GamerInfo.net

  • OS: Windows 7 (64-bit)
  • CPU: Intel Core i3-2120/AMD FX-4350
  • RAM (memory): 4 GB
  • Videocard: Nvidia GTS 450/AMD Radeon HD 5750

PS4 Release Trailer

This page provides general information on the Journey videogame. As more information about the project appears, you will find here news, videos, screenshots, arts, interviews with developers and more. Perhaps you have stumbled on this page in search of download torrent Journey without registration or download Journey on high speed. GamerInfo.net provides only information about the games and no free download Journey.

You can also check Journey system requirements and get some additional info regarding them on our website. If you have issues with starting or playing Journey on the PC, in this handy tech issues Journey solving guide we have general solutions to many problems encountered by gamers. If you would like to use your no Xbox 360 compatible controller with this game, you can find x360ce emulator install manual for Journey .

Call of Duty: Black Ops 6 Campaign Gameplay Revealed

Gaming World Wiki

Journey (2012 Video Game)

Advertisement

Journey

Journey for Windows

  • V  1.0

Security Status

A Dreamlike Travel

Journey is an adventure game developed by thatgamecompany, LLC and published by Sony Computer Entertainment. The adventure game is designed to be more of an artistic experience rather than having a plot or objective to complete. It has a simplistic design while evoking a vast, wonderful world. Players take the role of a robed humanoid as they traverse deserts, mountains, and ancient ruins. The multiplayer aspect involves joining and assisting other players , at the same time communicate via musical chimes . Utilizing musical chimes gives color to the cloth scraps collected in the game, as well as changing the world and progress to further levels. Reaching the ending will reveal the players’ names.

  • Open world exploration
  • No deaths or any roadblocks
  • Multiplayer mode
  • An artistic and emotional experience
  • No enemies to defeat
  • No clear objectives
  • Can be too surreal
  • Lacks text or plot

GRIS

GRIS lets players traverse and unlock a stunning emotional landscape

ABZU

Explore underwater mysteries in ABZU

Planet of Lana

Planet of Lana

An action-adventure game about protecting the world

Journey for PC

User reviews about journey.

Have you tried Journey? Be the first to leave your opinion!

RiME

Discover a beautiful new world

Dear Esther

Dear Esther

A haunting and beautiful experience

Omno

Journey through beautiful landscapes

ABZU

Alternatives to Journey

Child of Light

Child of Light

A full version app for Windows, by Ubisoft.

Frogatto

2D platform fun with frogs

The Longest Journey

The Longest Journey

A long-haul adventure game for fans of a very long story

Explore More

Dead Weight

Dead Weight

Turn-based fantasy adventure game

Pinball Spire

Pinball Spire

Pinball Spire: A Unique Pinballvania Adventure

Beyond the Ice Palace 2

Beyond the Ice Palace 2

Beyond the Ice Palace 2: Commodore 64 Classic Resurrected

World's Worst Handyman

World's Worst Handyman

World's Worst Handyman - Chaotic Comedy Adventure

Constance

Constance: Dive into a Paint-Based Adventure

Russian Fishing 4

Russian Fishing 4

A rewarding virtual fishing game

Sonic Heroes

Sonic Heroes

A Classic Sonic the Hedgehog Game

Pacific Drive

Pacific Drive

A tense survival driving game

Slime Rancher 2

Slime Rancher 2

A new slimy adventure

Waltz of the Wizard

Waltz of the Wizard

A full version game for Windows‚ by Aldin Dynamics

Sonic Adventure DX

Sonic Adventure DX

Help Sonic save the world

Solarpunk

Survival Adventure in Solarpunk's Technologically Advanced World

Related Articles

How to design the interior of your home using AI and Adobe Illustrator

How to design the interior of your home using AI and Adobe Illustrator

Secure Your Online Experience with Avast Secure Browser as You Head Back to School, University or the Office

Secure Your Online Experience with Avast Secure Browser as You Head Back to School, University or the Office

The perfect solution in Adobe Acrobat to extract data from a large PDF, thanks to AI

The perfect solution in Adobe Acrobat to extract data from a large PDF, thanks to AI

PS5 Pro: leaked design, specifications, and more details.

PS5 Pro: leaked design, specifications, and more details.

Breaking news.

These are the technical requirements for the beta of Call of Duty: Black Ops 6 for PC

These are the technical requirements for the beta of Call of Duty: Black Ops 6 for PC

How to use Google Gemini on your iPhone

How to use Google Gemini on your iPhone

Google Keep joins forces with Gemini to allow you to make lists of anything

Google Keep joins forces with Gemini to allow you to make lists of anything

Laws concerning the use of this software vary from country to country. We do not encourage or condone the use of this program if it is in violation of these laws.

In Softonic we scan all the files hosted on our platform to assess and avoid any potential harm for your device. Our team performs checks each time a new file is uploaded and periodically reviews files to confirm or update their status. This comprehensive process allows us to set a status for any downloadable file as follows:

It’s extremely likely that this software program is clean.

What does this mean?

We have scanned the file and URLs associated with this software program in more than 50 of the world's leading antivirus services; no possible threat has been detected.

This software program is potentially malicious or may contain unwanted bundled software.

Why is the software program still available?

Based on our scan system, we have determined that these flags are possibly false positives .

What is a false positive?

It means a benign program is wrongfully flagged as malicious due to an overly broad detection signature or algorithm used in an antivirus program.

It’s highly probable this software program is malicious or contains unwanted bundled software.

Why is this software program no longer available in our Catalog?

Based on our scan system, we have determined that these flags are likely to be real positives.

Your review for Journey

Thank you for rating!

What do you think about Journey? Do you recommend it? Why?

OOPS! This is embarrassing...

Something’s gone terribly wrong. Try this instead

Gaming World Wiki

Journey (2012 Video Game)

Information

Comet Productions Wiki

Journey (2012 Video Game)

  • Create account

Journey (2012 video game)/YMMV

  • All Subpages
  • While all the music you hear throughout Journey is amazing, the song that plays during the credits just tops them all. You can listen to it here .
  • Goddamned Bats : The fluttering war machines. They can knock you away when you're trying to go somewhere else.
  • It's Short, So It Sucks : Costs $15 and you will most likely finish it in one sitting, but what a sitting that is. What? You only played it once?

journey (2012 video game) videos

  • Journey (2012 video game)
  • Toggle limited content width

journey (2012 video game) videos

Watch movie hobbit an unexpected journey 2012 trailer] the link in the description:

82 Views Premium 2 days ago

creator avatar

Recommended for You

Army Trapped Under Bombs | Hacksaw Ridge | CLIP

Army Trapped Under Bombs | Hacksaw Ridge | CLIP

Boxoffice Movie Scenes

MY DEMON EPISODE 2 HINDI DUBBED

flimywap.com

Watch movie [March of the Penguins (2005) Trailer ] the like in the description:

bili_1435048491

Watch movie Jumanji 1995 trailer link in the description:

Hercules

Watch movie The Lord of the Rings: The Fellowship of the Ring 2001 link in the description:

DI KA MAGSISISI DITO BATANG SNIPER

DI KA MAGSISISI DITO BATANG SNIPER

Rommel Rubia

Watch movie Harry Potter and the half-b prince 2009 Trailer] t link in the description:

2024年特種兵電影,恐怖分子逃進叢林,特種兵全員出動四面埋伏橫掃他們

2024年特種兵電影,恐怖分子逃進叢林,特種兵全員出動四面埋伏橫掃他們

Entertainment Z

14.6K Views

Battlefield Earth 2000 Bilibili Tv

Battlefield Earth 2000 Bilibili Tv

Netflix World

Watch movie pirates of Caribbean: curse of the black pear 2003 Trailer] link in the des

The Return of the King - The Lord of the Rings 4K Ultra HD - Warner Bros. Entert

The Return of the King - The Lord of the Rings 4K Ultra HD - Warner Bros. Entert

XAARSqs

Witch (2024) | FULL MOVIE (Fantasy, Horror, Thriller) | 1080p HD

_trev.o

48.2K Views

Tagalog Dubbed | E.n.d.e.r's G.A.M.E

Tagalog Dubbed | E.n.d.e.r's G.A.M.E

HomeCinemaX HD

13.4K Views

Aquaman.2018.1080p.BluRay.x264-[YTS.AM]

Aquaman.2018.1080p.BluRay.x264-[YTS.AM]

bili_1082143171

🇸‌🇴‌ 🇨‌🇱‌🇴‌🇸‌🇪‌

WatchFlix

Watch movies harry potter and the sorcerer's stone 2001 trailer link in the description:

THE MAGNIFICENT SEVEN (1080P)

THE MAGNIFICENT SEVEN (1080P)

MoviesNLife

Watch movie Zootopia 2016 Trailer] the link in the description:

☠️2024thrillermovie.

☠️2024thrillermovie.

NightbirdMovies.

12.5K Views

  • Cast & crew
  • User reviews

Nicole Kidman and Harris Dickinson in Babygirl (2024)

A high-powered CEO puts her career and family on the line when she begins a torrid affair with her much younger intern. A high-powered CEO puts her career and family on the line when she begins a torrid affair with her much younger intern. A high-powered CEO puts her career and family on the line when she begins a torrid affair with her much younger intern.

  • Halina Reijn
  • Nicole Kidman
  • Harris Dickinson
  • Antonio Banderas
  • 1 User review
  • 16 Critic reviews
  • 1 nomination

Nicole Kidman and Halina Reijn at an event for Babygirl (2024)

Top cast 38

Nicole Kidman

  • All cast & crew
  • Production, box office & more at IMDbPro

More like this

The Brutalist

User reviews 1

The 2024 festival films you need to know.

Production art

  • December 25, 2024 (United States)
  • Netherlands
  • United States
  • New York City, New York, USA (street scenes)
  • Man Up Film
  • See more company credits at IMDbPro

Technical specs

  • Runtime 1 hour 54 minutes

Related news

Contribute to this page.

Nicole Kidman and Harris Dickinson in Babygirl (2024)

  • See more gaps
  • Learn more about contributing

More to explore

Recently viewed.

Journey (2012 video game)

Journey is an indie adventure game developed by Thatgamecompany , published by Sony Computer Entertainment , and directed by Jenova Chen . It was released for the PlayStation 3 via PlayStation Network in March 2012 and ported to PlayStation 4 in July 2015. It was later ported to Microsoft Windows in June 2019 and iOS in August 2019.

In Journey , the player controls a robed figure in a vast desert, traveling towards a mountain in the distance. Other players on the same journey can be discovered, and two players can meet and assist each other, but they cannot communicate via speech or text and cannot see each other's names until after the game's credits. The only form of communication between the two is a musical chime, which transforms dull pieces of cloth found throughout the levels into vibrant red, affecting the game world and allowing the player to progress through the levels. The developers sought to evoke in the player a sense of smallness and wonder and to forge an emotional connection between them and the anonymous players they meet along the way. The music, composed by Austin Wintory , dynamically responds to the player's actions, building a single theme to represent the game's emotional arc throughout the story.

Reviewers of the game praised the visual and auditory art as well as the sense of companionship created by playing with a stranger, calling it a moving and emotional experience, and have since listed it as one of the greatest video games of all time . Journey won several " game of the year " awards and received several other awards and nominations, including a Best Score Soundtrack for Visual Media nomination for the 2013 Grammy Awards . A retail "Collector's Edition", including Journey , Thatgamecompany's two previous titles, and additional media, was released in August 2012.

  • 4 Reception
  • 6 References
  • 7 External links

Gameplay [ edit ]

In Journey , the player takes the role of a robed figure in a desert. After an introductory sequence, the player is shown the robed figure sitting in the sand, with a large mountain in the distance. [1] The path towards this mountain, the ultimate destination of the game, is subdivided into several sections traveled through linearly. The player can walk in the levels, as well as control the camera, which typically follows behind the figure, either with the analog stick or by tilting the motion-sensitive controller . [2] The player can jump with one button, or emit a wordless shout or musical note with another; the length and volume of the shout depends on how the button is pressed, and the note stays in tune with the background music. [3] These controls are presented pictorially at the beginning of the game; at no point outside of the credits and title screen are any words shown or spoken. [1]

The robed figure wears a trailing magical scarf which allows the player to briefly fly; doing so uses up the scarf's magical charge, represented visually by glowing runes on the scarf. The scarf's runes are recharged by being near floating pieces of red cloth, or a variety of other means. [4] Touching glowing symbols scattered throughout the levels lengthens the initially vestigial scarf, allowing the player to remain airborne longer. Larger strips of cloth are present in the levels and can be transformed from a stiff, dull gray to vibrant red by singing near them. Doing so may have effects on the world such as releasing bits of cloth, forming bridges, or levitating the player. This, in turn, allows the player to progress in the level by opening doors or allowing them to reach previously inaccessible areas. The robed figure does not have visible arms to manipulate the game world directly. [3] Along the way, the player encounters flying creatures made of cloth, some of which help the player along. In later levels, the player also encounters hostile creatures made of stone, which upon spotting the player rip off parts of the figure's scarf. [2]

In each level, the player may come across one other player temporarily connected to their game. When players approach each other they charge one another's scarves. They cannot communicate with each other beyond patterns of singing. Players can help each other by activating strips of cloth or showing paths, but cannot hinder each other and are not necessary for completing any level. [2] When two players finish a section at the same time they remain together into the next one; otherwise, they are connected to new players when they move on. While all the figures generally look the same, without distinguishing characteristics, individual players can be told apart by unique symbols which are shown floating in the air when they sing and are displayed on their robes at all times. [5] The entire game takes about two to three hours to complete. [2]

Story [ edit ]

Journey is a wordless story told through gameplay and visual-only cutscenes. The player's character begins near a small sand dune in a vast desert. Walking to the top of the dune, the character can see looming in the far distance a large mysterious mountain with a glowing crevice that splits its peak. As the character approaches the mountain, they find the remnants of a once-thriving civilization, eroded by sand over time. Scattered throughout the ruins at the end of each area are stones where the traveler rests and has visions of meeting a large, white-robed figure in a circular room. Art adorns the walls, describing the rise and fall of the player character's civilization, which also mirrors the player's journey. As the player journeys into the remains of a once sprawling city at the base of the mountain, they find they must also contend with roaming, ancient, and hostile automaton weapons left over from a war that ended the civilization.

A vision shows the traveler crumble before reaching their destination, but the traveler chooses to continue on. Eventually making it safely to the mountain itself, the traveler begins to make their way up it, struggling as they enter the colder climates and encounter deep snow and high winds. With the crevice still a fair distance away, the traveler falls and collapses in the snow. Six of the white-robed figures appear before the character and grant the traveler new energy, allowing the player to reach the summit of the mountain and walk into the crevice as the screen fills with white. The player is then shown the game's credits, playing over the ending cinematic scene. This scene shows a shooting star emanating from the crevice and traversing the path the traveler took through the ruins, and shows glimpses of other robed travelers heading towards the mountain. Eventually, the star comes to rest at the sand dune where the game began, and the player is given the option of starting the game again. As the credits end, the player is shown the usernames of the other travelers who shared part of the journey.

Development [ edit ]

An Asian man in a dark shirt seated at a desk and looking right with his wrist held to his chin

Journey was the last game made under a three-game contract between Thatgamecompany and Sony Computer Entertainment , the first two being Flow and Flower . Development of the game began in 2009, after the release of Flower . The 18-person development team for Journey was composed mainly of creators of the company's previous games; co-founder Jenova Chen was the creative director and Nick Clark returned as lead designer. [6] Kellee Santiago , producer of Flow and Flower , did not reprise her duties, concentrating instead on her role as the company's president, and was replaced by Robin Hunicke . [7]

When development began, Sony expected the game to be completed in a year, rather than the more than three it finally took. [8] Thatgamecompany always expected to need an extension; according to Hunicke, they believed finishing the game within a year was "unrealistic". [9] Development ended up taking even longer than anticipated, as the team had difficulties paring down their ideas for the game and maintaining efficient communication. [9] Over the course of development the team grew from seven to eighteen people. [6] [8] At the end of the second year, when Sony's extension had run out, the game did not spark the emotions in the player that the team wanted. Sony agreed to another one-year extension, but development ultimately exceeded even that. [10]

The stress of the project led to the feeling there was not enough time or money to complete everything the team wished to, which added to the stress and caused arguments about the design of the game. The developers ended up reducing the overtime they spent on the project to avoid burning out, though it meant further delays and risked the company running out of money as the game neared completion. In a speech at the 16th annual D.I.C.E. Awards in 2013, Chen admitted the company had indeed been driven to bankruptcy in the final months of development and that some of the developers had gone unpaid at the time. [10] Hunicke described the solution to finally finishing the game as learning to let go of tensions and ideas that could not make it into the game and be "nice to each other". [8]

The game is intended to make the player feel "small" and to give them a sense of awe about their surroundings. [11] The basic idea, as designed by Chen, was to create something that moved beyond the "typical defeat/kill/win mentality" of most video games. [12] The team initially created a prototype named Dragon that involved players trying to draw away a large monster from other players but eventually discarded it after finding it was too easy for players to ignore each other in favor of their own objectives. [12]

The developers designed Journey like a Japanese garden , where they attempted to remove all the elements that did not fit, so the emotions they wanted to evoke would come through. [13] This minimalism is intended to make the game feel intuitive to the player, so they can explore and feel a sense of wonder without direct instructions. The story arc is designed to explicitly follow Joseph Campbell 's monomyth theory of narrative, or hero's journey, as well as to represent the stages of life, so as to enhance the emotional connection of the players as they journey together. [14] [15] [16] In his D.I.C.E. speech, Chen noted that 3 of their 25 testers had cried upon completing the game. [10]

The game's desert setting is largely based on the Middle East , and incorporates Arabic culture , art and architecture . Jenova Chen and art director Matt Nava did not want the setting to be too Western or Eastern, so they felt the Middle East was an ideal middle ground. In addition, Journey also incorporates Chinese and Tibetan cultural influences, drawing from Chen's childhood in China. [17] [18]

The multiplayer component of Journey was designed to facilitate cooperation between players without forcing it, and without allowing competition. [13] It is intended to allow the players to feel a connection to other people through exploring with them, rather than talking to them or fighting them. [11] The plan was "to create a game where people felt they are connected with each other, to show the positive side of humanity in them". [13] The developers felt the focus on caring about the other player would be diluted by too many game elements, such as additional goals or tasks, as players would focus on those and "ignore" the other player. [13] They also felt having text or voice communication or showing usernames would allow players' biases and preconceptions to come between them and the other player. [19]

Journey was released on March 13, 2012, for download on the PlayStation Network . [20] A PlayStation Home Game Space, or themed area, based on Journey was released on March 14, 2012, and is similar in appearance to the game. [21] A retail "Collector's Edition" of the game was released on August 28, 2012. In addition to Journey , the disc-based title includes Flow and Flower ; creator commentaries, art, galleries, and soundtracks for all three games; non-related minigames; and additional content for the PlayStation 3. [22] In September 2012, Sony and Thatgamecompany released a hardcover book entitled "The Art of Journey", by the game's art director Matt Nava, containing pieces of art from the game ranging from concept art to final game graphics. [23]

On July 21, 2015, Journey was released on the PlayStation Network for the PlayStation 4 , ported by United Kingdom studio Tricky Pixels; [24] owners of the digital PlayStation 3 version of the game were able to download the new version for free. [25] The PlayStation 4 version of the game features improved graphics over the original, with a higher resolution and frame rate and improved texture quality. [26] [27] According to Tricky Pixels, the original PlayStation 3 game was "a masterpiece of PlayStation 3 programming" and porting the game to the PlayStation 4 was "an immense technical challenge". [26] Annapurna Interactive published ports of Journey for Microsoft Windows and iOS in 2019, developed by Inline Assembly. [28]

Music [ edit ]

The music in Journey was composed and orchestrated by Austin Wintory , who had previously worked with Thatgamecompany on the soundtrack for Flow . Wintory worked closely on the soundtrack with sound designer Steve Johnson, as well as the programming team, so the music would dynamically tie in to both the actions of the player and to sound effects caused by nearby game objects, and feel as if it were "unfolding in real time". [29] Johnson felt having short pieces of music that looped without reacting to the player would be a "missed opportunity", and wanted to create music that changed while still containing a composed emotional arc. Jenova Chen met with Wintory at the start of the game's development to describe his vision for the project, and Wintory left the meeting and created the core of the main theme before he reached his car, and composed and recorded the main cello theme for the soundtrack that night. He continued to work on the soundtrack for the next three years in a collaboration with the development team; he would create a track, which the team would use while creating an area in the game, and Wintory would play the section while revising the music and then send it back. Wintory spent time experimenting and discarding many ideas; while the first track, "Nascence", came easily, the final track, "Apotheosis", went through several widely varied attempts. [30] [31]

Unlike many games, where different songs have different themes for each character or area, Wintory chose to base all the pieces on one theme which stood for the player and their journey, with cello solos especially representing the player. Wintory describes the music as "like a big cello concerto where you are the soloist and all the rest of the instruments represent the world around you", though he describes it as not necessarily orchestral due to the inclusion of electronic aspects. [29] [32] The cello begins the game as "immersed in a sea of electronic sound", before first emerging on its own and then merging into a full orchestra, mirroring the player's journey to the mountain. [33] Whenever the player meets another person, harps and viola are dynamically incorporated into the music. [31] While the game's art style is based on several different cultures, Wintory tried to remove any overt cultural influences from the music to make it "as universal and culture-less as possible". [29] Tina Guo features as the cellist for the soundtrack. She is a close friend of Wintory and has performed "Woven Variations" with him, an eight-minute live orchestral variation on the Journey soundtrack. [32] All the non-electronic instruments in the soundtrack were recorded with the Macedonia Radio Symphonic Orchestra in Skopje , North Macedonia . [34] [30] A "Woven Variations" performance influenced the ending of the game: at the conclusion of development, Wintory was having difficulty with the ending to "Apotheosis", the final track of the game, while the development team was unsure how to end the player's journey at the top of the mountain. While they were planning a large, dramatic conclusion to both, in the concert Wintory had the orchestra fall away at the end of the piece to showcase Guo's cello performance. Inspired, Wintory and the team ended "Apotheosis" and the game the same way, with the game world fading away to leave only the player. [31]

The soundtrack was released as an album on April 10 on iTunes and the PlayStation Network. [35] The album is a collection of the soundtrack's "most important" pieces, arranged by Wintory to stand alone without the context of the player's actions. [29] The album comprises 18 tracks and is over 58 minutes long. It features the voice of Lisbeth Scott for the final track, "I Was Born for This". After its release, the soundtrack reached the top 10 of the iTunes Soundtrack charts in more than 20 countries. [33] It also reached No. 116 on the Billboard sales charts , with over 4000 units sold in its first week after release, the second-highest position of any video game music album to date. [36] The soundtrack was released as a physical album by Sumthing Else Music Works on October 9, 2012. [37] In 2012 Wintory released a download-only album of music on Bandcamp titled Journey Bonus Bundle , which includes variations on themes from Journey and Flow . [38] The soundtrack itself was subsequently released on Bandcamp on June 19, 2013. [39] An album of piano arrangements titled Transfiguration was released on May 1, 2014, on Bandcamp as both a digital and a physical album. [40] A two-record vinyl version of the album was released in 2015. [41]

In January 2016, Wintory started a Kickstarter for a Journey Live concert tour, in which the fifteen-piece Fifth House Ensemble from Chicago will perform the music from the game while a player works their way through the game. The ensemble will react to the player's actions, using a specially-scored version of the soundtrack, composed by Patrick O'Malley with Wintory's oversight, that breaks the music into small pieces to enable this reaction. Wintory had wanted to do a performance of the Journey soundtrack in this interactive manner but did not have the time to rework the soundtrack for this purpose. Wintory came to know Dan Visconti , the composer for Fifth House Ensemble , after Visconti published his praise for the Journey soundtrack and had encouraged other members of the ensemble to play the game. The group saw how Journey ' s soundtrack had been used for various Video Games Live concerts and believed they could pull off Wintory's vision of an interactive concert, doing most of the reworking of the soundtrack under Wintory's direction. [24] Sony provided Wintory with a modified version of the game with the music disabled for the concert performance. [24] The Kickstarter was launched for $9,000 in funding for a four-city tour, but within a few days already surpassed its funding levels, allowing for more cities to be included. [42]

In March 2022, on the game's tenth anniversary, Wintory released a re-arranged version of Journey's soundtrack for a full orchestra performed by the London Symphony Orchestra, the London Voice choir, and cellist Tina Guo. Titled Traveller: A Journey Symphony , Wintory re-imagined elements of the soundtrack to use a larger set of instruments and players and a greater number of vocalists, taking the number of performers from around 30 on the original soundtrack to around 130, while trying to stay true to the original compositions. The album was funded and co-produced by Wintory and Andrea Pessino, co-founder of video game developer Ready at Dawn , for whose games Wintory has composed. It was released as a digital album and on vinyl. [43]

Reception [ edit ]

Journey received critical and commercial success worldwide. After its release, it became the fastest-selling game to date on PlayStation Store in both North America and Europe. [53] At E3 2011 , prior to release, the game won awards for best downloadable game from 1UP.com , GameSpy , and GameTrailers . [54] After publication, the game was heavily honored at end of the year awards. At the 16th Annual D.I.C.E. Awards , formerly known as the Interactive Achievement Awards , Journey won eight awards, the most honors received of the night, which includes "Game of the Year", "Outstanding Innovation in Gaming", "Casual Game of the Year", "Outstanding Achievement in Game Direction", "Outstanding Achievement in Art Direction", "Outstanding Achievement in Online Gameplay", "Outstanding Achievement in Original Music Composition", and "Outstanding Achievement in Sound Design"; it was additionally nominated for "Downloadable Game of the Year", "Outstanding Achievement in Gameplay Engineering", and "Outstanding Achievement in Story". [55] [56] Journey was selected as the best game of the year by IGN and GameSpot , among others. [57] [58]

The soundtrack was nominated for the Best Score Soundtrack for Visual Media at the 2013 Grammy Awards , the first video game soundtrack to be nominated for that category, though it did not win. [59] Additionally, the game won the award for best music and was nominated for the best graphics award from IGN, and was selected as the best PlayStation Network game by GameSpot. [60] [61] [62] At the Spike Video Game Awards , Journey won awards as the best PlayStation 3 game, [63] the best indie game, [64] and the game with the best music, [65] and was additionally nominated for game of the year, [66] best downloadable game, [67] best graphics, [68] and best song in a game for "I Was Born For This". [69] It received the 2013 Annie Award for video game animation. [70] It won five awards at the 2013 British Academy of Film and Television Arts awards: Artistic Achievement, Audio Achievement, Game Design, Online Multiplayer, and Original Music, and was nominated for Best Game, Game Innovation and Story. [71] [72] In March 2013, it won six awards at the annual Game Developers Choice Awards : Best Audio, Best Game Design, Best Visual Arts, Best Downloadable Game, the Innovation Award, and Game of the Year. [73]

Journey received high acclaim from critics who praised the visual and auditory art direction as well as the emotional response playing with a stranger created. It received the IGN Best Overall Game Award for 2012 and Ryan Clements of IGN described the game as "the most beautiful game of its time", saying, "each moment is like a painting, expertly framed and lit". [3] Jane Douglas of GameSpot concurred, calling it "relentlessly beautiful" and lauding the visual diversity of the world and the depiction of the rippling sand; Matt Miller of Game Informer added praise for the animation of the sand and creatures, saying the game was visually stunning. [1] [2] The music was also complimented, with Miller describing it as a "breathtaking musical score" and Douglas calling it "moving, dynamic music". [1] [2]

Reviewers were especially pleased with the emotional experience of playing the game, particularly with other players. Christian Donlan of Eurogamer described it as a "non-denominational religious experience" that, with the addition of another player, moves beyond metaphors and becomes a "pilgrimage" to the player. [4] A reviewer writing for Edge magazine said the emotional arc of the game hits with "occasionally startling power", while Patrick Shaw from Wired said the game made him feel a "wide range of emotions ... wonder, fear, even sadness". Miller said all three times he played the game, "each time, without fail, individual moments... managed to give me goosebumps, and those moments have remained on my mind for weeks afterward". [5] [50] Joel Gregory of PlayStation Official Magazine praised the game's story for being open to the player's interpretation, leaving an ambiguity that drew him in. [48] The addition of an unnamed second player was described by Donlan as brilliant and as a "master stroke", and Edge said it made for "a more absorbing, more atmospheric experience". [4] [5] In 2019, Journey was ranked 48th on The Guardian newspaper's The 50 Best Video Games of the 21st Century list. [74]

The few criticisms for the game centered on its length and pacing. Clements noted that not all players would appreciate a game with a "deliberate, melancholic pace" and short duration, comments echoed by the Edge review. [3] [5] Miller noted the lack of complex gameplay elements in Journey , and Shaw was disappointed that the game was only a few hours long, though Douglas said the length was perfect. [1] [2] [50] Miller concluded the game could be compared to "a musical concert, a well-directed film, or a long-awaited book", while Clements concluded, "completing Journey will create memories that last for years". [1] [50]

Notes [ edit ]

  • ^ Additional work and assistance by Santa Monica Studio . Ported to PlayStation 4 by Tricky Pixels, and to Windows and iOS by Inline Assembly Ltd.

References [ edit ]

  • ^ a b c d e f g h Douglas, Jane (March 2, 2012). "Journey Review" . GameSpot . CBS Interactive . Archived from the original on October 28, 2013 . Retrieved June 27, 2012 .
  • ^ a b c d e Clements, Ryan (March 1, 2012). "Journey Review" . IGN . Ziff Davis . Archived from the original on June 20, 2012 . Retrieved June 27, 2012 .
  • ^ a b c d Donlan, Christian (March 1, 2012). "Journey Review" . Eurogamer . Gamer Network. Archived from the original on October 16, 2012 . Retrieved June 27, 2012 .
  • ^ a b c d e "Journey Review" . Edge . Future . March 1, 2012. Archived from the original on June 27, 2012 . Retrieved June 27, 2012 .
  • ^ a b "Journey: Development Team" . Thatgamecompany . Archived from the original on January 16, 2013 . Retrieved July 20, 2012 .
  • ^ Sheffield, Brandon (July 1, 2009). "Interview: Kellee Santiago Talks Thatgamecompany's Road Ahead" . Gamasutra . UBM . Archived from the original on May 9, 2010 . Retrieved February 1, 2011 .
  • ^ a b c Dyer, Mitch (August 14, 2012). "How thatgamecompany Struggled to Save Journey" . IGN . Ziff Davis . Archived from the original on February 6, 2013 . Retrieved August 16, 2012 .
  • ^ a b Khaw, Cassandra (August 15, 2012). "What went wrong during the making of Journey" . Gamasutra . UBM . Archived from the original on November 9, 2012 . Retrieved August 16, 2012 .
  • ^ a b c North, Dale (February 7, 2013). "Journey took thatgamecompany into bankruptcy" . Destructoid . Archived from the original on February 10, 2013 . Retrieved February 9, 2013 .
  • ^ a b VanOrd, Kevin (June 17, 2010). "Journey Impressions" . GameSpot . CBS Interactive . Archived from the original on February 5, 2013 . Retrieved May 23, 2011 .
  • ^ a b Gera, Emily (February 11, 2011). "Journey Hands-on Preview" . VideoGamer.com . Archived from the original on October 3, 2012 . Retrieved May 23, 2011 .
  • ^ a b c d Smith, Ed (May 18, 2012). "A Personal Journey: Jenova Chen's Goals for Games" . Gamasutra . UBM . Archived from the original on November 9, 2012 . Retrieved July 20, 2011 .
  • ^ Alexander, Leigh (March 1, 2012). "In-Depth: Journey's rare and magical success" . Gamasutra . UBM . Archived from the original on January 12, 2013 . Retrieved July 20, 2011 .
  • ^ "Journey Game Creator Jenova Chen "Theories Behind Journey" - Full Keynote Speech (at 26:18)" . Variety . Penske Media Corporation . February 8, 2013. Archived from the original on April 5, 2017 . Retrieved February 8, 2013 – via YouTube .
  • ^ Ohannessian, Kevin (December 3, 2012). "Game Designer Jenova Chen On The Art Behind His "Journey" " . Fast Company . Mansueto Ventures. Archived from the original on March 29, 2012 . Retrieved December 2, 2012 .
  • ^ Ohannessian, Kevin (March 12, 2012). "Game Designer Jenova Chen On The Art Behind His "Journey" " . Fast Company . Retrieved May 1, 2020 .
  • ^ Malkowski, Jennifer; Russworm, TreaAndrea M. (2017). Gaming Representation: Race, Gender, and Sexuality in Video Games . Indiana University Press . p. 12. ISBN   978-0-253-02660-6 .
  • ^ Sheffield, Brandon (March 6, 2012). "GDC 2012: How Journey was designed to facilitate friendship" . Gamasutra . UBM . Archived from the original on January 12, 2013 . Retrieved July 20, 2011 .
  • ^ Chen, Jenova (September 27, 2011). "Your Journey Begins Spring 2012" . PlayStation Blog . Sony . Archived from the original on April 10, 2012 . Retrieved October 1, 2011 .
  • ^ Gallagher, James (March 13, 2012). "PlayStation Home: Every Journey Starts From Home" . PlayStation Blog . Sony . Archived from the original on October 11, 2012 . Retrieved April 3, 2012 .
  • ^ Yin-Poole, Wesley (June 25, 2012). "Journey Collector's Edition innards confirmed" . Eurogamer . Gamer Network. Archived from the original on October 16, 2012 . Retrieved June 25, 2012 .
  • ^ Chen, Jenova (August 27, 2012). "The Art of Journey Releases in September" . PlayStation Blog . Sony . Archived from the original on October 16, 2012 . Retrieved August 27, 2012 .
  • ^ a b c Sarkar, Samit (February 16, 2016). "How Austin Wintory Brought 'Journey Live' to Life" . Polygon . Vox Media . Archived from the original on April 12, 2016 . Retrieved February 16, 2016 .
  • ^ Kaufman, Aaron (July 21, 2015). "Experience Journey, Out Today on PlayStation 4" . PlayStation Blog . Sony . Archived from the original on August 10, 2015 . Retrieved July 21, 2015 .
  • ^ a b Linneman, John (July 25, 2015). "Face-Off: Journey on PS4" . Eurogamer . Gamer Network. Archived from the original on August 8, 2015 . Retrieved February 24, 2017 .
  • ^ Higton, Ian (July 21, 2015). "Video: Journey - PS3 vs. PS4 gameplay and graphics comparison" . Eurogamer . Gamer Network. Archived from the original on July 23, 2015 . Retrieved February 24, 2017 .
  • ^ Glagowski, Peter (May 28, 2019). "Journey lands on the Epic Games Store next week" . Destructoid . Archived from the original on June 5, 2019 . Retrieved May 28, 2019 .
  • ^ a b c d C., Alex (March 15, 2012). "Interview: Composer Austin Wintory On Journey" . TheSixthAxis . Archived from the original on September 22, 2012 . Retrieved June 28, 2012 .
  • ^ a b Kuchera, Ben (March 2, 2012). "Musical DNA: How Austin Wintory wrote the song that helped create Journey" . Penny Arcade Report . Archived from the original on April 18, 2012 . Retrieved June 28, 2012 .
  • ^ a b c Ashley, Clayton (November 18, 2019). "Why Journey's ending was so hard to score" . Polygon . Vox Media . Archived from the original on November 19, 2019 . Retrieved November 22, 2019 .
  • ^ a b Jeriaska (February 28, 2012). "Q&A: Sound in Thatgamecompany's Journey" . IndieGames . Archived from the original on September 2, 2012 . Retrieved June 28, 2012 .
  • ^ a b Stuart, Keith (May 28, 2012). "Are video game soundtracks the new concept albums?" . The Guardian . Archived from the original on June 23, 2012 . Retrieved June 28, 2012 .
  • ^ Wintory, Austin (2012). Journey (Media notes). Macedonia Radio Symphonic Orchestra. Sumthing Else Music.
  • ^ Grommesh, Aaron (April 11, 2012). "Journey Soundtrack Now Available" . Thatgamecompany . Archived from the original on October 11, 2012 . Retrieved June 27, 2012 .
  • ^ Caulfield, Keith (April 19, 2012). "Chart Moves: 'Newsies' Cast Album Debuts, 'MTV Unplugged' Returns, and a Video Game Soundtrack Sizzles" . Billboard . Archived from the original on June 25, 2012 . Retrieved June 28, 2012 .
  • ^ "Sumthing Else Music Works Releases Journey Official Game Soundtrack" . Gamasutra . UBM . October 10, 2012. Archived from the original on December 4, 2012 . Retrieved June 27, 2012 .
  • ^ Wintory, Austin (July 5, 2012). "Journey Bonus Bundle" . Austin Wintory. Archived from the original on October 23, 2012 . Retrieved November 2, 2012 – via Bandcamp .
  • ^ Wintory, Austin (July 19, 2013). "Journey" . Austin Wintory. Archived from the original on July 22, 2013 . Retrieved July 19, 2013 – via Bandcamp .
  • ^ Huynh, Christopher (October 12, 2014). "Transfiguration" . Video Game Music Online . Archived from the original on October 20, 2014 . Retrieved November 15, 2014 .
  • ^ Hilliard, Kyle (April 22, 2015). "Journey's Soundtrack Getting A Fancy Vinyl Release" . Game Informer . GameStop . Archived from the original on May 26, 2015 . Retrieved April 22, 2015 .
  • ^ Sarkar, Samit (January 20, 2016). "Journey's stirring score to be played live alongside game in 'interactive performance' " . Polygon . Vox Media . Archived from the original on August 31, 2016 . Retrieved January 20, 2016 .
  • ^ Hester, Blake (March 14, 2022). "Why Austin Wintory Re-recorded Journey's Soundtrack 10 Years Later" . Game Informer . GameStop . Retrieved April 11, 2022 .
  • ^ "Journey for PlayStation 3 Reviews" . Metacritic . CBS Interactive . Archived from the original on January 13, 2013 . Retrieved June 27, 2012 .
  • ^ "Journey for PlayStation 4 Reviews" . Metacritic . CBS Interactive . Archived from the original on July 26, 2015 . Retrieved July 22, 2015 .
  • ^ VanOrd, Kevin (July 23, 2015). "Journey (PS4) Review" . GameSpot . CBS Interactive . Archived from the original on December 6, 2015 . Retrieved July 25, 2015 .
  • ^ Sliva, Marty (July 23, 2015). "Journey PS4 Review" . IGN . Archived from the original on April 12, 2020 . Retrieved April 12, 2020 .
  • ^ a b Gregory, Joel (March 1, 2012). "Journey PS3 review" . PlayStation Official Magazine . Archived from the original on June 4, 2012 . Retrieved December 20, 2012 .
  • ^ Madnani, Mikhail (August 9, 2019). " 'Journey' Review – Still Stunning and Finally Portable" . TouchArcade . Archived from the original on August 9, 2019 . Retrieved August 10, 2019 .
  • ^ a b c d Shaw, Patrick (March 1, 2012). "Review: Mesmerizing Journey Weaves a Wordless Game Story" . Wired . Condé Nast Publications . Archived from the original on June 20, 2012 . Retrieved June 27, 2012 .
  • ^ Hall of Fame listing, PlayStation Official Magazine issue 107, Future Publishing , March 2015
  • ^ "Soundtrack of the Decade: #1 - Journey Represents the Crowning Achievement in Game Music" . Push Square . January 31, 2020 . Retrieved May 21, 2020 .
  • ^ Chen, Jenova (March 29, 2012). "Journey Breaks PSN Sales Records" . PlayStation Blog . Sony . Archived from the original on June 29, 2012 . Retrieved June 27, 2012 .
  • ^ "Journey: Awards & Recognition" . Thatgamecompany . Archived from the original on January 16, 2013 . Retrieved June 27, 2012 .
  • ^ "16th Annual D.I.C.E. Finalists" (PDF) . Academy of Interactive Arts & Sciences . Archived (PDF) from the original on February 5, 2013 . Retrieved January 16, 2013 .
  • ^ "16th Annual D.I.C.E. Awards" (PDF) . Academy of Interactive Arts & Sciences . July 13, 2013. Archived from the original (PDF) on April 22, 2013 . Retrieved February 8, 2013 .
  • ^ "Best Overall Game" . IGN . Ziff Davis . December 21, 2012. Archived from the original on December 25, 2012 . Retrieved December 27, 2012 .
  • ^ "Overall Game of the Year" . GameSpot . CBS Interactive . December 25, 2012. Archived from the original on December 16, 2012 . Retrieved December 27, 2012 .
  • ^ Rigney, Ryan (December 10, 2012). "Historic Grammy Nomination Is a Big Win for Videogame Music" . Wired . Condé Nast Publications . Archived from the original on December 30, 2012 . Retrieved December 27, 2012 .
  • ^ "Best Overall Music" . IGN . Ziff Davis . December 21, 2012. Archived from the original on December 24, 2012 . Retrieved December 27, 2012 .
  • ^ "Best Overall Graphics" . IGN . Ziff Davis . December 21, 2012. Archived from the original on December 25, 2012 . Retrieved December 27, 2012 .
  • ^ "PSN Game of the Year" . GameSpot . CBS Interactive . December 17, 2012. Archived from the original on January 1, 2013 . Retrieved December 27, 2012 .
  • ^ "Best PS3 Game" . Spike Video Game Awards . Spike . December 7, 2012. Archived from the original on January 3, 2013 . Retrieved December 27, 2012 .
  • ^ "Best Independent Game" . Spike Video Game Awards . Spike . December 7, 2012. Archived from the original on January 3, 2013 . Retrieved December 27, 2012 .
  • ^ "Best Original Score" . Spike Video Game Awards . Spike . December 7, 2012. Archived from the original on January 3, 2013 . Retrieved December 27, 2012 .
  • ^ "Game of the Year" . Spike Video Game Awards . Spike . December 7, 2012. Archived from the original on December 30, 2012 . Retrieved December 27, 2012 .
  • ^ "Best Downloadable Game" . Spike Video Game Awards . Spike . December 7, 2012. Archived from the original on January 3, 2013 . Retrieved December 27, 2012 .
  • ^ "Best Graphics" . Spike Video Game Awards . Spike . December 7, 2012. Archived from the original on January 3, 2013 . Retrieved December 27, 2012 .
  • ^ "Best Song in a Game" . Spike Video Game Awards . Spike . December 7, 2012. Archived from the original on December 26, 2012 . Retrieved December 27, 2012 .
  • ^ Webb, Charles (February 8, 2013). " 'Journey' Nabs The Annie Award For Video Game Animation" . MTV . Archived from the original on April 30, 2014 . Retrieved February 10, 2013 .
  • ^ Rose, Mike (February 12, 2013). "Journey, The Walking Dead lead 2013 BAFTA Awards nominations" . Gamasutra . UBM . Archived from the original on February 15, 2013 . Retrieved February 12, 2013 .
  • ^ "Journey Ends With Five Video Game Baftas" . Sky News . Archived from the original on April 30, 2014 . Retrieved March 6, 2013 .
  • ^ Morris, Chris (2013). "GDC Awards 'Journey' Game of the Year" . Variety . Penske Media Corporation . Archived from the original on March 29, 2013 . Retrieved March 6, 2013 .
  • ^ "The 50 best video games of the 21st century" . The Guardian . September 19, 2019. Archived from the original on September 22, 2019 . Retrieved September 23, 2019 .

External links [ edit ]

  • No URL found. Please specify a URL here or add one to Wikidata.

Template:Spoken Wikipedia

  • Articles with short description
  • Short description with empty Wikidata description
  • Use American English from April 2020
  • All Justapedia articles written in American English
  • Use mdy dates from April 2020
  • Articles with missing files
  • Articles using Infobox video game using locally defined parameters
  • Articles using Wikidata infoboxes with locally defined images
  • Articles with hAudio microformats
  • Album infoboxes lacking a cover
  • Album articles lacking alt text for covers
  • Articles using Video game reviews template in single platform mode
  • Official website missing URL
  • AC with 0 elements
  • Featured articles
  • 2012 video games
  • Adventure games
  • AIAS Game of the Year winners
  • Fantasy video games
  • Indie video games
  • PlayStation 3 games
  • PlayStation 4 games
  • PlayStation Network games
  • Sony Interactive Entertainment games
  • Thatgamecompany
  • Video games developed in the United States
  • Video games scored by Austin Wintory
  • PhyreEngine games
  • Windows games
  • Multiplayer and single-player video games
  • Annapurna Interactive games
  • Video games with commentaries
  • Game Developers Choice Award for Game of the Year winners
  • British Academy Games Award for Game Design winners
  • Annie Award for Best Animated Video Game winners
  • British Academy Games Award for Multiplayer winners
  • Spike Video Game Award winners
  • D.I.C.E. Award for Online Game of the Year winners

Navigation menu

journey (2012 video game) videos

Best of Paris 2024

Men's Singles Gold Medal Match | Badminton | Olympic Games Paris 2024

Men's Singles Gold Medal Match | Badminton | Olympic Games Paris 2024

Women's Singles Gold Medal Match | Badminton | Olympic Games Paris 2024

Women's Singles Gold Medal Match | Badminton | Olympic Games Paris 2024

Men's Doubles Gold Medal Match | Badminton | Olympic Games Paris 2024

Men's Doubles Gold Medal Match | Badminton | Olympic Games Paris 2024

Men's Doubles Bronze Medal Match | Badminton | Olympic Games Paris 2024

Men's Doubles Bronze Medal Match | Badminton | Olympic Games Paris 2024

Mixed Doubles Finals | Badminton | Olympic Games Paris 2024

Mixed Doubles Finals | Badminton | Olympic Games Paris 2024

Paris 2024 had it all: Sporting drama, revered venues, singalongs... and Snoop Dogg

Paris 2024 had it all: Sporting drama, revered venues, singalongs... and Snoop Dogg

Singapore shuttler Loh Kean Yew says he is now a dad

Singapore shuttler Loh Kean Yew says he is now a dad

He Bingjiao brings Spain pin on to podium in tribute to Carolina Marin

He Bingjiao brings Spain pin on to podium in tribute to Carolina Marin

Dominant Viktor Axelsen repeats as men's singles champion

Dominant Viktor Axelsen repeats as men's singles champion

Malaysia’s Lee Zii Jia storms back to win bronze

Malaysia’s Lee Zii Jia storms back to win bronze

Lakshya Sen falls short of historic Olympics badminton medal

Lakshya Sen falls short of historic Olympics badminton medal

Badminton sport explainer presented by allianz, porte de la chapelle arena, the pictogram, worldwide partners.

ABInBev

Journey (2012 video game)

In today's world, Journey (2012 video game) is a topic that has become increasingly relevant. Whether due to its impact on society, the economy or culture, Journey (2012 video game) has captured the attention of millions of people around the world. From its origins to the present, Journey (2012 video game) has generated debates, controversies and significant advances that have marked the history of humanity. In this article we will explore various aspects of Journey (2012 video game) , analyzing its importance, its implications and its evolution over time. Without a doubt, Journey (2012 video game) is a topic that leaves no one indifferent and that deserves to be studied and understood in its entirety.

Journey is an indie adventure game developed by Thatgamecompany , published by Sony Computer Entertainment , and directed by Jenova Chen . It was released for the PlayStation 3 via PlayStation Network in March 2012 and ported to PlayStation 4 in July 2015. It was later ported to Windows in June 2019 and iOS in August 2019.

In Journey , the player controls a robed figure in a vast desert, traveling towards a mountain in the distance. Other players on the same journey can be discovered, and two players can meet and assist each other, but they cannot communicate via speech or text and cannot see each other's names until after the game's credits. The only form of communication between the two is a musical chime, which transforms dull pieces of cloth found throughout the levels into vibrant red, affecting the game world and allowing the player to progress through the levels. The developers sought to evoke in the player a sense of smallness and wonder and to forge an emotional connection between them and the anonymous players they meet along the way. The music, composed by Austin Wintory , dynamically responds to the player's actions, building a single theme to represent the game's emotional arc throughout the story.

Reviewers of the game praised the visual and auditory art as well as the sense of companionship created by playing with a stranger, calling it a moving and emotional experience, and have since listed it as one of the greatest video games of all time . Journey won several " game of the year " awards and received several other awards and nominations, including a Best Score Soundtrack for Visual Media nomination for the 2013 Grammy Awards . A retail "Collector's Edition", including Journey , Thatgamecompany's two previous titles, and additional media, was released in August 2012.

A red-robed figure runs through the sand in front of some stone ruins, accompanies by another figure. The trailing figure's robe and scarf are glowing.

In Journey , the player takes the role of a robed figure in a desert. After an introductory sequence, the player is shown the robed figure sitting in the sand, with a large mountain in the distance. [ 1 ] The path towards this mountain, the ultimate destination of the game, is subdivided into several sections traveled through linearly. The player can walk in the levels, as well as control the camera, which typically follows behind the figure, either with the analog stick or by tilting the motion-sensitive controller . [ 2 ] The player can jump with one button, or emit a wordless shout or musical note with another; the length and volume of the shout depends on how the button is pressed, and the note stays in tune with the background music. [ 3 ] These controls are presented pictorially at the beginning of the game; at no point outside of the credits and title screen are any words shown or spoken. [ 1 ]

The robed figure wears a trailing magical scarf which allows the player to briefly fly; doing so uses up the scarf's magical charge, represented visually by glowing runes on the scarf. The scarf's runes are recharged by being near floating pieces of red cloth, or a variety of other means. [ 4 ] Touching glowing symbols scattered throughout the levels lengthens the initially vestigial scarf, allowing the player to remain airborne longer. Larger strips of cloth are present in the levels and can be transformed from a stiff, dull gray to vibrant red by singing near them. Doing so may have effects on the world such as releasing bits of magic cloth, forming bridges, or levitating the player. This, in turn, allows the player to progress in the level by opening doors or allowing them to reach previously inaccessible areas. The robed figure does not have visible arms to manipulate the game world directly. [ 3 ] Along the way, the player encounters flying creatures made of cloth, some of which help the player along. In later levels, the player also encounters hostile creatures made of stone, which upon spotting the player rip off parts of the figure's scarf. [ 2 ]

In each level, the player may come across one other player temporarily connected to their game. When players approach each other they charge one another's scarves. They cannot communicate with each other beyond patterns of singing. Players can help each other by activating strips of cloth or showing paths, but cannot hinder each other and are not necessary for completing any level. [ 2 ] When two players finish a section at the same time they remain together into the next one; otherwise, they are connected to new players when they move on. While all the figures generally look the same, individual players can be told apart by unique symbols which are shown floating in the air when they sing and are displayed on their robes at all times. [ 5 ] Players may also gain decorative patterns on their robe with successive playthroughs which can be distinguishing. [ 6 ] The entire game takes two to three hours to complete. [ 2 ]

Journey is a wordless story told through gameplay and visual-only cutscenes. The player's character begins near a small sand dune in a vast desert. Walking to the top of the dune, the character can see looming in the far distance a large mysterious mountain with a glowing crevice that splits its peak. As the character approaches the mountain, they find the remnants of a once-thriving civilization, eroded by sand over time. Scattered throughout the ruins at the end of each area are stones where the traveler rests and has visions of meeting a large, white-robed figure in a circular room. Art adorns the walls, describing the rise and fall of the player character's civilization, which also mirrors the player's journey. As the player journeys into the remains of a once sprawling city at the base of the mountain, they find they must also contend with roaming, ancient, and hostile automaton weapons referred to as machines, left over from a war that ended the civilization, over the greed of more cloth for the once ancient and thriving tribe.

A vision shows the traveler crumble before reaching their destination, but the traveler chooses to continue on. Eventually making it safely to the mountain itself, the traveler begins to make their way up it, struggling as they enter the colder climates and encounter deep snow and high winds. With the crevice still a fair distance away, the traveler falls and collapses in the snow. Six of the white-robed figures appear before the character and grant the traveler new energy, allowing the player to reach the summit of the mountain and walk into the crevice as the screen fills with white. The player is then shown the game's credits, playing over the ending cinematic scene. This scene shows a shooting star emanating from the crevice and traversing the path the traveler took through the ruins, and shows glimpses of other robed travelers heading towards the mountain. Eventually, the star comes to rest at the sand dune where the game began, and the player is given the option of starting the game again. As the credits end, the player is shown the usernames of the other travelers who were with the player during the journey.

Development

An Asian man in a dark shirt seated at a desk and looking right with his wrist held to his chin

Journey was the last game made under a three-game contract between Thatgamecompany and Sony Computer Entertainment , the first two being Flow and Flower . Development of the game began in 2009, after the release of Flower . The 18-person development team for Journey was composed mainly of creators of the company's previous games; co-founder Jenova Chen was the creative director and Nick Clark returned as lead designer. [ 7 ] Kellee Santiago , producer of Flow and Flower , did not reprise her duties, concentrating instead on her role as the company's president, and was replaced by Robin Hunicke . [ 8 ]

When development began, Sony expected the game to be completed in a year, rather than the more than three it finally took. [ 9 ] Thatgamecompany always expected to need an extension; according to Hunicke, they believed finishing the game within a year was "unrealistic". [ 10 ] Development ended up taking even longer than anticipated, as the team had difficulties paring down their ideas for the game and maintaining efficient communication. [ 10 ] Over the course of development the team grew from seven to eighteen people. [ 7 ] [ 9 ] At the end of the second year, when Sony's extension had run out, the game did not spark the emotions in the player that the team wanted. Sony agreed to another one-year extension, but development ultimately exceeded even that. [ 11 ]

The stress of the project led to the feeling there was not enough time or money to complete everything the team wished to, which added to the stress and caused arguments about the design of the game. The developers ended up reducing the overtime they spent on the project to avoid burning out, though it meant further delays and risked the company running out of money as the game neared completion. In a speech at the 16th Annual D.I.C.E. Awards in 2013 , Chen admitted the company had indeed been driven to bankruptcy in the final months of development and that some of the developers had gone unpaid at the time. [ 11 ] Hunicke described the solution to finally finishing the game as learning to let go of tensions and ideas that could not make it into the game and be "nice to each other". [ 9 ]

The game is intended to make the player feel "small" and to give them a sense of awe about their surroundings. [ 12 ] The basic idea, as designed by Chen, was to create something that moved beyond the "typical defeat/kill/win mentality" of most video games. [ 13 ] The team initially created a prototype named Dragon that involved players trying to draw away a large monster from other players but eventually discarded it after finding it was too easy for players to ignore each other in favor of their own objectives. [ 13 ]

The developers designed Journey like a Japanese garden , where they attempted to remove all the elements that did not fit, so the emotions they wanted to evoke would come through. [ 14 ] This minimalism is intended to make the game feel intuitive to the player, so they can explore and feel a sense of wonder without direct instructions. The story arc is designed to explicitly follow Joseph Campbell 's monomyth theory of narrative, or hero's journey, as well as to represent the stages of life, so as to enhance the emotional connection of the players as they journey together. [ 15 ] [ 16 ] [ 17 ] In his D.I.C.E. speech, Chen noted that 3 of their 25 testers had cried upon completing the game. [ 11 ]

The game's desert setting is largely based on the Middle East , and incorporates Arabic culture , art and architecture . Jenova Chen and art director Matt Nava did not want the setting to be too Western or Eastern, so they felt the Middle East was an ideal middle ground. In addition, Journey also incorporates Chinese and Tibetan cultural influences, drawing from Chen's childhood in China. [ 18 ] [ 19 ]

The multiplayer component of Journey was designed to facilitate cooperation between players without forcing it, and without allowing competition. [ 14 ] It is intended to allow the players to feel a connection to other people through exploring with them, rather than talking to them or fighting them. [ 12 ] The plan was "to create a game where people felt they are connected with each other, to show the positive side of humanity in them". [ 14 ] The developers felt the focus on caring about the other player would be diluted by too many game elements, such as additional goals or tasks, as players would focus on those and "ignore" the other player. [ 14 ] They also felt having text or voice communication or showing usernames would allow players' biases and preconceptions to come between them and the other player. [ 20 ]

Journey was released on March 13, 2012, for download on the PlayStation Network . [ 21 ] A PlayStation Home Game Space, or themed area, based on Journey was released on March 14, 2012, and is similar in appearance to the game. [ 22 ] A retail "Collector's Edition" of the game was released on August 28, 2012. In addition to Journey , the disc-based title includes Flow and Flower ; creator commentaries, art, galleries, and soundtracks for all three games; non-related minigames; and additional content for the PlayStation 3. [ 23 ] In September 2012, Sony and Thatgamecompany released a hardcover book entitled "The Art of Journey", by the game's art director Matt Nava, containing pieces of art from the game ranging from concept art to final game graphics. [ 24 ]

On July 21, 2015, Journey was released on the PlayStation Network for the PlayStation 4 , ported by United Kingdom studio Tricky Pixels; [ 25 ] owners of the digital PlayStation 3 version of the game were able to download the new version for free. [ 26 ] The PlayStation 4 version of the game features improved graphics over the original, with a higher resolution and frame rate and improved texture quality. [ 27 ] [ 28 ] According to Tricky Pixels, the original PlayStation 3 game was "a masterpiece of PlayStation 3 programming" and porting the game to the PlayStation 4 was "an immense technical challenge". [ 27 ] Annapurna Interactive published ports of Journey for Windows and iOS in 2019, developed by Inline Assembly. [ 29 ]

  • Journey Original Soundtrack Soundtrack album by Austin Wintory Released April 10, 2012 (digital)

The music in Journey was composed and orchestrated by Austin Wintory , who had previously worked with Thatgamecompany on the soundtrack for Flow . Wintory worked closely on the soundtrack with sound designer Steve Johnson, as well as the programming team, so the music would dynamically tie in to both the actions of the player and to sound effects caused by nearby game objects, and feel as if it were "unfolding in real time". [ 30 ] Johnson felt having short pieces of music that looped without reacting to the player would be a "missed opportunity", and wanted to create music that changed while still containing a composed emotional arc. Jenova Chen met with Wintory at the start of the game's development to describe his vision for the project, and Wintory left the meeting and created the core of the main theme before he reached his car, and composed and recorded the main cello theme for the soundtrack that night. He continued to work on the soundtrack for the next three years in a collaboration with the development team; he would create a track, which the team would use while creating an area in the game, and Wintory would play the section while revising the music and then send it back. Wintory spent time experimenting and discarding many ideas; while the first track, "Nascence", came easily, the final track, "Apotheosis", went through several widely varied attempts. [ 31 ] [ 32 ]

Unlike many games, where different songs have different themes for each character or area, Wintory chose to base all the pieces on one theme which stood for the player and their journey, with cello solos especially representing the player. Wintory describes the music as "like a big cello concerto where you are the soloist and all the rest of the instruments represent the world around you", though he describes it as not necessarily orchestral due to the inclusion of electronic aspects. [ 30 ] [ 33 ] The cello begins the game as "immersed in a sea of electronic sound", before first emerging on its own and then merging into a full orchestra, mirroring the player's journey to the mountain. [ 34 ] Whenever the player meets another person, harps and viola are dynamically incorporated into the music. [ 32 ] While the game's art style is based on several different cultures, Wintory tried to remove any overt cultural influences from the music to make it "as universal and culture-less as possible". [ 30 ] Tina Guo features as the cellist for the soundtrack. She is a close friend of Wintory and has performed "Woven Variations" with him, an eight-minute live orchestral variation on the Journey soundtrack. [ 33 ] All the non-electronic instruments in the soundtrack were recorded with the Macedonia Radio Symphonic Orchestra in Skopje , North Macedonia . [ 35 ] [ 31 ] A "Woven Variations" performance influenced the ending of the game: at the conclusion of development, Wintory was having difficulty with the ending to "Apotheosis", the final track of the game, while the development team was unsure how to end the player's journey at the top of the mountain. While they were planning a large, dramatic conclusion to both, in the concert Wintory had the orchestra fall away at the end of the piece to showcase Guo's cello performance. Inspired, Wintory and the team ended "Apotheosis" and the game the same way, with the game world fading away to leave only the player. [ 32 ]

The soundtrack was released as an album on April 10 on iTunes and the PlayStation Network. [ 36 ] The album is a collection of the soundtrack's "most important" pieces, arranged by Wintory to stand alone without the context of the player's actions. [ 30 ] The album comprises 18 tracks and is over 58 minutes long. It features the voice of Lisbeth Scott for the final track, "I Was Born for This". After its release, the soundtrack reached the top 10 of the iTunes Soundtrack charts in more than 20 countries. [ 34 ] It also reached No. 116 on the Billboard sales charts , with over 4000 units sold in its first week after release, the second-highest position of any video game music album to date. [ 37 ] The soundtrack was released as a physical album by Sumthing Else Music Works on October 9, 2012. [ 38 ] In 2012 Wintory released a download-only album of music on Bandcamp titled Journey Bonus Bundle , which includes variations on themes from Journey and Flow . [ 39 ] The soundtrack itself was subsequently released on Bandcamp on June 19, 2013. [ 40 ] An album of piano arrangements titled Transfiguration was released on May 1, 2014, on Bandcamp as both a digital and a physical album. [ 41 ] A two-record vinyl version of the album was released in 2015. [ 42 ]

In January 2016, Wintory started a Kickstarter for a Journey Live concert tour, in which the fifteen-piece Fifth House Ensemble from Chicago will perform the music from the game while a player works their way through the game. The ensemble will react to the player's actions, using a specially-scored version of the soundtrack, composed by Patrick O'Malley with Wintory's oversight, that breaks the music into small pieces to enable this reaction. Wintory had wanted to do a performance of the Journey soundtrack in this interactive manner but did not have the time to rework the soundtrack for this purpose. Wintory came to know Dan Visconti , the composer for Fifth House Ensemble , after Visconti published his praise for the Journey soundtrack and had encouraged other members of the ensemble to play the game. The group saw how Journey ' s soundtrack had been used for various Video Games Live concerts and believed they could pull off Wintory's vision of an interactive concert, doing most of the reworking of the soundtrack under Wintory's direction. [ 25 ] Sony provided Wintory with a modified version of the game with the music disabled for the concert performance. [ 25 ] The Kickstarter was launched for $9,000 in funding for a four-city tour, but within a few days already surpassed its funding levels, allowing for more cities to be included. [ 43 ]

In March 2022, on the game's tenth anniversary, Wintory released a re-arranged version of Journey's soundtrack for a full orchestra performed by the London Symphony Orchestra, the London Voice choir, and cellist Tina Guo. Titled Traveller: A Journey Symphony , Wintory re-imagined elements of the soundtrack to use a larger set of instruments and players and a greater number of vocalists, taking the number of performers from around 30 on the original soundtrack to around 130, while trying to stay true to the original compositions. The album was funded and co-produced by Wintory and Andrea Pessino, co-founder of video game developer Ready at Dawn , for whose games Wintory has composed. It was released as a digital album and on vinyl. [ 44 ]

Journey received critical and commercial success worldwide. After its release, it became the fastest-selling game to date on PlayStation Store in both North America and Europe. [ 54 ] At E3 2011 , prior to release, the game won awards for best downloadable game from 1UP.com , GameSpy , and GameTrailers . [ 55 ] After publication, the game was heavily honored at end of the year awards. Journey was selected as the best game of the year by IGN and GameSpot , among others. [ 56 ] [ 57 ] Journey was an Interactive Narrative and Game + Play 2021 Peabody Award Winner.

The soundtrack was nominated for the Best Score Soundtrack for Visual Media at the 2013 Grammy Awards , the first video game soundtrack to be nominated for that category, though it did not win. [ 58 ] Additionally, the game won the award for best music and was nominated for the best graphics award from IGN, and was selected as the best PlayStation Network game by GameSpot. [ 59 ] [ 60 ] [ 61 ] At the Spike Video Game Awards , Journey won awards as the best PlayStation 3 game, [ 62 ] the best indie game, [ 63 ] and the game with the best music, [ 64 ] and was additionally nominated for game of the year, [ 65 ] best downloadable game, [ 66 ] best graphics, [ 67 ] and best song in a game for "I Was Born For This". [ 68 ] It received the 2013 Annie Award for video game animation. [ 69 ] It won five awards at the 2013 British Academy of Film and Television Arts awards: Artistic Achievement, Audio Achievement, Game Design, Online Multiplayer, and Original Music, and was nominated for Best Game, Game Innovation and Story. [ 70 ] [ 71 ] In March 2013, it won six awards at the annual Game Developers Choice Awards : Best Audio, Best Game Design, Best Visual Arts, Best Downloadable Game, the Innovation Award, and Game of the Year. [ 72 ] At the 16th Annual D.I.C.E. Awards , Journey won eight awards, the most honors received at the ceremony, which included " Game of the Year ", "Outstanding Innovation in Gaming", " Casual Game of the Year ", and outstanding achievement in " Game Direction ", " Art Direction ", " Online Gameplay ", " Original Music Composition ", and " Sound Design "; it was additionally nominated for " Downloadable Game of the Year ", and outstanding achievement in " Gameplay Engineering " and " Story ". [ 73 ] [ 74 ]

Journey received high acclaim from critics who praised the visual and auditory art direction as well as the emotional response playing with a stranger created. It received the IGN Best Overall Game Award for 2012 and Ryan Clements of IGN described the game as "the most beautiful game of its time", saying, "each moment is like a painting, expertly framed and lit". [ 3 ] Jane Douglas of GameSpot concurred, calling it "relentlessly beautiful" and lauding the visual diversity of the world and the depiction of the rippling sand; Matt Miller of Game Informer added praise for the animation of the sand and creatures, saying the game was visually stunning. [ 1 ] [ 2 ] The music was also complimented, with Miller describing it as a "breathtaking musical score" and Douglas calling it "moving, dynamic music". [ 1 ] [ 2 ]

Reviewers were especially pleased with the emotional experience of playing the game, particularly with other players. Christian Donlan of Eurogamer described it as a "non-denominational religious experience" that, with the addition of another player, moves beyond metaphors and becomes a "pilgrimage" to the player. [ 4 ] A reviewer writing for Edge magazine said the emotional arc of the game hits with "occasionally startling power", while Patrick Shaw from Wired said the game made him feel a "wide range of emotions ... wonder, fear, even sadness". Miller said all three times he played the game, "each time, without fail, individual moments... managed to give me goosebumps, and those moments have remained on my mind for weeks afterward". [ 5 ] [ 51 ] Joel Gregory of PlayStation Official Magazine praised the game's story for being open to the player's interpretation, leaving an ambiguity that drew him in. [ 49 ] The addition of an unnamed second player was described by Donlan as brilliant and as a "master stroke", and Edge said it made for "a more absorbing, more atmospheric experience". [ 4 ] [ 5 ] In 2019, Journey was ranked 48th on The Guardian newspaper's The 50 Best Video Games of the 21st Century list. [ 75 ]

The few criticisms for the game centered on its length and pacing. Clements noted that not all players would appreciate a game with a "deliberate, melancholic pace" and short duration, comments echoed by the Edge review. [ 3 ] [ 5 ] Miller noted the lack of complex gameplay elements in Journey , and Shaw was disappointed that the game was only a few hours long, though Douglas said the length was perfect. [ 1 ] [ 2 ] [ 51 ] Miller concluded the game could be compared to "a musical concert, a well-directed film, or a long-awaited book", while Clements concluded, "completing Journey will create memories that last for years". [ 1 ] [ 51 ]

  • ^ Additional work and assistance by Santa Monica Studio . Ported to PlayStation 4 by Tricky Pixels, and to Windows and iOS by Inline Assembly Ltd.
  • ^ a b c d e f g h Douglas, Jane (March 2, 2012). "Journey Review" . GameSpot . CBS Interactive . Archived from the original on October 28, 2013 . Retrieved June 27, 2012 .
  • ^ a b c d e Clements, Ryan (March 1, 2012). "Journey Review" . IGN . Ziff Davis . Archived from the original on June 20, 2012 . Retrieved June 27, 2012 .
  • ^ a b c d Donlan, Christian (March 1, 2012). "Journey Review" . Eurogamer . Gamer Network. Archived from the original on October 16, 2012 . Retrieved June 27, 2012 .
  • ^ a b c d e "Journey Review" . Edge . Future . March 1, 2012. Archived from the original on June 27, 2012 . Retrieved June 27, 2012 .
  • ^ Nava, Matthew (2012). The Art of Journey . Bluecanvas. p. 188. ISBN   978-0-9859022-1-6 .
  • ^ a b "Journey: Development Team" . Thatgamecompany . Archived from the original on January 16, 2013 . Retrieved July 20, 2012 .
  • ^ Sheffield, Brandon (July 1, 2009). "Interview: Kellee Santiago Talks Thatgamecompany's Road Ahead" . Gamasutra . UBM . Archived from the original on May 9, 2010 . Retrieved February 1, 2011 .
  • ^ a b c Dyer, Mitch (August 14, 2012). "How thatgamecompany Struggled to Save Journey" . IGN . Ziff Davis . Archived from the original on February 6, 2013 . Retrieved August 16, 2012 .
  • ^ a b Khaw, Cassandra (August 15, 2012). "What went wrong during the making of Journey" . Gamasutra . UBM . Archived from the original on November 9, 2012 . Retrieved August 16, 2012 .
  • ^ a b c North, Dale (February 7, 2013). "Journey took thatgamecompany into bankruptcy" . Destructoid . Archived from the original on February 10, 2013 . Retrieved February 9, 2013 .
  • ^ a b VanOrd, Kevin (June 17, 2010). "Journey Impressions" . GameSpot . CBS Interactive . Archived from the original on February 5, 2013 . Retrieved May 23, 2011 .
  • ^ a b Gera, Emily (February 11, 2011). "Journey Hands-on Preview" . VideoGamer.com . Archived from the original on October 3, 2012 . Retrieved May 23, 2011 .
  • ^ a b c d Smith, Ed (May 18, 2012). "A Personal Journey: Jenova Chen's Goals for Games" . Gamasutra . UBM . Archived from the original on November 9, 2012 . Retrieved July 20, 2011 .
  • ^ Alexander, Leigh (March 1, 2012). "In-Depth: Journey's rare and magical success" . Gamasutra . UBM . Archived from the original on January 12, 2013 . Retrieved July 20, 2011 .
  • ^ "Journey Game Creator Jenova Chen "Theories Behind Journey" - Full Keynote Speech (at 26:18)" . Variety . Penske Media Corporation . February 8, 2013. Archived from the original on April 5, 2017 . Retrieved February 8, 2013 – via YouTube .
  • ^ Ohannessian, Kevin (December 3, 2012). "Game Designer Jenova Chen On The Art Behind His "Journey" " . Fast Company . Mansueto Ventures. Archived from the original on March 29, 2012 . Retrieved December 2, 2012 .
  • ^ Ohannessian, Kevin (March 12, 2012). "Game Designer Jenova Chen On The Art Behind His "Journey" " . Fast Company . Archived from the original on June 18, 2022 . Retrieved May 1, 2020 .
  • ^ Malkowski, Jennifer; Russworm, TreaAndrea M. (2017). Gaming Representation: Race, Gender, and Sexuality in Video Games . Indiana University Press . p. 12. ISBN   978-0-253-02660-6 .
  • ^ Sheffield, Brandon (March 6, 2012). "GDC 2012: How Journey was designed to facilitate friendship" . Gamasutra . UBM . Archived from the original on January 12, 2013 . Retrieved July 20, 2011 .
  • ^ Chen, Jenova (September 27, 2011). "Your Journey Begins Spring 2012" . PlayStation Blog . Sony . Archived from the original on April 10, 2012 . Retrieved October 1, 2011 .
  • ^ Gallagher, James (March 13, 2012). "PlayStation Home: Every Journey Starts From Home" . PlayStation Blog . Sony . Archived from the original on October 11, 2012 . Retrieved April 3, 2012 .
  • ^ Yin-Poole, Wesley (June 25, 2012). "Journey Collector's Edition innards confirmed" . Eurogamer . Gamer Network. Archived from the original on October 16, 2012 . Retrieved June 25, 2012 .
  • ^ Chen, Jenova (August 27, 2012). "The Art of Journey Releases in September" . PlayStation Blog . Sony . Archived from the original on October 16, 2012 . Retrieved August 27, 2012 .
  • ^ a b c Sarkar, Samit (February 16, 2016). "How Austin Wintory Brought 'Journey Live' to Life" . Polygon . Vox Media . Archived from the original on April 12, 2016 . Retrieved February 16, 2016 .
  • ^ Kaufman, Aaron (July 21, 2015). "Experience Journey, Out Today on PlayStation 4" . PlayStation Blog . Sony . Archived from the original on August 10, 2015 . Retrieved July 21, 2015 .
  • ^ a b Linneman, John (July 25, 2015). "Face-Off: Journey on PS4" . Eurogamer . Gamer Network. Archived from the original on August 8, 2015 . Retrieved February 24, 2017 .
  • ^ Higton, Ian (July 21, 2015). "Video: Journey - PS3 vs. PS4 gameplay and graphics comparison" . Eurogamer . Gamer Network. Archived from the original on July 23, 2015 . Retrieved February 24, 2017 .
  • ^ Glagowski, Peter (May 28, 2019). "Journey lands on the Epic Games Store next week" . Destructoid . Archived from the original on June 5, 2019 . Retrieved May 28, 2019 .
  • ^ a b c d C., Alex (March 15, 2012). "Interview: Composer Austin Wintory On Journey" . TheSixthAxis . Archived from the original on September 22, 2012 . Retrieved June 28, 2012 .
  • ^ a b Kuchera, Ben (March 2, 2012). "Musical DNA: How Austin Wintory wrote the song that helped create Journey" . Penny Arcade Report . Archived from the original on April 18, 2012 . Retrieved June 28, 2012 .
  • ^ a b c Ashley, Clayton (November 18, 2019). "Why Journey's ending was so hard to score" . Polygon . Vox Media . Archived from the original on November 19, 2019 . Retrieved November 22, 2019 .
  • ^ a b Jeriaska (February 28, 2012). "Q&A: Sound in Thatgamecompany's Journey" . IndieGames . Archived from the original on September 2, 2012 . Retrieved June 28, 2012 .
  • ^ a b Stuart, Keith (May 28, 2012). "Are video game soundtracks the new concept albums?" . The Guardian . Archived from the original on June 23, 2012 . Retrieved June 28, 2012 .
  • ^ Wintory, Austin (2012). Journey (Media notes). Macedonia Radio Symphonic Orchestra. Sumthing Else Music.
  • ^ Grommesh, Aaron (April 11, 2012). "Journey Soundtrack Now Available" . Thatgamecompany . Archived from the original on October 11, 2012 . Retrieved June 27, 2012 .
  • ^ Caulfield, Keith (April 19, 2012). "Chart Moves: 'Newsies' Cast Album Debuts, 'MTV Unplugged' Returns, and a Video Game Soundtrack Sizzles" . Billboard . Archived from the original on June 25, 2012 . Retrieved June 28, 2012 .
  • ^ "Sumthing Else Music Works Releases Journey Official Game Soundtrack" . Gamasutra . UBM . October 10, 2012. Archived from the original on December 4, 2012 . Retrieved June 27, 2012 .
  • ^ Wintory, Austin (July 5, 2012). "Journey Bonus Bundle" . Austin Wintory. Archived from the original on October 23, 2012 . Retrieved November 2, 2012 – via Bandcamp .
  • ^ Wintory, Austin (July 19, 2013). "Journey" . Austin Wintory. Archived from the original on July 22, 2013 . Retrieved July 19, 2013 – via Bandcamp .
  • ^ Huynh, Christopher (October 12, 2014). "Transfiguration" . Video Game Music Online . Archived from the original on October 20, 2014 . Retrieved November 15, 2014 .
  • ^ Hilliard, Kyle (April 22, 2015). "Journey's Soundtrack Getting A Fancy Vinyl Release" . Game Informer . GameStop . Archived from the original on May 26, 2015 . Retrieved April 22, 2015 .
  • ^ Sarkar, Samit (January 20, 2016). "Journey's stirring score to be played live alongside game in 'interactive performance' " . Polygon . Vox Media . Archived from the original on August 31, 2016 . Retrieved January 20, 2016 .
  • ^ Hester, Blake (March 14, 2022). "Why Austin Wintory Re-recorded Journey's Soundtrack 10 Years Later" . Game Informer . GameStop . Archived from the original on April 12, 2022 . Retrieved April 11, 2022 .
  • ^ "Journey for PlayStation 3 Reviews" . Metacritic . CBS Interactive . Archived from the original on January 13, 2013 . Retrieved June 27, 2012 .
  • ^ "Journey for PlayStation 4 Reviews" . Metacritic . CBS Interactive . Archived from the original on July 26, 2015 . Retrieved July 22, 2015 .
  • ^ VanOrd, Kevin (July 23, 2015). "Journey (PS4) Review" . GameSpot . CBS Interactive . Archived from the original on December 6, 2015 . Retrieved July 25, 2015 .
  • ^ Sliva, Marty (July 23, 2015). "Journey PS4 Review" . IGN . Archived from the original on April 12, 2020 . Retrieved April 12, 2020 .
  • ^ a b Gregory, Joel (March 1, 2012). "Journey PS3 review" . PlayStation Official Magazine . Archived from the original on June 4, 2012 . Retrieved December 20, 2012 .
  • ^ Madnani, Mikhail (August 9, 2019). " 'Journey' Review – Still Stunning and Finally Portable" . TouchArcade . Archived from the original on August 9, 2019 . Retrieved August 10, 2019 .
  • ^ a b c d Shaw, Patrick (March 1, 2012). "Review: Mesmerizing Journey Weaves a Wordless Game Story" . Wired . Condé Nast Publications . Archived from the original on June 20, 2012 . Retrieved June 27, 2012 .
  • ^ Hall of Fame listing, PlayStation Official Magazine issue 107, Future Publishing , March 2015
  • ^ "Soundtrack of the Decade: #1 - Journey Represents the Crowning Achievement in Game Music" . Push Square . January 31, 2020. Archived from the original on May 10, 2020 . Retrieved May 21, 2020 .
  • ^ Chen, Jenova (March 29, 2012). "Journey Breaks PSN Sales Records" . PlayStation Blog . Sony . Archived from the original on June 29, 2012 . Retrieved June 27, 2012 .
  • ^ "Journey: Awards & Recognition" . Thatgamecompany . Archived from the original on January 16, 2013 . Retrieved June 27, 2012 .
  • ^ "Best Overall Game" . IGN . Ziff Davis . December 21, 2012. Archived from the original on December 25, 2012 . Retrieved December 27, 2012 .
  • ^ "Overall Game of the Year" . GameSpot . CBS Interactive . December 25, 2012. Archived from the original on December 16, 2012 . Retrieved December 27, 2012 .
  • ^ Rigney, Ryan (December 10, 2012). "Historic Grammy Nomination Is a Big Win for Videogame Music" . Wired . Condé Nast Publications . Archived from the original on December 30, 2012 . Retrieved December 27, 2012 .
  • ^ "Best Overall Music" . IGN . Ziff Davis . December 21, 2012. Archived from the original on December 24, 2012 . Retrieved December 27, 2012 .
  • ^ "Best Overall Graphics" . IGN . Ziff Davis . December 21, 2012. Archived from the original on December 25, 2012 . Retrieved December 27, 2012 .
  • ^ "PSN Game of the Year" . GameSpot . CBS Interactive . December 17, 2012. Archived from the original on January 1, 2013 . Retrieved December 27, 2012 .
  • ^ "Best PS3 Game" . Spike Video Game Awards . Spike . December 7, 2012. Archived from the original on January 3, 2013 . Retrieved December 27, 2012 .
  • ^ "Best Independent Game" . Spike Video Game Awards . Spike . December 7, 2012. Archived from the original on January 3, 2013 . Retrieved December 27, 2012 .
  • ^ "Best Original Score" . Spike Video Game Awards . Spike . December 7, 2012. Archived from the original on January 3, 2013 . Retrieved December 27, 2012 .
  • ^ "Game of the Year" . Spike Video Game Awards . Spike . December 7, 2012. Archived from the original on December 30, 2012 . Retrieved December 27, 2012 .
  • ^ "Best Downloadable Game" . Spike Video Game Awards . Spike . December 7, 2012. Archived from the original on January 3, 2013 . Retrieved December 27, 2012 .
  • ^ "Best Graphics" . Spike Video Game Awards . Spike . December 7, 2012. Archived from the original on January 3, 2013 . Retrieved December 27, 2012 .
  • ^ "Best Song in a Game" . Spike Video Game Awards . Spike . December 7, 2012. Archived from the original on December 26, 2012 . Retrieved December 27, 2012 .
  • ^ Webb, Charles (February 8, 2013). " 'Journey' Nabs The Annie Award For Video Game Animation" . MTV . Archived from the original on April 30, 2014 . Retrieved February 10, 2013 .
  • ^ Rose, Mike (February 12, 2013). "Journey, The Walking Dead lead 2013 BAFTA Awards nominations" . Gamasutra . UBM . Archived from the original on February 15, 2013 . Retrieved February 12, 2013 .
  • ^ "Journey Ends With Five Video Game Baftas" . Sky News . Archived from the original on April 30, 2014 . Retrieved March 6, 2013 .
  • ^ Morris, Chris (2013). "GDC Awards 'Journey' Game of the Year" . Variety . Penske Media Corporation . Archived from the original on March 29, 2013 . Retrieved March 6, 2013 .
  • ^ "16th Annual D.I.C.E. Finalists" (PDF) . Academy of Interactive Arts & Sciences . Archived (PDF) from the original on February 5, 2013 . Retrieved January 16, 2013 .
  • ^ "16th Annual D.I.C.E. Awards" (PDF) . Academy of Interactive Arts & Sciences . July 13, 2013. Archived from the original (PDF) on April 22, 2013 . Retrieved February 8, 2013 .
  • ^ "The 50 best video games of the 21st century" . The Guardian . September 19, 2019. Archived from the original on September 22, 2019 . Retrieved September 23, 2019 .

External links

journey (2012 video game) videos

How Chinese video game Black Myth: Wukong became a global hit

Topic: Video Games

Black Myth: Wukong launch key art.

The game is available on PC and PlayStation. ( Business Wire via AP )

China's latest video game Black Myth: Wukong has sold 10 million copies in just three days.

The game brings the classic tale Journey to the West to audiences worldwide.

What's next?

There are now expectations more high-quality Chinese games will enter the global market in the future.

A new Chinese video game has become one of the country's most successful releases of all time, selling 10 million copies worldwide within three days and boosting its fast-growing gaming industry.

Black Myth: Wukong, a blockbuster action role-playing game, was produced by developer Game Science and cost a reported $75 million over its six-year development.

Set against the backdrop of the classic Chinese myth of Wukong — also known as the Monkey King — reviewers say the title offers thrilling gameplay and stunning visuals of Chinese landscapes.

Considered the country's first AAA video game, it has topped the sales charts on Steam, the most popular online game store, since last Tuesday.

AAA games are recognised globally as major, high-budget and standalone productions.

A woman walks past an ad promoting the latest blockbuster new Chinese video game "Black Myth: Wukong" in Beijing.

The blockbuster game has been promoted across China and the world. ( AP: Ng Han Guan )

But the game is not without controversy — with its developer and publisher facing criticism for its work environment and culture of censorship.

The game has also sparked a new wave of nationalism on the internet in China, with social media platforms WeChat and Weibo abuzz with discussion about the release.

Its popularity aligns with Beijing's efforts to enhance its soft power and cultural output, aiming to balance the influence of foreign cultural products domestically.

Chinese state media has thrown its support behind the release, saying it will encourage Western players to learn about the country's culture.

Monkey King is also known as Sun Wukong.

The supernatural Monkey King, also known as Sun Wukong, accompanied a monk on a journey to retrieve sacred scriptures and the story has inspired countless TV shows and movies over the years. ( AP )

"Chinese players in the past have gone through this process of cross-cultural understanding, now it is the turn of overseas players to learn … and understand Chinese traditional culture," China Central Television (CCTV) wrote.

The official Xinhua news agency said the game's release marked a "bold foray" by Chinese developers into a market "long dominated" by Western titles.

"With this breakthrough, the default language of a triple-A game is no longer English, but Chinese," it wrote.

Last week, Chinese foreign ministry spokesperson Mao Ning told media the popularity of the game "speaks to the appeal of Chinese culture".

And Charles Young, editor-in-chief of video game website IGN China, was equally effusive in his praise for the title.

"We often boast about the thousands of years of splendour in Chinese culture, but this can sometimes come across as a bit of self-promotion," he told the ABC.

He said he thought Black Myth: Wukong had "already achieved" great success in promoting Chinese culture overseas.

What is the game about?

Black Myth: Wukong reimagines the classic Chinese novel Journey to the West.

The game centres on Sun Wukong, a monkey born from a stone who acquires supernatural powers through Taoist practices.

Some Australians may recognise the character of Wukong from the popular 1978 Japanese television series Monkey, or through Goku from Dragon Ball Z, a character inspired by the Monkey King.

Wukong is known for his battles with mythological creatures. 

And the story delves into his past and destiny, blending Chinese mythology with a dark fantasy aesthetic.

A gamer looking at the camera

Australian gamer Krysttl said she was amazed by the quality of the game. ( Supplied )

"It is so good. The graphics are amazing, the gameplay is awesome. It's so much action," said gamer Krysttl, a content creator from Perth.

"It's a boss rush, it's so much fun."

Hugh Davies from the Royal Melbourne Institute of Technology (RMIT) told the ABC the game had a huge potential cultural impact, noting the popularity of the story of the Monkey King in cinema, television, and other games like League of Legends and Dota 2. 

"This game has a real capacity to bring elements of Chinese history and culture to a global stage," he said.

A booming industry in China

Characters from the video game Genshin Impact

In Canada, fans cosplay as characters from the Chinese video game Genshin Impact. ( The Canadian Press via AP )

China's video game industry has undergone a dramatic transformation over the past few decades, evolving from a subculture rife with piracy to a global powerhouse.

As recently as 20 years ago, most Chinese gamers played unauthorised pirated copies of games, mainly on PC.

"In the 1980s, 1990s, and even into the 2000s, the vast majority of gaming experiences were through cheaply produced copies of Western games," Dr Davies explained.

"However, this also democratised access to gaming, allowing many people to experience games like Mario Brothers or Pokemon who otherwise wouldn't have had the chance."

By the early 2000s, major digital entertainment firms began outsourcing production to China, attracted by the country's cheap labour.

Around the same time, Chinese tech giants like Tencent and NetEase began developing their own games, leading to a boom in the local gaming industry.

The legacy is still felt today. Black Myth: Wukong developer Game Science is itself a Tencent-backed startup.

China banned game consoles in 2000.

China banned game consoles in 2000. ( File )

In 2000, Beijing introduced a series of anti-gaming policies, including banning video game consoles — which forced developers to focus on PC and mobile games.

"This shift allowed Chinese developers to thrive," said Dr Davies.

According to the 2023 China Game Industry Report, the country has approximately 668 million video game players, with overseas sales of Chinese-developed games reaching $24.1 billion last year.

Chinese citizens say they are proud of Black Myth: Wukong, which has sparked a wave of digital nationalism. 

The domestic industry has now transformed from one of "imitation" to one of "innovation", according to a popular phrase among Chinese social media users.

Video game journalist Charles Young is optimistic about the future of the industry.

"If the capital market continues to invest, we can expect to see more high-quality Chinese single-console game productions that achieve strong sales both locally and internationally," Mr Young said.

Why is the game controversial?

Chinese flag

China is pushing to expand its soft power through cultural exports. ( Flickr )

While the game quickly became a major hit, it hasn't been without controversy.

In November, IGN reported allegations of repeated sexist and inappropriate behaviour from Game Science employees.

Team members also disclosed a toxic work culture endured during the game's lengthy development process.

Reviewers and streamers also reported receiving a document from co-publisher Hero Games warning them to avoid topics including "feminist propaganda", "COVID-19" and "politics" in their coverage of the game and during streaming.

Several content creators said the publisher wanted them to censor their reviews and avoid discussion of topics seen as controversial in China.

But local gamers rallied to the publishers' defence.

"Feminists have always tried to achieve their anti-China goals by smearing and suppressing traditional Chinese culture, but I believe they will definitely fail," read a prominent post on Weibo that defended the game.

And this isn't the first time the Chinese video game industry has dealt with controversy.

Fans were also disappointed with the alleged whitewashing of characters in popular game Genshin Impact.

Mr Young said that title was the first Chinese game to gain global popularity, in spite of the race issue.

And he noted the success of Black Myth: Wukong had already gone "far beyond" that game.

"Genshin Impact — as well as some other games that have gained a lot of retail volume internationally — are just online games," he said.

"The Black Myth, as we see it today, is a completely plot-driven, single-player action role-playing game.

"The fact that such a work can make a name for itself in the industry and in the international arena proves that the Chinese game industry can be recognised internationally, and I think that's very significant," he said.

Game could lead to further blockbuster releases

Despite the controversy, the release has made a huge splash worldwide and can be seen as an active tool of Chinese soft power.

"Back in the day, gaming was like a subculture, but now it's definitely a very strong and booming industry," Dr Davies said.

State broadcaster CCTV quoted Beijing-based game development veteran Zhang Xiaodie, who observed a "rising trend" of integrating traditional Chinese themes in games.

"Games themed around the Three Kingdoms and the Spring and Autumn Period [of Chinese history] have performed well in Japan, South Korea, South-East Asia, as well as Hong Kong and Taiwan region."

Analysts from Goldman Sachs wrote that they expect more Chinese AAA games to enter the global market in the future.

"We see signs that the government is recognising the industry's potential value for exports and culture," they wrote.

China's state-backed industry analysts also agreed with the rosy outlook.

"In recent years, Chinese games have gained rising potency abroad," said Sun Jiashan, associate researcher at China's Central Cultural and Tourism Management Cadre Institute.

"Chinese culture is going abroad and making matrix breakthroughs."

COMMENTS

  1. JOURNEY Gameplay Walkthrough FULL GAME [4K ULTRA HD]

    Journey is an indie adventure game co-developed by Thatgamecompany and Santa Monica Studio, published by Sony Computer Entertainment, and directed by Jenova ...

  2. Journey

    IGN Editor Ryan Clements reviews one of the most beautiful games of its time, Journey. This downloadable PlayStation 3 exclusive is definitely one of the mos...

  3. Journey

    Journey is an adventure video game developed by Thatgamecompany and published by Sony Computer Entertainment in 2012.More Longplays Playlist https://www.yout...

  4. Journey (2012 video game)

    Journey is an indie adventure game developed by Thatgamecompany, published by Sony Computer Entertainment, and directed by Jenova Chen.It was released for the PlayStation 3 via PlayStation Network in March 2012 and ported to PlayStation 4 in July 2015. It was later ported to Windows in June 2019 and iOS in August 2019.. In Journey, the player controls a robed figure in a vast desert, traveling ...

  5. Journey (2012)

    Journey‍ ' s story is told wordlessly through in-game and pre-rendered cutscenes. The player's character begins on a sand dune in a seemingly endless desert. In the far distance looms a large, foreboding mountain with a glowing crevice that splits its peak. As the character approaches the mountain, they find remnants of a once-thriving ...

  6. theKONGBLOG™: Journey (2012)

    Enter the world of Journey™, the third game from acclaimed indie developers thatgamecompany and presented by SCEA Santa Monica Studio. Featuring stunning visuals, a Grammy-nominated musical score, and innovative online cooperative gameplay, Journey™ delivers an innovative interactive game experience like no other.

  7. Journey (2012)

    Journey is a wordless story told through gameplay and visual-only cutscenes. The player's character begins near a small sand dune in a vast desert. Walking to the top of the dune, the character can see looming in the far distance a large mysterious mountain with a glowing crevice that splits its peak. As the character approaches the mountain, they find the remnants of a once-thriving ...

  8. Journey (2012 video game)

    The game is published by Sony Computer Entertainment. It was released for the PlayStation 3 in March 2012. Journey was the first video game to be nominated for a Grammy Award. [1] In Journey the player controls a figure in the mantle in a large desert, traveling towards a mountain. Reviewers of the game said visual art and sounds of Journey and ...

  9. Journey (2012 video game)

    Journey (2012 video game) Video Games of the 2010s. Journey is a video game for the Play Station 3 created by thatgamecompany, best known as the creators of flOw and Flower. You play as a robed figure who is crossing the desert to reach a mountain in the distance. As the game progresses, you will pass through several unique environments and ...

  10. Journey (2012 video game)

    Journey - all information about a game. You can find release dates of Journey, videos, screenshots and more up to date info. NEWS; GAMES; ABOUT; CONTACTS; ... LATEST VIDEO GAME NEWS. Call of Duty: Black Ops 6 Beta Details Announced July 16, 2024: 03:49:20 Horror Adventure Game A Quiet Place: ...

  11. Journey (2012 Video Game)

    Fan Central BETA Games Anime Movies TV Video Wikis Explore Wikis Community Central Start a Wiki Don't have an account? ... 2012 Videos; 2013 Videos; 2014 Videos; 2015 Videos; 2016 Videos; 2017 Videos ... Journey (2012 Video Game) Sign in to edit History Talk (0) Journey Game Information. Publisher. Sony Computer Entertainment. Platform ...

  12. Journey

    A Dreamlike Travel. Journey is an adventure game developed by thatgamecompany, LLC and published by Sony Computer Entertainment. The adventure game is designed to be more of an artistic experience rather than having a plot or objective to complete. It has a simplistic design while evoking a vast, wonderful world.Players take the role of a robed humanoid as they traverse deserts, mountains, and ...

  13. Journey (2012 Video Game)

    Don't have an account? Register. Sign In

  14. Journey (2012 Video Game)

    Fandom Apps Take your favorite fandoms with you and never miss a beat.

  15. JOURNEY (2012 VIDEO GAME)

    Journey 2012 Walkthrough Gameplay Part 1 includes a Full Game Review and a full Gameplay and Campaign for PC, Steam, and also available on PS3, PS4, and App ...

  16. Journey (2012 video game)

    Journey is an indie adventure game developed by Thatgamecompany, published by Sony Computer Entertainment, and directed by Jenova Chen.It was released for the PlayStation 3 via PlayStation Network in March 2012 and ported to PlayStation 4 in July 2015. It was later ported to Microsoft Windows in June 2019 and iOS in August 2019.. In Journey, the player controls a robed figure in a vast desert ...

  17. Journey (2012 video game) : r/x__o

    3 subscribers in the x__o community. Screenshots, videos and other neat things

  18. Journey (2012 video game)/YMMV

    Awesome Music: Yes, it's good enough to stand on the same page as the band Journey. While all the music you hear throughout Journey is amazing, the song that plays during the credits just tops them all. You can listen to it here. Goddamned Bats: The fluttering war machines. They can knock you away when you're trying to go somewhere else.

  19. Watch movie hobbit an unexpected journey 2012 trailer] the ...

    WATCH FULL MOVIE FOR FREE: http://adfoc.us/x105769499\n Adventure Fantasy \n TIME:169 M, Southeast Asia\'s leading anime, comics, and games (ACG) community where ...

  20. Video Games Live 2012

    Video Games Live 2012 - Journey (Live in São Paulo)

  21. Embark on a mysterious journey with 'Ramas' Call: Twisted ...

    127 me gusta,Video de TikTok de One of Us Studios (@oneofus_studios): «Discover a thrilling point-and-click adventure game with 'Ramas' Call: Twisted Timing' on Steam. Start your quest now and follow the clues to unravel the mystery! #oneofusstudios #steam #gamedev #indiedev #indiegame #pointandclick #2danimation #pcgame #indiegaming #adventuregame».

  22. Knowing This Lore Makes Black Myth: Wukong Way More Enjoyable

    With Black Myth: Wukong out now, players might know the lore inspiration behind the latest action game. But knowing the secrets of Journey to the West only enhances the whole experience.

  23. Ohio State releases Akron hype video

    It's the journey that really tells the whole story." That's the question posed by two-time Heisman Trophy winner and legendary Ohio State Buckeye Archie Griffin in the first hype video of the 2024 ...

  24. Babygirl (2024)

    Babygirl: Directed by Halina Reijn. With Nicole Kidman, Harris Dickinson, Antonio Banderas, Sophie Wilde. A high-powered CEO puts her career and family on the line when she begins a torrid affair with her much younger intern.

  25. Video Games Live

    The music of the amazing indie game, Journey, as performed at Video Games Live in Calgary.

  26. Journey (2012 video game)

    From Justapedia, unleashing the power of collective wisdom. Jump to navigation Jump to search. For the arcade video game, see Journey (1983 video game).

  27. Olympic Badminton

    The world's top Badminton athletes will gather at the Paris 2024 Olympics (Jul 26-Aug 11, 2024). Get the latest Olympic Badminton updates here.

  28. Journey (2012 video game)

    Journey (Computerspiel, 2012) Journey (videojuego) Journey (videopeli) Journey (jeu vidéo, 2012) Journey (videogioco) Journey (computerspel) Podróż (gra komputerowa) Journey (jogo eletrônico) Journey (datorspel) Journey

  29. How Chinese video game Black Myth: Wukong became a global hit

    In short: China's latest video game Black Myth: Wukong has sold 10 million copies in just three days. The game brings the classic tale Journey to the West to audiences worldwide.