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About This Game

Boldly go where no man has gone before..., the best defense is a strong offense—and i intend to start offending right now. -- captain james t. kirk, system requirements.

  • OS: XP, Vista, 7, 8
  • Processor: 1.8 GHz Processor
  • Memory: 512 MB RAM
  • Graphics: 3D DirectX compatible graphics card
  • DirectX: Version 7.0
  • Additional Notes: Keyboard, two button mouse
  • Memory: 1 GB RAM
  • DirectX: Version 9.0

TM & © 2015 CBS Studios Inc. STAR TREK and related marks and logos are trademarks of CBS Studios Inc. All Rights Reserved. Software © 1993 Interplay Entertainment Corp. All rights reserved.

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  • Release Date 2017
  • Release Date 2001
  • Release Date 2006
  • Release Date 2013
  • 9.74 /10 1. Editors choice: Star Trek: Bridge Crew (PSVR)
  • 9.74 /10 2. Premium pick: Star Trek Voyager: Elite Force Expansion - PC
  • 9.63 /10 3. Best value: Star Trek Encounters - PlayStation 2
  • 9.67 /10 4. Star Trek - Playstation 3
  • 9.12 /10 5. Star Trek: Legacy - Xbox 360
  • 9.24 /10 6. Star Trek: Conquest - Nintendo Wii
  • 9.58 /10 7. Star Trek Prodigy: Supernova - PlayStation 4
  • 9.41 /10 8. Star Trek: Away Team - PC
  • 9.87 /10 9. Star Trek Deep Space Nine: The Fallen - PC
  • 9.92 /10 10. Star Trek: Tactical Assault

Star Trek is one of the most popular and well-known stories of all time. When it first premiered on television in 1966, there was nothing else like it. And since its birth, few other shows have even come close to matching the story in terms of scientific accuracy and appeal. Today, one of the ways that Star Trek lovers engage with the story is through video games, which can be more immersive than a show or movie. And the best Star Trek video games are accurate, they depict likenesses, and they come with an unbeatable plot. Here are some of our favorite Star Trek video game picks.

1. Star Trek: Bridge Crew (PSVR)

Star Trek: Bridge Crew was specifically developed as a virtual reality game, allowing Trekkies to interact with their favorite characters in a realistic, authentic way. If desired, players can operate in the co-op mode, designing a team of four to tackle their latest adventures. The team will consist of the Captain, Helm, Tactical, and Engineer as they travel through the galaxy.

Based on the 2009 Star Trek film timeline, the new ship, the USS Aegis begins searching for a home for the Vulcans. And, to do so, they head into Klingon territory. Players should keep in mind that the Captain’s role is the only one that displays the details of the mission. And the captain must communicate their latest endeavors to the rest of the crew in order to succeed.

The qualities that set this game apart from other Star Trek games are its dynamic gameplay and ongoing missions. Those who play Star Trek: Bridge Crew could really play indefinitely on a solo or co-op mission, which results in a captivating and valuable story. This game also stands apart from others in terms of its realism. As a virtual reality game, players should expect to feel completely immersed in the story.

  • Plastation VR
  • Bridge crew designed for VR
  • Operate as a crew
  • Ongoing missions mode
  • Release Date : 2017
  • Updated version
  • Solo mission or multiplayer
  • Good features
  • Does not include next generation ship

2. Star Trek Voyager: Elite Force Expansion - PC

Star Trek Voyager: Elite Force Expansion is a first-person shooter game that is set in the fourth Star Trek television series. The game follows a number of different missions on the USS Voyager — some of which take place 70,000 miles away from home. The game incorporates a large number of original characters into the gameplay, and each character features the actual voice from the television series. So, you can expect authentic results from iconic characters like Captain Kathyrn Janeway and Lieutenant Commander Tuvok.

The game starts with holodeck training that the team fails. It shows the characters attempting to complete a task on a Borg ship. But the end result is that the majority of those characters fail, becoming captured by the enemy. After the holodeck training, the Voyager is attacked by an unknown force. And, ultimately, the ship is teleported to a mysterious place. Characters within the game have to attempt to determine where they are, and what threats lie ahead in order to keep the crew and the future of the Voyager protected. This game was an extreme success as far as Star Trek games go. In fact, it received an 86 percent approval rate, attesting to its production and bugless gameplay.

  • Created by Raven Software
  • Stranded in Delta Quadrant
  • Set on USS Voyager
  • Tour mode or multiplayer mode
  • Release Date : 2001
  • Rich colors
  • Varied architecture
  • Great single player option
  • Nice graphics
  • Really challenging end boss

3. Star Trek Encounters - PlayStation 2

One of the interesting things about the Star Trek universe is that it’s incredibly developed. Over the past 60 years, artists of multiple kinds have had the chance to add to the universe, creating new environments and challenges along the way. And this often comes out in video games. In Star Trek: Encounters, for example, gamers control five generations of ships including the Original Series ship, the Next Generation, the Deep Space Nine, the Voyager, and even the most iconic ship: the Enterprise. While some Star Trek games fabricate new worlds and destinations, Encounters features destinations that you’ve probably seen before. And you can even play based on real TV show events.

As you play, you can combat your enemies using a variety of different weapons like Phasers, Pulse Cannons, and Torpedoes. There are also three different modes in the game. So, you can play in a multiplayer mode, in the episode mode of the skirmish mode. The result is a captivating and realistic version of the Star Trek universe that is likely to keep you entertained for many hours to come. Finally, the game style is similar to that which you would find in a conventional arcade – or a shooter game.

  • 5 generations of ships available
  • Authentic Star Trek locations
  • Choose from three modes
  • Multiplayer options
  • Release Date : 2006
  • Fun process
  • Can increase the challenge
  • Reminiscent of the arcade
  • Challenging gameplay
  • Anticlimactic finish

4. Star Trek - Playstation 3

For the first time ever, Star Trek for the Playstation 3 allowed players to adopt the characters of Captain Kirk and Spock in a new, and unique storyline. Set after the events of 2009 in the J.J. Abrams Star Trek reboot, was the first in-house game developed by Paramount Studios. This game is set in the Kelvin universe. It follows Captain Kirk, Spock, and the Starfleet crew as they evaluate and track a theft that took place. Captain Kirk and Spock head to Gorn territories in order to right the wrongs that were done to them.

One thing that sets this game apart from other Star Trek games is that the development of it relied on collaborative efforts from the film team and the video game producers. This means that the production team emphasized authenticity in the making of this game. And it shows. The likenesses of Chris Pine and Zachary Quinto are used throughout this game, making players feel entirely immersed in the plot of one of their favorite films. At the same time, the game allows you to travel to parts of the universe that have never yet been seen. The result is one of the most unforgettable Star Trek gaming experiences yet.

  • Available on PS3, Xbox 360, PC
  • Takes place after the events of 2009
  • Never before seen sectors
  • Includes two of the most well-known characters
  • Release Date : 2013
  • New visuals
  • Lots of items to find
  • Voice acting
  • A handful of glitches

5. Star Trek: Legacy - Xbox 360

Star Trek: Legacy hit the shelves in 2006, and quickly became a fan favorite due to the varied gameplay. Those who integrate themselves in this Trekkie world will be quick to notice that they have full access to the Star Trek universe in all of its glory. Along the way, they can command one to four ships, and battle others in the galaxy. Even when you’re in charge of multiple starships, you only command one at a time, allowing you to focus on the task at hand. You control features like weapons, repairs, and travel. And you can adjust the viewpoint, if desired.

Those who jump into the world of Star Trek: Legacy can also use the customized skirmish mode. You choose which way you’ll play, giving yourself the ideal gaming environment. And the PC version of this game has a few additional modes. The single-player version of this game operates in three different eras, switching between Star Trek: Enterprise, The Original Series, and The Next Generation. Or in 2159, 2270, and 2333. As graphically rich as it is engaging, Star Trek: Legacy is a collector's item if we’ve ever seen one. And the challenge that it presents to gamers is full of entertainment.

  • Spans the whole universe
  • Large-scale combat
  • 3D battlefields
  • Ships with full-damage modeling
  • Easier to control than PC version
  • Kid-friendly
  • Repetitive phrases

6. Star Trek: Conquest - Nintendo Wii

Developed by 4J Studios, Star Trek: Conquest is a single-player action game that uses both turn-based strategy and real-time strategy to captivate your attention. The game is set in the Next Generation chapter of Star Trek. And it allows the player to choose from groups that exist in that chapter like the Federation, Klingon, Romulan, Breen, Cardassian and Dominion groups. In this game, everyone is at war. Alliances that previously existed between groups have faded or been disrupted due to recent events. And all of this makes for a rather chaotic and dangerous universe. Everyone wants to capture more territories, outlining themselves as universe dominators.

Upon its release, Star Trek: Conquest received mixed reviews. Those who played on the Wii tended to be more skeptical of the game than those that played on other

platforms. We’re a fan of this particular Star Trek game because of its limitless possibilities. Interested in joining the gruff Klingon world for a while? No problem. Would you rather wear Romulan attire? If so, you can do just that in this Next Generation game. While this game is less linear than other Star Trek games, it comes with unique challenges and it requires strategy to win.

  • Nintendo Wii, Playstation 2
  • Single-player
  • Can take direct control of any ship
  • 6 playable races
  • Release Date : 2007
  • Strategy based
  • Challenging
  • Gets boring after a few conquers
  • Clunky controls

7. Star Trek Prodigy: Supernova - PlayStation 4

Trekkies that picture the most notorious and shocking Star Trek movies and shows typically point to those with Captain Kirk or the Next Generation. These are the most well-known chapters of Star Trek. But there are others. Star Trek Prodigy: Supernova is based on an animated Star Trek series. It debuted recently, in 2021 as an attempt to grow the universe that Paramount+ depicts. In the game, the year is 2383. The Voyager has already made its way home to earth when a group of aliens stumbles upon the USS Protostar and takes it as their own. Players have to figure out how to work with their team and make it out of Delta Quadrant in order to be successful.

Star Trek Prodigy: Supernova is a great game for those who love to explore new alien worlds instead of existing in old ones. Along the way, you’re likely to make it to places like Orisi, Mirios, and Taresse. And each place features its own culture, challenges, and puzzles. The goal is to meet with the aliens in each place and learn about their history. But those who make it far enough to do so are likely to run into the enemy.

  • Play as Dal R’El and Gwyndala
  • Takes you to alien worlds
  • Make first contact with new species
  • A new nemesis
  • Release Date : 2022

8. Star Trek: Away Team - PC

One thing that we love about Star Trek games is that they come in different styles. Some options might be first-person shooter games. Others might be more strategic or puzzle driven. Star Trek: Away Team is a real-time tactics game that was originally released for computers in 2001. Set after the Dominion War, the game hosts a variety of new characters in order to keep things interesting. But it also includes some fan favorites like Data, Michael Dorn, and Brent Spiner.

The gamer controls between four and six characters while immersed in this universe. Everyone has their own abilities and strengths, making them complementary and useful in specific environments. It’s up to the gamer to use them accordingly. Specialties that they might have could include a strength in science, health, or even engineering. And it’s fairly easy to see how those strengths could impact the mission. As a special operations group, this gang of characters can face as many as 18 different missions that require sharp faculties, attention, and strategy. You might find your team working against the Klingon race, the Borg, or even the Romulans, depending on that mission. What is certain is that there are plenty of challenges for you and your team to navigate as you make your way through the universe.

  • Strategy game
  • Chronicle missions of the USS Incursion
  • Experimental Starfleet ship
  • Holographic masking technology
  • Easy to play
  • No likenesses

9. Star Trek Deep Space Nine: The Fallen - PC

Most Star Trek games exist within worlds with which Trekkies are very familiar. We might find ourselves fighting against the Borg in one iteration of the game. Or perhaps the Romulans. But Star Trek Deep Space Nine: The Fallen presents a new reality to gamers that is both interesting and involved with Star Trek during a different chapter of its existence. At one point in Star Trek history, the Pah-Wraiths were banished from the Alpha Quadrant. But in this game, they’re attempting to come back in pursuit of three powerful orbs that could allow them to not only live within the quadrant but to rule it. If they succeed, life as the Alpha Quadrant will likely change for the worse.

In order to avoid this reality, the gamer adopts the character of Captain Sisko, Major Kira, or Lieutenant Worf in order to beat the Pah-Wraiths to the red orbs. Your goal is to find and contain them to protect the future of the Alpha Quadrant. Along the way, each character is prone to having its own mission and challenge. But they must also be available to coordinate with the team at large, or face ruin. What’s certain is that Star Trek Deep Space Nine: The Fallen offers new and memorable challenges for gamers.

  • Can play as multiple characters
  • Special missions
  • 3D adventure
  • Release Date : 2000
  • Different side of Star Trek
  • Fast reload
  • Great quality
  • Not always user friendly

10. Star Trek: Tactical Assault

Serious Trekkies know what the Star Trek universe is like. It’s complicated, and often chaotic and conflicted, which means that those on Star Trek ships are often in dangerous settings. Star Trek: Tactical Assault shows this reality since it features a variety of warships that are frequently under fire or headed for fire. But one thing that the game also demonstrates is that the captain (or the gamer, in some cases) can best prove their value and ability to exist within the Star Trek universe by either combating the enemy and winning or maneuvering their ship in a way that keeps their fleet safe. This game comes with two campaign modes to offer the gamer variety and multiple types of challenges. And, as the acting captain, it’s up to you to make the choices that will keep your ship healthy and fighting in the future.

In this game, you can also play from the lines of 5 different races, meaning that you can be the captain of a Federation ship, Klingon, Romulan, Gorn, and Orion ship. The altered perspective gives you a greater depth of understanding of the Star Trek universe. This multiplayer game is both entertaining and challenging, support Trekkies in their journeys to become the best captains possible.

  • Five playable races
  • Two full campaign modes
  • Real-time combat
  • Involves multiple war ships
  • Multiplayer option
  • Full-length campaigns
  • Teen-friendly
  • Classic game
  • Gameplay could be improved

Star Trek is an incredibly popular franchise that captivates full generations even today. And since it has been around for nearly 60 years, the story has had the opportunity to go through many different iterations and visual appearances. From the iconic Captain Kirk stories to the Next Generation, the story gets really deep and fascinating to those who stick with it long enough to learn about it. As a result of the story’s popularity, it's made its way into video games. And, over time, those video games have become more and more diverse. Today, you can choose from options like first-person shooter games, strategy, and even management options. And they are likely to satisfy even the most dedicated Star Trek fans.

A Brief History of Star Trek Video Games

Did you know that the first Star Trek game was first released in 1971? Titled Star Trek, this game featured turn-based battles, a text-based design, and tons of potential choices for gamers. Together, these key components teamed up to offer a game with nearly endless options. Although gaming has come a long way in the past 50 years, true Star Trek fanatics could benefit from dipping their toes back into iconic games like the original Star Trek to witness the progression of the story and the birth of Star Trek video games.

After the original Star Trek became popular, several other video games followed in its tracks. While many of the newer variations were slow to captivate audiences, there were a few that truly stood out for their gameplay and plot. Star Trek: 25th Anniversary, for example, allows players to embody Captain Kirk, who is in charge of the Enterprise.

After Activision acquired the rights to Star Trek in 1998, some of the most popular Star Trek games in history came to fruition. Titles like Star Trek: Armada, Star Trek Voyager - Elite Force, and Star Trek: Bridge Commander took Trekkies by surprise because of their improved graphics, likenesses, and storylines. And this solidified these games in history as some of the best video games ever to be released.

Star Trek continues to captivate gamers and story-lovers alike for its depth and realism. Who wouldn’t want to gain a greater understanding of the breadth of the universe, right? And since video games offer users an immersive experience into the universe of their choosing, it's no wonder why these Star Trek titles have become permanent fixtures in gaming history.

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STAR TREK™ FLEET COMMAND

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Build and customize a powerful fleet, recruit iconic characters, explore strange new worlds, seek out new life and new civilizations, forge alliances with hundreds of thousands of other players., boldly go where no one has gone before., star trek universe.

Command a Starbase at the edge of the Star Trek universe, where space adventures and journeys to strange new worlds await you.

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You manage one starbase out of thousands of fellow Star Trek Fleet Commanders. Improve and protect your base with mines, refineries, facilities, and defenses to travel farther and expand your influence.

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Factions & officers.

Federation officers focus on defensive and endurance tactics. They have a distinct advantage in outlasting opponents and mitigating attacks during long engagements.

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Romulans have a broad focus across health, defense, and offense. Their faction focuses on boosting their own battleship abilities while decreasing the defensive strength of an opponent's ship.

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Klingons center on rapid attacks and increased weapon damage. Their abilities favor fast strikes and short engagements.

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COMMAND A POWERFUL FLEET

Collect, build and upgrade iconic starships like the uss enterprise, uss discovery, romulan warbird & klingon d4 class to protect or dominate the galaxy..

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How Star Trek's Newest Enterprise Leapt From Video Games to TV

How star trek 's newest enterprise leapt from video games to tv, the final season of picard is bringing our first on-screen uss enterprise since, well, enterprise . but it has a history in star trek before its tv debut..

Image for article titled How Star Trek's Newest Enterprise Leapt From Video Games to TV

When Star Trek: Picard returns next month, as well as the iconic TNG crew it’ll be bringing a similarly iconic vessel as well— the U S S   Enterprise . But it won’t be the vessel we last saw Jean-Luc captain in Nemesis , it’ll be an all-new version of the Federation flagship—but one that has history before its TV debut.

Which Enterprise Is i n Star Trek: Picard ?

Image for article titled How Star Trek's Newest Enterprise Leapt From Video Games to TV

Chronologically—aside from Enterprise ’s NX prototype and its glimpse of the 31st century’s Enterprise -J—the last Enterprise we saw on screen was the Sovereign-class Enterprise -E in Star Trek: Nemesis , all the way back in 2002. The ship we’ll see in Picard season three is its direct replacement , the Enterprise -F, an Odyssey-class cruiser.

Where Did the Enterprise -F Come From?

Image for article titled How Star Trek's Newest Enterprise Leapt From Video Games to TV

The newest Enterprise is only really new to TV. It’s actually been around since 2011, in the world of Star Trek Online . The MMORPG, set in its own imagining of the early 25th century—a period where the Federation is beset by multiple rival factions in conflict, from a renewed war with the Klingons to battles against the likes of Voyager ’s Species 8472 or the remnants of the Romulan Empire after the events of the 2009 Star Trek movie—ran a competition to ask fans to design a new class of cruiser to be added to the game. That class would ultimately also become the design for the newest version of the starship Enterprise .

Who Designed the Enterprise -F?

Image for article titled How Star Trek's Newest Enterprise Leapt From Video Games to TV

After months of entries, it was announced that the new Enterprise would be represented by the Odyssey-class, inspired by design entries from Adam Ilhe. The Enterprise -F entered Star Trek Online ’s story in 2012. In Star Trek Online , the Enterprise -F has had a few tweaks since its debut, being re-fitted as a similar Yorktown-class vessel in 2016. It will be updated once again for its appearance in Picard , with Star Trek Online a rt d irector Thomas Marrone having made updates and tweaks to the game’s 3D model to pass on to the Picard VFX team.

It’s not actually the first time the Odyssey has appeared connected to Picard though—the ship’s design appeared as the USS   Verity in the prequel comic Picard: Countdown , the ship helmed by Admiral Picard during the Romulan supernova crisis.

Who Is the Captain of the Enterprise -F?

Image for article titled How Star Trek's Newest Enterprise Leapt From Video Games to TV

In Star Trek Online ’s now non-canonical timeline of the 25th century, the Enterprise -F is launched in the year 2409, under the command of the Andorian Starfleet officer Va’Kel Shon. Shon’s former ship, the Defiant-class Belfast , was destroyed during a mission against rogue Jem’hadar forces transported into the near future by Sisko and the Gamma Quadrant wormhole aliens known in Bajoran religious beliefs as the Prophets during the events of the Deep Space Nine episode “ Sacrifice of Angels .” One of the Enterprise -F’s first battles, in homage to that episode, saw it and other Starfleet forces rally to re-liberate DS9 from occupation by the temporally-displaced Dominion forces.

It’s currently not known if Shon will also be making the leap to Picard alongside his ship, which would make him one of the first, if not the first, original Star Trek Online characters to appear in Trek TV canon.

What Happened to the Enterprise -E?

Image for article titled How Star Trek's Newest Enterprise Leapt From Video Games to TV

In Star Trek Online , the Enterprise -E—then-captained by Data in its version of events— was destroyed during a mission against the forces of Species 8472 (known in Online as the Undine) in 2409. The majority of the Enterprise ’s crew escaped the E’s destruction, but Data declined to helm its replacement, instead retiring from Starfleet to teach on Earth.

From what we know of the TV canon already though, it’s probably going to be a bit different. The Enterprise -E is shown as still being in service during the events of Star Trek: Prodigy ’s first season finale late last year. Part of the fleet of Starfleet vessels that confronted the USS Protostar —infected by a living weapon that caused its foes to go haywire and turn on each other—it’s last seen heavily damaged after a barrage of not-so-friendly fire. Prodigy ’s finale takes place in 2384, so it’s been approximately 20-ish years by the time of Picard season three . Picard s howrunner Terry Matalas has implied on social media that the F has been around for a long period of time before the events of the season, so making its Prodigy appearance the E’s final outing makes sense.

Why Are Star Trek Online Designs Coming to TV?

Image for article titled How Star Trek's Newest Enterprise Leapt From Video Games to TV

This isn’t the first time Online designs have made their way into the continuity of Star Trek ’s movies and TV—in fact, it was Picard itself that lead the way last year with its season two premiere including four designs from the MMORPG in a fleet of Starfleet ships, marking the first time content from the game been canonized in the Trek TV timeline. Continuing that for Picard ’s farewell is unsurprising.

But it’s also just a nice way to honor what Star Trek Online did for the franchise in almost a decade of operation with no contemporary Star Trek series running alongside it. For many, even now, its version of a post-Romulan-supernova timeline in the early 25th century is still the definitive rendition of Star Trek ’s future instead of the glimpses we’ve seen in shows like Picard so far. If the shows and future movies that could be set in this time period can’t bring over story elements from Online , canonizing generations of the game’s ship designs is a nod to its world—one that kept Trek ticking in people’s minds when it wasn’t on screen.

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Published Feb 12, 2013

Explore the Enterprise Like Never Before

star trek enterprise game

For more than four decades, the U.S.S. Enterprise has been a majestic icon of adventure and excitement.  On board, her crew explores strange new worlds, seeks out new civilizations .But what fans have known of the iconic starship has largely been limited to what is seen in movies and on television. That will change on April 23 when STAR TREK The Video Game gives players a deeper and much more interactive look inside the U.S.S. Enterprise.

star trek enterprise game

"One of the great joys of video games is the opportunity to take audiences to places that are only hinted at in traditional film and TV projects," said Brian Miller, senior vice president of Paramount Pictures and executive producer of STAR TREK The Video Game . "Giving gamers the opportunity to explore the U.S.S. Enterprise is one of the more exciting aspects of our video game and one that we can't wait to share with Star Trek fans and gamers worldwide."

Playing as Kirk and Spock, gamers must face-off against the villainous Gorn - the formidable enemy first introduced in the classic 1967 Star Trek television episode " Arena ." Their battles will take them into familiar locations, like the bridge, transporter room and the engine room - but also deep into many areas of the ship that have never been seen on film before, including the Enterprise's turbolift shafts, observation lounge, engineering decks and officer's quarters.The producers and development team of STAR TREK The Video Game worked closely with the entire creative team responsible for the re-imagined 2009 blockbuster Star Trek film to ensure what players see will look and feel remarkably authentic.

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"The Enterprise is not just a ship - she is one of the most important characters in all of Star Trek . Our goal from day one was to make sure that the Enterprise looks, feels and even sounds as true to life as anything players have ever seen," Miller said.  "Hopefully, players will come away feeling as if they're ready to be part of the crew themselves!"

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The Enterprise-F Remaster

By Ambassador Kael | Sat 03 Jun 2023 09:00:00 AM PDT

Canonized during Star Trek Picard’s Season 3, the Enterprise NCC-1701-F began its journey into the final frontier over a decade ago, as Cryptic Studios’ own manifestation of the Enterprise Legacy.

star trek enterprise game

Derived from Adam Ihle’s winning submission to Cryptic’s “Design the Next Enterprise” competition, the Enterprise-F would see a long iteration and development process under the guidance of then STO Art Lead Jeremy Mattson and STO Starship Artist Adam Williams. Williams’ work on the Enterprise F would prove a turning point in the design philosophy of Star Trek Online’s starships, embracing a sleek and organic future extrapolated from classic Star Trek ships like the USS Enterprise-E and the USS Voyager.

In 2022, Star Trek: Picard Production Designer Dave Blass reached out to the Star Trek Online team about adding the Enterprise F to the show. While it needed a lot of work, we jumped at the opportunity to finally canonize our flagship on an actual Star Trek television show.

star trek enterprise game

And so, the Odyssey-class Enterprise F was totally rebuilt to the highest detail level of any Star Trek Online starship. It received a brand new material and a bespoke set of window visuals as well. The model was done just in time for use in Picard, and now, over a year after work began on it, we are very pleased to announce that this remastered version of the Odyssey-class Star Cruiser will soon be available in Star Trek Online. This remaster will go live with the upcoming Flagship Celebration event.

To see the updated visuals, ready any of your Odyssey variants and visit the ship customization interface. Then, apply the “Odyssey” preset to update your ship to the new pieces.

star trek enterprise game

We are so very grateful for our passionate player base who have kept the Enterprise F flying for over a decade, and so very pleased to bring this ship to life on screen and in game. See you out there, thattaway.

Thomas Marrone

Art Director

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Star Trek: Bridge Crew Puts You and Your Friends in the Heart of a Starship

As officers of the Federation, every action and decision you make together will determine the fate of your ship and crew. Available for play with VR headsets and without, the Virtual Reality mode developed for Star Trek: Bridge Crew offers a true-to-life level of immersion in the Star Trek universe.

The Next Generation DLC

The voyage continues! Tackle missions aboard the USS Aegis or the original bridge of the USS Enterprise!

Game Overview

A new playable ship: the enterprise d.

The Enterprise D can be used in any of the existing Ongoing Voyages modes, plus the two new modes. Players appear in authentic TNG uniforms when on this bridge, and experience the full audiovisual treatment to make everything look and sound like the TNG show.

New Avatar Option: Android

You can choose and customize any of several Android avatars.

New Enemies: The Romulans and The Borg

The Romulans are deadly and devious, making heavy use of surprise attacks. And the infamous Borg Cube poses a nearly unstoppable threat.

A New Player Role: Operations

On the Enterprise D, instead of Chief Engineer, you play as Operations. The signature feature of Operations is assigning NPC crew members to jobs throughout the ship. How Ops assigns crews at any given moment modifies the ship’s capabilities.

New Ongoing Voyages Mode: Patrol

Investigate activity throughout the Trench, flying to your choice of star systems and encountering random events and challenges along the way. Can be played with any of the three playable ships.

New Ongoing Voyages Mode: Resistance

A Borg Cube is tracking your ship, and you must locate a series of prototype defenses in order to survive your final encounter with it. At every step, the Borg are tracking you and trying to disrupt your efforts. Resistance is a tough challenge mode for dedicated players! Can be played with any of the three playable ships.

New Ship Capabilities

To counter Romulan stealth tactics, the Enterprise D can deploy Proximity Torpedoes; a well-coordinated Bridge Crew can use them like depth charges to neutralize a cloaked enemy. And to hold out against deadly singular threats like the Borg, the Enterprise D also features Shield Modulation and Precision-Fire Phasers.

Latest News

Select your platform, select your version, select your edition, star trek: bridge crew.

Star Trek™: Bridge Crew puts you and your friends in the heart of a starship. As officers of the Federation, every action and decision you make together will determine the fate of your ship and crew. Available for play with VR headsets and without, the Virtual Reality mode developed for Star Trek: Bridge Crew offers a true-to-life level of immersion in the Star Trek universe.

Release Date:

May 30 , 2017

VR / Simulation / Strategy

Red Storm Entertainment

Star Trek Bridge Crew is Available on:

VR / PC / PlayStation 4

Star Trek Bridge Crew is rated:

star trek enterprise game

TM & © 2016 CBS Studios Inc. © 2016 Paramount Pictures Corp. STAR TREK and related marks and logos are trademarks of CBS Studios Inc. All Rights Reserved. Game Software © 2016 Ubisoft Entertainment. All Rights Reserved. Ubisoft and the Ubisoft logo are trademarks of Ubisoft Entertainment in the U.S. and/or other countries.

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Take An Immersive Tour Through TNG’s Enterprise-D In Stunning VR

star trek enterprise game

It’s happened to just about every Star Trek fan young and old: the inescapable fantasy to step onto the bridge of our favorite starships, to walk through the corridors, and stare out at a brilliant starfield as the ship whisks you – and your imagination – into the… Final Frontier .

Stage 9 developer Rob Bryan steps into this fantasy every day. And now, so can you.

A Virtual Enterprise-D Recreation

This is all thanks to virtual reality, both in the conceptual sense of a 3D image on a 2D display, like most video games, and in the sense of the still nascent but inherently  Star Trek -esque VR technology like the Oculus Rift or HTC Vive. Indeed, our first glimpses of this kind of technology were seen first on The Next Generation , so what better place to replicate in virtual reality than the legendary Enterprise-D herself?

Bryan, along with a dedicated and enthusiastic team of developers at Stage 9, is recreating the entirety of the Enterprise using Unreal Engine 4, a game engine known for its level of detail and relative ease of use. And while their work-in-progress is steadily advancing toward Trekkie perfection, the results so far are still, in a word, amazing.

star trek enterprise game

The Enterprise-D bridge, as recreated in Stage 9

Building the Enterprise, One Room At A Time

“ Star Trek has been important to me as long as I can remember, and throughout every episode of TNG specifically, I thought about how great it would be to actually walk around that ship myself,” Bryan told TrekNews.net. “I can’t remember a time when I didn’t want to do that.”

Players have the freedom to roam the  Enterprise , traversing decks, entering rooms, and interacting with objects in the world. Stage 9 is designed using sets seen on the show, and lesser-known sources like production plans that designer Rick Sternbach released in the 1990s. And for those parts of the ship that have no reference material at all, Bryan and his team sometimes indulge in their own inspiration to faithfully recreate these never-before-seen parts of the ship. The result is a massive, explorable environment that isn’t so much a game, as a simulation.

The technology to accomplish this goal has only recently become available, but attempts have been made before. Consider, for example, the secret room in the 1991 game Duke Nukam . A neat little easter egg, but far from a fully realized recreation. Or consider the excellent  Star Trek: Elite Force and its “virtual Voyager” mode, where the player could walk the corridors and rooms of Voyager . Pretty neat and surprisingly immersive,  but the technical limitations of 2001 still held the mode back from the realistic feel many were yearning for. Now, the power of modern video game technology allows Bryan and his team to faithfully recreate intricate details on the Enterprise. And with the release of the Star Trek: The Next Generation Blu-Rays, more detail than ever is available for reference.

star trek enterprise game

Which chair will you sit in?

The Method Behind the Madness

So why the Enterprise-D ? Well, that comes down to creator preference. Bryan says he grew a stronger connection to TNG than the other  Star Trek shows, thanks to that show’s “sense of wonderment” which accompanied the adventures of Captain Picard and his crew. But more than that, Bryan found a “comforting” aesthetic to the Enterprise set he felt was missing from other shows. But as Bryan notes, recreating that set isn’t as easy as mimicking design. This is where the project’s greatest challenge presents itself.

“The fact that making this an actual 3D space that made sense was great fun for everyone involved, but definitely challenging,” explains Bryan. “How do we make this area ‘feel’ like something you’d see on the show? How would we approach the decor? What purpose would this particular room serve?”

star trek enterprise game

The rarely seen Shuttlebay 1, expanded by the Stage 9 team.

It’s questions like these the developers ask themselves when recreating parts of the ship, especially parts viewers have only caught glimpses of. Take for example Shuttlebay 1, the biggest shuttle bay on the ship, but one we’ve only seen a part of in the episode “Cause and Effect.” There’s not a lot of reference material, even with Sternbach’s designs, so the Stage 9 team had to take great care in maintaining the aesthetic of the show, while making this mostly-new space interesting for the player to walk around in.

It may surprise people that this labor of love is completely free to use, especially since Bryan and others work hours upon hours every day to push out frequent updates and improvements to the stimulation.

“ Star Trek is something that means a lot to many people, including all of us involved in Stage 9. This is something Patrick Stewart himself said when  announcing his return to Picard, and it resonated significantly with the Stage 9 team: ‘ The Next Generation brought people comfort, saw them through difficult periods in their lives or how the example of Jean-Luc inspired so many to follow in his footsteps, pursuing science, exploration, and leadership.’ Stage 9 itself is our way of paying respect to something we all love.”

Those who wish to step onto the Enterprise with or without a VR headset can do so simply by going to the Stage 9 website . Just check to make sure your computer meets the required specifications. You can also join the team’s Discord to contribute your feedback and help make the stimulation better.

The future is bright for the Stage 9 team. While they still have plenty of work on the Enterprise-D ahead of them – including (at some point in the future) implementing the most requested feature: multiplayer – recreations of other ships are viable down the line. For now, players can be treated to an increasingly immersive recreation of the ship seen most in Star Trek . While players will have to deal with some bugs and performance issues, the trade-off is an opportunity to indulge in our imaginations. Indeed, what better way is there to describe Star Trek ?

Check out the gallery below to view more images from Stage 9’s impressive recreation.

star trek enterprise game

Connect with us on social: @TrekNewsNet on Twitter , @TrekNews on Facebook , and @TrekNews on Instagram .

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star trek enterprise game

Kyle Hadyniak has been a lifelong Star Trek fan, and isn't ashamed to admit that Star Trek V: The Final Frontier and Star Trek: Nemesis are his favorite Star Trek movies. You can follow Kyle on Twitter @khady93 .

star trek enterprise game

13 Comments

' data-src=

August 22, 2019 at 8:31 pm

Seems the VR version is not available for download on their site. A temporary bummer!

' data-src=

Paramount/CBS killed a similar project a few years back. I would download a copy of this sooner rather than later if you are eager to play with this at some point.

' data-src=

Still looks like a flying dentist’s office, but dated aesthetic or no, I am hot to try this.

' data-src=

THAT’S THE GREATEST THING!! A thing I dreamed of almost all of my life!! 🙂 🙂 🙂 🙂

' data-src=

I just got an Occ Rift and can’t think of better use than reliving all those hours spent watching THG. I can see a possible future where you could be in the middle of an episode either as a virtual Q, just watching the story unfold, or taking the place of a minor crewman that can watch and interact without affecting the actual story.

' data-src=

Great coverage of Stage9! Glad more people are seeing this develop. Correction: ‘ the secret room in the 1991 game Duke Nukam’ should be: ‘1996 game Duke Nukem 3D’

' data-src=

Although they say they’re just doing the Ent-D, one of the gallery images above clearly shows the TOS bridge, presumably from the “Relics” holodeck recreation, so there’s still that. This isn’t the first time something like this has been done: way back in the 1990s there was a similar walkthrough produced, though I don’t think it was as immersive (it was more a case of jumping between rooms). The idea of a fully immersive 3-D walkthrough of an Enterprise has been a dream of a lot of people for decades. Way back around 1980 the “Bill Budge 3-D Graphics Tool” came out for the Apple II Plus and I know some people were trying to create a walkthrough of the Enterprise. So this is a dream come true if it all comes together.

' data-src=

Jeff Mullins

Enterprise D looks so much better than that ugly Discovery ship.

' data-src=

This is amazing! The D is the only Enterprise for me!

' data-src=

AnEmptyStreet

The stage 9 website, facebook, and youtube have all been scrubbed of content. The Discord is also closed and in read only. Did CBS do its CBS-thing and force these guys shut this down?

' data-src=

CBS shut this down with a cease and desist letter.

' data-src=

CBS Killed it… F*ck CBS.

' data-src=

Are you going to cover CBS shutting down this project after you covered it, or are you just going to ignore it like the Discovery plagiarism lawsuit? https://www.pcgamer.com/cbs-lawyers-phase-out-fan-recreation-of-star-trek-tngs-enterprise/

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star trek enterprise game

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Star Trek: Enterprise – What Happened To T'Pol?

T'Pol played one of the most important roles in Star Trek: Enterprise. So, what became of her after the mission was over?

  • T'Pol overcame obstacles as a Vulcan agent and rose to become a key figure in Starfleet history.
  • Despite oversexualization, T'Pol showcased powerful moments and saved the day on multiple occasions.
  • T'Pol's legacy in Star Trek: Enterprise challenges stereotypes and highlights her importance in the founding of the Federation.

T’Pol (Jolene Blalock) forged an unforgettable path through Star Trek despite the obstacles that often stood in her way as a member of the U.S.S. Enterprise. She was an agent of the Vulcan Ministry of Security. One of her first missions ended in her murdering a fellow agent who’d gone rogue. Remember that episode of The Original Series where Spock tampered with Captain Kirk’s memories? It turns out that his actions might not have been as strange as some thought at the time. Enterprise explained this ability when T’Pol went through the Fullara ceremony to forget her actions on the field.

She later spent some time working as a Vulcan ambassador with the United Earth government. Throughout her turbulent past, T’Pol accomplished a lot before she ever set foot on the Starfleet starship NX-01. She may have fallen victim at times to the show’s dated sexism. But not even Rick Berman could dim her shine, nor the impact she had on the story unfolding around her. It eventually led to T'Pol working as the right-hand woman of Captain Archer (Scott Bakula). This in turn led to her becoming one of the most important figures in Starfleet history.

5 Underrated Star Trek: Enterprise Episodes

T'pol's life on the u.s.s. enterprise.

T’Pol’s early work as an agent of the Vulcan Ministry of Security prepared her for the dangers she would face on Star Trek . Her unlikely allegiance with the Klingons, for example, came in handy in season 2, episode 19, “Judgment.” In the episode, T’Pol used her connections to help Captain Archer beat a conspiracy charge on the Klingon homeworld Qo’NoS. It’s one of the few times in Starfleet history that Vulcans and Klingons have willingly come together in harmony.

However, no amount of experience could have prepared T’Pol for the wacky drama she would encounter as an officer. One example is when fellow Vulcan Tolaris (Enrique Murciano) forced a mind-meld on T’Pol that left her with Pa’nar Syndrome in season 1, episode 17, “Fusion.” She lived with this neural disease and all its uncomfortable symptoms until the iconic Vulcan leader T’Pau (Kara Zediker) cured her in season 4, episode 9, “Kir’Shara.”

Enterprise tended to oversexualize T’Pol at times. From skimpy outfits to wardrobe malfunctions, the show often presented her body first and brain second. Still, she had some powerful moments throughout the show. She even got to save the day in season 4, episode 17, “Bound” after Orions took over the ship.

T’Pol’s Relationships in Star Trek: Enterprise

Like Voyager ’s Seven of Nine (Jeri Ryan), T’Pol was an attractive woman on a Starfleet crew of mostly male officers. Naturally, the showrunners felt it necessary to pair her with almost all of them. She even put the moves on Phlox (John Billingsley) in season 2, episode 25, “Bounty” after a strange microbe triggered her Vulcan sex drive.

Her relationships with Captain Archer and Trip Tucker (Connor Trinneer), however, remain her most important love affairs. Many argue that her relationship with Trip came out of nowhere. It started with sensual massages, was filled with non-Vulcan levels of passion, and ended with stolen DNA and self-sacrifice. Much like on Star Trek: Voyager , T’Pol and Archer brought Janeway-and-Chakotay levels of longing to the show. The two were obviously devoted to each other, but they never fully jumped from enemies to lovers. Instead, they lingered in each other’s orbit as unusually intense friends.

Romance aside, T’Pol also had a closeness to and respect for the women in her family. One of her most prized possessions was a purse previously owned by her great-grandmother, T’Mir (Blalock). This level of sentimentality was uncommon among Vulcans. But, then again, T’Pol always did have a hidden talent for defying expectations.

T’Pol’s Star Trek Legacy

T’Pol certainly wasn’t the first Star Trek character who was put into a skintight Starfleet uniform and used to titillate the interest of fans. Even with the signature Vulcan bowl cut, she was easy on the eyes in a way that executives probably assumed would bring in more viewers. Yet, T’Pol’s legacy in Star Trek: Enterprise isn’t limited to what she offered aesthetically. Chronologically speaking, she was the first Vulcan to serve on a Starfleet crew of Humans, and she endured the early days of galactic bigotry with poise and grace.

Her early interactions with the Enterprise crew were rife with the same challenges faced by Spock in The Original Series . She, too, faced distrust and hostility about the different ways she spoke, thought, behaved, and even ate her food. This didn’t stop her from using her variety of skills to help the crew survive some of the weirdest situations. She was, after all, the only one able to keep her cool when the rest of the crew became infected by behavior-altering pollen (a Star Trek classic) in season 1, episode 4, “Strange New World.”

The Founding of the Federation

T’Pol was a controversial character in a divisive show. She showed more emotion than Star Trek fans expected, and got a little more spicy than the censors deemed appropriate. Of all the Vulcan characters introduced throughout the franchise, she didn’t fit the mold set by others, like Tuvok (Tim Russ) from Voyager or Saavik (Kirstie Alley) from Star Trek II: The Wrath of Khan . But she stood out for the richness and variety of her storylines – even the ones made to get her out of her clothes. It’s easy to forget how important she was and still is to Star Trek lore.

T'Pol was there when Earth celebrated the birth of the United Federation of Planets. She and the other Enterprise crew members gathered together for the Founding Federation Ceremony. After T’Pol’s service as a Starfleet commander ended, it’s unclear whether she’s still alive. While this leaves her story feeling unfinished, it also leaves room for her possible return. At one point, Trip described T’Pol as someone who “kind of [grows] on you.” Since she remains a topic of conversation and controversy among Star Trek fans to this day, one can only assume he was right on the money.

Star Trek: Enterprise

This new Star Trek website lets you explore the bridge of every major iteration of the Enterprise

There's a couple funky, one-off Enterprises in there that just get an exterior shot, but otherwise every ship is present and accounted for.

view of the Bridge from Star Trek The Original Series

First reported by the Smithsonian Magazine , the Roddenberry Estate and Archive have collaborated with tech company OTOY to create a website with interactable, Google maps-style recreations of the various starships Enterprise from over the years , with some more obscure or one-off iterations just getting an external view and brief history summary.

Loading in, I immediately loved how the entire site is mocked up to look like an in-universe computer with that distinctive, midcentury Trek look of swooping, colorful blocks on a black background. Down below, you get a scrolling timeline of the starships Enterprise, beginning with the XCV-330 and ending with the unseen, but apparently canon "32nd Century" Enterprise briefly hinted at in an episode of Discovery.

The historical blurbs for each ship include in-universe notes, but I'm especially digging the real-life production background. The section on Next Gen's Enterprise D, for example, explains how the series initially had a set amount of footage of larger models built by the legendary special effects house, Industrial Light & Magic. That footage was used for establishing shots throughout the early seasons of Next Gen, before a smaller model was later commissioned for new footage later on.

The real showstopper though is those digital recreations of the various bridges. It's honestly a thrill to see the evolution of Star Trek's visual language in such a condensed form, but the sleek, sparse sets of the early seasons and movies are still the winners in my book. For a single favorite, I gotta go with the Enterprise XCV-330, an early production concept for The Original Series later repurposed as a "historical" Enterprise in Star Trek's lore. Its exterior is very distinct from the rest, looking more like a NASA concept purpose-built for deep space travel and never meant to go in-atmosphere. It features a central fuselage suspended between two rings as opposed to the saucer-and-wings design we're more familiar with. Its bridge also has this psychedelic, surreal vibe that I can't get over. I'm similarly excited by the recreation of the Ralph McQuarrie-designed Enterprise from the first Trek movie that never was, Planet of the Titans .

It's a treat just to soak up the ambience in this Enterprise archive, and the site feels like a real throwback in a lot of ways⁠—more bespoke, interactive websites like this and the Fortune's Run official site please! If Google Chrome is going to practically reach out through my screen and shake me down for more RAM, I expect to be dazzled.  

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star trek enterprise game

  • Cast & crew
  • User reviews
  • Episode aired Oct 26, 1991

Ashley Judd and Wil Wheaton in Star Trek: The Next Generation (1987)

Wesley Crusher returns to the Enterprise on vacation from the Academy only to discover a mysterious alien game infiltrating and controlling the crew. Wesley Crusher returns to the Enterprise on vacation from the Academy only to discover a mysterious alien game infiltrating and controlling the crew. Wesley Crusher returns to the Enterprise on vacation from the Academy only to discover a mysterious alien game infiltrating and controlling the crew.

  • Corey Allen
  • Gene Roddenberry
  • Brannon Braga
  • Susan Sackett
  • Patrick Stewart
  • Jonathan Frakes
  • LeVar Burton
  • 30 User reviews
  • 11 Critic reviews

Ashley Judd in Star Trek: The Next Generation (1987)

  • Captain Jean-Luc Picard

Jonathan Frakes

  • Commander William Thomas 'Will' Riker

LeVar Burton

  • Lieutenant Commander Geordi La Forge

Michael Dorn

  • Lieutenant Worf

Gates McFadden

  • Dr. Beverly Crusher

Marina Sirtis

  • Counselor Deanna Troi

Brent Spiner

  • Lieutenant Commander Data

Ashley Judd

  • Ensign Robin Lefler

Katherine Moffat

  • Chief Miles O'Brien

Patti Yasutake

  • Nurse Alyssa Ogawa

Wil Wheaton

  • Wesley Crusher
  • (as Diane M. Hurley)

Majel Barrett

  • Enterprise Computer
  • Crewman Nelosn
  • (uncredited)
  • Crewman Garvey
  • Crewman Martinez
  • Ten Forward Waitress
  • All cast & crew
  • Production, box office & more at IMDbPro

Did you know

  • Trivia This was the first episode to air after Gene Roddenberry 's death on October 24, 1991.
  • Goofs Since the game uses a visual interface, and works through the eye, and optic nerve, Geordi should have been immune to its affects, since his eyes and optic nerves don't work, and the game could not have been altered to work through his VISOR. However, the game is sending information to the brain, via the optic nerve. The VISOR 'sees' the same visible portion of the spectrum as others' eyes and sends the information to his brain. There is therefore no reason why the device shouldn't affect him too.

[Wesley has asked Picard about the initials 'AF' carved into an elm tree]

Captain Jean-Luc Picard : Wesley, if you meet someone, whose initials you might want to carve into that elm tree, don't let it interfere with your studies. I failed organic chemistry because of AF.

  • Connections Featured in WatchMojo: Top 10 Fictional Video Games in TV (2015)
  • Soundtracks Star Trek: The Next Generation Main Title Composed by Jerry Goldsmith and Alexander Courage

User reviews 30

  • Mar 6, 2012
  • October 26, 1991 (United States)
  • United States
  • Official site
  • Paramount Studios - 5555 Melrose Avenue, Hollywood, Los Angeles, California, USA (Studio)
  • Paramount Television
  • See more company credits at IMDbPro

Technical specs

  • Runtime 45 minutes
  • Dolby Digital

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Memory Alpha

The Game (episode)

  • View history
  • 1.2 Act One
  • 1.3 Act Two
  • 1.4 Act Three
  • 1.5 Act Four
  • 1.6 Act Five
  • 1.7 Log entries
  • 2 Memorable quotes
  • 3.1 Story and script
  • 3.2 Production
  • 3.3 Cast and characters
  • 3.4 Sets, props, special effects, and costumes
  • 3.5 Continuity
  • 3.6 Reception
  • 3.7 Video and DVD releases
  • 4.1 Starring
  • 4.2 Also starring
  • 4.3 Guest stars
  • 4.4 Co-stars
  • 4.5 Uncredited co-stars
  • 4.6 Stand-ins and photo doubles
  • 4.7.1 Library computer references
  • 4.7.2 Deleted references
  • 4.8 External links

Summary [ ]

Etana gives Riker the game

" What is this? " " It's a game. "

Commander Riker is on shore leave on Risa , where he's been spending time with a Ktarian woman named Etana . In his room at the resort he is staying at, she teases him by taking his combadge , and then, to his disbelief, throws it out a window. While they lie down together, Etana introduces to him a game involving a device that fits over the ears and projects signals into the eyes. This creates in the wearer's field of vision an image of discs going into funnels. When a disk goes into one of said funnels, the player is "rewarded" by receiving pleasure signals from the device. Etana says that the game can go as far as the player will take it, and Riker decides to continue playing.

Act One [ ]

Riker enters the bridge and notices that things are starting to get busy around the Enterprise . He says that five new science teams have just beamed in from the USS Zhukov with quarters filling fast. Captain Picard adds that on top of everything else, they only have two weeks to complete the exploration – something that Riker doesn't like, as he thought they had five weeks. This is due to the recent addition of a diplomatic mission to Oceanus IV to the agenda. Picard tasks Riker to ensure that all the science teams have an equal chance to complete their research, which would be a tough juggling act, says Riker. Picard also tells the first officer that they also have a scheduled rendezvous with a shuttle carrying Wesley Crusher , who is on vacation from Starfleet Academy and could provide some much-needed extra help.

In Engineering , Chief Engineer Geordi La Forge is up to his neck in observation schedules and explains to Riker the biggest hurdle would be sensor availability, a task made more difficult since two new exobiologists and three stellar cartographers transferred from the Zhukov . Getting down to the business of availability, La Forge tells Riker that the lateral sensors are booked solid for planetary observation, and the gamma ray scanners are being reprogrammed by Ensign Robin Lefler . La Forge compliments her work in engineering, remarking that she's the specialist for this mission. Lefler explains to Riker that they're increasing the available bandwidth of the sensors so more science teams can use the sensors at once. This is done by multiplexing the array, and Lefler assures the first officer that it will be done before they arrive at the Cluster. Riker tells La Forge that he's brought something back from Risa that he has to try. La Forge reluctantly takes a pass as he is running a full sensor recalibration in ten minutes but promises to see Riker about it later.

In Ten Forward , Riker enters and immediately eyes Deanna Troi , who is sitting at a table enjoying a large chocolate sundae . Jokingly, he asks if she's depressed, to which Troi replies, " I'm fine, Commander. " She offers him a spoonful, but he politely declines, saying he doesn't like fudge . Troi smiles and tells Riker she never met a chocolate she didn't like. Getting technical, she describes the experience by explaining the best way to eat it and enjoy it, a detailed ritual which amuses Riker. " Chocolate is a serious thing ", she informs him. He then tells her about the game he brought back from Risa, which he promises would be " better than chocolate ".

Act Two [ ]

The Enterprise makes a rendezvous with the USS Cochrane , and Wesley is transported aboard and greeted by Chief O'Brien . He congratulates him on the recent birth of his daughter . O'Brien says that she's the spitting image of her father. He informs Wesley that the senior officers are currently in a meeting, and that Wesley can go to his mother 's quarters . At Wesley's request, O'Brien hails the bridge and confirms that it's all right for Wesley to drop into the observation lounge to say hello. Worf tells O'Brien that he supposes that that would be acceptable. Wesley thanks O'Brien and leaves the transporter room with a confused look on his face.

A darkened room awaits Wesley, who looks around in confusion. The lights go on and Doctor Beverly Crusher greets her son with a big hug, followed by Picard. He speaks to him in Latin and Wesley responds back; Picard credits that his Latin has improved. Troi compliments the uniform as he is looking handsome, and La Forge says the uniform probably "drives the girls wild". Worf offers him a Tarvokian pound cake which he made himself. Data then asks if their attempts to make him uncomfortable were effective. Wesley admits they were, having wondered if he was on the wrong ship. Riker asks Wesley to assist the crew with the Phoenix Cluster survey, a request that Wesley accepts without hesitation. La Forge wants him to settle in first and then to see him in engineering to get started. Beverly then asks Troi about the game, and she invites the doctor to come by her quarters to check it out.

Wesley and Data talk about his time at the Academy, which Wesley found surprisingly challenging, as there's much more to know there than starship operations . Data recounts his awkward early days at the Academy, during which his lack of Human understanding put him at a social disadvantage. One example was practical jokes , of which the android was a victim of several. Wesley completely understands and shares a practical joke that was played on him by fellow cadet Adam Martoni . Another social obstacle was the Academy's annual Sadie Hawkins Dance . It was an awkward experience for both. Wesley admits he's not a dancer, and Data shares that he personally learned to dance thanks to Beverly, a talented former dancer. He offers to share what he learned with Wesley.

Getting right to work, Wesley begins to modify the planetary scans while keeping the datalines open for the stellar physicists . Seeing that he's having difficulties with the sensors, Lefler walks over and gives him a hand. They introduce themselves, but before they can chat, Lefler points out that Wesley's neutrinos are drifting, leaving Wesley scrambling to get back to work. Wesley looks at her as she leaves, then turns back to his work. Lefler takes a look back at him as well.

Conflicts arise between the stellar physicists and the planetary evolution team, with both of them wanting to be the first to use the thermal imaging array , Data reports. La Forge suggests they flip a coin , as they won't be able to finish the mission without working together. Data is then called away to sickbay by Beverly, who needs assistance. As he enters, she is working on an experiment using bioactive silicon and needs her tricorder modified to a certain specification. Data agrees to help, but as he works on the tricorder, Beverly shuts him off. Troi and Riker enter sickbay and Riker carries him to a bio-bed , and has the computer secure the doors. Beverly then takes a cutting tool , opens a panel on the back of Data's head, and begins to work on the android.

Act Three [ ]

Enjoying some tea with Picard, Wesley details his instructors at the Academy: Novakovich for anthropology , Walter Horne for creative writing . Picard is pleased to hear that Wesley met Boothby his first week, as he had suggested the year before . When asked how he was doing and mused that Boothby may have told Wesley some stories about Picard in his Academy days, Wesley admits Boothby didn't remember Picard until he saw an old yearbook picture. Boothby was very proud that Picard had become captain of the Enterprise and showed Wesley a grand tour of the gardens – the very same tour Picard got when he was at the Academy. Wesley then asked about the initials "A.F." that Boothby caught Picard carving in his prized elm tree , which Picard admits was an old acquaintance of his. His preoccupation with her cost him a passing grade in organic chemistry . Picard advises Wesley that whenever he meets someone whose initials he would carve in that elm tree, it should not interfere with his studies. Picard is then summoned to sickbay by Beverly.

Beverly explains to the captain that Data was complaining about a servo malfunction , and although her scans came up negative, he collapsed. La Forge determines that his higher signals are intact, but none of them are entering the rest of his body through his positronic brain , leaving him in an almost comatose state. Picard wants to be kept up-to-date on the situation.

In Data's quarters, Riker and La Forge end up with a dead end with no evidence to support a shutdown. The personal , diagnostic , and duty logs all show normal and a standard security sweep shows nothing out of the ordinary. Riker assures the troubled La Forge that Dr. Crusher has everything taken care of, and suggests that La Forge takes a break to unwind. La Forge agrees, which opens the opportunity for Riker to introduce him to the game.

Still working on the sensors, Lefler shares with Wesley her view of conduit configuration quoting her personal Law #36: " You have to go with what works ". The laws are her personal rules: whenever she learns something new, she makes a law so as not to forget it. To date, she has 102 laws . She credits Wesley's reputation for being good. Wesley realizes that Lefler knows more about him than he realizes. She admits she's heard about him from a few friends at the Academy. She also wants to know about the revenge prank he played on Adam Martoni. Wesley mentions there is another side to the story, and then Lefler inquires about his birthmark . Wesley complains he is at a disadvantage, as he hardly knows Lefler. While he needs to work on the sensor relays, he offers a chance to even the score. He invites her to meet him for coffee , but she counters with a dinner proposal, which he accepts.

Beverly clears a challenging level of the game in her quarters , but is interrupted by Wesley, who inquires about it. Embarrassed, she concedes that the game was meant for him, but she couldn't resist trying it out. When offered a chance to try it, Wesley passes and instead asks about Data's condition. She says La Forge has everything under control, and stops Wesley from going to help out, reminding him he's on vacation. Running late for his date with Lefler, Wesley promises his mother he will have time to spend with her while he's on board. She then becomes adamant for her son to try one round of the game, but he insists he needs to get ready for his date. She tells Wesley to have a good time and sets the game down on a table.

Lefler begins to talk about her life in Starfleet ; her childhood involved frequent moving, as her parents were highly in demand as plasma specialists . As a child, she enjoyed playing with a tricorder , as Wesley did with a warp coil . She concedes her parents didn't have much time to spend with her, even when she needed them, which prompted her to make her first law: You can only count on yourself . They begin to discuss the game. Lefler says everyone in engineering are going crazy over it. They glance over at a crewman at another table playing the game in a trance-like state. Lefler dismisses it as a fad, but Wesley wants to find out more before playing it. They team up to look into it, and as they leave Ten Forward, another crewman in a command red uniform begins playing while seated at the bar .

The two begin to study the game, and what it does to the brain . The highest concentration of activity is in the pleasure center of the brain, a key component in the game: it's addictive. Another unusual reading comes from the prefrontal cortex , which handles reasoning. Wesley concludes he needs to inform the captain about this discovery.

In the captain's ready room , Wesley explains to Picard what he and Lefler discovered, having concluded that the game is psychotropically addictive. Picard is even further concerned when he learns the game affects the brain's reasoning center. Picard says that he'll start an investigation immediately, and thanks Wesley for bringing it to his attention, mentioning how good it is to have him back. As soon as Wesley leaves, he turns around, picks up the game he had hidden when Wesley arrived, and resumes playing.

Act Four [ ]

By now, the game has spread through most of the ship. Wesley meets Lefler in Ten Forward and the two discuss how they're constantly being approached by people who are almost desperate to get them to try the game, as Chief O'Brien had a moment ago. Wesley tells Lefler that he's told the captain, however a crewmember interrupts asking them why they're not trying the game and is about to force hers onto Lefler's head before the two leave, but not before deducing that only Data would be immune to the game and how convenient it was that he suffered a mysterious "malfunction" just after it arrived. Wesley and Lefler look over Data's systems and determine that someone has severed a connection between his positronic brain and the rest of his body. Wesley is disturbed and tells Lefler that only two people on board the Enterprise have the training and experience to disable Data in this way: La Forge and his mother. They deduce that he has been deactivated to be kept out of the way so that the game could be spread throughout the rest of the susceptible crew.

The Enterprise arrives at some designated coordinates, and Picard sends the senior staff to see to it that the few unaffected crewmembers left are introduced to the game, reminding them not to forget about Wesley. Worf and Beverly go to see to it that Wesley plays the game, only to find that he and Lefler have already seemingly succumbed to it. Satisfied, they leave, only for Wesley and Lefler to return to normal, having replicated dummy devices to fool the rest of the crew. They agree that no one can be trusted now, however Robin has to leave to report for duty, knowing that her absence could arouse suspicion. Wesley asks her to access the codes for the security tracking system as he has a plan, and she tells him to watch his back.

Now believing the entire crew has played the game, Captain Picard summons all the senior offices to the bridge. Worf tells Picard that an alien ship is approaching and is hailing the Enterprise . Picard asks Worf to put the message on the video screen. It is Etana Jol, the woman from Risa who originally gave the game to Riker during his shore leave . She is in fact a Ktarian commander, and she now asks Captain Picard for a report. Picard answers " The Enterprise has been secured. We await further instructions ".

Act Five [ ]

Etana is delighted with Picard's response, and it is now apparent that her encounter with Riker back on Risa was designed to be more than just a romantic interlude but was part of her plan to addict Riker to the game to the point that he would bring it back to the ship. Over time, the game's addictive and mind control properties would allow Etana to gain control of the Enterprise and its crew. The true intention of the game is also clear now: it is part of a Ktarian "expansion project" and a plot to help the Ktarians take over the Federation . She now orders various members of the crew to visit nearby Federation outposts and installations to distribute the devices there, and also to make sure that all other ships in the sector get the game. In a reference to Wesley, Picard also informs Etana that they may be able to get the devices to Starfleet Academy. Etana closes the transmission by saying the crew will all be rewarded when the "expansion" is completed.

Wesley and Ogawa

Nurse Ogawa playing the game

Wesley meets up with Lefler in Engineering, where he tells her he's prepared a site-to-site transporter program in case of an emergency and asks how she's been doing with the security system. However, he then notices that she's staring at him blankly. He realizes something is wrong as Lefler reveals she's been exposed to the game and tells Wesley it's his turn. Riker and Worf have been hiding in order to perform an ambush. Wesley manages to escape from engineering and makes a run for it with Riker and Worf in pursuit. When further progress is blocked by a force field , he activates the transport program. He is beamed to Transporter room 3, on Deck 6. In order to prevent the crew from tracking his whereabouts, Wesley ditches his combadge and deactivates it as he flees the room.

After working through some of Wesley's sabotage , the crew tracks him to deck six and traps him with force fields. Wesley takes out a type-1 phaser and sets it to randomly fire on the force field. This activity is detected, tricking the crew into thinking he was trying to cut through it and buying him time to get away. He escapes into the Jefferies tubes , but they scan for his body heat in that quarter of the saucer section . Knowing where he's going, Worf and Riker corner Wesley in a Jefferies tubes junction and capture him. Even though he grabs onto a grate to anchor himself, they eventually manage to drag him to the bridge, struggling the entire way.

Held down into the captain's chair , he is forced to use the game device, his head held still and at Picard's encouraging, his eyes forced open by Riker and Worf. Wesley still fights them while his mother encourages him to just relax and let the game play itself. In fact, the game does play itself: Wesley refuses to throw the disks into the funnels, but the funnels stretch toward the disks and pull the disks into themselves, triggering the same effects that would have been triggered if Wesley had voluntarily thrown the disks into the funnels. It would seem that he is now addicted – and Ktarian control of the Enterprise is now complete.

Data Saves the Day

Data foils the Ktarian plot.

At that moment, the lights on the bridge go out, plunging the room into darkness. Data appears from the turbolift and, using a palm beacon , flashes an optical burst pattern into everyone's eyes which disrupts the games effects and returns everyone to normal. He has the lights turned back on before telling Worf to lock onto the Ktarian ship with the tractor beam . As Worf goes to do so, Data asks Picard if he is alright, and the shaken captain says "I think so, Mr. Data."

As soon as Etana's ship is captured, she angrily hails the Enterprise , demanding an explanation. When Picard says that her plot has failed, she threatens to open fire on the Enterprise , but Worf scans her ship and pointedly reports that with her ship's limited defenses, she is not a threat at all. After making it clear to Etana that she cannot escape, Riker closes the channel on a speechless Etana.

Riker is curious of how Data is working again despite being disabled. Wesley explains that he had managed to reconnect Data's positronic matrix before he went to Engineering. After learning of the situation, Data had set to work in finding a way of counteracting the game's mind control (eventually modifying the palm beacon), while Wesley distracted the crew for as long as possible with his wild goose chase. As for the rest of the crew, Data had programmed the computer to send the same coded burst patterns to all of the display screens, work stations, and terminals throughout the ship, which should cure everyone. With the conspiracy over, Picard decides to take the Ktarian ship to the nearest starbase .

Lefler is helping Wesley prepare to leave the Enterprise . His vacation is over – back to the Academy and his studies. Riker informs Wesley that his ship is waiting, and he should report to the transporter room. Wesley acknowledges that he'll be there shortly. But first he and Lefler say their goodbyes to each other, they kiss , and she gives Wesley a going-away gift – a copy of her 102 laws written down. Wesley decides to add "Law 103… A couple of light years can't keep good friends apart". She nods her approval and Wesley is transported to the USS Merrimac that will return him to Starfleet Academy. Lefler watches Wesley longingly as he leaves.

Log entries [ ]

  • Captain's log, USS Enterprise (NCC-1701-D), 2368

Memorable quotes [ ]

" You see the disk and the cone? " " Yeah. " " Concentrate. Make the disk go into the cone. " " How do I do that? " " Just let go. "

" Would you like me to leave the two of you alone? "

" I never met a chocolate I didn't like. "

" Chief O'Brien to bridge. " " Bridge here. " " Wesley Crusher has arrived and wants to know if he can stop by the observation lounge to say "Hi." " " I suppose that is acceptable. "

" Wesley… Tarvokian pound cake . I made it myself. "

" Chocolate is a serious thing. "

" No, thanks. I don't like fudge. "

" Quomodo tua Latinitas est? " (Translation: " How's your Latin? ") " Praestat quam prius. " (Translation: " It's better than before. ") " Oppido bonum. (Translation: " Very good. ") Your Latin has improved. "

" Report. " " Welcome, Etana. The Enterprise has been secured. We await your further instructions. "

" Your neutrinos are drifting. "

" It's your turn. Play the game, Wesley. "

" Geordi, a conflict has started between the planetary evolution team and the stellar physicists. Each wishes to be the first to use the thermal imaging array. " " Well, tell 'em to flip a coin . We've got to work together on this mission otherwise we're never gonna get it done. " " A coin. Very good. I will replicate one immediately. "

Background information [ ]

  • Final draft script: 23 August 1991 [1]
  • Filmed: 28 August 1991 – 6 September 1991
  • Additional day of second unit filming: 3 October 1991
  • Premiere airdate: 28 October 1991
  • First UK airdate: 25 January 1995

Story and script [ ]

  • Like " Darmok ", the story for this episode had a somewhat tumultuous path to the screen. It had originally been pitched by Susan Sackett and Fred Bronson during the fourth season . However, as Ronald D. Moore recalled, " 'The Game' kicked around for quite a while and went through lots of permutations. " Many writers had taken many approaches to the story, including two drafts that were abandoned. ( Captains' Logs: The Unauthorized Complete Trek Voyages , p. 230-1)
  • Bronson recalled, " It was based on the fact that I had a Tetris game on my computer at home. Whenever I wanted to […] distract myself I would play Tetris and it was very addictive. " ( Starburst Special #29, p. 58)
  • Michael Piller was convinced the premise couldn't be saved. However, Rick Berman reminded Piller that he had been concerned about the lack of science fiction premises on the show. Berman thus suggested giving the story to Brannon Braga , as his first assignment after joining the writing staff. Braga took the pitch in a darker direction, summarizing his treatment as " Wesley's come home and his family's out to get him. " ( Captains' Logs: The Unauthorized Complete Trek Voyages , p. 230-1; Star Trek: The Next Generation Companion  (2nd ed., p. 181))
  • Braga compared the plot of this episode to Invasion of the Body Snatchers . ( Intergalactic Guest Stars , TNG Season 5 DVD special features) Jeri Taylor commented, " Through an evolutionary process – without really intending to ape that movie – this insidious spread of a game had its origins in kids being addicted to video games now, and what happens to them. That was the original intent and that's what drove the final story and script. That insight followed the development. " Braga added, " It's ironic to have the adolescent come back to find all the adults are addicted to a game which is something you'd expect the other way around. " ( Captains' Logs: The Unauthorized Complete Trek Voyages , p. 230)
  • Braga observed, " We were going for fun and high concept. It's an atypical show in some ways and a lot of people had trouble believing Picard would become addicted and all these people would get hooked, but that's the story. Either you tell it or you don't. Not that we didn't give a lot of thought to how the characters became addicted. The characters only become addicted because they were getting the game from people they trusted, which is exemplified in the notorious chocolate scene, which had a very mixed reaction, but I had a lot of fun writing it. " ( Captains' Logs: The Unauthorized Complete Trek Voyages , p. 230)
  • Braga saw this episode as a chance to make the character of Wesley Crusher "a little hipper", by giving him a girlfriend and by showing him to be a cadet capable of pulling practical jokes. ( Star Trek: The Next Generation Companion  (2nd ed., p. 181)) Braga remarked, " When I was writing the teleplay, I tried to relax him a little bit and took the opportunity to make him a more relaxed character with some personality and some spunk. He's more savvy because he was at the Academy and has gone through some changes and he'll pick up on Robin Lefler. " ( Captains' Logs: The Unauthorized Complete Trek Voyages , p. 230)

Production [ ]

Allen Spiner Wheaton

Director Corey Allen instructing Brent Spiner and Wil Wheaton

  • "The Game" was filmed between Wednesday 28 August 1991 and Friday 6 September 1991 on Paramount Stage 8 , 9 , and 16 . On Monday 2 September 1991 , the production was off for Labor Day Holiday. An additional day of second unit filming was on Thursday 3 October 1991 on Paramount Stage 9 and 16.
  • While at Dragon Con 2011, Brent Spiner recalled that during production of this episode, the scene wherein Data is deactivated by Dr. Crusher and falls down onto a bio-bed, Spiner actually hit the bed so hard he cut his chin and had to go to the hospital. After returning to the set, director Corey Allen immediately asked Spiner to do the scene again. [2]
  • On Thursday 29 August 1991 , a camera crew from CBS This Morning visited the set and interviewed the cast members.
  • "The Game" was the first episode to air following Gene Roddenberry 's death on 24 October 1991 .

Cast and characters [ ]

  • This was the second and last appearance of Ensign Robin Lefler ( Ashley Judd ). After her first appearance, in " Darmok ", the writers had been looking for a vehicle for her return, and this story was seen as a perfect fit. ( Star Trek: The Next Generation Companion  (2nd ed., p. 181))
  • Wil Wheaton fondly remembered working with Judd, noting that he was Judd's first on-screen kiss. ( Intergalactic Guest Stars , TNG Season 5 DVD special features)
  • Brannon Braga admitted that he hit on Judd during filming, and was "dutifully ignored". ( Star Trek: The Next Generation 365 , p. 227)

Sets, props, special effects, and costumes [ ]

Worf in jefferies tube

The optical extension of the Jefferies tube behind Worf

  • The headpieces for the Ktarian game were created by property master Alan Sims , using telephone headsets . ( Star Trek: The Next Generation 365 , p. 226)
  • A suite on Risa , as it appeared in " Captain's Holiday ", was recreated for this episode. It has the same architecture and similar decorations (including a horga'hn ) as Captain Picard's room and even features the Risian ocean, seen through the window.
  • The engineering laboratory is a re-use of the sickbay lab, also seen as the tactical laboratory . It includes the star chart seen behind Dexter Remmick in " Conspiracy ".
  • The Ktarian vessel is a re-use of the Zalkonian warship , which itself was a redress of the Tarellian plague ship .
  • Several parts of the bridge of the Ktarian ship, including the chair and the viewscreen, also appeared on Romulan ships.
  • This is the first appearance of Wesley Crusher 's cadet -style Starfleet uniform . The Star Trek: The Next Generation Companion  (2nd ed., p. 181) notes that Wesley's cadet uniform lacks pips, as was later established in " The First Duty ".
  • The blue-grey shirt that Wil Wheaton wore as Wesley in this episode was sold off on the It's A Wrap! sale and auction on eBay. [3] [4]
  • This is the first appearance of a matte painting as optical extension of the Jefferies tube . The call sheet features the note "Art/Graphic – translight backing of tube".

Continuity [ ]

  • Data references the events of TNG : " Data's Day " when he tells Wesley that his mother recently taught him how to dance. This also means that Data broke his promise to Doctor Crusher that he keeps this fact between the two of them.
  • Deanna Troi 's love of chocolate was established in " The Price ".
  • Wesley and Picard also discuss Boothby , who was first mentioned by Picard in TNG : " Final Mission ".
  • While in a turbolift , Nurse Alyssa Ogawa comments to Wesley that she is on level 47 of the Game, repeating the theme of including that number in the series.
  • This episode was the second time the sonic shower was referenced and the first to mention it by name, though it was several years before one was seen again, on Star Trek: Voyager .

Reception [ ]

  • Michael Piller commented, " I thought it was a great episode. That was an episode that dealt with my fascination in watching my two sons with their obsession for video games and doing a show that dealt with a non-world shattering issue but people's obsession, almost addiction, to certain types of games. " ( Captains' Logs: The Unauthorized Complete Trek Voyages , p. 230) Piller praised Braga's efforts, and thought it showed that he had promise as a writer. " He delivered that script and did some wonderful things. He wrote scenes that didn't depend on action but went straight to character; and a two minute scene with Troi and a chocolate sundae which was wonderfully written. He has an extraordinary talent to find the moments in [a] script where you can throw in character development and spend the time doing that for the sheer delight of getting to know the character better – and not interrupting the flow. " ( Star Trek: The Next Generation Companion  (2nd ed., p. 181))
  • Brannon Braga remarked, " It was corny, even at the time. But I enjoyed writing it. It was fun to realize that Picard had been seduced by the game, and it was fun to watch Beverly Crusher attempt to entice her son. The script was produced exactly as I wrote it, so it was an extremely positive experience for me. " ( Star Trek: The Next Generation 365 , p. 227)
  • Jonathan Frakes also enjoyed "The Game", commenting, " That's a fun episode… It was like O.D.'ing on Nintendo . " However, he was disappointed with the computer graphics used to depict the Ktarian game , stating " They told me it was going to be this incredible graphic, and all it was… was a tuba on a checkerboard ". ( Captains' Logs: The Unauthorized Complete Trek Voyages , p. 231)
  • Writer Marc Scott Zicree was not impressed by how this episode developed the character of Wesley Crusher. Commented Zicree, " He falls in love with a girl and they share chocolate mousse – give me a break. " ( The Fifty-Year Mission: The Next 25 Years , p. 106)
  • A mission report for this episode by John Sayers was published in The Official Star Trek: The Next Generation Magazine  issue 18 , pp. 38-41.

Video and DVD releases [ ]

  • Original UK VHS release (two-episode tapes, CIC Video ): Volume 53, 5 October 1992
  • UK re-release (three-episode tapes, Paramount Home Entertainment ): Volume 5.2, catalog number VHR 4761, 22 July 2002
  • As part of the TNG Season 5 DVD collection

Links and references [ ]

Starring [ ].

  • Patrick Stewart as Capt. Jean-Luc Picard
  • Jonathan Frakes as Cmdr. William Riker

Also starring [ ]

  • LeVar Burton as Lt. Cmdr. Geordi La Forge
  • Michael Dorn as Lt. Worf
  • Gates McFadden as Dr. Beverly Crusher
  • Marina Sirtis as Counselor Deanna Troi
  • Brent Spiner as Lt. Commander Data

Guest stars [ ]

  • Ashley Judd as Robin Lefler
  • Katherine Moffat as Etana
  • Colm Meaney as Miles O'Brien
  • Patti Yasutake as Alyssa Ogawa
  • Wil Wheaton as Wesley Crusher

Co-stars [ ]

  • Diane M. Hurley as Woman
  • Majel Barrett as Computer Voice

Uncredited co-stars [ ]

  • Arratia as Alfonse Pacelli
  • Rachen Assapiomonwait as Nelson
  • Joe Baumann as Garvey
  • Cece Bell as command division officer
  • Bowman as civilian
  • Michael Braveheart as Martinez
  • Camara as operations division officer
  • Victoria Cameron as Ten Forward waitress
  • Max Cervantes as operations division officer
  • Cullen Chambers as command division officer
  • Tony Cruz as Lopez
  • Denise Deuschle as science division officer
  • A. Flores as science division officer
  • Goldie Ann Gareza as civilian
  • Keith Gearhart as science division officer
  • Melba Gonzalez as command officer
  • Eben Ham as operations division ensign
  • Linda Harcharic as command division ensign
  • Grace Harrell as operations division officer
  • Melanie Hathorn as sciences officer
  • Gary Hunter as science division officer
  • Joly as command division ensign
  • Kast as command division officer
  • Alex Landi as operations division officer
  • Mark Lentry as science division lieutenant
  • Debbie Marsh as command division ensign
  • Michael Moorehead as science division ensign
  • Randy Pflug as Jones
  • Greg Poole as civilian
  • Bill E. Rogers as operations division officer
  • Noriko Suzuki as operations division ensign
  • Curt Truman as command division officer
  • Guy Vardaman as Darien Wallace
  • Dru Wagner as Daniels
  • Christina Wegler Miles as civilian
  • Garvey (voice)
  • Male civilian
  • Ten Forward waiter #1
  • Ten Forward waiter #2

Stand-ins and photo doubles [ ]

  • David Keith Anderson – stand-in for LeVar Burton
  • Cameron – stand-in for Gates McFadden
  • Foster – stand-in for Wil Wheaton
  • Debbie Marsh – stand-in for Marina Sirtis
  • Tim McCormack – stand-in for Brent Spiner , Wil Wheaton , and Colm Meaney
  • Lorine Mendell – stand-in for Gates McFadden , Katherine Moffat , and Ashley Judd
  • Diane Reilly – stand-in for Ashley Judd
  • Richard Sarstedt – stand-in and photo double for Jonathan Frakes and stand-in for Colm Meaney
  • Dennis Tracy – stand-in for Patrick Stewart
  • Guy Vardaman – stand-in for Wil Wheaton
  • Dana Vitatoe – photo double for Brent Spiner
  • Steve Voboril – photo double for Wil Wheaton
  • James Washington – stand-in for Michael Dorn
  • Anne Woodberry – photo double for Gates McFadden
  • Diane York – photo double for Katherine Moffat

References [ ]

" a juggling act "; A.F. ; access code ; addiction ; advice ; alien ; announcement ; anthropology ; antimatter regulator ; astronomical survey ; bandwidth ; bearing ; bioactive silicon ; biosystem ; birthmark ; blade ; body ; Boothby ; bow ; brain ; brain activity ; bypass ; cadet ; calibration ; cat ; chance ; cherry ; chili sauce ; chocolate ; chocolate chips ; chocolate fudge ; chocolate ice cream ; chocolate sundae ; Cleon system ; Cochrane , USS ; coffee ; coin ; coma ; communicator ; computer ( main computer ); conduit ; cone ; coordinates ; corridor ; cortex processor ; course ; course (education); Creative Writing ; Crusher One ; dad ; damage ; dance ( dancing ); " Dancing Doctor, The "; data line ; date ; deception ; deck ; depression ; detector ; device ; diagnostics ; dinner ; diplomatic mission ; disc ; display screen ; duty logs ; ear ; effect ; elm ; Endeavour , USS ; engineering laboratory ; " even the score "; event ; exobiologist ; experience ; experiment ; expert ; explanation ; exploration ; exposure ; eye ; fad ; Federation ; feeling ; first year cadet ; " flip a coin "; friend ; forcefield override ; frontal lobe ; fun ; gadget ; Galaxy class decks ; gamma ray scanner ; gift ; " give me the creeps "; grass ; hail ; higher functions ; higher reasoning ; holodeck ; horga'hn ; Horne, Walter ; Human ; hundred ; ice cream ; illumination ; information ; initials ; instruction ; intercept course ; internal security sensors ; investigation ; Jefferies tube ; junction ; kiss ; Ktarians ; Ktarian game ; Ktarian vessel ; lateral sensor ; Latin ; Lefler's Academy friends ; Lefler's parents ; Lefler's parents' sector ; lesson ; light ; light year ; location ; long-range array ; luggage ; malfunction ; Martoni, Adam ; medical program ; medical team ; meeting ; Merrimac , USS ; Midsummer Night's Dream, A ; minute ; mission ; mission specialist ; mom ( mother ); mud ; multiplexing ; name ; nervous system ; neural output ; neurochemical analysis ; neurological behavior program ; neuroreceptor ; neutrino ; Novakovich ; nurse ; O'Brien, Molly ; Oberth -class ; observation schedule ; Oceanus IV ; online ; opportunity ; optical burst pattern ; optical sensor ; Organic Chemistry ; palm beacon ; panel ; partner ; personal logs ; phenomenon ; Phoenix Cluster ; photo ; physics lab ; place ; planetary evolution team ; planetary observation ; planetary scanner ; plasma specialist ; playing field ; positronic brain ; positronic link ; positronic matrix ; power cell ; practical joke ; prefrontal cortex ; processor ; problem ; psychotropic drug ; quarters ; region ; rendezvous ; research ; reticular formation ; Risa ; ritual ; Robin's Laws ; rumor ; Sadie Hawkins Dance ; scan field ; Science department ; science team ; sculpting ; section 23 ; section 25 ; section 29 ; section 52 ; security alert ; security containment field ; security sweep ; security tracking code ; security tracking system ; senior officer ; senior staff ; sensor array ; sensor pad ; sensor recalibration ; sensor relay ; septal area ; serotonin ; serotonin cascade ; servo ; shutdown ; shuttlebay ; shuttlecraft ; side effect ; signal breach ; signal flow ; site-to-site transport ; site-to-site transporter program ; size ; sleep ; social gathering ; sonic shower ; spoon ; specification ; Spot ; starbase ; Starbase 67 ; Starbase 82 ; starboard ; Starfleet ; Starfleet Academy ; starship operations ; status ; stellar cartographer ; stellar physics ; stellar physicist ; story ; subcommand ; subprocessor ; subroutine ; survey ; synapse ; synaptic activity ; tactical analysis ; Tarvokian pound cake ; taste ; tea ; teaching ; terminal ; testing ; " the spitting image "; thermal imaging array ; thermal sensor ; threat ; three-dimensional chess ; tour ; tractor beam ; tradition ; transporter room 2 ; transporter room 3 ; transporter system ; tricorder ; " try it on for size "; turbolift ; unconsciousness ; understanding ; " up to my neck in "; vacation ; victim ; viewer ; warp coil ; " watch your back "; weapons system ; week ; work station ; year ; yearbook ; Zhukov , USS

Library computer references [ ]

  • Federation Star Chart ("The Explored Galaxy") : Aldebaran ; Alfa 177 ; Alpha Carinae ; Alpha Centauri ; Alpha Majoris ; Altair VI ; Andor ; Ariannus ; Arret ; Babel ; Benecia ; Berengaria VII ; Beta Aurigae ; Beta Geminorum ; Beta Lyrae ; Beta Niobe ; Beta Portolan ; Camus II ; Canopus III ; Capella ; Daran V ; Delta Vega ; Deneb ; Eminiar ; Fabrini ; First Federation ; Gamma Canaris N ; Gamma Trianguli ; Holberg 917G ; Ingraham B ; Janus VI ; Kling ; Kzin ; Lactra VII ; Makus III ; Marcos XII ; Manark IV ; Memory Alpha ; Mudd ; Omega IV ; Omega Cygni ; Organia ; Orion ; Pallas 14 ; Phylos ; Pollux IV ; Psi 2000 ; Pyris VII ; Regulus ; Remus ; Rigel ; Romulus ; Sarpeid ; Sirius ; Talos ; Tau Ceti ; Theta III ; Tholian Assembly ; Vulcan

Deleted references [ ]

External links [ ].

  • " The Game " at Memory Beta , the wiki for licensed Star Trek works
  • " The Game " at Wikipedia
  • "The Game" at StarTrek.com
  • " The Game " at MissionLogPodcast.com , a Roddenberry Star Trek podcast
  • "The Game" script  at Star Trek Minutiae
  • " The Game " at the Internet Movie Database
  • 2 ISS Enterprise (NCC-1701)

Original ‘Star Trek’ Enterprise Model Resurfaces Decades After It Went Missing

The model used in the original series’ opening credits is now back with Eugene Roddenberry Jr., the son of the show’s creator

Julia Binswanger

Julia Binswanger

Daily Correspondent

First ever model

Nearly 50 years after it went missing, the original model of the  USS Starship Enterprise from the hit show “ Star Trek ” is finally voyaging home. The 33-inch model—the same one that appears in the opening credits of the original series—is now back with Eugene Roddenberry Jr., the son of the show’s creator.

“After five decades, I’m thrilled that someone happened upon this historic model of the USS Enterprise ,” says Roddenberry, who goes by “Rod,” in a Heritage Auctions statement . “I remember how it used to adorn my dad’s desk.”

The tiny model has been missing since Roddenberry’s father, Gene Roddenberry (who died in 1991), lent it to the makers of 1979’s  Star Trek: The Motion Picture , the first Star Trek feature film. Unfortunately, he never got it back. What happened to it at that point is unknown.

close up of the Enterprise

Last fall, the spaceship popped up on  eBay —with a starting bid of $1,000. The listing was titled “Rare Custom Star Trek USS Enterprise Spaceship by Richard Datin .” Datin, a model maker from the Howard Anderson special-effects company, built the original model out of solid wood. The  New York Times ’ Emily Schmall reports that the seller came across the item after discovering it in a storage unit. After receiving many inquiries about the item, the seller contacted Heritage Auctions.

“Once our team of experts concluded it was the real thing, we contacted Rod because we wanted to get the model back to where it belonged,” says Joe Maddalena, executive vice president at Heritage Auctions, in the statement. “We’re thrilled the Enterprise is finally in dry dock.”

The ship’s whereabouts after its disappearance remain a mystery; unfortunately, the missing years aren’t described in a captain’s log. The younger Roddenberry says there had even been rumors that he’d thrown it into a pool as a boy, per Jamie Stengle of the Associated Press (AP).

While the model would “easily” sell for over $1 million at auction, it’s a “priceless” piece of television history, Maddalena tells the AP.

Since Star Trek ’s debut in 1966, the Enterprise has become an instantly recognizable image—and a pioneering design that inspired many other fictional spacecraft.

“We didn’t want the Enterprise to look like something currently planned for our space program,” said Walter Jefferies, the Star Trek art director who designed the fictional craft, in the 1968 book The Making of Star Trek , per the auction house. “We knew that by the time the show got on the air, this type of thing would be old hat. We had to go further than even the most advanced space scientists were thinking.”

Ariel view of the Enterprise Model

The younger Roddenberry rounded up a group of Star Trek production veterans to help authenticate and restore the model. One of them was Gary Kerr, a “Trek x-pert” who worked on the 2016 restoration of an 11-foot model of the Enterprise for the Smithsonian’s National Air and Space Museum . Kerr still had old photos of the model sitting on the elder Roddenberry’s desk.

“We spent at least an hour photographing it, inspecting the paint, inspecting the dirt, looking under the base, the patina on the stem, the grain in the wood,” Roddenberry tells the Times . “It was a unanimous ‘This is 100 percent the one.’”

While other models of the Enterprise exist, the newly discovered ship is the original. Looking ahead, Roddenberry wants to ensure that this one-of-a-kind artifact is accessible to the public.

“This is not going home to adorn my shelves,” he tells the AP. “This is going to get restored and we’re working on ways to get it out so the public can see it, and my hope is that it will land in a museum somewhere.”

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Julia Binswanger

Julia Binswanger | READ MORE

Julia Binswanger is a freelance arts and culture reporter based in Chicago. Her work has been featured in WBEZ,  Chicago magazine,  Rebellious magazine and  PC magazine. 

star trek enterprise game

Star Trek's 2009 Reboot Changed Everything

Star Trek has been an important fixture of sci-fi TV for decades, and alongside its continued existence, movies have helped further flesh out the characters. But in both the movies and TV, the early 2000s weren’t kind to the franchise: 2002's Star Trek: Nemesis was a critical and commercial disaster, and Star Trek: Enterprise had a respectable four-season run, but the shortest of the shows since the original series. Change was in order, and it was eventually decided that would take the form of a reboot that took everyone by surprise.

Star Trek—that is, the reboot film released May 8, 2009—is one of those movies that showed up at just the right moment. At the time, movies based on old TV shows like Starsky & Hutch and Charlie’s Angels had found commercial successes, which gave this reboot some cultural context. It also helped that it was being helmed by a trio of filmmakers who knew how to make hits: J.J. Abrams was still riding the high off directing Mission: Impossible 3 (speaking of movies based on old TV shows), along with the almost-ended Lost and the still young Fringe . Writers Roberto Orci and Alex Kurtzman had written Mission and were further on Paramount’s good side with the first Transformers movie. If there was anyone who could make a new Star Trek flick that’d get anyone’s attention, for better or worse, it’d be these guys.

It really can’t be understated how much Paramount was banking on this new Star Trek being a hit back then. The studio wanted, more than anything, to get audiences to care about Star Trek again, and how best to do that in the 2000s? By hyping up its action scenes and Kirk being quite the ladies man. That didn’t entirely go over well, much like Abrams’ comments that the movie would mainly be for non-Trekkies. Even with that, the movie couldn’t help but look interesting. Those trailers didn’t tell you a dang thing about its actual plot, but they had good vibes, and made you want to see how the Enterprise crew would come to be the adventurers our parents and grandparents had fallen in love with back in their day.

And fall in love, people did: the reboot movie was met with critical acclaim and later four Academy Award nominations, ultimately winning one for Best Makeup and being the only Trek movie to net an Oscar. Despite mixed reactions on the movie splitting off into its own timeline, critics and audiences loved the young cast’s takes on the original characters—especially Zachary Quinto’s Spock and Zoe Saldana’s Uhura—and their chemistry. With a $385.7 million box office, Star Trek succeeded in making people care about the franchise once more. But its high ended up coming down quicker than you’d think, and in the years since, the movies have been marooned in space.

A few years later, 2013's Star Trek Into Darkness left an odd taste in audiences’ mouths. It still made money, but something about it felt off: maybe it was how it did a more convoluted retelling of Wrath of Khan, or maybe it can be owed to its very weird B-plot with 9/11 parallels that feel like they belong in a completely different movie (or another franchise entirely). Star Trek Beyond , conversely, went for a considerably simpler approach and just functioned like a regular episode of the show. That energy, combined with a still-incredible needle drop , was the right move, even if the film wasn’t a smash hit when it dropped in 2016. Paramount’s spent years trying to get a fourth movie off the ground since then, and it’s anyone’s guess as to if it’ll actually happen.

Things have gone much better over in TV land: Star Trek: Discovery and Lower Decks , a pair of well-liked shows, are both ending after their respective fifth seasons—a run that feels like a miracle these days. Star Trek: Picard gave Next Generation fans the legacy sequel they’d been wanting for years, and Star Trek: Prodigy , despite how messily its schedule was handled, brought younger audiences into the fold. It’s Star Trek: Strange New Worlds that’ll be spearheading future TV plans, which currently include a Starfleet Academy show and the Paramount+ film focused on Michelle Yeoh’s Discovery character Phillipa Georgiou .

Star Trek 2009's biggest aftershock came outside of its franchise with the big reboot and legacy sequel boom of the 2010s. New takes on Teenage Mutant Ninja Turtles, Power Rangers, RoboCop , and Evil Dead were born from this movie’s success, even if it was just to revitalize its own series. Abrams, Orci, and Kurtzman went on to become even bigger names in Hollywood: the former famously went on to revive Star Wars for the big screen, and is a producing powerhouse. Orci and Kurtzman went on to be involved with the Amazing Spider-Man movies, and create or executive produce shows like Sleepy Hollow and Fringe. When the duo separated, Kurtzman—following his directorial debut The Mummy , which failed to launch Universal’s Dark Universe—effectively became Star Trek’s equivalent to Kevin Feige. Orci, last we heard, was writing a Spider-Man adjacent movie for Sony that’s gone quiet in the years since its announcement.

All-in-all, Star Trek was a game-changer, and for better or worse, you don’t get our current movie landscape without it. With how big the franchise is right now, it’s understandable why Paramount’s wanted so much to get a fourth film off the ground—but is it possible by this point? That hypothetical (and surprising ) Star Trek 4 has been waylaid by shifting creatives for years, to the point you feel like someone should finally make the call to pull the plug. Not only did Beyond give the Kelvin universe its cleanest end after the passings of Anton Yelchin and Leonard Nimoy, fourth movies can sometimes be dicey, especially when their franchise wasn’t really built with it in mind. And it’s anyone’s guess as to if a Starfleet prequel set in the same timeline will rejuvenate it for more films or just be a small detour before we head back to Prime time.

In 2022, Chris Pine said the best way forward for Star Trek movies may require they be less bombastic, more geared toward fans, and cost less to make. It’s an easy sentiment to get behind, and that may really only be possible by junking Trek 4 and doing it with another movie. The Enterprise of the Kelvinverse had a good run, and after 15 years, it’s more than fine to boldly go in a new direction.

Want more io9 news? Check out when to expect the latest Marvel , Star Wars , and Star Trek releases, what’s next for the DC Universe on film and TV , and everything you need to know about the future of Doctor Who .

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‘Star Trek’ Film Isn’t On Chris Pine’s Viewing Screen

By Bruce Haring

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Chris Pine

Eight years after the last Star Trek film, Chris Pine is among the many who would like to know if there’s another voyage planned.

Pine is making the rounds to promote his new film, Poolman , and didn’t have anything to share on when the space franchise may be refreshed.

Pine was clear that communication from Paramount about the franchise has been fairly minimal ever since the release of Star Trek Beyond in 2016.

While television and streaming have lots of Star Trek projects, there has been no movement on a film. Rumors that Quentin Tarantino was interested in a Star Trek project never came to fruition, and multiple scripts have apparently been floated and fizzled.

Meanwhile, Chris Pine and many others wait and wonder.

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John Malkovich Joins Marvel’s ‘The Fantastic Four’ In Undisclosed Role

‘lotr’ director set, release update; wbd q1 pinched, streaming in profit, melissa roxburgh to star in nbc crime procedural ‘the hunting party’.

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Chris Pine Was Surprised by New ‘Star Trek 4’ Writer Hire Because ‘I Thought There Was Already a Script…I Was Wrong or They Decided to Pivot’

By Zack Sharf

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STAR TREK BEYOND, Chris Pine as Captain Kirk, 2016. ph: Kimberley French / © Paramount Pictures / courtesy Everett Collection

Chris Pine was taken by surprise when news hit that Steve Yockey, creator of the Max series “The Flight Attendant,” had signed on to write the script for “ Star Trek 4.” Why? “I thought there was already a script,” the actor recently told Business Insider during an interview on his “Poolman” press tour.

Popular on Variety

“I honestly don’t know,” Pine told Business Insider when asked about “Star Trek 4” updates. “There was something in the news of a new writer coming on board. I thought there was already a script, but I guess I was wrong, or they decided to pivot. As it’s always been with ‘Trek,’ I just wait and see.”

Steve Yockey is the latest screenwriter to get a chance to pen the script for “Star Trek 4.” Attempts over the years to get the sequel off the ground have included an R-rated idea from none other then Quentin Tarantino. Another version of the project was to be directed by Matt Shakman (“WandaVision”) and written by Lindsey Beer (“Sierra Burgess Is a Loser”) and Geneva Robertson-Dworet (“Captain Marvel”). Shakman left the project to direct Marvel’s “The Fantastic Four” instead, and it fell apart soon afterwards.

In his Business Insider interview , Pine also said that it wasn’t until the third movie that he finally felt comfortable on set playing Kirk. The character was made famous by William Shatner.

“It’s interesting. Karl Urban decided to go head first into McCoy because Karl loved ‘Star Trek,'” Pine said. “With Spock, you have to do Spock-like things, plus Zach [Quinto] kind of looked like Leonard [Nimoy]. And then Kirk is a tricky one. You are the lead of the band of characters, so you don’t want to occupy too much space. It’s fine if they are doing a thing, but you don’t want to. And J.J. [Abrams] never asked me to do a thing, though I did do little nods to Shatner because it was fun.”

“But I would say I felt most in his shoes in the third movie. By that point, I think I mellowed into it and didn’t feel like I was trying too hard,” Pine added.

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IMAGES

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VIDEO

  1. Star Trek E Season 2 Opening

  2. Star Trek Next Generation

  3. STAR TREK THE ENTERPRISE PROJECT

  4. Star Trek The original series Star Trek next voyage

  5. Star Trek: Enterprise Alternate Ending Edit

  6. Star Trek Online: The Continuing Adventures of the Enterprise-F

COMMENTS

  1. List of Star Trek games

    Struggle for the Throne, produced by FASA (1984). Players control factions fighting in a succession crisis in the Klingon Empire. Star Trek: The Adventure Game, produced by West End Games (1985) Star Trek: The Enterprise 4 Encounter, produced by West End Games (1985) Golden Trivia Game: Star Trek Edition (1985), Golden Books.

  2. Star Trek™ : 25th Anniversary on Steam

    Star Trek™ : 25th Anniversary. Beam aboard the USS Enterprise to join Captain Kirk and his intrepid crew in this classic adventure game. Eight original missions, each styled as episodes of an imagined fourth season of Star Trek: the Original Series, featuring the voice talents of the original actors! All Reviews: Very Positive (123) Release Date:

  3. 10 Games That'll Make You Feel Like You've Enlisted in Starfleet

    StarTrek.com. Capturing the spirit and general feel of The Next Generation near perfectly, A Final Unity is easily one of the best Star Trek games out there, even 25 years after its initial release. Players control Captain Picard and the rest of the TGN crew in a mixture of point and click adventure, puzzle solving, and away team missions.

  4. Best Star Trek Video Games (Updated 2023)

    The single-player version of this game operates in three different eras, switching between Star Trek: Enterprise, The Original Series, and The Next Generation. Or in 2159, 2270, and 2333. As graphically rich as it is engaging, Star Trek: Legacy is a collector's item if we've ever seen one.

  5. Star Trek Fleet Command

    join alliances and join a community of star trek fans An ever-expanding universe of Fleet Commanders create alliances, offer in-game assistance, battle, raid, and chat every day. Find the faction that's right for you and become a part of the most active online Star Trek community.

  6. The best Star Trek games

    Star Trek: Voyager, Elite Force 1 and 2. Elite Force is an rare case where it makes sense to turn Star Trek into a shooter. Voyager is lost in the depths of space, surrounded by enemies, and while ...

  7. Star Trek: Enterprise

    Star Trek: Enterprise, originally titled Enterprise until Season 3, is the sixth series set in the Star Trek universe. Created by Rick Berman and Brannon Braga, and based upon Gene Roddenberry's classic 1966 Star Trek (and its subsequent spin-offs), Enterprise was a prequel set a century before the time of Kirk and Spock. The series followed the voyages of the first starship Enterprise and ...

  8. Star Trek: Resurgence, a story-driven game for Xbox, PlayStation & PC

    Star Trek: Enterprise Star John Billingsley Talks Charity Work, Upcoming TREK*Talks Event News Star Trek: Resurgence, a story-driven game for Xbox, PlayStation & PC, coming in 2022

  9. Star Trek Online

    Ships. It wouldn't be a Star Trek game without a ton of ships to choose from, and Star Trek Online delivers on that promise. Currently the game has over 600 ships, spanning all of your favorite shows and movies. You also get to fully customize your ship from look, to weapons, to what bridge officers you have, and more!

  10. Star Trek: Enterprise

    Star Trek: Enterprise, originally titled simply Enterprise for its first two seasons, ... Legacy, both released in 2006, the first vessel controlled by the player in each storyline is the Enterprise (NX-01). As both games progress chronologically, the gamer then moves onto the USS Enterprise seen in The Original Series and later depictions ...

  11. Star Trek Picard's Enterprise-F: From Games to TV

    In Star Trek Online, the Enterprise-F has had a few tweaks since its debut, being re-fitted as a similar Yorktown-class vessel in 2016. It will be updated once again for its appearance in Picard ...

  12. Explore the Enterprise Like Never Before

    "One of the great joys of video games is the opportunity to take audiences to places that are only hinted at in traditional film and TV projects," said Brian Miller, senior vice president of Paramount Pictures and executive producer of STAR TREK The Video Game. "Giving gamers the opportunity to explore the U.S.S. Enterprise is one of the more exciting aspects of our video game and one that we ...

  13. The Enterprise-F Remaster

    The Enterprise-F Remaster. By Ambassador Kael | Sat 03 Jun 2023 09:00:00 AM PDT. Tweet. Canonized during Star Trek Picard's Season 3, the Enterprise NCC-1701-F began its journey into the final frontier over a decade ago, as Cryptic Studios' own manifestation of the Enterprise Legacy. Derived from Adam Ihle's winning submission to Cryptic ...

  14. Star Trek Bridge Crew

    Star Trek™: Bridge Crew puts you and your friends in the heart of a starship. As officers of the Federation, every action and decision you make together will determine the fate of your ship and crew. Available for play with VR headsets and without, the Virtual Reality mode developed for Star Trek: Bridge Crew offers a true-to-life level of ...

  15. Star Trek: The Enterprise 4 Encounter

    Classification. Captain Kirk, and the crew of the Enterprise, are sent on a mission to re-establish contact with Trelane, the Squire of Gothos. Trelane captures them and forces them to play a diabolical game. Trelane creates four Enterprises (one for each player) and places a few crew members on each. The remaining crew are scattered, marooned ...

  16. Take a Virtual Walk Aboard the Star Trek Enterprise

    By Don Reisinger. September 23, 2015. Star Trek fans everywhere will finally be able to walk along the Star Trek Enterprise thanks to the power of VR. The folks at the Enterprise-D Construction ...

  17. Take An Immersive Tour Through TNG's Enterprise-D In ...

    From TNG to Enterprise, Star Trek VFX Maestro, Adam Howard, shares stories from his career. ... 'Star Trek: Infinite' strategy game revealed, set to be released this fall. Deep Space Nine.

  18. Star Trek (1971 video game)

    Star Trek is a text-based strategy video game based on the Star Trek television series (1966-69) and originally released in 1971. In the game, the player commands the USS Enterprise on a mission to hunt down and destroy an invading fleet of Klingon warships. The player travels through the 64 quadrants of the galaxy to attack enemy ships with phasers and photon torpedoes in turn-based battles ...

  19. Star Trek: Enterprise

    Enterprise tended to oversexualize T'Pol at times. From skimpy outfits to wardrobe malfunctions, the show often presented her body first and brain second. Still, she had some powerful moments ...

  20. This new Star Trek website lets you explore the bridge of every major

    For a single favorite, I gotta go with the Enterprise XCV-330, an early production concept for The Original Series later repurposed as a "historical" Enterprise in Star Trek's lore.

  21. "Star Trek: The Next Generation" The Game (TV Episode 1991)

    The Game: Directed by Corey Allen. With Patrick Stewart, Jonathan Frakes, LeVar Burton, Michael Dorn. Wesley Crusher returns to the Enterprise on vacation from the Academy only to discover a mysterious alien game infiltrating and controlling the crew.

  22. The Game (episode)

    Director Corey Allen instructing Brent Spiner and Wil Wheaton "The Game" was filmed between Wednesday 28 August 1991 and Friday 6 September 1991 on Paramount Stage 8, 9, and 16.On Monday 2 September 1991, the production was off for Labor Day Holiday.An additional day of second unit filming was on Thursday 3 October 1991 on Paramount Stage 9 and 16.; While at Dragon Con 2011, Brent Spiner ...

  23. Enterprise

    Enterprise - Role Play Game in Star Trek, released in 1983, was a Japanese roleplaying game that, despite an impressive history of firsts, is not widely known in the western world.It was the first Japanese domestic tabletop RPG. It was Tsukuda Hobby's first entry into tabletop roleplaying games, alongside the wargames that they were already publishing.

  24. Original 'Star Trek' Enterprise Model Resurfaces Decades After It Went

    Nearly 50 years after it went missing, the original model of the USS Starship Enterprise from the hit show "Star Trek" is finally voyaging home. The 33-inch model—the same one that appears ...

  25. Star Trek's 2009 Reboot Changed Everything

    Star Trek has been an important fixture of sci-fi TV for decades, and alongside its continued existence, movies have helped further flesh out the characters. But in both the movies and TV, the ...

  26. 'Star Trek' Film Isn't On Chris Pine's Viewing Screen

    Eight years after the last Star Trek film, Chris Pine is among the many who would like to know if there's another voyage planned. Pine is making the rounds to promote his new film, Poolman, and ...

  27. Chris Pine Surprised by 'Star Trek 4' Writer, Thought Script Existed

    Pine took on the role of Captain Kirk in J.J. Abrams' 2009 franchise reboot "Star Trek," and reprised the character in 2013's "Star Trek Into Darkness" and 2016's "Beyond."