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KSP Star trek 2063 Warp Mod - V6.0_RELEASE

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[WIP] Star Trek pack

crasher925

By crasher925 June 13, 2013 in KSP1 Mod Development

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Hi! as i said in my title i'm making a StarTrek pack. both mirror universe and regular!

Crasher925: lead dev and tester

DarthVader: Chief PA officer,tester

looking for: A coder (i don't do very well and could use the help)

heres a teaser:

here's some pics of what I hope to make:

and Phoenix: WIP

Now I know, I know, real world physics would not allow it blah blah blah I've heard it a thousand times but this guy managed to make it work.

why can't I??

anyway the eta on this is well:

ETA: Unknown

====License====

This work is licensed under the Creative Commons Attribution-ShareAlike 3.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by-sa/3.0/ .

permissons:

the titan was originally part of the Nova Punch pack, so you would also need to ask Tiberion if it was ok with him as well, since I took the fairing s from his pack. But other than that I have no problems with it. If he says its ok I will see If I can get you a DAE of the models and psd's for the textures if thats ok with you.
Sure, those files are licenses under the Creative commons license which you can find linked from the Novapunch forum thread, so as long as the authorship info from the config file remains intact (you can add names to indicate edits of course) then its fine. frizzank updated those parts with new textures, so he should have all the source files you need. I don't have the post-update source files in a handy place, though if he doesn't have them I can dig out the older versions for you.

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in the order of the way it would like to do things is:

1) the Pheonix

2) Dry dock

3) the NX alpha (both regular and mirror)

4) The NX-01 (both regular and mirror)

Kerbal01

Dis gunna be gud...

BTW, have you gotten permission from the authors of the meshes to use them, kinda important If you don't want to get sued.

you found all the meshes you are using, I only found you the websites to look.

KhaosCorp

Have you actually tried to fly the ncc-1701 that's on spaceport??

It isn't updated for .20 yet, I'll download it and do it my self and try.

Boogaman

I have a hi-res version of the NX-01. If I can get the decimator plugin, I may be able to help out with it. Here's the mesh in question.
Dis gunna be gud... BTW, have you gotten permission from the authors of the meshes to use them, kinda important If you don't want to get sued. you found all the meshes you are using, I only found you the websites to look.
Errr right.... i better do that, though the download link will be given so doesn't that make it open source???

sumghai

crasher, I've got a number of serious peeves regarding you ripping models from TrekMeshes.ch:

- As WCOLE360 has stated , simply taking other people's models and redistributing them without their permission constitutes stealing / swiping.

- The meshes on the website are all designed specifically for very high-quality still renders or animations. TV show levels of detail would be far too much for KSP to handle, so it is much better to learn to remake the model from scratch yourself in Blender, where you can balance detail and performance. (For instance, Star Trek Online's ship models have fairly low poly counts, to optimize in-game loading)

Modding requires plenty of time, patience and skill. Don't take the easy way out and cheat.

crasher, I've got a number of serious peeves regarding you ripping models from TrekMeshes.ch: - As WCOLE360 has stated , simply taking other people's models and redistributing them without their permission constitutes stealing / swiping. - The meshes on the website are all designed specifically for very high-quality still renders or animations. TV show levels of detail would be far too much for KSP to handle, so it is much better to learn to remake the model from scratch yourself in Blender, where you can balance detail and performance. (For instance, Star Trek Online's ship models have fairly low poly counts, to optimize in-game loading) Modding requires plenty of time, patience and skill. Don't take the easy way out and cheat.
Actually, sumghai, that image I posted is of the mesh that I built in Lightwave. The plugin I'm looking for essentially looks for unnecessary polygons/triangles and reduces the poly count of the entire mesh. If I can find that plugin, and if it still works with Lightwave 11.5, then I can offer up my mesh to this mod pack.
Plus, as a long-time modeler, don't model the NX-01 as your first object. It's a deceivingly complex model.

My experience with optimization plugins has been mixed.

As someone with an engineering background, I was more familiar with parametric modelling in SolidWorks and Pro/Engineer, so I made my first models there and imported them into Blender. Unfortunately, even with native or plugin optimization scripts the final meshes were still very difficult to work with / UV map.

Ultimately I sat down one day and watched a 30 minute Blender tutorial, and Googled other tips and tricks after that. It didn't take me too long to learn Blender enough to make decent models for KSP (as evidenced by my FusTek Station Parts Expansion).

crasher needs to learn to do things from the ground up, like modelling basic geometry, extrusions, rotations, scaling, mesh dissolving, etc. He can't learn anything if he just grabs other people's models and run them through a magic black box.

Doug Drexler himself would probably agree with you.

Devo

Until they have magnetic boots and let me walk around the bridge or generate their own gravity, I'll give them a miss.

I was going to model many of the ships some while back, but as you can see from the one on the spaceport, you need to do something pretty special to get these flying in KSP and actually enjoy it.

WCOLE360

You need magical spinny ring "thingys" as kerbals call them, that generate "gravity", obviously.

They don't work very well.. tried so many ways to get kerbals to stick to things Ive lost count now..

Anyway thats why we are focusing on that for our first plugin. If Sirkut and I can achieve a kerbal walking around on a platform in space, then i'll make a complete enterprise bridge from scratch.

As for the OP, please if you are going to use ripped meshes, try and keep the poly count down. Many of those Trek meshes are super large in size and will not play very well.

Devo, KAS boots? Essentially shrinking down the grappling hook and making it able to grab and ungrab automatically by walking. It'd take a lot of extra coding but quite possible, if you have the will to take the time.
They don't work very well.. tried so many ways to get kerbals to stick to things Ive lost count now.. Anyway thats why we are focusing on that for our first plugin. If Sirkut and I can achieve a kerbal walking around on a platform in space, then i'll make a complete enterprise bridge from scratch. As for the OP, please if you are going to use ripped meshes, try and keep the poly count down. Many of those Trek meshes are super large in size and will not play very well.
I actually just created the original series IVA Enterprise bridge. If you guy want to use it for your pack, you're more than welcome to use it. I'd just ask for modeling/texturing credit.

I believe that crasher is attempting to get the NX-01 into KSP, which wouldn't use the TOS NCC-1701 bridge.

I will ask for permisson. someone please explain to me how I'm suppost to learn without looking at pramane made moddels to study and learn. And boogaman any help would be greatly appreiceated. I'll give you credit. Unfourtunately at this moment i am unable to use my comp due to a power outage (I'm using my kindle)

I will ask for permisson. someone please explain to me how I'm suppost to learn without looking at pramane made moddels to study and learn.

You're supposed to look for the blueprints on the internet yourself and model accordingly from scratch.

People here will help you understand the finer nuances of KSP, but making 3D models is something you need to learn yourself.

The best thing to do is to look at online tutorials. There are loads of videos on youtube but don't rely on that resource alone. A google search for Blender tutorials will unveil a wealth of sites with tips and tutorials.

Once you determine what you want to build remember this: reference, reference, reference. Reference is everything when you're building a specific object. They're are plenty of orthographic views (Top, Bottom, Front, Back, Left, and Right) of various trek ships out there.

The folks over at www.scifi-meshes.com are great and give very good feedback. I highly recommend creating an account there and posting progress pictures. That being said, I'll be glad to give tips if you have any questions along the way or suggestions on how to model specific areas.

Capt'n Skunky

Capt'n Skunky

Um, no. Just making a file available online does not make it "open source". That file you downloaded will have a license either in the download or where you got it from explaining what you can and cannot do with their work. It's very important that you respect the authors work and licensing. And if no license is available the default is not free to use.

Capt'n Skunky

KSP Community Manager

As i said I will get permisson capt'n

Also you need to consider that KSP is not made with ships like this in mind. Its very VERY hard to get a non-symmetrical ship to fly right, even in space.

I have had issues with multi-probe vehicles in the past. And the probes were a mere 2.6tons each, 6 of em arranged around a orange tank. The first one I deployed ruined the whole mission, because the ship wouldn't handle at all. If a 2.6tone weight difference off-sets a rocket that much, then you can see the problem with the Federation ships.

Dont want grappling hooks, so I dont use KAS.

Dont want grappling hooks, so I dont use KAS. They dont use grappling hooks in star trek do they?
in Star Trek Enterprise they did!

I gave that series a miss.. Scott Bakula was great in Quantum Leap, but as an Enterprise captain, he sorta bombed for me.

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Star Trek Uniform pack for TextureReplacer

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ksp star trek

Helldivers 2's New CEO's Favorite Game Is A Star Wars Classic, But Insists He's A "Huge Star Trek Nerd"

  • Shams Jorjani named new CEO of Arrowhead Games Studio, plans on being active in Helldivers community.
  • Jorjani's favorite game is Star Wars: TIE Fighter, expressing his love for both Star Wars and Star Trek.
  • Company founder Johan Pilestedt reveals Arrowhead once developed a TIE Fighter game prototype.

The studio behind shooter success Helldivers 2 , Arrowhead Games Studio , recently announced a restructure at the helm. Former Paradox Interactive lead, Shams Jorjani, was named the new CEO, repositioning company founder Johan Pilestedt to a chief creative officer and chairman role. While introducing himself to the Helldivers community, Jorjani revealed his relationship with the Star Wars and Star Trek fandoms.

George Lucas’ behemoth Science-Fiction franchise is no stranger to Arrowhead’s shooter, since a recent Clone Wars mod took gameplay by storm - and even prompted interest in a Terminator variant . Star Wars and Star Trek are known space rivals in the film and television industry, but Jorjani has a personal foothold in both camps.

Helldivers 2 Studio Compares Future Challenges To Frodo And Sam's Journey To Mordor

Jorjani names star wars: tie fighter as his all-time favorite game.

Within the Helldivers subreddit, Jorjani introduced himself to the player pool as the “newly minted CEO” in a lengthy post about his company goals - calling himself a "straight shooter" when it comes to Arrowhead's conflicts - personal interests and acknowledged he’d be “lurking, reading and sometimes posting” in the community.

The boss disclosed he was an avid Magic the Gathering player - since 1995 - and listed Dota 2 , Kerbal Space Program , and Subnautica as his gaming haunts, as well as Super Smash Bros. on the Nintendo 64 being the game he’s spent the most time on. However, Jorjani’s boldest statement confirmed Star Wars: TIE Fighter as his “All-Time Favorite Game”, but he also insisted he was a “huge Star Trek nerd”.

The flight simulation and space combat title was released in 1994 under LucasArts and Totally Games, serving as a sequel to the Star Wars: X-Wing series. Controlling an Imperial Starfighter pilot, the game's plot took place between The Empire Strikes Back and Return of the Jedi movies.

This submission prompted a wave of comments from Helldivers Redditors who wanted to weigh in on Star Wars game entries. Discussing that TIE Fighter managed to kill the entire genre by reigning supreme over its successors, Jorjani was keen to drop a link to an animated short film adapting the space saga in a classic 80s anime style. The CEO also showed appreciation for the 1999 sim, Star Wars: X-Wing Alliance, saying it had “so much heart” with great multi-section missions despite the lackluster HUD.

Another interesting tidbit from the Reddit post came from Pilestedt, who chimed into the Star Wars chat to casually reveal that Arrowhead once developed a prototype for a TIE Fighter game, saying “It could have been amazing.”

Helldivers 2

Released February 8, 2024

Developer(s) Arrowhead Game Studios

Publisher(s) Sony Interactive Entertainment

Helldivers 2 Is The Success Story We Need Right Now | Gaming Lit 101

Helldivers 2's New CEO's Favorite Game Is A Star Wars Classic, But Insists He's A "Huge Star Trek Nerd"

‘Star Trek: Discovery’ is over. Now Alex Kurtzman readies for ‘Starfleet Academy’ and ‘Section 31’

Alex Kurtzman leaning against an old TV set with a lamp hanging above him.

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In “Star Trek” terms, and in the real world of “Star Trek” television, Alex Kurtzman, who oversees the 21st century franchise, might be described as the Federation president, from whose offices various series depart on their individual missions. Indeed, to hear him speak of it, the whole enterprise — honestly, no pun intended — seems to run very much on the series’ ethos of individual initiative and group consensus.

The first series to be launched, “ Star Trek: Discovery, ” has come to an end as of Thursday after five seasons on Paramount+. Others in the fleet include the concluded “ Picard, ” which brought “The Next Generation” into a new generation; the ongoing “ Strange New Worlds, ” which precedes the action of what’s now called “The Original Series,” from which it takes its spirit and several characters; “Lower Decks,” a comedy set among Starfleet service workers; and “Prodigy,” in which a collection of teenage aliens go joyriding in a starship. On the horizon are “Starfleet Academy,” with Holly Hunter set to star, and a TV feature, “ Section 31, ” with Michelle Yeoh back as Philippa Georgiou.

I spoke with Kurtzman, whose “Trek” trek began as a writer on the quantum-canonical reboot movies “ Star Trek ” (2009) and “ Star Trek: Into Darkness ” (2013), at Secret Hideout, his appropriately unmarked Santa Monica headquarters. Metro trains glide by his front door unaware. We began the conversation, edited for length and clarity here, with a discussion of his “Trek” universe.

Alex Kurtzman: I liken them to different colors in the rainbow. It makes no sense to me to make one show that’s for everybody; it makes a lot of sense to make a lot of shows individually tailored to a sect of the “Star Trek” audience. It’s a misnomer that there’s a one-size-fits-all Trekkie. And rather than make one show that’s going to please everybody — and will almost certainly please nobody — let’s make an adult drama, an animated comedy, a kids’ comedy, an adventure show and on and on. There’s something quite beautiful about that; it allows each of the stories to bloom in its own unique way.

A tall, thin alien and a human woman walk through the tunnel of a spaceship.

Do you get pushback from the fans?

Absolutely. In some ways that’s the point. One of the things I learned early on is that to be in love with “Star Trek” is to engage in healthy debate. There is no more vocal fan base. Some people tell you that their favorite is “The Original Series,” some say their favorite is “Voyager” and some say their favorite is “Discovery.” Yet they all come together and talk about what makes something singularly “Trek” — [creator] Gene Roddenberry‘s extraordinarily optimistic vision of the future when all that divides us [gets placed] in the rearview mirror and we get to move on and discover things. Like all great science fiction, you get to pick your allegory to the real world and come up with the science fiction equivalent. And everybody who watches understands what we’re talking about — racism or the Middle East or whatever.

What specific objections did you find to “Discovery”?

I think people felt it was too dark. We really listen to our fans in the writers’ room — everybody will have read a different article or review over the weekend, and we talk about what feels relevant and what feels less relevant. And then we engage in a healthy democratic debate about why and begin to apply that; it seeps into the decisions we make. Season 1 of “Discovery” was always intended to be a journey from darkness into light, and ultimately reinforce Roddenberry’s vision. I think people were just stunned by something that felt darker than any “Trek” had before. But doing a dark “Star Trek” really wasn’t our goal. The show is a mirror that holds itself up to the times, and we were in 2017 — we saw the nation fracture hugely right after the election, and it’s only gotten worse since then. We were interpreting that through science fiction. There were people who appreciated that and others for whom it was just not “Star Trek.” And the result, in Season 2, Capt. [Christopher] Pike showed up, Number One showed up, Spock showed up, and we began to bring in what felt to people more like the “Star Trek” they understood.

Illustration for Robert Lloyd's story about the greatness of the Star Trek franchise.

‘Star Trek’ is the greatest sci-fi franchise of all. Why it’s stood the test of time

Full of ideas and emotions, the ever-expanding ‘Star Trek’ canon is still finding new ways to go where no TV show has gone before, 55 years on.

Oct. 28, 2021

You’re ending the series after five seasons. Was that always a plan?

You know, we were surprised we didn’t continue, and yet it feels now that it was right. One of the things that happened very quickly as streaming took off was that it radically changed watch patterns for viewers. Shows that used to go 10, 12 seasons, people would tap out after two — like, “I got what I want” — so for any show to go five seasons, it’s a miracle. In ways I don’t think we could have predicted, the season from the beginning feels like it’s the last; it just has a sense of finality. The studio was wonderful in that they recognized we needed to put a button on it, we needed a period on the end of the sentence, and so they allowed us to go back, which we did right before the strike, and [film] the coda that wraps up the series.

Alex Kurtzman, the executive producer of Paramount's new "Star Trek" franchise, sits in a Danish modern chair.

“Discovery” is a riot of love stories, among both heroes and villains.

There’s certainly a history of that in “Star Trek.” Whether or not characters were engaged in direct relationships, there was always a subtext of the love between them. I believe that’s why we love the bridge crew, because it’s really a love story, everyone’s in a love story, and they all care for each other and fight like family members. But ultimately they’re there to help each other and explore the universe together. If there’s some weird problem, and the answer’s not immediately apparent, each of them brings a different skill set and therefore a different perspective; they clash in their debate on how to proceed and then find some miraculous solution that none of them would have thought of at the outset.

One of the beautiful things about the shows is that you get to spend a long time with them, as opposed to a two-hour movie where you have to get in and out quickly and then wait a couple of years before the next one comes along. To be able to be on their weekly adventures, it affords the storytelling level of depth and complexity a two-hour movie just can’t achieve in that way.

Patrick Stewart

For Patrick Stewart, Jean-Luc Picard is ‘the biggest thing that’s ever happened to me’

The actor discusses his ‘Star Trek’ character at the beginning and end, from his first impressions of Gene Roddenberry to saying goodbye to ‘Picard.’

April 20, 2023

It’s astonishing how much matter you got into these things. Some storylines that only lasted an episode I remembered as seasonal arcs.

The sheer tonnage of story and character we were able to pack into “Discovery” every episode was kind of incredible. The thing to keep in mind is that “Discovery” was made as streaming was exploding, so what I think you’re also seeing there is a lot of writers who were trained in the network world with an A, B and C story applying it suddenly to a very different kind of storytelling in a much more cinematic medium. And when you have that kind of scope it starts to become really, really big. Sometimes that works really, really well and sometimes it was too much. And we were figuring it out; it was a bunch of people with flashlights in the dark, looking for how to interpret “Star Trek” now, since it had been 12 years since it had been on a television screen.

Are you able to course-correct within a season?

Sure. You get people you really trust in the room. Aaron Baiers, who runs Secret Hideout, is one of my most important early-warning systems; he isn’t necessarily in the room when we’re breaking stories, but he’s the first person who’ll read an outline and he’s the first person who’ll read a script. What I value so much about his perspective is that he’s coming in cold, he’s just like, “I’m the viewer, and I understand this or I don’t understand it, I feel this or I don’t feel it.” The studio executives are very similar. They love “Star Trek,” they’re all die-hard fans and have very strong feelings about what is appropriate. It then goes through a series of artists in every facet, from props to visual effects to production design, and they’re bringing their interpretations and opinions to the story.

Three seated officers and the standing captain on the bridge of a starship

Did “Strange New Worlds” come out of the fact that everybody loved seeing Christopher Pike in “Discovery?”

I really have to credit Akiva Goldsman with this. He knew that I was going to bring Pike into the premiere of the second season of “Discovery,” and said, “You know, there’s an incredible show about Capt. Pike and the Enterprise before Kirk takes over; there’s seven years of great storytelling there” — or five years, depending on when you come into the storyline. I said, “We have to cast a successful Pike first, so let’s see if that works. Let’s figure out who’s Number One, and who Spock is,” which are wildly tall orders. I hadn’t seen Anson Mount in other things before [he was cast as Pike], and when he sent in his taped audition it was that wonderful moment where you go, “That’s exactly the person we’re looking for.” Everybody loves Pike because he’s the kind of leader you want, definitive and clear but open to everyone’s perspective and humanistic in his response. And then we had the incredibly tall order of having Ethan [Peck] step into Leonard [Nimoy’s] and [Zachary Quinto’s] shoes.

He’s great.

He’s amazing, just a delight of a human being. And Rebecca Romijn‘s energy, what she brings to Number One is such a contemporary take on a character that was kind of a cipher in “The Original Series.” But she brings a kind of joy, a comedy, a bearing, a gravitas to the character that feels very modern. Thank God the fans responded the way they did and sent that petition [calling for a “Legacy” series], because everybody at CBS got the message very quickly. Jenny Lumet and Akiva and I wrote a pilot, and we were off to the races. Typically it takes fans a minute to adjust to what you’re doing, especially with beloved legacy characters, but the response to “Strange New World” from a critical perspective and fan perspective and just a viewership perspective was so immediate, it really did help us understand what was satisfying fans.

Two men in the control room of a spaceship

How the latest ‘Star Trek’ spinoff resurrects the Buck Rogers brio of the original

‘Strange New Worlds,’ premiering Thursday on Paramount+, spins the franchise into a series with roots in its original rejected pilot.

May 4, 2022

What can you tell me about “Starfleet Academy?” Is it going to be Earth-based or space-based?

I’m going to say, without giving anything away, both. Right now we’re in the middle of answering the question what does San Francisco, where the academy is, look like in the 32nd century. Our primary set is the biggest we’ve ever built.

So you’re setting this —

In the “Discovery” era. There’s a specific reason for that. As the father of a 17-year-old boy, I see what my son is feeling as he looks at the world and to his future. I see the uncertainty; I see all the things we took for granted as given are not certainties for him. I see him recognizing he’s inheriting an enormous mess to clean up and it’s going to be on his generation to figure out how to do that, and that’s a lot to ask of a kid. My thinking was, if we set “Starfleet Academy” in the halcyon days of the Federation where everything was fine, it’s not going to speak to what kids are going through right now.

It’ll be a nice fantasy, but it’s not really going to be authentic. What’ll be authentic is to set it in the timeline where this is the first class back after over 100 years, and they are coming into a world that is only beginning to recover from a cataclysm — which was the Burn, as established on “Star Trek: Discovery,” where the Federation was greatly diminished. So they’re the first who’ll inherit, who’ll re-inherit, the task of exploration as a primary goal, because there just wasn’t room for that during the Burn — everybody was playing defense. It’s an incredibly optimistic show, an incredibly fun show; it’s a very funny show, and it’s a very emotional show. I think these kids, in different ways, are going to represent what a lot of kids are feeling now.

And I’m very, very , very excited that Holly Hunter is the lead of the show. Honestly, when we were working on the scripts, we wrote it for Holly thinking she’d never do it. And we sent them to her, and to our absolute delight and shock she loved them and signed on right away.

A woman with long brown hair in gold-plated chest armor.

And then you’ve got the “Section 31” movie.

“Section 31” is Michelle Yeoh’s return as Georgiou. A very, very different feeling for “Star Trek.” I will always be so grateful to her, because on the heels of her nomination and then her Oscar win , she just doubled down on coming back to “Star Trek.” She could have easily walked away from it; she had a lot of other opportunities. But she remained steadfast and totally committed. We just wrapped that up and are starting to edit now.

Are you looking past “Starfleet” and “Section 31” to future projects?

There’s always notions and there are a couple of surprises coming up, but I really try to live in the shows that are in front of me in the moment because they’re so all-consuming. I’m directing the first two episodes of “Starfleet Academy,” so right now my brain is just wholly inside that world. But you can tell “Star Trek” stories forever; there’s always more. There’s something in the DNA of its construction that allows you to keep opening different doors. Some of that is science fiction, some of it has to do with the combination of science fiction and the organic embracing of all these other genres that lets you explore new territories. I don’t think it’s ever going to end. I think it’s going to go on for a long, long time. The real question for “Star Trek” is how do you keep innovating, how do you deliver both what people expect and something totally fresh at the same time. Because I think that is actually what people want from “Star Trek.” They want what’s familiar delivered in a way that doesn’t feel familiar.

With all our showrunners — Terry Matalas on “Picard,” the Hagemans on “Prodigy,” Mike McMahan on “Lower Decks,” Michelle Paradise, who has been singlehandedly running “Discovery” for the last two years, and then Akiva and Henry Alonso Myers on “Strange New Worlds” — my feeling is that the best way to protect and preserve “Star Trek” is not to impose my own vision on it but [find people] who meet the criteria of loving “Star Trek,” wanting to do new things with it, understanding how incredibly hard it is to do. And then I’m going to let you do your job. I’ll come in and tell you what I think every once in a while, and I’ll help get the boat off the dock, but once I hand the show over to a creative it has to be their show. And that means you’re going to get a different take every time, and as long as those takes all feel like they can marry into the same rainbow, to get back to the metaphor, that’s the way to keep “Star Trek” fresh.

I take great comfort because “Star Trek” really only belongs to Gene Roddenberry and the fans. We don’t own it. We carry it, we try to evolve it and then we hand it off to the next people. And hopefully they will love it as much as we do.

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Get Screen Gab for everything about the TV shows and streaming movies everyone’s talking about.

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Robert Lloyd has been a Los Angeles Times television critic since 2003.

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  1. Kerbal Space Program: USS Enterprise (Star Trek)

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  3. Kerbal Space Program

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  4. Ksp: Star Trek Voyager Encounter

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  1. Star Trek: Lower Decks: Season 4

  2. Star Trek Lower Decks: S02E05

  3. KSP s1e11 🚀 Идеальный финал сезона 🌔

  4. KSP 2's NEW UPDATE IS FLAWLESS with Absolutely No Bugs Or Glitches

  5. [RTX 3050 + Ryzen 1500X] KSP 2 Benchmark using Starship

  6. KSP

COMMENTS

  1. [WIP] (1.9.1

    Kerbal Space Program 1 ; KSP1 Mods ; KSP1 Mod Development [WIP] (1.9.1 - 1.12+) TrekDrive - a Star Trek-like Warp Drive by ShadowWorks v0.99.1w NX-Class (10/08/2021) ... seen in other threads here where people were trying to figure out how to require the use of warp nacelles to get that Star Trek feel to their KSP warp drives, and that's what I ...

  2. [1.0.4] SciFi Shipyards (discontinued)

    You may also need to delete a few ships from the mod. To do that just go into the SciFi folder and delete any of the folders starting with an underscore (such as _Enterprise, _Voyager, etc). -The Crimson Pig has been temporarily been removed due to issues with the new aerodynamics.

  3. TrekDrive by ShadowWorks on SpaceDock

    1.0.3b for KSP 1.12.3 | Download: 181.57 MiB | Released on: 2022-03-27 A standalone warp drive mod inspired by Star Trek and RoverDude's Standalone Alcubierre Warp Drive. The drive requires at least two parts to operate. The current WIP release contains two modified stock parts as test articles, a test craft, the Phoenix warpship, the Enterprise-era Shuttlepod, and the NX-class starship and it ...

  4. [1.9

    Kerbal Space Program 1 ; KSP1 Mods ; KSP1 Mod Releases [1.9 - 1.12+] TrekDrive - A Star Trek-like Warp Drive by ShadowWorks v1.0.3b The Galileo Seven (Hotfix) [27-03-2022] ... seen in other threads here where people were trying to figure out how to require the use of warp nacelles to get that Star Trek feel to their KSP warp drives, and that's ...

  5. U.S.S. DEFIANT

    Right after her departure from drydock in Kerbin Orbit, the U.S.S. Defiant is responding to a distress call...This video took me several weeks to record and ...

  6. Star Trek

    SciFi Shipyards is a mod that adds various vehicles from scifi (or fantasy in the case of Harry Potter) television shows or movies. Most of it is Star Trek b...

  7. Recently Updated Mods on SpaceDock

    This mod adds a few weapons and items from Star Trek and Star Wars, as well as a couple of new and original SciFi weapons like a Space missile and a super powerful Rail gun. ... A Star Trek Trek inspired warp core for Kerbal Space Program. WarpCoreUnit1 1.0.0.1 for KSP 1.3.1 USSKERBIN The Kerbin Class Federation Cruiser. USSKERBIN ...

  8. Kerbalized Historical KSP Mod List : r/KerbalSpaceProgram

    This is the unofficial community subreddit for Star Trek Online, the licensed Star Trek MMO, available on PC, Playstation, and Xbox. Share your glorious (or hilarious) in-game adventures through stories and screencaps, ask your game related questions, and organize events with your fellow Captains.

  9. KerbalX

    Share your Kerbal Space Program craft, with automatic detection of mods, search by mod & craft attributes. KSP Star trek 2063 Warp Mod ... dev_blog. sign up. login. show 21 parts. Add to Mod Pack Download from spacedock.info. Available via CKAN 21 parts from KSP Star trek 2063 Warp Mod. AMMAInjection. BallCockpit. BigTetaniumFuelTank ...

  10. KSP

    KSP meets Star Trek in Kerbal Space Program Enhanced Edition on PS5. #ksp #startrek

  11. Popular Mods on SpaceDock

    A standalone warp drive mod inspired by Star Trek and RoverDude's Standalone Alcubierre Warp Drive. The drive requires at least two parts to operate. ... Adds Rusty Star Shipyards's agent, flags, and common config files used in all Rusty Star Rockets add-ons for Kerbal Space Program. Rusty Star Shipyards (RSS) V1.0 for KSP 1.12.3 Starship ...

  12. KSP Star trek 2063 Warp Mod

    Adds Parts from star trek based in the year 2063 The first warp ship was called Phoenix... Im updating this mod almost every 2 hours, so keep updated... Skip to main content. We will keep fighting for all libraries - stand with us! ... KSP Star trek 2063 Warp Mod - V6.0_RELEASE

  13. [WIP] Star Trek pack

    TV show levels of detail would be far too much for KSP to handle, so it is much better to learn to remake the model from scratch yourself in Blender, where you can balance detail and performance. (For instance, Star Trek Online's ship models have fairly low poly counts, to optimize in-game loading) Modding requires plenty of time, patience and ...

  14. KSP Mods

    Welcome to the Kottabos Space Program home of the fastest growing space exploration program on Kerbin (and fifth safest to boot). Come and see as we launch ...

  15. KerbalX

    Share your Kerbal Space Program craft, with automatic detection of mods, search by mod & craft attributes. Star-Trek Style Engines for KSPI ... Upload Craft. about. dev_blog. sign up. login. show 6 parts. Add to Mod Pack suggest DL link. Available via CKAN 6 parts from Star-Trek Style Engines for KSPI. type00nx. type01co. type0ben. type0bex ...

  16. Star Trek Shuttles on SpaceDock

    This mod is not known to work with the latest version of Kerbal Space Program. Proceed with caution. Information Changelog Stats. Skunk Works Presents, Star Trek Shuttlecraft! These all Require GN Drive to function properly. See Readme. Included are: FEDERATION TYPE 5 From the Movies, FEDERATION TRAVEL POD From Star Trek the Motion Picture,

  17. KerbalX

    Share your Kerbal Space Program craft, with automatic detection of mods, search by mod & craft attributes. Star Trek Uniform pack for TextureReplacer ... sign up. login. Add to Mod Pack Download from spacedock.info. Available via CKAN 0 parts from Star Trek Uniform pack for TextureReplacer. There aren't any craft on KerbalX that use this mod ...

  18. [KSP] Stock USS Enterprise to Laythe

    Something a little different this time, a Star Trek replica! Designed after the NCC-1701 in the alternate universe from the new Star Trek movies. The goal wa...

  19. Star Trek Discovery ending : r/television

    My parents are casual Trek fans, they watched the show because they thought it was a Comedy based on Star Trek (like Galaxy Quest). When there was fewer jokes in the 2nd season, they stopped watching it. I continued to watch it because im a sucker for all things sci-fi, but my parents, like a lot of casual fans, stopped watching.

  20. Star Trek Uniform pack for TextureReplacer on SpaceDock

    Star Trek Uniform pack for TextureReplacer CKAN. Star Trek Uniform pack for TextureReplacer. Based off the designs in the new movie franchise, now your Kerbals can explore the galaxy in Starfleet style! Download (3.80 MiB) License: MIT. Game Version: 1.1.2.

  21. Jorjani Names Star Wars: TIE Fighter As His All-Time Favorite Game

    Star Wars and Star Trek are known space rivals in the film and television industry, but Jorjani has a personal foothold in both camps. ... Kerbal Space Program, and Subnautica as his gaming haunts

  22. KSP

    First orbital testing of a starship Enterprise type craft. It's a lag monster at 494 parts so I'm gonna try welding it, then I'll make a nicer video. This ...

  23. 'Star Trek: Discovery': Alex Kurtzman on the finale and what's next

    Alex Kurtzman, who oversees the current 'Star Trek' franchise, discusses the series finale of 'Discovery' and what to expect from 'Starfleet Academy' and 'Section 31.'

  24. KSP Star Trek side by side comparison

    "Star Trek: Enterprise vs. Kerbal Space Program - Opening Credits Comparison""From TV show to video game: see the differences in the Star Trek: Enterprise op...