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Star Trek™ Fleet Command

Boldly go where no one has gone before.

Customize your fleet and crew to dominate the galaxy. Explore strange new worlds, and seek out new life and civilizations. Jump into this award-winning 4x MMO and join millions of players online to forge alliances, defeat your enemies and build an epic fleet!

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Game features.

BUILD & COMMAND YOUR FLEET Forge alliances, defeat your enemies, and build an epic fleet to secure or dominate the entire galaxy. RECRUIT ICONIC OFFICERS Assemble the perfect crrew and recruit iconic officers like James T. Kirk, Spock, and Nero. IMMERSE YOURSELF IN STAR TREK Experience Star Trek and epic conflict in a vast, dynamic galaxy

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star trek fleet command app store

Star Trek™ Fleet Command

star trek fleet command app store

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star trek fleet command app store

Latest updates

  • Strange New Worlds continues in Star Trek: Fleet Command! Jump in now as captain Pike and his crew navigate the vast galaxy and encounter the brutal reptilian Gorn and their new technology.
  • New Officers
  • New Missions

Product Details

Developer info.

Product features

  • An open world, strategy MMO Game
  • Mobile Free to play
  • Stunning graphics
  • Iconic Star Trek characters, ships and tech
  • Fierce battles with players all over the world
  • A New, immersive Star Trek story in the Kelvin Timeline
  • Become the leader or member of a mighty Alliance
  • Multiple language options

Product description

User data privacy, technical details.

star trek fleet command app store

  • Access information about networks
  • Access information about Wi-Fi networks
  • Send information about completed downloads
  • Open network sockets
  • POST_NOTIFICATIONS
  • READ_BASIC_PHONE_STATE
  • Read from external storage
  • REQUEST_INSTALL_PACKAGES
  • PowerManager WakeLocks to keep processor from sleeping or screen from dimming
  • Write to external storage
  • Allows sending in-app billing requests and managing in-app billing transactions
  • Allows an application to receive messages via Google Cloud Messaging
  • Receive message via Amazon Device
  • com.google.android.gms.permission.AD_ID

Customer reviews

Customer Reviews, including Product Star Ratings help customers to learn more about the product and decide whether it is the right product for them.

To calculate the overall star rating and percentage breakdown by star, we don’t use a simple average. Instead, our system considers things like how recent a review is and if the reviewer bought the item on Amazon. It also analyzed reviews to verify trustworthiness.

Customers say

Customers are not happy with the sturdiness, performance, glitches, and speed of the mobile application. They mention that it crashes every time, it doesn't work on older kindles, and that it has a vast horde of glitched. They also say that it takes a long time to level up and to build and repair things. Customers also dislike freezes. Opinions are mixed on the quality.

AI-generated from the text of customer reviews

Customers find the immersion lovely, keeps them engaged, and is pretty cool.

"System after system, mission after mission. Keeps me engaged ." Read more

" Lovely Immersion .." Read more

" It is pretty cool ." Read more

Customers are mixed about the quality of the mobile application. Some mention it's a great game on PC or iOS, while others say it'll be an incredible waste of time.

"The game overall is really great , but it takes SOOOOOOOO long to build and repair certain things...." Read more

"...I love the concept, but the execution is so poor the ones responsible need executed for the betterment of the species...." Read more

" Great game on PC or iOS but absolutely unplayable on fire tablet. Constant crashes and poor performance when not crashing...." Read more

"...just get into it then it freezes, buffers and glitches and then it stops being fun ...." Read more

Customers are dissatisfied with the sturdiness of the mobile application. They mention that it crashes every time, despite uninstalling and reinstalling the app. Some customers also say that the app is a broken piece of junk.

"Great game on PC or iOS but absolutely unplayable on fire tablet. Constant crashes and poor performance when not crashing...." Read more

"...there is so much content even with the newest equipment expect frustrating crashes and massive lags during high traffic and event times...." Read more

"...It crashes on my current gen 7 or my 8, so frequently, I accomplish nothing most days. I can't complete dailies, even when I devote hours to trying...." Read more

" Crashes often and IAP are needed to advance, but I can't purchase any... Frustrating as I love the graphics and missions, albeit too hard without..." Read more

Customers are dissatisfied with the performance of the mobile application. They mention that it doesn't work on their newest Fire Tablet, it constantly crashes, and it's unplayable on Fire tablets. Some say that the app is not compatible with Fire 7 tablets.

"Great game on PC or iOS but absolutely unplayable on fire tablet . Constant crashes and poor performance when not crashing...." Read more

" Hardly works on my fire HD 10 (eleventh generation) tablet glicthes out freezes, loses internet connection, returns to home screen, and returns to..." Read more

"It will not load on my Fire tablet . Crashes every time despite uninstall/reinstall and disabling other apps. Support was unable to resolve...." Read more

"Constantly crashes. Will not run on fire 7 tablet " Read more

Customers find the mobile application to be glitchy and crash prone. They say it has too many bugs in the game to play without the tablet freezing up. Some customers also say the version of the app is the buggiest of all the game versions.

"...The game is insanely buggy and glitchy , there is so much content even with the newest equipment expect frustrating crashes and massive lags during..." Read more

"...You start to play and just get into it then it freezes, buffers and glitches and then it stops being fun...." Read more

"This is by far the buggiest and crash happiest game ever put on the market. Bar none. There is nothing that comes even close...." Read more

"...of these broken systems you get maybe 5 minutes of play before it randomly crashes . Y'all need to work on this version" Read more

Customers find the game very slow and grind heavy. They say it takes a while to level up, build and repair certain things, and missions are too hard without upgrades.

"The game overall is really great, but it takes SOOOOOOOO long to build and repair certain things...." Read more

"...with the newest equipment expect frustrating crashes and massive lags during high traffic and event times...." Read more

"...Also it’s very time consuming ...." Read more

"...Frustrating as I love the graphics and missions, albeit too hard without upgrades ." Read more

Customers dislike the freezes, buffers, and glitches in the mobile application. They also mention that it constantly crashes and has poor performance when not crashing.

"...Constant crashes and poor performance when not crashing . If you want to try this game download it on your phone." Read more

"...You start to play and just get into it then it freezes , buffers and glitches and then it stops being fun...." Read more

"Scopely has to many bugs in the game to play without the tablet freezing up ...." Read more

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star trek fleet command app store

How to Access the Star Trek: Fleet Command Web Store

Image of Jeremy Kanjanapangka

Star Trek: Fleet Command has a rather unique in-app store. Not only can you purchase items through the in-game store with real currency, but you can actually access the same store from your favorite web browser. Today, we’ll show you how to access the Star Trek: Fleet Command web store!

Accessing the Star Trek: Fleet Command Web Store From a Browser

Like most mobile games, Star Trek: Fleet Command is free-to-play, with optional in-app purchases. You can buy in-game resources and currency using real world money if you so wish, and you can get to the store by tapping the button in the top right corner of the main game screen.

If you’re not able to open the game at the moment, or you’re in an environment where playing the game isn’t feasible, you can also access the in-game store from your browser. Simply head on over to the Star Trek: Fleet Command web store .

Before you can access the web store, you’ll need to link your game account to a ScopelyID . By default, the game doesn’t do this on its own, and it will instead link your account to your respective device’s game account, which are Game Center for iOS, and Google Play Games for Android.

Account linking is currently only possible within the game itself , so open the game, and tap on your profile icon in the top left corner. Tap on settings, then tap on general, and you should see a button to create or link a ScopelyID account. Follow the instructions to log in or create a new account, and your account will automatically be linked to your ScopelyID.

Once your game account is linked to your ScopelyID, go to the web store and then login with your ScopelyID account. All your items and purchases will now be synced, so you can use the store from any browser you log into.

star trek fleet command app store

Related | How to Get the Subspace Relay Key in Star Trek: Fleet Command

In addition to being able to use the store, you can also claim those timed chests that you can only get once enough time has passed. This is probably the best feature of the web store, as this will ensure you don’t miss out on your freebie chests.

That concludes our guide on how to access the Star Trek: Fleet Command web store. If you have any other questions regarding the store, let us know in the comments below.

star trek fleet command app store

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star trek fleet command app store

All Codes For Star Trek Fleet Command

Quick links, all active codes for star trek fleet command, how to redeem codes for star trek fleet command.

Star Trek Fleet Command 's 4X ("Explore, Expand, Exploit, Exterminate") strategy approach to Star Trek makes it rather akin to a lighter, space-themed, Civilization game. It covers a wide gamut for every sort of Trek fan, too, from Deep Space Nine to Discovery, TOS to Strange New Worlds and beyond.

Roblox: Anime Spirits Codes

Plenty of codes exist for in-game rewards, though, as is the nature of these sorts of things, these codes are altered on a routine basis. Something from six months ago isn't likely to work today, whenever "today" may be as you're reading this. We've got you covered with a consistently updated list.

Star Trek Fleet Command is available for mobile and PC devices. Our screenshots will always be for the PC version, but the mobile version's layout is nearly identical, so you shouldn't have any trouble finding anything.

We haven't been successful in redeeming codes unless they're capitalized as seen above. Put another way, "Eviscerator" doesn't work, but "EVISCERATOR" does.

You'll need to progress several minutes into the tutorial before you're given the opportunity to redeem codes. When you get there, you'll also have several free chests , so make sure to open those up!

Once Geordi has guided you through a handful of objectives, check the top-right corner of your screen and click the "CLAIM" button . You'll see Chests and Redeem Code ; choose the latter.

You may be asked to create a Scopely account at this point. Notably, we weren't; on PC, at least, we simply registered for an account upon first booting up the game.

Simply type the code title into the Redeem Code box to obtain your rewards. You may be told you are ineliglble ; sometimes, this is related to an Ops Level prerequisite , while other times, it's simply the system being in error.

Exit the code entry screen, and, if you are indeed eligible despite the message, you will see the rewards on the following screen.

Raid: Shadow Legends Codes For May 2024

All Codes For Star Trek Fleet Command

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Starfleet Command (RPG): Starships

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Starfleet Command

Starfleet Command (RPG)

This page lists starships from the defunct Starfleet Command (RPG) .

  • 1.1 Nomenclature
  • 2.1 Nomenclature
  • 3.1 Nomenclature
  • 4.1 Nomenclature
  • 5 USS Anchorage (NCC-72099)
  • 6 USS Ares (NCC-98006)
  • 7.1 Nomenclature
  • 8 USS Bell (NCC-74911)
  • 9 USS Black Knight (NCC-99875)
  • 10 USS Boston (NCC-42070)
  • 11 USS Carolina (NCC-70640)
  • 12 USS Cato (NCC-65528)
  • 13 USS Charger (NCC-32654)
  • 14 USS Columbia (NCC-51720)
  • 15 USS Columbia (NCC-98056)
  • 16.1 Nomenclature
  • 17 USS Eddison (NCC-84885)
  • 18 USS Harbinger (NCC-36225)
  • 19 USS Hathaway (NCC-35689)
  • 20 USS Herakles (NCC-76204)
  • 21 USS Hiroshima (NCC-65201)
  • 22 USS Jefferson (NCC-34315)
  • 23 USS Joker (NCC-91984)
  • 24 USS Kingston (NCC-76151)
  • 25 USS Lincoln (NCC-26631)
  • 26.1 Nomenclature
  • 27 USS Martinsburg (NCC-21602)
  • 28 USS Minuteman (NCC-36842)
  • 29 USS Moscow (NCC-75896)
  • 30 USS Pasteur (NCC-58928)
  • 31 USS Patton (NCC-92012)
  • 32 USS Pluto (NCC-68465)
  • 33 USS Praetorian (NCC-81400)
  • 34 USS Renegade (NCC-70941)
  • 35 USS Revelation (NCC-84926)
  • 36 USS Rhine (NCC-74138)
  • 37 USS Saphire (NCC-26848)
  • 38 USS September (NCC-23457)
  • 39 USS Themis (NCC-85631)
  • 40.1 Nomenclature
  • 41 USS Ticonderoga (NCC-81694)
  • 42 USS Tolstoy (NCC-76085)
  • 43 USS Triton (NCC-63201)
  • 44.1 Nomenclature
  • 45.1 Nomenclature
  • 46 USS Vorel Kepesk (NCC-74568)
  • 47.1 Nomenclature
  • 48 USS Wilson (NCC-76010)
  • 49.1 Nomenclature
  • 50 USS Zeus (NCC-90051)

USS Adams (NCC-78081) [ ]

The USS Adams (NCC-78081) was a Saber -class vessel serving in Starfleet during the 24th century . She was a part of Task Group 2-2 .

Nomenclature [ ]

The Adams is named after John Adams, the second President of the United States of America .

USS Ajax (NCC-65053) [ ]

The USS Ajax (NCC-65053) was a Normandy -class vessel serving in Starfleet during the 24th century . She was a part of Task Group 2-3 .

The Ajax was named after one of the more famous Greek warriors of the Trojan War .

USS Alaska (NCC-98525) [ ]

The USS Alaska (NCC-98525) was a Prometheus -class starship in service to the Federation Starfleet in the late 24th century . She was part of Task Group 8-3 . ( Starfleet Command (RPG) )

The ship was named after Alaska , a state in North America , on Earth .

USS Alexander (NCC-69581) [ ]

The USS Alexander (NCC-69581) was a New Orleans -class vessel serving in Starfleet as part of First Fleet during the 24th century . She was a part of Task Group 10-2

In keeping with the naming schema for the class, this ship was named after any of a number of municipalities on Earth , in North America and Australia .

USS Anchorage (NCC-72099) [ ]

The USS Anchorage (NCC-72099) was a Challenger -class vessel that served in Starfleet as part of Delta Fleet during the 24th century . She was part of Task Group 9-3 , "The Challengers".

USS Ares (NCC-98006) [ ]

The USS Ares (NCC-98006) was an Insignia -class vessel serving in Starfleet during the 24th century . She was part of Task Group 1-2 .

USS Avenger (NCC-82540) [ ]

The USS Avenger (NCC-82540) was a Defiant -class escort in service to the Federation Starfleet in the late 24th century . She was part of Task Group 10-3 . ( Starfleet Command (RPG) )

The ship was named after seagoing vessels of the United States of America and United Kingdom , on Earth , as well as other spacefaring vessels dating back to before the founding of the United Federation of Planets .

USS Bell (NCC-74911) [ ]

The USS Bell (NCC-74911) was a Prometheus -class starship in service to the Federation Starfleet in the late 24th century . She was part of Task Group 3-1 . ( Starfleet Command (RPG) )

USS Black Knight (NCC-99875) [ ]

The USS Black Knight (NCC-99875) was a Prometheus -class vessel serving in Starfleet as part of Delta Fleet during the 24th century . She was a part of Task Group 57-2 .

USS Boston (NCC-42070) [ ]

The USS Boston (NCC-42070) was a Centaur -class vessel serving in Starfleet during the 24th century . She was a part of Task Group 2-1 .

USS Carolina (NCC-70640) [ ]

The USS Carolina (NCC-70640) was a Centaur -class vessel serving in Starfleet during the 24th century . She was a part of Task Group 10-1 .

USS Cato (NCC-65528) [ ]

The USS Cato (NCC-65528) was a New Orleans -class vessel serving in Starfleet during the 24th century . She was a part of Task Group 3-1 .

USS Charger (NCC-32654) [ ]

The USS Charger (NCC-32654) was a Excelsior -class vessel serving in Starfleet during the 24th century . She was a part of Task Group 7-3 .

USS Columbia (NCC-51720) [ ]

The USS Columbia (NCC-51720) was a New Orleans -class vessel that served in Starfleet as part of Delta Fleet during the 24th century . She was a part of Task Group 31-2 .

USS Columbia (NCC-98056) [ ]

The USS Columbia (NCC-98056) was a Defiant -class escort in service to the Federation Starfleet in the late 24th century . She was part of Task Group 9-1 . ( Starfleet Command (RPG) )

USS Concord (NCC-42993) [ ]

The USS Concord (NCC-42993) was a Excelsior -class vessel serving in Starfleet during the 24th century . She was a part of Task Group 3-3 .

The ship and other vessels so named were after the Battles of Lexington and Concord , the opening military engagements of the American Revolutionary War during Earth 's 18th century . These took place on the same day, 19 April 1775 .

USS Eddison (NCC-84885) [ ]

The USS Eddison (NCC-84885) was an Explorer -class vessel serving in Starfleet as part of Delta Fleet during the 24th century . She was part of Task Group 9-2 , "The Guardians".

USS Harbinger (NCC-36225) [ ]

The USS Harbinger (NCC-36225) was a Steamrunner -class vessel serving in Starfleet during the 24th century . She was the flagship for the Fourth Fleet under the command of Rear Admiral Drake Bailey . She was temporarily under the command of Colonel Saraphin Caldwell in 2385 .

USS Hathaway (NCC-35689) [ ]

The USS Hathaway (NCC-35689) was a Constellation -class vessel serving in Starfleet during the 24th century . She was a part of Task Group 4-2 .

USS Herakles (NCC-76204) [ ]

The USS Herakles (NCC-76204) was a Defiant -class vessel serving in Starfleet as during the 24th century . She was a part of Task Group 1-2 .

USS Hiroshima (NCC-65201) [ ]

The USS Hiroshima (NCC-65201) was a Steamrunner -class vessel serving in Starfleet during the 24th century . She was a part of Task Group 2-1 .

USS Jefferson (NCC-34315) [ ]

The USS Jefferson (NCC-34315) was a Ambassador -class vessel serving in Starfleet during the 24th century . She was part of Task Group 3-1 .

USS Joker (NCC-91984) [ ]

The USS Joker (NCC-91984) was a Delphine -class vessel serving in Starfleet as part of Delta Fleet during the 24th century . She was the mobile fleet headquarters for Delta Fleet and was commanded by Admiral James Anders .

USS Kingston (NCC-76151) [ ]

The USS Kingston (NCC-76151) was a Defiant -class vessel serving in Starfleet as part of Delta Fleet during the 24th century . She was part of Task Group 57-1 .

USS Lincoln (NCC-26631) [ ]

The USS Lincoln (NCC-26631) was a Ambassador -class vessel serving in Starfleet during the 24th century . She was a part of Task Group 2-3 .

USS Madrid (NCC-85102) [ ]

The USS Madrid (NCC-85102) was a Centaur -class vessel serving in Starfleet during the 24th century . She was a part of Task Group 10-3 .

The ship was named after the European city, one of two Earth cities hit by Romulan nuclear weapons during the Earth-Romulan War . ( ENT novel: The Romulan War: To Brave the Storm )

USS Martinsburg (NCC-21602) [ ]

The USS Martinsburg (NCC-21602) was an Excelsior -class vessel that served in Starfleet as part of Delta Fleet . She was a part of Task Group 18-3 , "The Wolfpack".

USS Minuteman (NCC-36842) [ ]

The USS Minuteman (NCC-36842) was a Constellation -class vessel serving in Starfleet during the 24th century . She was a part of Task Group 6-2 .

USS Moscow (NCC-75896) [ ]

The USS Moscow (NCC-75896) was a Defiant -class escort in service to the Federation Starfleet in the late 24th century . She was part of Task Group 4-1 . ( Starfleet Command (RPG) )

USS Pasteur (NCC-58928) [ ]

The USS Pasteur (NCC-58928) was a Olympic -class vessel serving in Starfleet during the 24th century . She was a part of Task Group 5-3 .

USS Patton (NCC-92012) [ ]

The USS Patton (NCC-92012) was a Olympic -class vessel serving in Starfleet during the 24th century . She was a part of Task Group 11-3 .

USS Pluto (NCC-68465) [ ]

The USS Pluto (NCC-68465) was a Olympic -class vessel serving in Starfleet during the 24th century . She was a part of Task Group 3-3 .

USS Praetorian (NCC-81400) [ ]

The USS Praetorian (NCC-81400) was a Prometheus -class vessel serving in Starfleet as part of Delta Fleet during the 24th century . She was part of Task Group 9-2 , "The Guardians".

USS Renegade (NCC-70941) [ ]

The USS Renegade (NCC-70941) was a Galaxy -class vessel serving in Starfleet as part of First Fleet during the 24th century . She was a part of Task Group 12-3 .

USS Revelation (NCC-84926) [ ]

The USS Revelation (NCC-84926) was an Insignia -class vessel that served in Starfleet as part of Delta Fleet during the 24th century . She was a part of Task Group 31-2 .

USS Rhine (NCC-74138) [ ]

The USS Rhine (NCC-742138) was a Saber -class vessel serving in Starfleet as part of Delta Fleet during the 24th century . She was part of Task Group 9-2 , "The Guardians".

USS Saphire (NCC-26848) [ ]

The USS Saphire (NCC-76151) was a Ambassador -class vessel serving in Starfleet as part of Delta Fleet during the 24th century . She was part of Task Group 57-1 .

USS September (NCC-23457) [ ]

The USS September (NCC-23457) was a Ambassador -class vessel serving in Starfleet during the 24th century . She was a part of Task Group 7-1 .

USS Themis (NCC-85631) [ ]

The USS Themis (NCC-85631) was a Normandy -class vessel serving in Starfleet during the 24th century . She was a part of Task Group 12-3 .

USS Tombstone (NCC-80803) [ ]

The USS Tombstone (NCC-80803) was a Prometheus -class starship in service to the Federation Starfleet in the late 24th century . She was the flagship for First Fleet .

The Tombstone was named after the town in Arizona , famous for the location of the shootout at the O.K. Corral.

USS Ticonderoga (NCC-81694) [ ]

The USS Ticonderoga (NCC-81694) was an Insignia -class vessel serving in Starfleet as part of Delta Fleet during the 24th century . She was the flagship for Delta Fleet.

USS Tolstoy (NCC-76085) [ ]

The USS Tolstoy (NCC-76085) was a Steamrunner -class vessel serving in Starfleet during the 24th century . She was a part of Task Group 8-1 .

USS Triton (NCC-63201) [ ]

The USS Triton (NCC-63201) was a Saber -class vessel serving in Starfleet during the 24th century . She was the flagship for Task Force 8 .

USS Vermont (NCC-72943) [ ]

The USS Vermont (NCC-72943) was a Centaur -class vessel serving in Starfleet during the 24th century . She was a part of Task Group 6-2 .

The ship was named after Vermont , a state in North America , on Earth .

USS Vindicator (NCC-75701) [ ]

The USS Vindicator (NCC-75701) was a Defiant -class escort in service to the Federation Starfleet in the late 24th century . ( Starfleet Command (RPG) )

In 2385 , the Vindicator was placed under the command of newly promoted, Captain Worf . Vindicator was later assigned to assist the USS Artemis in capturing a Klingon Bird-of-Prey manned by Human Augments . ( Star Trek: Artemis )

The ship was named after Vindicator (comics) , a 20th-century Canadian superhero who also went by the noms du guerre "Weapon Alpha" and "Guardian."

USS Vorel Kepesk (NCC-74568) [ ]

The USS Vorel Kepesk (NCC-74568) was a Defiant -class escort in service to the Federation Starfleet in the late 24th century . The name Vorel Kepesk translates to "Beautiful Storm" in the fantasy language of Draconic . She was the flagship for Task Force 2 . ( Starfleet Command (RPG) )

USS Washington (NCC-71672) [ ]

The USS Washington (NCC-71672) was a Defiant -class vessel serving in Starfleet as part of Delta Fleet during the 24th century .

The ship was named after Washington , a state in North America , on Earth .

USS Wilson (NCC-76010) [ ]

The USS Wilson (NCC-76010) was a Steamrunner -class vessel serving in Starfleet during the 24th century . She was a part of Task Group 10-3 .

USS Yosemite (NCC-54235) [ ]

The USS Yosemite (NCC-54235) was a Oberth -class vessel serving in Starfleet during the 24th century . She was a part of Task Group 4-3 .

The ship was named for Yosemite National Park in North America , on Earth .

USS Zeus (NCC-90051) [ ]

The USS Zeus (NCC-90051) was an Omega -class vessel that served in Starfleet as part of Delta Fleet during the 24th century . She was part of Task Group 9-3 , "The Challengers".

  • 1 USS Enterprise (NCC-1701-H) (Endurance class)
  • 2 USS Enterprise (NCC-1701-R)

star trek fleet command app store

UCM Heavy Ship Guide

By Truthiness

Updated 22 October 2022

Welcome to part four of our UCM fleet deep dive. Here we’ll be talking about the heavy cruisers and battlecruisers of the UCM fleet. At this level of ship class, you start to get a discount on your commander. As such, you’ll almost certainly bring at least one of them, if for nothing else than as an efficient chariot for your commander. Plus, they all look pretty great on the table. Our goal here is to give you an idea of how strong these ships are, where they slot into your fleet, and how you should use them on the table. We give each ship a 1-5 rating based on our totally arbitrary feelings about these ships. You can and should disagree as you gain more experience with these ships, and these ratings should by no means deter you from at least trying out a ship. We’re using a unique symbol for each faction. UCM gets explosions to represent their “when in doubt, apply more firepower” approach and generally brutal looking aesthetic. A ship rated with five explosions is something we consider extremely good, probably a “must take” in a competitive sense. On the other end, one explosion means you’re probably going to struggle to justify bringing the ship. Let’s dive in.

St. Petersburg Heavy Cruiser

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The St Petersburg is a beautiful ship that unfortunately tends to be a bit of a let down. On paper, it is a very efficient package of firepower. It brings two burnthrough lasers for a significant discount over the equivalent firepower of Berlins or New Cairos, even more so with a points drop in the last balance review. On its own, it could rip an opposing cruiser in half with a good set of rolls, with a very high damage ceiling. Unfortunately it has one major obstacle in its way: the need to weapons free to get the most out of its weapons. That’s normally just a bit of a inconvenience, but with the St Petersburg, it is an enormous obstacle. Since both weapons are tied to the narrow arc, you will often find yourself wanting to turn. Weapon free means no turning and no layer shifting. A crafty opponent will use either solid maneuver or layer shenanigans to make a weapons free order hard to pull off. So, in effect, you often have to settle for only a single gun in order to get any weapons on target. That’s not exactly what you want from your big shiny death lasers.

On its own, I might even consider the St Petersburg the worst ship in the UCM fleet. There is, however, one great hope for this angry flashlight of a ship. The big exception to the above problem is a fleet that involves the Venice (more on that below). The St Petersburg is probably the ship most greatly helped by the Venice, granting the ability to fire that second weapon while still turning. That is probably the single best piece of advice I can give if you really want to bring a St Petersburg: bring a Venice too. Use come to new heading orders with reckless abandon, melting armor all over. Otherwise, it wants to operate much like other ships with burnthrough lasers. It is a ship best used at the vanguard of your fleet, charging out early, dealing as much punishment as it can, and spiking everything it can touch. If you think you can leverage it well, it will slot anywhere you already felt comfortable using two Berlins. It has the same strategy rating and amount of firepower, though at a noticeable discount.

Moscow Heavy Cruiser

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The Moscow is an angry mass of guns, well deserving of its namesake. Much like the St Petersburg, it attempts to bring nearly the equivalent firepower of two smaller cruisers for a significant discount. It falls a little short of that since it lacks the squadron bonus that multiple Rios or Osakas would get, but it’s still a formidable amount of firepower. Like the other UCM heavy cruiser, it needs to rely on a weapons free order to maximize its firepower. That’s not nearly as bad of a limitation as the St Petersburg. The Moscow has a far easier time on weapons free orders since its main guns are able to swing to either side as well as the front. If you’re looking for a fairly cheap, efficient, and durable flagship, the Moscow can serve that purpose pretty well.

Like most of the Battlecruisers, you’ll mostly want the Moscow in its own battlegroup, or with minimum supporting small ships, especially if it’s your flagship. You don’t want your commander off the table for too long, so keeping it below a strategy rating of 15 is typically a good idea in case of a distant deployment. It also doesn’t help that the Moscow is a bit on the slow side. That 1” reduced movement over a cruiser is a little noticeable at times. A Jakarta is a good partner for much same reasons as they work well with Rios. Adding that Aegis protection to a critical ship helps keep it going longer. I also tend to like having a few dropships in my flagship’s battlegroup so that I can get both the commander and some drop assets on the table with one deployment in a column approach.

Burnaby Battlestar Carrier

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Oh boy. This Frankenstein's Monster of a ship is cobbled together from the extra parts in the bottom of your bits box. So let's break down what we have here. We have the usual three Fighters/Bombers from our UCM cruisers. For the Heavy Cruisers, that's unique. The extra durability comes at the usual heavy cruiser cost of speed. We also have a standard Cobra Heavy Laser. That makes this somewhat similar to the PHR Bellerophon. And then we have what I'm guessing is probably a mistyped UF-6400 Mass Driver, which is usually a 3+ lock, but for some reason is a 4+ lock here. However, even with the proper UF-6400 statline, this is a mess of a ship. The need to weapons free with a narrow arc, as mentioned above with the St. Petersburg, is problematic. All of that would be fine if this was costed appropriately. Spoiler: it is not. For just 15 points more, you get the immensely superior Johannesburg, which brings more of pretty much everything. All of the recently released experimental heavy cruisers are not well costed, but the Burnaby is the worst of the bunch. Sad to say, as cool as this ship looks on the table (personally, I would put the UF-6400 on the top and the Cobra Laser on the bottom), I really have no ideas for how to utilize it. It's just plain bad.

Johannesburg Battlecruiser

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Much like the Seattle, the Johannesburg can be a somewhat controversial ship. Your view of the Seattle is likely to be similar to your view of the Johannesburg. It is my personal favorite flagship for UCM fleets for much the same reason I love the Seattle. It is a great generalist, able to provide launch support, but also bring solid firepower to bear. It has all the same guns as the Moscow, including the flexibility of being able to fire its main guns to either side and the front. It also has two more hit points, a 1” greater thrust, better point defense, and 3 fighters and bombers. For 45 points over the Moscow, that’s a really good deal. As I’ve said before, I really like having a Johannesburg and two Seattles at the core of my UCM fleets. Together, they provide a solid 9 fighters and bombers as well as up to 16 shots on a 3+ lock, giving both the immediacy of powerful guns as well as the flexibility of launch bays.

Since I largely use the Johannesburg as an upgraded Moscow, my advice is going to be much the same. You’ll mostly want the Johannesburg in its own battlegroup, or with minimum supporting small ships, especially if it’s your flagship. You don’t want your commander off the table for too long, so keeping it below a strategy rating of 15 is typically a good idea in case of a distant deployment. Unlike the Moscow, there’s not much of a reason to bring a Jakarta, as the Johannesburg’s launch will cover itself from bombers in much the same way as Aegis. I do tend to like having a couple dropships with it, though. It allows me to get the commander and some drop assets on the table with on deployment in a column approach. While you’ll want to commit the Johannesburg to the main fighting, don’t leave it exposed and unsupported. As a launch ship, it will have some level of spike on it at certain points. Try to keep some picket ships ahead of it so that you force some targeting decisions for your opponent. Much like a troopship, you don’t want your opponent taking shots on your flagship without some danger to their own survival.

Perth Battlecruiser

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If you like burnthrough lasers…take some Berlins. If you like burnthrough lasers on a bit hull…maybe take some St Petersburgs and a Venice I guess? Oh right, there’s also the Perth, which is certainly…present. It’s not a terrible ship, but unlike the Johannesburg, it doesn’t really bring all that much firepower in its burnthrough laser. It’s more reliable than its smaller cousins in the UCM fleet since it starts with four shots, but with a cap of only eight damage, it is simply not going to put out as much damage as the equivalent investment in smaller cruisers. It has some smaller guns as well, but then you’re presented with the problem of having to go weapons free while trying to line up the narrow arc. It’s eight shots, but only on a 4+ lock, meaning they’re not likely to do a whole lot of damage. Oh, and it lights itself up with a spike when it fires its main weapon because of the Bloom keyword. That’s not ideal on a ship you are likely at least considering as your flagship. UCM have some solid options for flagships. The Perth is probably near the bottom of that list.

If you’re determined to use the Perth, you’ll likely want to help add to its threat range. A Lima or two would not be ill advised. Since Bloom will be adding to your signature, you’ll want to be doing the same so you can engage enemy ships on more equal terms. I’ve also some some success using some Viennas pushing out ahead of the Perth as a decently good pairing. The Viennas use their Mamba lasers to add some spikes and damage and then the Perth finishes off the target from some distance. Viennas would need to start with all head full orders to get far enough ahead to make it work, but the pairing has the added benefit of also adding to your point defenses. Remember, my advice for all flagships is to try and keep the strategy rating below 15 so that you can get in by at least turn two in a distant deployment. There’s nothing worse that paying for a solid commander, but only getting a good sized stack of command cards for half the game.

Rome Battlecruiser

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You are playing a game of feast or famine when you bring the Rome out to play. When those giant torpedoes hit home, they absolutely obliterate ships. Anything cruiser sized or smaller is almost guaranteed death. Battlecruisers are in for a very bad day. They’re even likely to cripple a Battleship and give a Dreadnought a seriously bad blow. If both torpedoes hit one target? Forget about it. But this all comes with a big giant asterisk. Torpedoes are always delayed until after the targeted ship’s next activation. That means that in addition to firing their weapons once again, they have some good opportunities to avoid damage. Once your opponent has played against torpedoes a time or two, they’ll quickly start to recognize they can hug some terrain and be prepared to use come to new heading orders. Plowing through any debris field is infinitely preferable to getting hit with Rome torpedoes, so you better believe they’re going to do it. This gives the ship two chances to roll to shake torpedoes: one for the come to new heading orders, one for the debris field. If they’re able to dodge into a dense debris field, they essentially get two opportunities to not take torpedo damage that turn on a 5+. Come to new heading only destroys the torpedoes on a 6, but even a delay is a major victory when you have up to 16 damage on the line. If they’re hugging a fine debris field, you shouldn’t even bother shooting. The odds of your torpedoes getting through are pretty slim.

Romes don’t really bring much weaponry to the table besides their big skyscraper torpedoes. Their close action weapons are pretty poor for a ship likely to be without anyone else in its group with whom to combine fire and overwhelm PD. That’s not to say Romes are useless. Their very impressive Aegis value makes them good at nullifying enemy fighters, bombers, and close action. It’s also not a terribly high priority for death if its torpedoes have already been launched, making it a fairly good flagship. Just dump your torpedoes (which you can do in a single turn!) and then concentrate on protecting your other ships and adding your tonnage to an objective. Even an opponent well practiced in evading torpedoes is going to be a little apprehensive approaching a Rome. The dice gods could very well turn against them, and if they do, it’s going to be a very bad day. Keep yourself on silent running until you’re ready to launch. When you are, put the Rome near the end of your activation order so that you reduce the amount of time it is potentially exposed to enemy fire. Once your torpedoes are enroute, you can use it pretty effectively as an activation delay since it is no longer all that worried about when it goes. As mentioned previously, you should probably have at least a pair of Nuuk Cutters if you have Rome. Being able to force a targeted ship onto standard orders with a pair of the Rome’s torpedoes inbound is very mean.

Venice Battlecruiser

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The Venice's value comes down entirely to the Command Deck and UCM Battlenet rules, which are as follows:

Command Deck - If you mount your Admiral in this ship, when drawing Command Cards, you may draw 2 more than normal.

UCM Battlenet - As long as this ship is on the board, when a friendly Battlegroup within this ship’s weapons range activates, you may choose to discard 1 Command Card and that Battlegroup gains 1 of the following bonuses when on Special Orders:

Any ships in that Battlegroup may add 4” to their movement this turn (after any Thrust modifiers)

Special Orders that allow ships to fire weapon systems allow them to fire an additional weapon system. Special Orders that do not allow ships to fire weapon systems allow them to fire 1 Close Action weapon (but does not count for launching Launch Assets)

Any ships in that Battlegroup may change Orbital Layer, even if they otherwise would not be allowed to do so (all normal restrictions apply such as costing Thrust distance and only entering Atmosphere if they have the Atmospheric special rule).

Your should be mind will be swimming with possibilities. And I guarantee as much as you’re imagining right now, it’s even better on the tabletop. Max thrusting Taipeis YOLOing their way to close action from half away across the board? I’ve done that. Come to new heading and firing both of the St Petersburg’s burnthrough lasers? Check. Oh yeah, it’s glorious. At 220 points, the Venice is the most expensive battlecruiser by a good chunk. Pair that with the fact that its weapons are so pitiful that you might as well consider them to not even be there. You’re just gonna make something angry. What you’re left with is a really damned good flagship, but a fleet that is essentially short 220 points worth of guns. The bigger the game, the less that matters, but in smaller games, that’s a big chunk. In anything below 1500 points I don’t think I’d even consider the Venice. Even at 1500, I’m eternally asking myself if the impressive capabilities of the Venice are worth the cost. The recent 1.5 nerf to the ship has made me lean toward "no," but it still an intriguing ship.

The really fun part about the Venice is the fleets you can assemble. You can get some real juice out of some suboptimal ships that other UCM fleets simply can’t utilize well. The most famous example is the St Petersburg, which goes from very difficult to use to a face melting mad man. The Venice itself is also probably the safest of flagships. Even with the change to its range forcing it closer to the fight, it can still hang back better than other battlecruisers and stay on silent running. You’ll likely want to get close to some clusters toward the end of the game, as your tonnage of 10 will help in contesting critical locations, but even then you can stay on silent running. Finally, while I have recommended this before with other flagships, I consider it an absolute must for the Venice. DO NOT exceed 14 strategy rating in the Venice’s battlegroup. Add some dropships if you like to help get them on the board in the same deployment as your flagship, but under no circumstances should the Venice be on the board any later than turn two. Your entire fleet will be heavily dependent on the Venice and its ability. Get it on the board so you can start piling up those extra command cards and spending them like a high roller throws around chips at a casino.

Moscow Dash 17+

  • 4.0 • 2 Ratings

Screenshots

Description.

Not compatible with iOS 9 and higher!!!! only for old Apple devices "You'll have a great time with Moscow Dash on your playthrough. It's got a lot of charm thanks to its excellent presentation" - TOUCHARCADE "It's a solid little game delivering quite a bang for your just-under-a-buck." - KOTAKU "Expect to quite enjoy what is here..." - 148APPS "It's easy to pick up and play. ... it is a fun little game." - Digital Noob Defeat the monstrous mutants and barbaric brutes of Moscow is underground as you complete a dangerous delivery in Moscow Dash! Narrated through vibrant comic-book styled illustrations, Moscow Dash is easy to control arcade scrolling make for an instantly addictive and absolutely exciting shooter. Veiled terrors have transformed the inhabitants of Moscow into horrific demons. Cast as the fearless Dude, you must survive the rampant lawlessness of the metropolisí streets, subways and the underground while transporting a mysterious package. But beware! Everyone, from Chavs and wily grannies in the dormitories to the bureaucrats and corrupt cops on Red Square, will try to stop you. Take any gun from the armory, upgrade your abilities in battle, and collect health to kill them all! Can you complete the task and safely deliver the package to its final destination? -- Features -- BRUTALITY, GUTS, AND GLORY FOR ALL - 70 episodes united in 9 levels of a single Campaign - 33 representatives of the predatory urban fauna from Vagrants to Oligarchs - experience Survival mode in 9 hardcore levels - lot main types of weapons and 20 modifications for them POWER THROUGH TO PUNISH YOUR ENEMIES - Shoot by yourself or summon the Lads, the Mentals, and the Grannies to help you - Cure yourself with beer and get yourself moving with an energy drink without harming your body AN EXTRA HELPING OF AWESOMENESS - Detailed statistics of the fights and a bunch of cool prizes for the social networks - An outstanding progressive metal soundtrack by Darkman007 only for iPad2, iPad3, iPad4, iPad-mini, iPhone 4-4S-5, ipod 5Gen!!! Facebook: www.facebook.com/CourierHD Website: www.starcoment.com Twitter: www.twitter.com/StarComentRu YouTube: http://youtu.be/Ii0GHkOEMu8

Version 1.4

- ios7 compatibility

Ratings and Reviews

App privacy.

The developer, Starkom , has not provided details about its privacy practices and handling of data to Apple.

No Details Provided

The developer will be required to provide privacy details when they submit their next app update.

Information

English, Russian

  • Developer Website
  • App Support

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