritanium, which, as Wikipedia tells me, are things you would like to have a lot of in the Star Trek universe. The menus, the UI, even the tiniest of icons and emblems look great. As I said above, it doesn't feel like a mod as much as an actual Star Trek game. Even random pirate ships are modeled after space vessels from the show. It's pretty clear the team behind the mod are fans who really want to get the details right.
![sins of a solar empire star trek armada 3 download sins of a solar empire star trek armada 3 download](https://cdn.mos.cms.futurecdn.net/7902a457295d89efa323783543979320-320-80.jpg)
I played a few rounds as the Federation, and a couple as the Klingons. In terms of balance, I'll just say that I lost no matter which side I was playing, so at least it's fair (I am pretty terrible at strategy). I definitely recommend it if you have Sins: Rebellion, and if you don't, it's only $40 on Steam. Wait, $40? Still? Well, wishlist it, then, and snap it up in a sale. If you're a strategy fan and Trekkie, this mod is your jam.
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Installation : Grab the latest version (and hotfix, where applicable) here . It's self-installing. When it's done, just boot the game up and you'll be ready to make it so.
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- 1 Borg Collective
- 2 Progenitor
- 3 Polaris-class
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- Sins of a Solar Empire
- Sins Modding
Star Trek Armada 3 (mod)
![sins of a solar empire star trek armada 3 download GulGaming](https://web.stardock.net/images/accounts/46/81/4681471/icon.jpg)
What is Star Trek Armada 3?
It is a mod for sins of a solar empire rebellion that transforms the game into a star trek game.
The goal of this mod is to create a Star trek environment similar to the game star trek armada 2 featuring many of the same ships and factions.
What factions will there be?
At launch 4 factions will be available:
-United Federation of Planets
-Klingon Empire
-Romulan Star Empire
-Borg Collective
How accurate (canon) will the mod be?
Accuracy is a funny thing in Star trek, it tends to change after a few episodes, as a ship took 10 phaser blast in one it might be destroyed by a single one in the next season. That is why I have chosen to try to remain canon AS LONG as it doesn't interfere with gameplay and fun.
I want this mod to be fun to play and not be weirdly balanced that it may be accurate but unplayable.
-----------------------------------------------------------------------------------------------------------------------------------------
Following a series of game breaking bugs found in late April, the mod has been entirely re-built from the ground up and progress is coming on well.
The game will include the four races mentioned above in the initial release, but a patch will follow including the Dominion as a playable race. As things stand, Both the Federation and the Klingon Empire Are close to completion, with only the research tree and some ship abilities to complete. The Romulans and the Borg are in mid-development at the minute. Check out our Pictures on Moddb on the link below!
http://www.moddb.com/mods/star-trek-armada-3/images/romulans2
The Game will include all new music, much of it remastered from previous Armada games. Please follow the link below to a news piece on moddb showcasing some of the music included in the game:
http://www.moddb.com/mods/star-trek-armada-3/news/star-trek-armada-3-mod-music-showcase
We've got all new neutral militia and pirates (The Orion Syndicate, of course) planned for the game. See below for some of our neutral militia in combat.
![sins of a solar empire star trek armada 3 download](https://media.moddb.com/cache/images/mods/1/22/21329/thumb_620x2000/2013-04-11_00006.jpg)
We're very active on the moddb page linked, so please follow and support the team on there also. Max, our project lead posts periodical pieces on the news thread. Check it out occasionally, you never know what you might find!
http://www.moddb.com/mods/star-trek-armada-3/news
![sins of a solar empire star trek armada 3 download sins of a solar empire star trek armada 3 download](https://media.moddb.com/cache/images/mods/1/22/21329/thumb_620x2000/HeavyDefCombat2.jpg)
Any questions or suggestions? Comment on this page and we'll get back to you as soon as possible.
![sins of a solar empire star trek armada 3 download GulGaming](https://web.stardock.net/images/accounts/41/44/4144789/icon.jpg)
While I would say that SoA 2 already has the Star Trek universe covered, They really don't. They don't have the Cardassians, Tholians, Undine, or Mirror Universe stuff (Such as a Mirror Universe Promethus).
Or maybe have the Promethus perform it's function as the MVAE (Multi-Vector Advanced Escort).
Course, those races were rarely seen in Star Trek (except for the Cardassians), so they may not be feasible.
You're going for playability in your mod. If I remember, the Borg were OP in SoA 2. It would be nice to blow up a Borg cube without losing 80% of your fleet.
Quoting ImperatorPavel, reply 1 While I would say that SoA 2 already has the Star Trek universe covered, They really don't. They don't have the Cardassians, Tholians, Undine, or Mirror Universe stuff (Such as a Mirror Universe Promethus). Or maybe have the Promethus perform it's function as the MVAE (Multi-Vector Advanced Escort). Course, those races were rarely seen in Star Trek (except for the Cardassians), so they may not be feasible. You're going for playability in your mod. If I remember, the Borg were OP in SoA 2. It would be nice to blow up a Borg cube without losing 80% of your fleet.
SoA2's vision for their mod is very different from Armada 3.
SoA2 tends to me to take cannon over gameplay while Armada takes gameplay over cannon as they stated above. While they draw from the same universe they take their own liberties to build their own mods. Which is why in SoA2 the Borg are OP because that's what happens within the actual cannon.
Having the Promethus perform it's MVAE role is impossible within the engine. The hardcoding prevents it from splitting into 3 seperate units. That's why you don't see the Galaxy go splitting around either.
Tholians and Undine have barely enough info on their fleets to determine a full roster. Cardassians are pushing it a bit.
True, they are going in a different direction from SoA 2.
Anyway, I hope the best of luck for them and their mod!
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As i said in the SoA 2 boards. There is absolutely nothing wrong with having more than one Star Trek mod. There are more than one Star Wars, BSG, and Halo mods. Why not another Trek mod? I am surprised it took this long for another Trek mod to appear! SoA 2 doesn't have the "exclusive" here. We don't view this as competition. I personally view it as "Artistic License". Different artists with different points of view. It is true that our respective mods have totally different visions, and SoA 2 does put a lot of focus on canon within reason to the games engine. However there are fans of ST: Armada that prefer Armadas style of gameplay. I totally encourage this project, and hope it does succeed.
![sins of a solar empire star trek armada 3 download GulGaming](https://web.stardock.net/images/accounts/33/93/3393426/icon.jpg)
May The Great Bird of the Galaxy bless all gentle gentle denizens of the starry deep!
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We're trying to stick reasonably closely to cannon in as many ways as possible, but won't compromise the enjoyment and the gameplay to get 100% accuracy. After all, what we really want is an enjoyable experience that still remains true to the feel of star trek and of course our inspiration: The Armada series.
I'd also like to thank Major Stress for commenting, and for the support he's showing our efforts. He's entirely right that these mods aren't in competition in any way as they're both expressing different play styles and focussing on different aspects of Star Trek.
Last Night we had a 5 or so hour stable MP match, testing out some of the new ship abilities. I'm pleased to report that we didn't run into the dreaded 2gig bug even with 4 players sporting nearly full size fleets.
The Players were
Maxloef1990: Chief developer of the mod
Mindwipe: Responsible for helping to develop the lovely UI's seen on our moddb page and for the wonderul re-mastering and implementing of the in game music.
Myself: well, I don't really do anything except for mither, and suggest things that can't be implemented heheh.
Take a look at some of the screenshots. All looking rather pretty I'm sure you'll agree.
![sins of a solar empire star trek armada 3 download sins of a solar empire star trek armada 3 download](https://media.moddb.com/cache/images/mods/1/22/21329/thumb_620x2000/ScreenShot_143.jpg)
If you'd like to see the enlarged HD versions of the pictures, feel free to check them out on our page
You mod is certainly looking very pretty. Will you be using fighter movement on ships or will combats be static?
We're using fighter movement for many of the ships, but some of them (specifically the siege vessels) will be static.
Sounds good. I've also been watching you on ModDB and this mod is shaping up nicely. I can't wait to play.
That does look most promising.
Nothing concrete yet I'm afraid.
Nearly all the models are done (probably about 80%), and a good amount of the ship abilities are done, but our research trees are in very early development, and that's going to be the time consuming bit in all honesty.
Max is quite closed lipped about it, and our general tag line is it'll be ready when it's ready, because he wants to get it just right before any release.
If I had to give you a ballpark figure, I'd say sometime in Q4 this year, but keep your eyes peeled, as Max is working his socks off to implement all the good ideas the team has.
How is the damage? Will things blow up fast like in Dominion War episodes, or will it be like regular sins, where you need to wait 10 minutes to kill a corvette?
Hmm... Sounds interesting.
I'll just continue watching this project.
We played a MP beta test a couple of days back and Let's just say I lost half my fleet in about a minute when it hit Maxloef's and Killallewoks's defensive zone.
They died gloriously in battle, for the empire.
Quoting ImperatorPavel, reply 14 Hmm... Sounds interesting. I'll just continue watching this project.
Remember, if anyone has any great ideas for our research trees post them here! We're always looking for another viewpoint that might make the game better.
I hope it'll be possible to assimilate ships, or board ships at launch, i really like to just "sit" there and capture every single ship in an enemy fleet and destroy their base WITH those captured ships...
or just hoard a ridiculous amount of ships in my base.
Quoting Kowalskicore, reply 17 I hope it'll be possible to assimilate ships, or board ships at launch, i really like to just "sit" there and capture every single ship in an enemy fleet and destroy their base WITH those captured ships... or just hoard a ridiculous amount of ships in my base.
forgive me but i don't really see why both mods rule out a cardassian race for lack of canon material, the romulans and dominion already have lots of fanon/secondary media content anyway. the cardassians were at least fleshed out in armada 2
yes the cardassians may have been but the dominion aren't, and since the mod is set DURING the dominion war I made the choice to combine the 2
Will any other races be playable?
![sins of a solar empire star trek armada 3 download GulGaming](https://web.stardock.net/images/accounts/2/6/206277/icon.jpg)
Why does this exist, and how is this any different than SOA2?. Seems like a waste of a project. Should have just worked with the SOA2 boys. Star Trek is a diverse enough IP to have multiple mods made on it, but not when you're all focusing on the same era/stuff.
Quoting XATHOS, reply 22 Why does this exist, and how is this any different than SOA2?. Seems like a waste of a project. Should have just worked with the SOA2 boys. Star Trek is a diverse enough IP to have multiple mods made on it, but not when you're all focusing on the same era/stuff.
I think we will do as we damn well want to and ignore your very arrogant opinion...
![sins of a solar empire star trek armada 3 download sins of a solar empire star trek armada 3 download](https://web.stardock.net/images/smiles/themes/digicons/Mad.png)
Quoting Maxloef, reply 23 I think we will do as we damn well want to and ignore your very arrogant opinion... What's more beneficial to the Sins community, and this team as a whole: making a damn similar piece of work to the SOA franchise (that already has a multigame heritage), and billing it as a sequel to the Star Trek Armada series (it's not like game publishers, or current IP/license holders, have gone after mod makers before for creating "confusion in the marketplace"), or, working with the SOA2 boys on accelerating, and enhancing, their development for a better incarnation of Star Trek in Sins. Use some logic, and consider what's a more productive use of time in a small modding community. The whole argument of "yeah, well, I'm going to build MY Star Trek Sins mod" is the far more arrogant statement than me trying to persuade you guys down the better path. Note: I've made the same argument, in the past, with the various similar Star Wars mods. This is nothing new. Quoting ARESIV, reply 24 Not everyone agrees with SOA team about certain issues. That is why modding projects are almost always looking for more people. I'm sure if offered help, the SOA team would gladly take it. And if you dont have anything useful to add.... dont post. Why post on a public forum if you're afraid of a little criticism, or another valid POV?
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Star Trek: Armada 3 mod for Sins of a Solar Empire: Rebellion - ModDB. Star Trek: Armada III begins with the first stirrings of the Dominion War and allows players to take command of five unique factions, the United Federation of Planets, the Klingon Empire, the Romulan Star Empire, the Cardassian Union/Dominion Alliance, and the Borg Collective.
ARMADA 3 SETUP. After you have installed the game via Steam or by disk (if you have one) make sure the game has the latest patch installed (v1.86). Once SoASE:R (Sins of a Solar Empire: Rebellion) is installed, you are now ready to install the STA 3 mod. Please follow the following steps below:
Official page for Star Trek Armada 3, a mod for Sins of a Solar Empire: Rebellion. Star Trek Armada 3 (STA3) is a fan produced mod for Sins, we aim to create an authentic Star Trek experience that will immerse players in the universe and act as an indirect sequel to the Armada series. Moddb Page. Facebook Page [www.facebook.com]
Star Trek Armada 3 is a mod for Sins of a Solar Empire: Rebellion created by ST Armada 3 Dev Group. It transports the game into Star Trek universe, offering new factions, ships, units and technologies, as well as numerous heavy gameplay changes.
I went to mod.db but don't see a "download the mod here" button, if anyone can direct me to exactly what file like there to download I'd appreciate it (enabled mod.db in Firefox Noscript and no obvious "download" button to know I am getting the Armada III file to install and nothing else. Thanks in advance for any help.
Download Star Trek: Armada III 1.3 FULL. More Sins of a Solar Empire: Rebellion Mods. Enter the universe that is home to Star Trek. Experience this mod designed from fans for fans. This total conversion for SoaSE: Rebellion transforms the galaxy. Featuring ~100 distinct planets with moons, ~150 gravity well types, ~40 star types, class-based ...
There is a common bug within Sins of a Solar Empire that with some mods the in game feature to enable a mod wont work. To combat this alot of Mod Dev teams include a file and instructions to manually enable their mod before you launch the game. Join Cpt Shack as he briefly explains how to install a mod for Sins manually using Star Trek Armada 3 ...
This weekend we will be playing the Armada 3 mod; the largest total conversion mod for Sins of a Solar Empire: Rebellion that introduces the ships and factions of Star Trek to the game. From the Federation to the Borg, this mod is a lot of fun for Trekkies and non-Trekkies alike. All skill levels are welcome, and we will be playing on the Sins of a Solar Empire Discord.
The Armada 3 mod has been under space-construction for a couple of years, and recently went into beta. While there's still some tweaking and balancing happening behind the scenes, and plans for ...
About Star Trek: Armada III. Star Trek: Armada III (also rendered as Star Trek: Armada 3 or simply STA3) is an extensive mod for Ironclad 's popular 4X strategy game Sins Of A Solar Empire: Rebellion. Set in the prime Star Trek universe around the time of the Dominion War, Star Trek: Armada III is designed to be the spiritual successor to the ...
What is arguably the best Star Trek game available on PC isn't its own game, it's actually a huge mod for space strategy game Sins of a Solar Empire: Rebellion. That mod, Star Trek Armada 3 ...
Get the mod here: https://www.moddb.com/mods/star-trek-armada-3-----Join my community Discord - f...
A quick guide on how to install most mods for sins of a solar empire. This tutorial is specifically for Star Trek Armada 3. READ THE READ ME .txt file. Join ...
Star Trek: Armada III begins with the first stirrings of the Dominion War and allows players to take command of five unique factions, the United Federation of Planets, the Klingon Empire, the Romulan Star Empire, the Cardassian Union/Dominion Alliance, and the Borg Collective. Explore strange new worlds, seek out new life and new civilizations ...
June 29, 2013 5:02:03 PM from Sins of a Solar Empire Forums. What is Star Trek Armada 3? It is a mod for sins of a solar empire rebellion that transforms the game into a star trek game. The goal of this mod is to create a Star trek environment similar to the game star trek armada 2 featuring many of the same ships and factions.
Its not every day we see a mod get an offiical final version. Let alone one thats so comprehensive. This total conversion of Sins of a Solar Empire turns it ...
Star Trek: Armada III begins with the first stirrings of the Dominion War and allows players to take command of five unique factions, the United Federation of Planets, the Klingon Empire, the Romulan Star Empire, the Cardassian Union/Dominion Alliance, and the Borg Collective. Explore strange new worlds, seek out new life and new civilizations ...
Star Trek Armada 3 is a mod for Sins of a Solar Empire: Rebellion. It transports the game into Star Trek universe, offering new factions, ships, units and te...
Sins of a Solar Empire: Rebellion mod | Released Sep 14, 2023. Hello there, Humanoid Viewer. This project is in regards to one of many planned submods for STA3. To put it simply, it's a large scale fan-expansion of Final Edition, also utilizing elements from prior iterations of Armada 3 and SOA2. It is a major content Addon + QOL mod, seeking ...
Join Kearon as he shows you how install the Star Trek: Armada 3 mod for Sins of a Solar Empire.
To install, Unzip the contents of the download to My Documents - My Games - Ironclad Games - Sins Of A Solar Empire Rebellion - Mods-Rebellion 1.85. Select "Yes" to overwrite any files as prompted. Should you not have a Mods-Rebellion 1.85 folder in the correct location, first start Sins Rebellion up, go to Options, select the Mods tab and ...
Overview of most of the ships in the excellent mod, Star Trek Armada 3 - Call to Arms, for the game Sins of a Solar Empire: Rebellion. To help me make more v...
welcome a sub-mod of STA3 with approval of creation, here you will be able to play a different take on the main mod as this mod will focus around the return of the borg, with different lore and play styles.