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Arcadia (The Longest Journey)

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Arcadia

April Ryan in Arcadia

Arcadia is one of the twin worlds that the Earth has been Divided into, as featured in the adventure game The Longest Journey and its sequel, Dreamfall . Unlike its cyberpunk counterpart Stark , Arcadia is a fantasy realm , where magic , ancient mysteries and a number of fantasy races and creatures are native. According to the ancient Balance between the two worlds, science and technology are almost impossible to advance in Arcadia, just as magic is impossible in Stark. As seen in Dreamfall , the best Arcadian scientists working for the Azadi Empire have not yet passed the stage of steam technologies , and even that technology is aided and augmented through the use of magic.

Regions [ ]

Inside the world of Arcadia, the places named in The Longest Journey include the country of Ayrede, the Unified Country, which holds the headquarters of the Order of the Sentinel, located in the prosperous port city of Marcuria. It stretches from the Plains of Nehrah in the north to the Great Sea in the south.

North of Ayrede, past the Border Mountains, live the Venar, a mysterious race who perceive time differently from all other races, therefore have very little contact with them. To the inhabitants of Ayrede, those lands are called the Northlands, while for the south continent that name also includes Ayrede, and any other place north of the Great Sea. West of Ayrede lies the nation of Tyren, allies of the Vanguard, and enemies of the Unified Country. East of Ayrede is Corasan, homeland of the Bay of Fire. Ayrede acts as a wall between the two great powers of Arcadia. South, across the Sea of Songs, lie the Southlands and a gigantic desert known as Bakshe'va, named after the once glorious empire that used to be there, whose capital was Changa'griel.

At the bottom of the Sea of Songs, near the Kingdom of Ge'en, live the mermaid -like creatures called Maerum. Near their city, lies the island of Alais, home to the Alatien and some Stickmen tribes. And somewhere in the seas of Arcadia, live the mysterious Dark People, whose living city is floating with the ocean currents , always changing its location.

Alltongue is the common tongue of Arcadia.

See also [ ]

  • Arcadia (utopia)
  • 1 Anna Ardin

the longest journey arcadia

The Longest Journey – Guide and Walkthrough

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Get ready for the adventure of a lifetime. The Longest Journey is more than a game - it's more like a book, a movie and a game all rolled into one. Explore an interactive and beautifully created universe from the perspective of April Ryan, a young art student who soon discovers that there is more to her world than meets the eye.

With the power to pass between worlds like others pass from waking to sleep, April must embark on the longest journey of her life; a journey not only across twin worlds, but also into her very own heart and soul. Embark on a voyage across phenomenal worlds, encounter a fantastic cast of unforgettable characters, and unravel one of the most epic stories ever told.

Experience what critics around the world are calling one of the best adventure games of all time. Experience The Longest Journey !

The Longest Journey Review

The Longest Journey is one of the best adventure games in years.

By Ron Dulin on June 26, 2000 at 5:41PM PDT

The Longest Journey is one of the best adventure games in years. Like a hybrid of classic Sierra and LucasArts games, it tells a great fairy tale filled with characters that you'll remember long after the game is over.

The Longest Journey is about a young woman named April Ryan, a visual-arts student who lives at a boarding house in a small, bohemian area in the city of Newport called Venice. While these locations suggest Southern California, the geographical setting of The Longest Journey is never stated; it's just a large city of the future. And while The Longest Journey's setting may be the stuff of science-fiction clichés, the game never resorts to the typical dystopian predictions. In fact, Newport seems very much like a modern metropolis, only with flying cars.

April has some problems. She's a runaway who has left home because of her father, though the exact reasons she left are never stated. She has a huge art project due, and she can't seem to get started. The guy who lives across the hall is a crude, arrogant jackass who won't leave her alone. And most importantly, she's being plagued by strange dreams that seem a little too real.

The game begins in one of these dreams. April is standing high on a cliff, overlooking a strange land. On this cliff, she meets a dragon and a talking tree, and she is visited by a strange, malevolent mass that sends her careening over the edge - and back into her bed.

When she awakes, you begin to learn about her life. If there's one problem with The Longest Journey, it's that the opening is a bit slow. It's loaded with expository dialogue about April, her friends, and the city. While this isn't a problem in and of itself, it seems strange that there is so much exposition right off the bat, when you've yet to meet any of the characters or visit the places mentioned. These conversations would have been much more interesting had they come a bit later in the game, once you've actually familiarized yourself with the places and characters you learn about.

During the first chapters of the game, you explore April's life. You meet her friends, you go to her school and to her job at a local coffee house. It seems like boring stuff, but it accomplishes an important task - as you take part in her routine, you begin to really care about her and her comrades. Her friends all have the hallmark concerns of people making the transition to adulthood - school problems, turbulent love lives, and bad jobs.

The game gets more interesting once the truth behind April's dreams becomes more apparent. You learn that there are two different worlds: Stark is devoted to science and technology, while the other, Arcadia, is devoted to magic. April has the rare ability to "shift," to move between these two worlds. These worlds, which were once one but came to be two, are fascinating, and you'll be eager to learn more about both their history and their future. April's dreams and some strange occurrences in both worlds are taking place because the division between the worlds is being eroded. And April is the one who must restore the balance.

Once the truth is revealed, the game begins to take place in both worlds. April cannot control her shifting, so moving from one world to the next takes place at times both opportune and otherwise. In both places, April meets a fascinating range of characters. In Arcadia there's Abnaxus, a representative of the Venar, who live in all times at once. He's a copy editor's nightmare, as he shifts tenses midsentence and often midword. Then there's Burns Flipper, the foul-mouthed hacker who rides around in a little hovercar. Even the most minor character is interesting in The Longest Journey, and you'll find yourself concerned with all of their fates.

It's a testament to designer Ragnar Tornquist's storytelling ability that you become so attached to everyone you meet. His game follows the blueprint laid by the classics of the fantasy epic, even as April's eccentric mentor begins teaching the reluctant savior. But it's also an original story that's filled with interesting settings and people. The Longest Journey is sometimes sad, sometimes funny, and sometimes scary. At times, it's all of these things at once.

The worlds are brought to life with rich, detailed graphics. The character models may not be extremely detailed, but they are good-looking and diverse. The background scenery is colorful and varied, and no two locations look the same. The sound is even better, because of the nonintrusive ambient music and excellent character voices. It's commendable that Funcom took the time to create a great English translation of the game, especially considering that it may not ever be published in the States (the translation was done for the U.K. version, which was published in April).

The puzzles in The Longest Journey are fairly standard, though they get better as the game goes on. In the beginning, you'll have to use some of your inventory items in illogical ways. But later in the game, the puzzles become more intuitive and fit better into the story.

The Longest Journey's complex and interesting story is what's most important. It deepens as you get further into it, and once it's over you'll still be thinking about all the subplots and how they tied together. And the conclusion is bittersweet - it's uplifting and rewarding, but there's a strange sense of sadness to it as well. The only criticism that can be leveled at the ending is that the epilogue does little to wrap everything up, so it'll leave you wondering what happened to many of the characters after April's task was completed.

But the end does allude to a sequel, and anyone who plays the game will be more than happy at the prospect of one. It's not that The Longest Journey leaves you unsatisfied - it's that it leaves you wanting even more.

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Longest Journey, The

Entry updated 2 April 2015. Tagged: Game.

Videogame ( 1999 ). Funcom. Designed by Ragnar Tørnquist. Platforms: Win.

The Longest Journey is a third-person graphical Adventure using a point and click interface. Set in the twin worlds of high technology Stark and magical Arcadia, it is an important example of a Science and Sorcery game, in which science fiction and fantasy tropes are combined and contrasted. The dichotomy between Stark and Arcadia is the division between logic and poetry, embodied in the separate natures of Gordon Halloway, a man who should have become the guardian of the balance between the two worlds, but has instead been split between them. The player character is April Ryan, a slacker and struggling art student in Stark. The Longest Journey begins in April's dream; eventually it is revealed that she can move between the two realities, and that the dream was the player's first sight of Arcadia. Stark and Arcadia were divided in their distant past by the Alien Draic Kin, who play the role of both worlds' Secret Masters , to prevent humans abusing the combined powers of magic and technology. The game's plot centres on the attempts of a renegade member of the Kin to reunite Stark and Arcadia prematurely, in order to gain personal power. To achieve this end, Gordon Halloway has been divided between the worlds, an act which has indirectly caused the balance between them to decay. April's mission, as eventually becomes clear, is to restore this balance by rejoining Halloway's sundered halves. In the poetic Arcadia, he has become the malicious, formless Chaos; in the scientific Stark, he is the overly logical and emotionless Gordon.

Visually, The Longest Journey is strikingly well designed; both socially divided, futuristic Stark and Arcadia, a land of mermaids and timid molemen, are vividly realized. Structurally, it is a conventional Adventure game, in which (often quite difficult) puzzles must be solved to advance the player from one chapter to the next of the strongly linear story (see Interactive Narrative ); some of its expository sequences are perhaps overly long and insufficiently interactive. The game's true strength, however, lies in its lyrical and resonant story and subtle characterizations, notably of the insecure and cynical yet appealing April. In the epilogue, it is suggested that the balance, though restored, must inevitably fall.

The sequel, Dreamfall: The Longest Journey ( 2006 Funcom, Win, XBox) designed by Ragnar Tørnquist, moves away from exclusive reliance on puzzles to progress the story towards an action adventure style of gameplay (see Adventure ), though the combat and stealth mechanisms are somewhat simplistic. The view chosen is third person, in a real time three-dimensional world. As in The Longest Journey , the plot is linear; the player is guided through the broad outlines of the story Tørnquist wants to tell. Ten years after the end of the first game, both Stark and Arcadia have entered a time of troubles. In Stark, a global computer crash has brought about the "Collapse" and loss of contact with its space colonies, after which order has been restored by the introduction of a semi-benevolent police state. Meanwhile, much of Arcadia is now ruled by religious fundamentalists, who have brought peace but banned the use of magic. The main protagonist is Zoe Castillo, a young woman from Stark who is suffering from a loss of faith in the world when she begins receiving mysterious messages asking her to "save April Ryan". Later in the game, the player's control shifts to an older, embittered April and the religious fanatic who is hunting her; their contrasting viewpoints are expressed through the interior monologues that the player hears when interacting with the characters and their environment. The story explores conflicts between beauty and security, faith and freedom. In the end, much is left unresolved for a future sequel. [NT]

  • The Longest Journey
  • Dreamfall: The Longest Journey
  • Ragnar Tørnquist on Dreamfall: The Longest Journey

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the longest journey arcadia

The Longest Journey

The longest journey puts the player in the shoes of 18-year old april ryan as you face various challenges to find the guardian and restore balance between the two distinctly different worlds of stark and arcadia., summary short summary describing this game..

the longest journey arcadia

The Venar ambassador to the Ayrede Council. Lives in City Green of Marcuria in Arcadia. He can see past, present and future at the same time.

the longest journey arcadia

12th Guardian of the Balance.

the longest journey arcadia

April is the reluctant heroine of the The Longest Journey, and reappears in Dreamfall as one of 3 playable main characters.

the longest journey arcadia

Little Sad One. April Ryan helps him rescue his little brother from the Gribbler.

the longest journey arcadia

Benrime Salmin

Owner of The Journey Man Inn.

the longest journey arcadia

Brian Westhouse

Character from The Longest Journey universe.

the longest journey arcadia

Burns Flipper

Character from The Longest Journey, helps April with a fake ID and gathering information from a datacube.

the longest journey arcadia

Captain Nebeway

Captain and owner of The White Dragon.

the longest journey arcadia

Character from The Longest Journey universe. Friend of April Ryan.

the longest journey arcadia

Spiritual guide of April Ryan in The Longest Journey.

the longest journey arcadia

Crow is a talking bird and a sidekick of April Ryan in The Longest Journey games.

the longest journey arcadia

Gordon Halloway

13th and last Guardian of the Balance.

the longest journey arcadia

Jacob McAllen

Head of Vanguard. Wants to unite Stark and Arcadia under his rule.

the longest journey arcadia

Marcus Crozier

the longest journey arcadia

Minstrum Yerin

Character, who April Ryan meets in the Library of the Sentinel Enclave.

the longest journey arcadia

Q'aman

The "quiet giant". A large human living on an island of Alais. Was a performer called as the World's Strongest Man.

the longest journey arcadia

Roper Klacks

Former evil alchemist who captured the wind. Defeated by April Ryan.

the longest journey arcadia

The Gribbler

Character disguised as an old woman. She likes to eat Bandas.

the longest journey arcadia

Vestrum Tobias

Tobias Grensret, Vestrum of the Sentinel. Guides April Ryan in Arcadia in The Longest Journey.

the longest journey arcadia

One of the four Draic Kin, who lives on Earth.

the longest journey arcadia

Arrogant guy living in The Border House. April doesn't like him.

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  • The Longest Journey

Table of Contents

  • Walkthrough
  • Prologue: A Lion is in the Streets
  • Chapter One: Penumbra

This is the first game in the The Longest Journey series. For other games in the series see the The Longest Journey category .

Box artwork for The Longest Journey.

The Longest Journey is a point-and-click adventure game designed in Norway by Ragnar Tørnquist. It is the first game in an intended trilogy, and was followed in 2006 by Dreamfall: The Longest Journey . The third part has been announced as an episodic series entitled Dreamfall Chapters .

Between Stark and Arcadia there is an ancient balance. For thousands of years this Balance has weighed the scales of the cosmos evenly, ensuring harmony between science, magic, order and chaos. But, now in an age of great turmoil, chaos threatens to tip the scales and bring terrifying dreams to life. As the tides of chaos gain momentum the fate of everything lies in the hands of one person. Her name is April Ryan. She is a Shifter. The power to walk between worlds is within her grasp and her destiny is foretold in a hundred tales. The journey ahead is treacherous, winding and shrouded in mystery, this is the longest journey of them all.

  • Dreamfall: The Longest Journey
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game of the year edition of a rare award winning adventure game. pc gamers editors choice for 2000. In perfect condition; al four cd's in jewel cases ( i put them in cases for protection. ) Still in original box

Originally released in Europe, The Longest Journey has earned international accolades as one of the best adventure games ever made. You play as April, an 18-year old art student who can travel between the twin worlds of Stark and Arcadia, shifting between realities as if stepping through a doorway. Save the balance among the worlds, between order and chaos, science and magic. Along the way, you will discover more than 100 unique locations and encounter more than 50 characters. In this point-and-click adventure game, you will be asked to solve a variety of story-related puzzles. Each scene is displayed using more than 16 million colors, and the characters are rendered in real time and consist of more than 1000 polygons each.

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Customers find the game engaging, thoughtful, and fun to play. They also appreciate the beautiful graphics and challenging puzzles. Customers also like the voice acting, and entertainment value. However, some disagree on storyline and writing quality.

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Customers like the graphics in the video game. They say the graphics are lush, beautiful, and pretty. They also say the third person graphics are okay, but they've seen better. Overall, customers find the graphics creative, engaging, and enchanting.

"...Right from the start, I was totally entranced by the graphics , sound, and story, which continued to improve as the game progressed...." Read more

"...Many of the reviews here talk about the lush, beautiful graphics ...." Read more

"...The others will disappear. Third person graphics are okay , but I've seen better. Plenty of scenes, however...." Read more

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Customers like the quality of the video game. They say it's engaging, thoughtful, and addictive. They also say it’s one of the best inventory-based games they’ve played, and that it pulls them into its world.

"I truly have never played a more enjoyable and interesting adventure game than "The Longest Journey"...." Read more

"For a point-and-click, this is as good as it gets. It's fun and imaginative , but dated. There's no way to get around that...." Read more

"...All that said, the game was engaging, the NPCs were fun (even the annoying Crow), and the puzzles were interesting and fun to solve without..." Read more

"...One of the best inventory based games I've played, and overall probably the best game I've played in years. Very creative and engaging." Read more

Customers find the puzzles in the physical video game software challenging and fun. They also appreciate the minimal frustration and the painstakingly detailed backgrounds.

"...Storyline is pretty decent as well. Puzzles range from simple to "too much disconnected thinking" involved...." Read more

"...The story unfolded smoothly and evenly, the puzzles were on the easy side (save the one with the blue crystals), but that was very apropos since..." Read more

"...engaging, the NPCs were fun (even the annoying Crow), and the puzzles were interesting and fun to solve without distracting from the plot...." Read more

"...a level of reality and humanization many other games lack, it gets tedious FAST , especially since you may be reluctant to skip through it for fear..." Read more

Customers find the voice acting superb, witty, and appropriate for the story. They also say the other characters are amazingly well defined and seem like different people. Customers also enjoy the scenery and the character, saying the dialogue is very real and appropriate.

"...The character of April Ryan is very likeable , and her dialogue is very real and appropriate for every interaction...." Read more

"...The other characters are amazingly well defined , and really seem like different people, not just plot devices...." Read more

"...The voice acting is supperb , the dialog is really witty, the story is awesome, and the controls are simple...." Read more

"...I thought this game was superior in terms of the story, character development and mythology ...." Read more

Customers find the video game hugely entertaining, funny, dramatic, and provides much-needed comic relief. They also say the characters are witty and have enough sarcasm to make them interesting.

"...favorite is probably going to be Crow, simply because he provides much needed comic relief ...." Read more

"...But she's witty and has just enough sarcasm to make her interesting ...." Read more

"...The Longest Journey is not terribly challenging, but it is hugely entertaining ." Read more

"... It's funny , it's dramatic, it's sci-fi and it's fantasy. Pick up a copy, it's cheap, and it's worth 3 times the price." Read more

Customers are mixed about the storyline. Some mention that the story is decent, superior in terms of story, character development, and plot. Others say that it's convoluted, the end of the game was a bit unresolved, and the cutscenes are extremely long. They also say that some of the puzzles are a little too dependent on dialogue.

"...from the start, I was totally entranced by the graphics, sound, and story , which continued to improve as the game progressed...." Read more

"...There are both mythological and science fiction elements and while I am not sure how it really all fits together in the end..." Read more

"...Third person graphics are okay, but I've seen better. Plenty of scenes , however. Storyline is pretty decent as well...." Read more

"...It's a bit long-winded ... sort of the longest-winded journey, and you may want to use subtitles so you can read parts and then right click in the..." Read more

Customers are mixed about the writing quality. Some mention the voice acting is superb, the dialogue is really witty, and the game is well-written. They also say the information in those conversations is interesting, but unnecessary to continue game play. However, others say they finished the game, but skipped most of the really bad dialogue, way too much talk, and unending conversations.

"...during this journey of discovery, and recognizes it for what a well-written and thoughtful PC game it is." Read more

"...Ryan move across the screen more quickly but also so you can help move the dialogue along ..." Read more

"...The conversations are unending. Much of the information in those conversations is interesting , but unnecessary to continue game play...." Read more

"...I found it a little slow and the dialog dragged in the beginning , but by the end of chapter one, it became quite apparent that the story is very..." Read more

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The game takes place in the parallel universes of magic-dominated Arcadia and industrial Stark. The protagonist, April Ryan , is an 18-year-old art student living in Stark, identified as a 'Shifter' capable of movement between these worlds, and tasked with restoring their essential Balance.

the longest journey arcadia

The story begins in Stark, where a sleeping April unintentionally shifts to Arcadia and meets the 'White Dragon', who identifies her as the heroine of the coming story. Upon learning this, April is attacked by a dark 'Chaos Vortex' and awakens in Stark, where she dismisses her experience as a nightmare. The character 'Cortez' later surprises her by revealing his knowledge.

When surreal activity begins affecting her friends, April meets again with Cortez, who transports her to the Arcadian city Marcuria. There she meets Tobias Grensret, Vestrum of the Sentinel; learns Alltongue, the common language in Arcadia; and hears from Tobias that the Balance protecting both worlds is dissolving after the dereliction of its Guardian, and must be restored by the appearance of another.

To return to Stark, April visits Brian Westhouse, a friend of Cortez, who assists her return; Cortez then tells her of the organization known as the Vanguard or Church of Voltec. The next day, April consults Warren Hughes, a homeless boy who agrees to help April if she erases his criminal record and locates his missing sister, in doing which April finds a data cube on the Church of Voltec. Hughes then refers her to a hacker named Burns Flipper, who reveals that the wealthy magnate Jacob McAllen is head of the Vanguard, assisted by Gordon Halloway, a former candidate for Guardianship divided by the Vanguard into Chaos (in Arcadia) and Logic (in Stark), and gives her a false identification by which to infiltrate the Vanguard through its front company MTI.

Meeting Cortez and Father Raul in a Catholic cathedral, April is told that Arcadia is on the brink of war. Later in Arcadia, April meets the innkeeper, Benrime Salmin, and the clairvoyant Abnaxus, ambassador of the Venar, who identifies the coming danger. In the morning, April learns of four magical species, each of whom has prophecies of a savior who will restore the Balance, only to finally break it – and determines to visit one such species, the winged Alatian of the island Alais, having gained sea-travel by rescuing a talking bird that she names Crow. Before departing, she learns that she must defeat an alchemist named Roper Klacks, in order to free the ships' wind that he holds captive.

At Roper Klacks' Tower, April challenges Klacks to use his magic against her calculator, and wins. Immediately before her departure to Alais, Tobias gives April the Talisman representing the Balance. En route , April kills the monster known as 'Gribbler' while rescuing one of her captive Banda, whose species later give her the name 'April Bandu-embata' as a mark of gratitude and grant her part of the disc necessary to restore the Balance.

On the voyage to Alais, a 'Chaos Storm' attacks the ship, and April sabotages the ship's compass to restore its course. When the ship's captain seizes her Talisman, April attempts to retrieve it, and in so doing sinks the ship, whereupon the crew abandon her on a raft . She is taken prisoner by the Maerum, a Mermaid -like species related to the Alatian, but currently their enemies. In revealing their common ancestry, April fulfills a prophecy of the 'Waterstiller', a foretold savior of the Maerum.

After fulfilling the second prophecy by killing a 'Snapjaw', she is conveyed to fulfill the third by re-uniting the Maerum with the Alatians. After a series of tasks and in meeting with the Alatians' leader, April fulfills their prophecy by flying without wings, and convinces the Alatian to make peace with the Maerum.

In a coastal sea cave, the Teller's guard and the Maerum Queen bring stones which combine to form the second part of the Balance's disc; whereupon the Maerum convey April, at her own request, to the Blue Dragon, who gives April one of the disc's Jewels and takes her to a ship inhabited by the Dark People, who give April the third piece of the disc, and an astral map locating the Guardian's Realm.

At the Marcurian Harbor, April is attacked by the Chaos and returns to the Cathedral in Stark. There, Father Raul reveals that he is also a Sentinel Minstrum of Stark, and that Cortez is missing. On returning to her lodgings, April is caught by Gordon Halloway. She is rescued by another character, Lady Alvane, who teaches April to shift at will, and sends April to Abnaxus to receive the disc's final piece. April then returns to the White Dragon, who reveals herself as April's mother and dies, and a new White Dragon emerges from her egg.

Returned to Stark, April gives Flipper the star map to decipher, infiltrates MTI, and is captured by antagonist McAllen. Unable to escape, she surrenders her two jewels and the disc, and is then imprisoned. Upon escaping in pursuit of her object, she is trapped again; but rescued by Cortez. McAllen then reveals that he and Cortez are two Dragons (called 'Draic Kin', in-universe) meant to protect Stark, but at odds after McAllen's decision to re-unite the two worlds despite the risk of Chaos. The two then appear to die in combat. Retrieving the disc and the four jewels, April returns to Flipper, whom she finds dying after the seizure of her deciphered map by Gordon Halloway, and gains a copy from him, which she uses to locate the Guardian's Realm near the space station 'Morning Star'.

At the station, April frees Adrian, the derelict Guardian, and escapes with Halloway in pursuit. On her way to the Guardians' Tower, she imprisons the Chaos Vortex in her Talisman and later summons Crow, who helps her complete the necessary trials. Inside the tower, April re-unites Halloway with the Chaos Vortex to restore his candidacy as Guardian and returns to Stark and Arcadia.

In the Epilogue, the scene returns to Lady Alvane's home, where she has narrated the entire story to two youths, and where she reveals that the two worlds re-united under Gordon Halloway. Upon their departure, an aged and graying Crow enters, asking the tale of the " warrior princess " who won the war of the Balance, and she corrects his impression; a possible reference to the sequel, Dreamfall: The Longest Journey . 

Source: https://en.wikipedia.org/wiki/The_Longest_Journey

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The Longest Journey Saga » Characters

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Characters first appearing in The Longest Journey

Player characters.

https://static.tvtropes.org/pmwiki/pub/images/aprilryan_4439.jpg

  • Action Survivor : In the first game, oh so much.
  • Broken Bird : She's clearly depressed in Dreamfall
  • Brought Down to Normal : She loses her Shifting powers between TLJ and Dreamfall , though the White Kin explains that she does still have her powers, but her fear and anxiety about returning to Stark prevents her from using them .
  • Casual Danger Dialog : She in particular takes a lot of her perils with a side of wisecracking.
  • The Cameo : In Book 5 of Chapters, Zoë encounters in echo of her in Storytime.

the longest journey arcadia

  • Chapters finally implies that one of her major roles was to die so that she could be reborn as Saga who would then save the Universe with her shifting powers.
  • Chronic Hero Syndrome : Played with in Dreamfall . She'll help out Zoë because Zoë literally has no one else. But she wants no part in what Zoë has planned.
  • Deadpan Snarker : Snarks at everything
  • Death Seeker : In Chapters , her ghost tells both Zoë and Kian that her death freed her by allowing her to be reborn. Evidently, April considered reincarnation to be preferable to living without a purpose.
  • Desperately Looking for a Purpose in Life : April wants no part in anything Zoë has planned for her. However, deep down, April does want to feel important and joined the rebels for that purpose. When she visits Gordon, and he tells her that the Balance has no further need of her, she's actually a bit sad.
  • Deuteragonist : While she's still a player character in Dreamfall , she's no longer the main character—that's Zoë.
  • Dropped a Bridge on Her : She dies highly anti-climatically in Dreamfall —by being stabbed by a random Azadi grunt.
  • Fanservice : She's seen in her underwear a few times in The Longest Journey .
  • Half-Human Hybrid : The Draic-Kin female hinted that April might in fact be one. Since her mother turns out to be a dragon...
  • I Choose to Stay : April chooses to remain in Arcadia at the end of the original game. It doesn't turn out as well as the trope usually does.
  • I Have Many Names : Accumulates a new title with every culture she aids. April: I'm the Windbringer. I'm the Waterstiller. I'm April Bandu-embata of the Banda, and the Venar Kan-ang-la. I'm a shifter. I will someday become the thirteenth Guardian, protector of the Balance. And I'm April Ryan.
  • Jade-Colored Glasses : Goes from an ultimately idealistic if insecure world savior in the first game to a grumpy cynic who doesn't want to get involved with the Balance or saving the world business ever again in Dreamfall .
  • Kleptomaniac Hero : As per standard for an Adventure Game protagonist.
  • Not as You Know Them : The ten year gap and the stress of war have taken its toll on April by the time we see her again in Dreamfall , and she is now much more bitter, cynical, and abrasive.
  • Parents as People : April's father was a troubled man who drank which caused him to lash out at his family. All the same, when April is confronted by a spectral vision of him, she tells him she understood he still loved her, even if he didn't know how to properly express it.
  • Refusal of the Second Call : She only reluctantly aids Zoë, who represents the sort of cosmic save-the-world shenanigans she now wishes to avoid.
  • Significant Wardrobe Shift : Between games, April goes from wearing an all white outfit in Arcadia to an almost all black one, showcasing her descent into cynicism in the years since her first adventure.
  • So What Do We Do Now? : After TLJ . She makes peace with what she'll sacrifice in becoming the Guardian only for someone else to do so instead. She's free from prophecy and obligation and has no idea what to do with herself. This is why she eventually takes such a central role in helping the rebels.
  • Starving Artist / Starving Student : She lives paycheck to paycheck.
  • That Man Is Dead : The years after the first game have not been kind to April. Come the second game, she's gone from being an All-Loving Hero to a severely depressed Death Seeker . Many try to snap her out of it by reminding her of what a great person she used to be, but sadly April is too far lost in her own misery to listen, repeatedly claiming to not even remember who that person was.
  • Took a Level in Badass : From unlikely hero to staff-wielding rebel leader in Dreamfall .
  • Took a Level in Jerkass : Downplayed. An All-Loving Hero in the first game, the April we meet in the second game is a Jerk with a Heart of Gold .
  • Trapped in Another World : In Dreamfall , April has lost her ability to shift, so she's stranded in Arcadia.
  • What the Hell, Hero? : On the receiving end of this throughout the second game. Her suicidal acts of resistance against the Azadi as well as her refusal to help Zoë get called out numerous times by her friends.
  • You Can't Go Home Again : She loses her ability to shift in Dreamfall , which strands her in Arcadia. According to the White Dragon, April still can shift, but her fear of returning home after endangering all of her friends in the previous game is preventing her from doing so.

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  • Cool Old Guy : He's a very funny and friendly old man. What with being a dragon in human form .
  • The Mentor : He teaches April how to shift. And he dies when he has nothing more to teach her.
  • Obfuscating Stupidity : He's way more competent than he would like you to believe.
  • Taking You with Me : His last act is to pull McAllen off the skyscraper they were dueling on.
  • You Can't Fight Fate : Playing Dreamfall and Chapters reveals him as suffering this. He saved Brian Westhouse from freezing to death, thus allowing him to reach the monastery and get transported to the Storytime, leading to him being possessed by the Undreaming and almost causing the end of the world. All because this was how the future was meant to be, with Cortez even saying as much.

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  • Good Shepherd : He's a compassionate priest who ministers to a highly impoverished district. And as a minstrum of the Balance, Raul works to protect Stark as a whole.

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  • Everyone Can See It : He is in love with April and April is the only one who doesn't notice.
  • Jade-Colored Glasses : By Dreamfall, he's abandoned his dreams of becoming a dancer, instead choosing the safer path of managing the café-turned-club he'd previously owned but was forced to sell. He's also rather skeptical about April's continued survival.
  • Nice Guy : He's incredibly kind. He's willing to help both April and Zoë without question.
  • Starving Artist / Starving Student : And forced to abandon both after The Collapse.

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  • All Girls Want Bad Boys : But several characters in the game are of the opinion that although she's a terrible flirt, she's clever and can take care of herself.
  • The Cameo : She has a gallery in Propast during Chapters , although we never get to see her.
  • Meaningful Name : de Vrijer is Dutch for "the lover".
  • Only One Name : Subverted. In TLJ , she is just Emma, but Dreamfall reveals her family name.
  • Shipper on Deck : She wants April to get together with Charlie.
  • Starving Artist / Starving Student : The only one of the trio to actually become a successful artist, with high-profile commercial pieces and even her own gallery.
  • Undying Loyalty : She hasn't heard from her best friend in ten years, and still spends a lot of the money from her career as an artist on searching for her.

    Zack Lee  Voiced by: Ron Gallop (English), Eivind Sander (Norwegian) note  Other Languages : Ivan Petersson (Swedish), Rémi Bichet (French), Till Demtröder (German), Huub Dikstaal (Dutch), Roberto Cuenca Rodríguez (Spanish), Jarosław Boberek (Polish), Alexander Dzyuba (Russian)

  • Casanova Wannabe : He constantly tries to convince April to go on a date with him, and very obviously consider himself God's gift to women.
  • Jerkass : His introduction scene already has him being extremely obnoxious, then his second appearance is him essentially blackmailing April into going on a date with him. Finally, he gets extremely vindictive when April either does not show up for their date and makes "look stupid in front of his friends", or knees him in the groin during their date for groping her.
  • Heel–Face Door-Slam : It is obvious that he sincerely regrets selling April and the others out to the Vanguard, but he is shot and killed before he can do anything to make up for it.

    Frank Minelli  Voiced by: Madison Arnold (English), Rolf Arly Lund (Norwegian) note  Other Languages : Steve Kratz (Swedish), Michel Elias (French), Douglas Welbat (German), Dik Riemstra (Dutch), Miguel Ángel Godó (Spanish), Andrzej Gawroński (Polish), Vlad Kopp (Russian)

  • Fat Slob : He is quite tubby and sloppy dressed.
  • The Chew Toy : April encounters him early on in chapter 2. She ends up poisoning him with toxic waste, stealing his eye, then stealing his identity, which later results in his being tortured for information he doesn't actually have . There's no indication that he deserves any of this.

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  • Cluster F-Bomb : To be fair, most other characters are not afraid to use strong language when crap hits the fan.
  • Friend in the Black Market : He's April's go to guy to get illegal goods on Stark.
  • Hacker Cave : His hideout is filled with computer technology.
  • Insufferable Genius : Total prat. Phenomenal hacker. Flipper : And the world keeps going 'round and 'round cause the Flipper's on board!
  • Knowledge Broker : Provides information for money.
  • Rewarded as a Traitor Deserves : Though the "traitor" part is somewhat sympathetic as Flipper was offered what can only be considered a borderline Morton's Fork choice by the Vanguard. They offered to restore his legs if he would rat out April and made it clear that they would kill him if he refused. When Flipper accepts the offer and tell them where April is, the Vanguard fatally shoot him anyway .
  • Sir Swearsalot : The Flipper can't seem to voice a single sentence without swearing.
  • Techno Wizard : Downplayed. He knows his way around most computers and their security systems, but he mentions that he sometimes have to call in outside help to do certain things.

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  • The Atoner : After his rational and magical selves were joined by April and he decides to be the Thirteenth Guardian to atone for his crimes.
  • The Chosen One : He was the original thirteenth Guardian, but the Vanguard's experiments prevent him from fulfilling his destiny. Once April restores Gordon's soul, he is free to become the Guardian he was meant to be.
  • Creepy Monotone : Speaks in a monotone due to having his soul separated from him, manifesting as the Chaos Vortex in Arcadia.
  • Disproportionate Retribution : He once killed a man for cutting in line in front of him.
  • The Dragon : He's McAllen chief enforcer.
  • Dragon Their Feet : He outlives McAllen
  • The Heavy : He may answer to McAllen , but Gordon and his Chaos Vortex half are the most prominent antagonists in Stark and Arcadia respectively.
  • Literal Split Personality : Gordon's soul was torn from him and has taken the form of the Chaos Vortex in Arcadia.
  • The Soulless : The Vanguard's experiments cast Gordon's soul to Arcadia.
  • Superpowered Evil Side : While Gordon himself can hardly be described as "nice", and is quite an opponent to reckon with, the Chaos Vortex is definitely the more dangerous of the two .

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  • Big Bad : He's the main villain of the first game.
  • The Chessmaster : He makes no effort to stop April from assembling the Disc so because it's easier than finding the Disc himself.
  • Contemplative Boss : McAllen assumes this pose when April meets him in his office.
  • Dark Messiah : He saw himself as one, being a charismatic religious leader that sought to bring back the powers of both worlds to humanity.
  • Face–Heel Turn : Going from being one of the four Draic Kin that originally created the balance, to wanting to destroy it.
  • Large Ham : Gets this way near the end of the first game. Cortez : "Listen to yourself. 'Blood of my blood, kin to my kin.' Doesn't it ever bother you that you sound like a badly written play? "
  • Light Is Not Good : He is referred to as "The White Cardinal".
  • Sinister Minister : He's officially a priest.
  • Take Over the World : McAllen 's goal is to install Gordon as the thirteenth Guardian and use him to rule the reunified world.

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  • And the Adventure Continues : He's always up for being an adventure. When Zoë disappears at the end of Book 4 in Chapters , he decides he'll be Kian's sidekick.
  • Cloudcuckoolander : As a bird, he gets distracted rather easily.
  • Clever Crows : Technically not a crow (since he comes from another world) but looks like one and is named Crow after a comic book hero of her childhood named Crowboy .
  • Cowardly Sidekick
  • Deadpan Snarker : Pretty much every other thing he says is a sarcastic quip.
  • Head Pet : At one point in Chapters he sits on Zoë's head.
  • Heroic BSoD : Has a minor one when he learns of April's death . Has another small one when he remembers that he got killed .
  • Jerk with a Heart of Gold : Sarcastic, slightly irritating and also a true friend to April.
  • Meta Guy : He often Leans On The Fourth Wall , coming with jabs both towards the game's plots as well as typical adventure game tropes.
  • Neck Snap : Brian cruelly offs him with this. He gets better though… or not, given he is pretty much a ghost from then on, until he's reborn and lives to a ripe old age alongside Saga.
  • Non-Indicative Name : He's not actually a Crow (and gets more than a little upset when April tells him what "Crows" are known for in her world). He was named by April after her favourite childhood cartoon - "Crowboy".
  • Non-Player Companion
  • Oh, No... Not Again! : At the end of Book 4 of Chapters , he notices that he has once again been left to his own devices in a strange and unfamiliar location by an "inscrutable woman with otherworldly powers."
  • Plucky Comic Relief : In all games. He doesn't appear until near the end of the game in Dreamfall , though, so his levity is rather overdue after a game full of being harassed, arrested, and attacked. He's also somewhat less "plucky" than most examples, because it's quite easy to hurt his feelings; probably because his only friend in the world (viz. April) tends to treat him like a tool, and a somewhat dim one at that. Zoë goes a long way towards endearing herself to him by treating him with considerably more respect-an optional conversation with him in Dreamfall is just a conversation for the sake of conversation.
  • Snarky Non-Human Sidekick : He is, of course, a bird. And he's tagged along with April, Zoë, and Kian. A junior version of Crow tags along with Saga, Kian, and perhaps Na'ane in Sadir.
  • Violence Really Is the Answer : After working for so long with April and Zoë who use puzzles, levers, and other methods to solve puzzles, he's quite satisfied to watch Kian just break down a door by kicking it. Crow: Okay! Violence! I'm not used to adventuring with people who resort to violence. I have to say it's very refreshing not having to look for keys or trying to trick wizards into lowering bridges. We should have brought you along from the start. You would have saved us a lot of time.
  • What the Hell, Hero? : Chews out April for abandoning Zoë, and in fact leaves her to go help Zoë out.

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  • Luke, I Am Your Father : She's actually April's biological mother and may be Zoë and Faith's as well.

    The Old God 

Voiced by: Ron Foster (English), Lasse Kolstad (Norwegian) note  Other Languages : Fredrik Dolk (Swedish), Thierry Desroses (French), Ingeborg Kallwiet (German), Jan-Anne Drenth (Dutch), Miguel Ángel Godó (Spanish), Julian Mere (Polish)

  • Sudden Sequel Death Syndrome : The White Kin reveals that someone killed the Blue Kin shortly before Dreamfall .

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  • The Alcoholic : Although he has recovered by the time of Dreamfall . Chapters implies that his drinking was really an attempt to block out the voice of the Undreaming which was always whispering to him.
  • Ambiguous Situation : According to Gabriel, Westhouse vanished in a flash of light along with Helena after Zoë took the Undreaming from him. Westhouse's final fate is never revealed.
  • Big Bad : Of the Dreamfall Story Arc . He's the Prophet, and the entire reason the plot exists.
  • Chekhov's Gunman : His role in Dreamfall would seem to indicate that he's much more important than it initially seemed.
  • The Chessmaster : Is he ever. He actually manages to outwit an Eldritch Abomination .
  • Demonic Possession : This is what the Undreaming did to him in the prologue of Dreamfall, and it's fully realized in Book 5. He gets unpossessed when a piece of the soulstone is given to Klacks, but after Kian kills Klacks, it goes back to Westhouse.
  • Everyone Calls Him "Barkeep" : The citizens of Marcuria knows him only as "The Rolling Man" due to the bike rides around on.
  • Evil Is Not a Toy : He tried to harness the power of the Undreaming, only to realize it was using him instead. To prevent this, he gave Klacks a shard of the soulstone, letting the Undreaming possess him instead.
  • Not Brainwashed : Zoë is horrified to learn that Westhouse orchestrated the Azadi's genocide of the magical races independent of the Undreaming.
  • Promoted to Playable : After being a minor NPC in The Longest Journey , he becomes the player character in the prologue of Dreamfall .
  • There's No Place Like Home : He wants, more than anything, to get back to Stark. It's hinted he used the Undreaming for this purpose.
  • Throwing Off the Disability : As the Prophet, Westhouse doesn't wear glasses.
  • Unwitting Instigator of Doom : He was clearly unprepared for when the Undreaming attacks him. After this happens, though, he tries to use it for his own purposes.
  • Using You All Along : He approaches Helena Chang and the Azadi with promises to help them remake the world in their image. In reality, Westhouse serves no one but himself.
  • Walking Spoiler : While Westhouse is a fairly innocuous side character in The Longest Journey itself, his role is greatly explored and expanded upon in the sequels, and it turns out he has a bigger hand in the overarching plot than suggested at first, making it somewhat hard to dicuss him in detail.
  • Walking the Earth : What he did in Stark before his transfer to Arcadia, but despairing at the thought of being Trapped in Another World , he settled down in Marcuria for several years. When the Tyren took the city, his wanderlust returned, however, seemingly for good this time.
  • Well-Intentioned Extremist : He claims that his goal is to create a better world, but the specifics are never elaborated on.
  • You Have Outlived Your Usefulness : Pulls this on Helena Chang, although Zoë stops him before he can kill her.

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  • Brought Down to Normal : In Dreamfall he says that he has renounced his wizard ways due to magic being outlawed by the Azadi. Chapters , however, implies that he has genuinely lost his powers and is greatly frustrated by it. But he gets it back in the intergenum between Dreamfall and Chapters thanks to Brian Westhouse giving him a piece of the soulstone.
  • Cerebus Retcon : Chapters reveals that his oafish mannerisms in Dreamfall were Obfuscating Stupidity to make April and the Azadi view him as completely harmless.
  • Evil Sorcerer : A very classic example of the trope. It is even lampshaded.
  • Evil Is Hammy : April's reaction on hearing Klacks' Evil Laugh : April: Who was that? Wait, don't tell me, evil wizard. They all sound like Richard III on crack to me.
  • Heel–Face Turn : During the gap between The Longest Journey and Dreamfall he has renounced his evil ways and has become a keeper of a magic shop instead. Chapters on the hand implies that he has plenty of pent-up rage in him and would gladly wreck havoc upon the world again if it weren't for his missing powers. Which Brian Westhouse returned to him, and he turns back to evil.
  • Heinousness Retcon : In Dreamfall Roper Klacks is a genuinely reformed villain whose cordial with April Ryan, holding no hard feelings over being imprisoned in a calculator . But when Zoe meets him in Chapters he can't even mention April's name without spitefully calling her a bitch, his previous affable personally was apparently all an act , and he's been helping the Big Bad the whole time.
  • Her Codename Was Mary Sue : The plot of his finger puppet play in Chapters is an obvious skewed re-telling of his encounter with April, casting himself as the heroic wizard, who is both "kind" and "handsome", and April as the "evil sorceress" who messed everything up for him.
  • Hidden Depths : Played For Laughs. In addition to being an evil alchemist, he was the neighborhood hopscotch master and especially talented at spelling bees as a child, during his time at Alchemist's Academy he was a long-standing member of the Tic-tac-toe Club, and he has a secret passion for cooking, meaning that he can handily beat April at all the outlandish contests she challenges him to.
  • Really 700 Years Old : Klacks evidently is several centuries old, judging from how he once was the Necromancer King , but everyone assumes he is just a normal old man.

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  • Heroic Sacrifice : Remaining in the present for too long is fatal for the Venar. Abnaxus does this anyway so he can help Zoë find Lux and save the Dream.
  • Mr. Exposition : He gives both April and Zoë vital exposition for their journeys.
  • Strange-Syntax Speaker / Time-Travel Tense Trouble : Abnaxus speaks using random tenses because the concept of time is foreign to him.

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  • Ascended Extra : She has a much larger role in Dreamfall than she did in The Longest Journey .
  • The Bartender
  • Good Samaritan : Aids both April and Zoë when they arrive in Marcuria, providing what she can.
  • Put on a Bus : Spends the entirety of Chapters imprisoned. While The Tome of the Balance suggests that she was meant to make an appearance eventually, this does not happen in the final game.

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  • God in Human Form : As a Draic Kin, the White Kin is practically a god. She takes the form of a human to hide.
  • Mystical White Hair : Has long, perfectly white hair and is one of the most powerful magical creatures in all of Arcadia.
  • Spirit Advisor : Seems to be one for Saga . Whether it's Astral Projection or something else is unclear.

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  • Collector of the Strange : Her living room is filled with stuff from her multiversal travels.
  • Cool Old Lady : Less so during her introduction, where she sticks closely to the storyteller archetype, but definitely by Dreamfall Chapters , where players learn much more about her and her past.
  • Decoy Protagonist : The story suggests that Lady Alvane is an older April. The truth... is complicated.
  • Delayed Narrator Introduction :
  • Good Samaritan / Mysterious Protector : She rescues April as she's pursued by the Vanguard.
  • Promoted to Playable : In Dreamfall Chapters 's epilogue.
  • The Storyteller : How she is introduced.

Characters first appearing in Dreamfall: The Longest Journey

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  • Action Survivor : Although she can throw a punch, she is no match for armed enemies (unlike April in Dreamfall , for instance).
  • Amnesiac Heroine . Downplayed in Chapters . Zoë remembers most of her life—except what happened between her first usage of a Dreamer console and her waking up from the coma . Which is basically most of Dreamfall .
  • Ambiguously Bi : It's not possible to unequivocally determine whether Zoë's comments about female characters' looks—she has things to say about Nela, Shepherd, Enu, and the White Dragon—have a sexual dimension to them, but there sure are a lot of them. Determining their significance is made even harder by the fact that the series features explicitly queer characters, characters whose queerness is only divulged in supplementary material , and characters whose queerness comes via word of god, meaning any answer is plausible.
  • Artificial Human : Zoë was created by Helena and Gabriel to reinvent reality through dreams, along with eight other children, like Hanna and Faith.
  • Astral Projection : She has the power to project herself into other realms while dreaming. Unlike normal uses of this trope, Zoë's projected self is every bit as real as she is, able to interact with the world around her and be perceived by those around her. In Chapters , Zoë is eventually revealed to have never woken up from her coma. Until she wakes up, you are playing as her projection regardless of whether she is in Stark or Arcadia.
  • Babies Ever After : We may not know if Zoë ends up with anyone , but we do know that she ends up having a daughter, five years after the events of Dreamfall Chapters .
  • Beauty Is Never Tarnished : Averted in Chapters . In Book 3, she has a large and very visible skin graft after getting severely burned in an explosion.
  • Desperately Looking for a Purpose in Life : Her various mundane ventures—uni, work, volunteering for the Uminska campaign—are all attempts to find a fulfilling way out of her chronic aimlessness.
  • Dream Walker / Dream Weaver : While trapped in Storytime in Chapters , Zoë learns to enter other people's dreams and to manipulate them—and extension of her Dreamer powers that she demonstrated in the original Dreamfall .
  • Even the Girls Want Her : Enu will blurt out that Zoë's pretty upon meeting her.
  • Expository Hairstyle Change : In Chapters , she sports a very different hairdo (a loose bun with curly sidebangs) than when she was first introduced. This is used to contrast her old self ( which she encounters in Storytime ) and her new one.
  • Fanservice : Running around in her underwear in Dreamfall , and a few scenes of the same in Chapters .
  • Flawed Prototype : Double subverted. It was believed that Zoë was one of these, as she seemed to be a normal girl rather than having the Reality Warper powers she was supposed to have been created with. As it turns out, she actually does have them, they triggered much later in life.
  • Given Name Reveal : Zoë's middle name is first revealed by her hospital records in Chapters .
  • I Just Want to Be Normal : She expresses this wish at one point in Chapters .
  • Imagination-Based Superpower : While in Dreamtime, she is able to manipulate the world around it in certain ways. Near the end, reality starts to fall apart, giving her this power in the real world.
  • I Will Find You : Her journey in Dreamfall starts with her search for Reza, her best friend and ex-boyfriend.
  • Missing Mom : Helena Chang.
  • Power Tattoo : Coupled with Power Glows . Her Dreamer powers emerge while she is in the Storytime and manifest themselves as tattoos (on her forehead and her arms) that glow whenever she uses them. At the end of Book 4 and in Book 5 in Chapters , she gets a bigger one when she did a Fusion Dance with Lux.
  • Pretty in Mink : Has a fur-trimmed coat when she is in Arcadia, and when she goes to Russia in Stark.
  • Really Moves Around : She was born in India, and she and Gabriel spent most of her childhood in London until the Collapse, after which they moved to Casablanca, Morroco. She then went to uni in Cape Town, South Africa for a couple of years, moved back to Casablanca to live with Gabriel after dropping out, moved to Europolis with Reza in Chapters , and is shown back in Casablance five years after the events of that game.
  • Stay with Me Until I Die : She helps Faith pass on by playing with Faith until Faith finally has the courage to sleep forever.
  • Trapped in Another World : Specifically, in Storytime for half a year at the start of Chapters .
  • Verbal Business Card : Both Dreamfall and Chapters begin with Zoë lying in a bed in coma, narrating the story. She begins by introducing herself.

https://static.tvtropes.org/pmwiki/pub/images/fdfd_3899.jpg

The second new playable character in Dreamfall . Kian is an assassin and missionary from Azadi, sent to Marcuria to hunt down "The Scorpion". Kian is deeply religious man, but is not blind in his zealotry, unlike his compatriots.

  • Arrow Catch : Can do one to save Enu and Likho in Book Two of Chapters . Alternatively, you can do nothing and Likho will do the catching.
  • Big Brother Instinct : He develops this towards Bip, as the boy reminds him of himself as a child .
  • Blood Magic : He escapes Friar's Keep through a blood sacrifice.
  • Celibate Hero : As an Apostle, he's supposed to be celebate.
  • Chick Magnet : In Chapters , Enu babbles incoherently around him, calling him gorgeous, and Anna is interested, too.
  • Church Militant : He was part of a religious order that converted people... by killing them. The rationale being, that they might be reincarnated as believers. And he still remains faithful after he stops believing in the war against the Northlands. His rationale is that whatever his compatriots are trying to accomplish in Marcuria, it has nothing to do with their religion.
  • Death Seeker : He's content with death when Chapters rolls around. A prison riot brings him to his senses.
  • Deuteragonist : Technically tritagonist, in Dreamfall . By the time we get to Dreamfall Chapters , he's a full-on co-protagonist.
  • Facial Markings : More pronounced in Chapters but he has a number of tattoos on his face. They're to signify his rank of Apostle.
  • Genius Bruiser : While he's first and foremost a fighter, he's also a masterful tactician and thinks very quickly on his feet.
  • The Good King : At the end of the Chapters , he has become the Bloodless King, much beloved by his people.
  • Happily Adopted : He was so by Mother Utana. He does the same for Saga, and it's clear from her tone that she loved him dearly.
  • I Owe You My Life : He gets this from Na'ane, if he kept her secret. She'll even travel with him to Sadir and serve him when he is the Bloodless King.
  • The Kirk : Becomes this in Chapters to Enu's Spock and Likho's McCoy .
  • Like Brother and Sister : Optional, but he can have these relationships with both Enu and Na'ane depending on character choice.
  • Master Swordsman : To the point where someone will sacrifice his life for blood magic to get him to safety, solely because he'd be a better swordsman.
  • Mr. Fanservice : Introduced to us with a Shirtless Scene , and spends his first chapter and a part of the second shirtless in Chapters .
  • Pet the Dog : When he interviews Zoë in Friar's Keep, he not only believes her story, he tries to get her freed.
  • Precision F-Strike : When he learns an Azadi has coerced a magical into sex, Kian response is: "He's fucking a magical?"
  • Rank Scales with Asskicking : He starts out as an Apostle, and has a lot of power, particularly for a male in a matriarchy. Later, when he joins the Resistance, they defer to him almost immediately. Even moreso in the epilogue, as he becomes The Bloodless King.
  • Begins to question his empire's crusade towards the end of Dreamfall .
  • By Dreamfall Chapters he does, in his own words, no longer believe that whatever the Azadi is doing in Marcuria is "the divine will of the Goddess."
  • Street Urchin : During his escape from Friar's Keep in Chapters , he mentions that he grew up on the streets of Sadir—that's apparently where he acquired the skills needed to pick locks with arrows .
  • Sympathetic P.O.V. : In Dreamfall , playing as him allows the Azadi Empire to display some shades of gray, and helps April's goals seem considerably less sympathetic than they would have if she'd been the sole protagonist. One of the best moments of the game occurs when the two have a conversation and player control keeps shifting from one to the other, showing the range of his/her dialogue options and allowing the player to steer the character's opinion of the other.
  • Tall, Dark, and Handsome : Mentioned multiple times. Even Enu considers him hot.
  • To Be Lawful or Good : Kian's conflict in Dreamfall is whether to obey his orders despite his increasing realization that the Azadi are in the wrong or to do what he knows is right at the cost of defying the religion he has dedicated his life to. He ultimately chooses Good.
  • Trademark Favorite Food : He loves Yams.
  • Villain Protagonist : In Dreamfall , Kian works for the villainous Azadi to crush the heroic rebellion.
  • Well-Intentioned Extremist

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  • Badass Bookworm : It takes real guts to stand up to Reality Warper Brian Westhouse, even if he fails.
  • Good Parents : His defining characteristic. He even gave up a fortune and all interest in Helena's plan to raise Zoë.

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  • Amicable Exes : Reza and Zoë still get along despite breaking up—enough that they're back together in Chapters .
  • Brainwashed and Crazy : WATICorp releases him after brainwashing him so they can have an agent near Zoë. The specifics of his brainwashing are never made clear, but it's presumably why he's so opposed to Zoë acting against WATI. Fortunately, he gets deprogrammed once WATI's crimes are exposed.
  • Intrepid Reporter : Working for "The Hand That Bites", which focuses on exposing corporate and government oppression of rights. In Chapters they've changed their name to "The Hand that Feeds" but it's still the same paper.
  • Maybe Ever After : With Zoë at the end of Chapters . Zoë's clearly happy to be reunited with Reza in the hospital and she's shown to be pregnant five years later, but it's unclear as to whether she actually stayed together with Reza.
  • Not Himself : Whatever happened during his disappearance, Zoë notices that something is seriously wrong about him the first she sees him after his reappearance, and although she starts to trust him again somewhat during her time in the coma, she can't shake off a strange Gut Feeling that something is just off. It even carries over on a more subconscious level after she awakens from the coma. It's because WATIcorp brainwashed him. It wears off in the epilogue .
  • Real Men Cook : In Chapters he's good with making risotto. Zoë points out that, although Europolis has a number of great food vendors, Reza is still an excellent cook.

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  • He Knows Too Much : It's implied that she was killed because she learned too much about WATI's plans.
  • Make It Look Like an Accident : Zoë is told that Liv died in an accident while Zoë was comatose. Zoë doesn't buy it.
  • The Smart Guy : The solution to many puzzles involves Zoë calling Liv so her technical expertise can help.
  • Sudden Sequel Death Syndrome : She died in an alleged accident sometime before Chapters .

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  • Defector from Decadence : When Damien realized what WATI was up to, he readily agreed to leak information to Reza.
  • Never Suicide : Officially, Damien killed himself to atone for trying to conquer the world with Dreamers. It's pretty clear that Damien was murdered by WATI so he could act as a fall guy.
  • The Scapegoat : WATI pinned the blame for their Dreamer mind control scheme on him.
  • Sudden Sequel Death Syndrome : In retaliation for his actions against WATI.
  • Temporary Love Interest : He and Zoë have feelings for one another, but Damien is killed before anything comes of it. By Chapters , Zoë is back with Reza.

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  • Back for the Finale : After spending most of Chapters powered down in Zoë's apartment, Wonkers finally returns in Book 5 as part of Zoë's self-inflicted Lotus-Eater Machine . The real deal shows up in Zoë's epilogue.
  • Nice Guy : Wonkers is incredibly kind.
  • Not Himself : Zoë notices that something is off about him when she meets him in Chapters , pointing out that he is acting suspiciously robotic all of a sudden.

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  • Big Bad : The Starkian Big Bad in DF until the end when Samantha has the twins kill him and she usurps the role.
  • Brain Uploading : Cut dialogue from DFC Book Five (re-printed in Tome of the Balance ) reveals that Peats didn't die when the twins killed his body, but uploaded his consciousness to the DreamNet , allowing himself to exist effectively as a god in the dream world. Queenie was supposed to reveal this to Zoë in the Mumbai lab, asking her to find Peats and to convince him to shut down the DreamNet — something not addressed by the released game.
  • Corrupt Corporate Executive : He's using WATICorp to take over the world.
  • Cybernetics Eat Your Soul : He has used technology to prolong his life well past the age of 150 years. The results are rather ugly to say the least, both physically and mentally.
  • Dark Lord on Life Support : He's kept alive by machinery. It's not pretty to see. At all.
  • Dirty Old Man : He boasts to Zoë about his getting off on experiencing Reza's dreams of having sex with her.
  • Dream Stealer : What he intends to use his technology for, particularly by stealing away memories while people sleep.
  • Evil Brit : He definitely has the accent.
  • Faking the Dead : He is believed to be long dead in 2219. He isn't.
  • Fat Bastard : He even kind of looks like Mojo .
  • Smug Snake : Peats is a perverted coward who is completely helpless without his technology. In the end, Samantha Gilmore exploits this weakness in order to kill him and usurp his control over WATICorp .

https://static.tvtropes.org/pmwiki/pub/images/samantha_gilmore.jpg

  • Big Bad : Becomes the one for Stark at the end of the story.
  • Decoy Leader : She acts as the official leader of WATI-corp, but she gets her orders from Peats. At the end, she has the twins kill Peats, removing the Decoy from her title.
  • Dragon Ascendant : She is fully in charge of WATIcorp after she has the twins impale Peats to death.
  • Pointy-Haired Boss : In her first appearance, she is a textbook example of this towards the scientists working on the Dreamcore.
  • The Starscream : She betrays Peats and has him murdered in his moment of weakness.
  • Tomboyish Name : She is commonly referred as "Sam", for example, by Peats right before she kills him , confusing some fans who thought that there was an unrevealed dude named Samuel involved.
  • Valley Girl / Spoiled Brat : Implied to not really have all that good of a grasp on exactly what her company is doing, and attempts to make up for that by being a very unpleasant boss. In fact, she was just biding her time .
  • What Happened to the Mouse? : She is notably absent in Chapters , though WATICorp is still a major antagonist.

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  • Abusive Parents : She views the daughers she created as disposable tools. According to Gabriel, Helena would have "disposed of" the then two years-old Zoë if he hadn't adopted her.
  • Ambiguous Situation : According to Gabriel, Helena vanished in the flash of light that resulted from Zoë taking the Undreaming from Westhouse. It's never revealed what happened to her.
  • Chekhov's Gunman : After making a brief appearance at the start of Dreamfall: The Longest Journey , Helena is eventually revealed to be one of the most important characters in the story.
  • The Dragon : She's the Prophet's agent in Stark.
  • Dragon with an Agenda : While she's working for the Prophet, she decides to recreate the world to her own desires as opposed to the Prophet's.
  • Mad Scientist : Helena seeks to create a dreamer so she can recreate the world.
  • Well-Intentioned Extremist : Helena seeks to recreate the world so she can create a utopia.

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  • Breakout Character : Kinda. Bob is a two-bit Plucky Comic Relief character in Dreamfall , but was popular enough to return with a bigger role in Chapters .
  • I Have Many Names : In Chapters . He prefers to call himself "The General", but another character refers to him as "Bob-who-now-can-see" while he is mentioned in the objective list as "Once-Blind Bob".
  • Obfuscating Disability : He is "theoretically" blind.
  • Sacrificial Lion : No matter what choices you make, he will die during the raid of the Enclave .
  • Throwing Off the Disability : His sickly white eyes look normal in Chapters , and other characters and the game text refers to him as a previously blind person.

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  • Big Bad : He's the main villain of the Dreamfall arc.
  • Black Cloak : He wears one that mostly conceals him.
  • Black Speech : He's apparently speaking dragon, but to us it sounds like a bunch of unintelligible strangled whispers.
  • Dramatic Unmask : In Book 5 of Chapters, we learn he is really Brian Westhouse
  • Demonic Possession : Is possessed by the Undreaming
  • The Faceless : His face and, thereby true identity, is a mystery.
  • Giving Radio to the Romans : He was the one who gave the Azadi the knowledge and the means to construct the Engine, which is essentially a giant computer running on steam technology.
  • Karma Houdini : He gets away with everything in Dreamfall . He finally gets his comeuppance in Chapters
  • Man Behind the Man : He apparently sparked the Azadi's scientific revolution and put them on the track of exterminating magic from the world, to further his own goals.
  • Malevolent Masked Man : He adds a mask to his costume in Chapters .
  • More than Mind Control : Even when The Undreaming is not inside of him, he willingly goes along with its influences.
  • The Reveal : He's Brian Westhouse .
  • Straw Nihilist : Due to the Undreaming . Prophet: Existence is an accident. It was never meant to be dreamed.
  • Villainous Breakdown : Breaks down into panic when Kian gets the spear away from him . Prophet: No. No! Give me that. You don't know what you're doing. It'll eat you up. It will destroy you! It's channeling the dreams of an entire world. I'm on your side, you idiot! I'm trying to eradicate magic!
  • Well-Intentioned Extremist : He does just want to go home and prevent Chaos from destroying his homeworld.

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  • Combat Pragmatist : In Chapters , his encounter with Kian at the Keep has him pull out his pistol and shoot Kian a couple times.
  • Death of a Thousand Cuts : His ultimate fate at the hands of a magical lynch mob. Anna, whom he tried to kill in the backstory, delivers the first blow.
  • The Dragon : To Sister Sahya.
  • Dueling Scar : Has one across his nose and right cheek.
  • Egocentrically Religious : Both Vamon and Sister Sahya consider themselves faithful servants of the Goddess, but only because they seek to be greatly rewarded for their devotion. This makes them malleable to manipulate by the Prophet.
  • Evil Counterpart : Vamon and Kian both grew up on the streets of Sadir. The difference is that while Kian is a moral man who puts his skills acquired on the streets to good use, Vamon uses his skills to abuse his powers.
  • Hero Killer : He has his men kill both April Ryan and General Hami.
  • Icy Blue Eyes : While all Azadi have blue eyes, Vamon's are especially piercing.
  • Murder Is the Best Solution : When he finds that the prisoners of Friar's Keep are giving statements to General Hami that contradicts his own men's claims that Kian died in the riot, he immediately suggests the idea of murdering them before the General can interview them again. Sister Sahya in turn points how foolish this idea is.
  • Pay Evil unto Evil : Shoves Sister Sahya off a balcony, hoping it will help him spin the situation to his own avantage, and enable him to use the Just Following Orders defense without anyone to contracdict him. It ultimately doesn't, and he gets it at the hand of a lynch mob led by Anna.
  • Tall Poppy Syndrome : The other part of his antipathy towards Kian seems to stem from petty jealously over the fact that Kian is a better swordsman than him.

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  • Disney Villain Death : Vamon pushes her off the Tower's balcony.
  • Not the Fall That Kills You… : Gets shoved off a balcony by her lover.
  • Office Romance : Is in a relationship with Vamon, despite it being strictly forbidden according to Azadi customs.
  • Pay Evil unto Evil : On the receiving end. After all she's done, her death was much deserved.
  • Pragmatic Villainy : She sometimes needs to rein Vamon in from making rash and short-sighted decisions, reminding him that they have to be patient and careful if their plan is going to stay under wraps.
  • The Starscream : She plans to harness the power of the Engine and use it to usurp the Six and have herself crowned as the sole Empress.

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  • A Child Shall Lead Them : They are all short and look like they are preteens. The character descriptions in Chapters specifically explain that the Six must be between 12 and adulthood, with their numbering signifying oldest (One) to youngest (Six).
  • Karma Houdini / The Bad Guy Wins : At least in Dreamfall . Who knows what the rest of the series holds for them... They seem to get replaced by Kian, the Bloodless King.

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  • Badass Bookworm : She's a healer, and doesn't fight herself. But she can handle herself in a scrap with alchemy.
  • Healing Hands : She is first and foremost known as an incredibly skilled healer.
  • My Greatest Failure : She feels awful about betraying April.
  • The Needs of the Many : She decides to betray April so that the rebels can get the food and medicine they desperately need.
  • I Owe You My Life : If Kian keeps quiet about her treason, she is eternally grateful to him, even going with him to Sadir and serving him when he takes over the country.

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  • Occult Blue Eyes : Of the wizard kind.
  • The Mentor : Becomes this to Zoë, once she finds herself stuck in Dreamtime
  • Talks Like a Simile : Zoë jokes that he uses metaphors so frequently when she talks with him that it has rubbed off on her .

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Voiced by: Georgia Pearce (English), Julie Gundersen (Norwegian) note  Other Languages : Mica Mylo (German), Naïké Mellerin (French), Tosawi Piovani (Italian), Lida Legotskaya (Russian), Agata Paszkowska (Polish)

  • Artificial Human : Chapters reveals that Helena Chang created Faith in a lab in an attempt to create a Dreamer.
  • Meaningful Name : In a meta level. She is behind the main plot of Dreamfall , and in that game each player character has a problem of losing faith (in quite different ways).
  • Stringy-Haired Ghost Girl : Her appearance is based off the trope maker Sadako from The Ring .
  • Unwitting Instigator of Doom : Faith's attempts to preserve herself in the Wire after her physical death created the Static that is disabling vital technology on Stark, killing many. Faith has no idea that she's doing this.
  • Virtual Ghost : WATI's experiments killed Faith a few months before Dreamfall begins. The Faith that talks to Zoë is a copy of herself she somehow created on the Wire.

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  • The Anti-God : Is the counterpart to Lux. Its true form even resembles Lux, albeit as a Lux made of darkness rather than light.
  • Dark Is Not Evil : It's unclear what it actually is, but Lux points out that it's bad because it was separated from itself.
  • Demonic Possession : It possessed Brian Westhouse when the man entered the Storytime.
  • Eldritch Abomination : It's an incorporeal being capable of destroying both worlds and potentially everyone's subconscious.
  • Evil Counterpart : To Lux. Lux creates the Dream that is reality, while the Undreaming seeks to end the Dream.

Characters first appearing in Dreamfall Chapters

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  • Adult Adoptee : Convinces Kian to formally adopt her before their sojourn back to Azadir.
  • All There in the Manual : The Tome of the Balance reveals several details about Saga, such as how she came to be a walking Deux Ex Machina, and how her sexual exploits have made her infamous across the multiverse.
  • Because Destiny Says So : When she actually enters the main story, she does so with a prophecy telling her exactly what she needs to do to solve the plot.
  • Big Damn Heroes : To Kian .
  • Chekhov's Gunman : Her story is unconnected to the main plot until the fifth book.
  • Cheerful Child
  • Constantly Curious
  • Dead Guy Junior : She has what looks to be a mini version of the late Crow.
  • Deadpan Snarker : Adult Saga enjoys snarking at every opportune and inopportune moment.
  • Deus ex Machina : Her role in the game's main story.
  • Dimensional Traveler : She's a shifter, like April.
  • Disappeared Dad : In Book 5, we learn that Magnus has disappeared and never come back to the House of All Worlds.
  • Free-Range Children : She's The Girl Who Walked Across Worlds, after all.
  • Happily Adopted : Is formally adopted by Kian, at her behest. While this is largely a formality of convenience—Saga is at this point an adult, and the adoption is entirely to allow her access to rights within Azadir she would otherwise not have—she remarks during the game's epilogue how much she misses him.
  • Interspecies Romance : Seems to be a product of one: her father, Magnus, looks human, while her mother, Etta, has green skin and an impossibly stunning figure . Saga, for her part, looks like a regular human baby, then a regular human toddler, and then a regular teenager, albeit with dyed green hair.
  • Missing Mom : During the second interlude, Etta has gone missing. The fact that Magnus doesn't believe she is dead and forbids Saga to go outside the house implies that she has somehow been lost in the Aether.
  • Not-So-Imaginary Friend : The spirit of the White Dragon has watched over Saga pretty much since birth, but she is the only one who can see her (and even that seems to be the case only while she is a toddler).
  • Really Gets Around : Sartothhh the Bulbous claims she has this reputation in the supplementary story "The Propheseer".
  • Reincarnation : In Book Four, Abnaxus reveals that a part of April Ryan reincarnated in Saga, although even Lady Alvane (Saga in her old age) doesn't quite understand what their connection is.
  • The Reveal : She is Lady Alvane from The Longest Journey , as well as April Ryan's reincarnation.
  • Third Eye : A temporary one, which allowed her to see the Propheseer in her true form and learn what she needed to do in the final act of Chapters.
  • Walking Spoiler : She was a reason the devs avoided talking about the contents of the prologue and the interludes all the way up until the release of Book One, although this was later subverted when the placed an adult Saga front-and-center on the cover of The Final Cut .
  • Walking the Earth

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"Well, this shitty shitting shit just got real."

  • Back for the Finale : She makes a brief, unvoiced appearance in the final book when Zoë contacts her to get Wit's help in shutting down the Engine.
  • Cluster F-Bomb : Or S-Bomb. Some variation of "shit" is easily her most commonly used word. Turns to full-blown F-bombs in Book Two.
  • Huge Guy, Tiny Girl : With Wit, who towers over her. In a ironic reversal, it's Wit who requires Mira's protection, despite his size.
  • Hypocritical Heartwarming : Mira teases Wit, but will not allow anyone else to do so.
  • Hell-Bent for Leather : Wears an old-style leather jacket.
  • Iron Lady : You don't fuck with Mira.
  • Jerk with a Heart of Gold : Despite her abrasive attitude, she can act quite nice at times, even though she claims she is only doing so begrudgingly. Her Rebellious Spirit also motivates her to come to Zoë's aid in her fight against The Conspiracy . Also, when she asks for a favour of Zoë, she doesn't ask for her paying or doing an errand...she asks her to go home and be safe.
  • Like Brother and Sister : Her relationship with Wit. She essentially views him as a younger brother.
  • Politically Incorrect Hero : Calls Wit a 'retard' and claims he is probably faking his autism.

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  • Artificial Limbs : His right leg and left arm and mechanical.
  • Back for the Finale : Zoë contacts him to get his help shutting down the Engine in the final book.
  • Electronic Eyes : His goggles make his eyes look permanently yellow.
  • Gentle Giant : Physically enormous, wouldn't hurt a fly.
  • Huge Guy, Tiny Girl : With Mira, whom he towers over.
  • Idiot Savant : Genius with tech, but cannot communicate with anyone but Mira.
  • The Silent Bob : He communicates entirely non-verbally.

    Dr. Roman Zelenka  Voiced by: Mark Healy

  • The Mole : He's been feeding details about Zoë to Falk Friedman.
  • Put on a Bus : Zoë loses contact with him in the timeskip between Books 2 and 3. She suspects that he left Propast in wake of its increasing transformation into a police state. But considering that Friedmann was saying he has become useless, he might also...
  • Ship Tease : Flirting with him is an option.

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  • Establishing Character Moment : Her first appearance has her cursing out an EYE officer over an expired permit. Officer: You have twenty-four hours to comply. Nela : Fuck off! You have twenty-four hours to comply! Officer: That makes absolutely no sense!
  • Forced into Evil : Variation. Queenie believes that Nela was tricked, thinking she would set off an EMP instead of an antimatter bomb. However, Nela learned the truth before the bomb went off. She goes through with it, in order to bring WATICorp down. She plays the rest of the trope straight, realizing innocent people will be killed and deeply regrets their lives will be lost.
  • Lethal Eatery : Her foodcart isn't exactly the most sanitary. Reza will even get food poisoning if Zoë chooses to eat from there.
  • The Revolution Will Not Be Civilized : In Book Two, Nela will admit to Zoë that her party is having some debate about whether to work with the system or go full-on revolutionary. In her next appearance, she suicide-bombs an EYE checkpoint .
  • Unwitting Pawn : Subverted. It's implied during Chapter Three that someone tricked Nela into suicide bombing the checkpoint, convincing her it was just an EMP to disrupt the EYE. However, she figured out the truth. She detonated the bomb anyway, because WATIcorp would have killed her, covered it up, and triggered another attack if she didn't. She reasons that, since WATIcorp is getting what it wants, they won't bother to cover anything up until it is too late to do anything about it.

    Süleyman "Sully" Sadik  Voiced by: Nathaniel Parker note  Other Languages : Frank Felicetti (German)

  • Big Fun : He has a happy, easy-going attitude and likes to jokingly flirt with Zoë. Zoë implies that part of it might just be him putting on a brave face, since he has recently been going through a rather ugly divorce.
  • Carpet of Virility : Of the fat slob variety.
  • Intrepid Reporter : He's the newspaper's editor, but he fulfills all of the trope.

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  • The Atoner : She mentions spending the second half of her long life making up for the mistakes she did in the first one.
  • Cool Old Lady : She has managed to keep her businesses out of Mr London's blackmailing scheme, is the most respected person in her neighborhood, has a knack for picking up on subtle things about people, and has a hovering teacup. Zoë admits that she kind of want to be Queenie when she gets to be old—not "like Queenie" but actually be her.
  • Femme Fatalons : Subverted. She's got them, but she's a nice lady.
  • Miniature Senior Citizens : Queenie is an almost comically small old Asian lady.
  • Reasonable Authority Figure : If you tell the truth about the Social Democrats possibly being corrupt, she'll refuse to endorse them despite having promised it in return for your help. However, she still owes a favor, and makes it clear she'll pay up if Zoë ever needs one .

https://static.tvtropes.org/pmwiki/pub/images/hanna_final_cut.png

  • Artificial Human : Like Zoë. She was the second child created, whereas Zoë was the first.
  • Astral Projection : Like Zoë, she can project herself into other worlds. Her powers are indicated to be less advanced, though, and she isn't aware of the true scope of what she's doing.
  • Butch Lesbian : She's got the punk look down and her love interest is the more conventionally attractive Abby.
  • Courier : Her main source of income comes from organizing and making deliveries of goods her clients would rather have goes unnoticed by the EYE.
  • Reluctant Ruler : She doesn't like the notion that the other members of "The Dragonflies" look to her as their leader, still she is fiercely protective of them and she is so respected that her word often ends up being the last in an argument.
  • Older Than They Look : Her clothes flatten her bustline, and her short stature in comparison to Zoë's Statuesque Stunner makes her look like a pre-teen. Her kissing scene with Abby is a little awkward as a result.
  • Put on a Bus : She leaves Propast for Mumbai during Book 3. While this puts her in proximity to Zoë's final confrontation with Helena, Helena dismisses Hanna as a threat and she never appears again.

https://static.tvtropes.org/pmwiki/pub/images/falk_friedman.jpg

  • Badass in a Nice Suit : Classy and elegant in a suit that probably costs thousands.
  • Character Death : As a possible outcome of player choices. In Book Three, if Zoë tosses her Dreamer at him, he gets shot in the chest. Though he doesn't die on the spot, it's made clear when the game recounts player choices.
  • Dissonant Serenity : He's completely stoic and placid while gunning down EYE's after Zoë. Even if he's shot in the chest.
  • Four Eyes, Zero Soul : Possibly. He can kill without remorse, although he is killing EYE's trying to kill Zoë.
  • Good Smoking, Evil Smoking : His introduction has him lighting up a cigarette in a rather sinister manner as he spies on Zoë's apartment.
  • Good All Along : He actually is not hunting Zoë... he's protecting her — albeit on the orders of her mother.
  • Icy Blue Eyes : Fits with his job as a hunter.

https://static.tvtropes.org/pmwiki/pub/images/shepherd_dreamfall_chapters.png

  • Big Good : She's the leader of the resistance and thus the last hope of the magicals races of Marcuria.
  • Sacrificial Lion : She dies at the end of Book 4 if Kian brought Likho to Ge'en.

https://static.tvtropes.org/pmwiki/pub/images/enu.png

  • Deadpan Snarker : Frequently.
  • Did I Just Say That Out Loud? : She makes more than a few remarks about Kian being attractive without meaning to. Later, she blurts out that Zoë is also very attractive.
  • Motor Mouth : She has a bit of a problem about knowing when to pause whenever she has started talking.
  • Overly Long Name : The girl has quite a lot of epithets (second only to April, in fact).
  • Open Mouth, Insert Foot : She has a tendency to blurt out rather embarrassing statements at time.
  • Pointy Ears : As befits a Zhid, one of the fantasy races inhabiting Arcadia.
  • Pragmatic Hero : She really doesn't like the fact that Kian can choose to let a man who had sex with a young Dolmari go , but she does think it's worth it to have a spy in the Tower.
  • Red Oni, Blue Oni : She's the wild and emotional red to Likho's (and to a lesser extent, Kian's) blue. She even wears red.
  • The Spock : As opposed to Likho's McCoy , she gravitates towards more pragmatic solutions to problems and moral questions, even if she doesn't like it.
  • Some Call Me "Tim" : She knows her name is kind of a mouthful, and since her parents aren't around to make a fuss about it she prefers just to go by "Enu".
  • Talkative Loon : Downplayed, but she's kinda out there. And she does not shut up.
  • That Came Out Wrong : Conversations with Enu typically involve this happening once or twice.

https://static.tvtropes.org/pmwiki/pub/images/likho_dreamfall_chapters.png

  • Fireforged Friends : He bonds with Kian if Kian allows him to join the mission to Ge'en.
  • Heroic Sacrifice : If Likho is left behind by Kian when he goes to Ge'en, Likho ends up getting killed during the raid on the rebel base, but he goes down fighting and manages to save Shepherd in the process.
  • The McCoy : As opposed to Enu's Spock , in a dark sense; despite his stoic surface he often puts Revenge Before Reason , and can therefore be impulsive and rash where Enu usually is able to keep a cool head and think of the bigger picture.
  • The Not-Love Interest : While Likho and Kian are both gay and the two of them can become very close, they come to consider themselves to be brothers and not lovers.
  • Red Oni, Blue Oni : It's not a surprise the blue guy is the stoic, straight-laced one.
  • Sacrificial Lion : He dies at the end of Book Four if Kian didn't let him accompany him to Ge'en.
  • Straight Gay : If you brought him along for the trip in Book Four, he stops just short of saying this outright. The intent is fairly clear, though.
  • The Straight Man : Plays this to the more goofy Enu.
  • Super-Reflexes : If Kian fails to perform the Arrow Catch in Book 2 , he does it instead.
  • Torture Always Works : A strong believer in this.
  • Why Can't I Hate You? : If brought along at the end of chapter 3 Likho expresses his frustration at this to Kian, saying Kian's actions are making him difficult to hate.
  • You Killed My Father : He has a vendetta against Kian for the death of his father, which Kian was involved in. If Likho survives the game, he decides to forgive Kian.

    Jakai Salmin  Voiced by: Stuart Martin note  Other Languages : Martin Sabel (German)

  • Fake Defector : It's implied that he only joined the resistance so he could sell them out to the Azadi for a quick buck.
  • Rewarded as a Traitor Deserves : Vamon pays Jakai plenty of coin for giving him the location of the resistance's base. And then Vamon throws in a bonus fatal stab to Jakai's heart.

https://static.tvtropes.org/pmwiki/pub/images/ulvic_the_ever_thirsty.png

  • Innocent Innuendo : He doesn't seem to realize why Zoë considers his pub's sign, which is a kitten riding a rooster, to be innuendo. Nor does he understand what's so funny about his pub's old name (which everyone keeps using) of "The Cock & Puss."
  • Retired Badass : In his younger days, Ulvic sailed the sea and had many adventures. Now he's just a publican.

https://static.tvtropes.org/pmwiki/pub/images/dreamfall_chapters_bip.png

  • Internalized Categorism : When Kian first meets the lad, Bip displays some self loathing on account of Azadi propaganda.
  • Selective Obliviousness : It is implied that Bip on some level knows just how bad the odds of his parents' survival are, but the thought of them being dead is such an Awful Truth that he tries his hardest not to acknowledge it.
  • Street Urchin : He has been homeless ever since his parents were taken. While he is Street Smart enough to survive on his own and he claims to be perfectly happy with it, it is pretty evident that he misses his old life.
  • Tagalong Kid : He insists on coming to help Kian in Books 2 and 3. He's more helpful than a usual one but he's still caught in Book 3 and must be rescued in Book 4 . Kian preempts this in Book 5, knowing Pip will tag along unless they make sure to have someone watch him.
  • You Remind Me of X : Kian frequently notices how much Bip reminds him of himself as a child.

https://static.tvtropes.org/pmwiki/pub/images/the_mole_dreamfall.png

  • The Bus Came Back : While she mostly exits the story when she leaves Marcuria at the end of Book 2, she makes a brief reappearance in Book 4 to help Zoë find the Purple Mountains.
  • Iron Lady : After his dealings with her, Kian comes to understand why she is so feared and respected despite her size, realizing that she is both very clever and strong-willed.
  • Last of Her Kind : She explains that the Azadi wiped out the Banda, and the only reason she survived is because she was thought dead. Subverted in Book 4, with the return of Ben-Bandu from TLJ. Ben-Bandu also mentions that some Banda managed to flee to the east .
  • Not in This for Your Revolution : She doesn't really like the rebellion, but she likes the Azadi even less.
  • Rugged Scar : Has three sets of claw marks across her face.
  • Screw This, I'm Outta Here! : The presence of the Azadi machine eventually causes her to decide to close up her operation and leave Marcuria, as she senses that something is horribly wrong about it, and she doesn't want to be anywhere near it whenever it is activated .
  • Would Hurt a Child : Or let one be killed. She's perfectly okay with killing an innocent Azadi boy to get his message.
  • You No Take Candle : Played with. She is actually very eloquent, but her way of speaking is quite peculiar.

https://static.tvtropes.org/pmwiki/pub/images/anna_dreamfall_chapters.png

  • Death of a Thousand Cuts : She sets up Varmon to get one of these. And delivers the first blow herself.
  • Everyone Has Standards : She's not actually part of the Resistance, but she tips off Kian to an Azadi soldier doing horrible things.
  • I Have Many Names : In Book 3, she admits that "Anna" is actually an alias and that she uses a different name in every city she travels to.
  • Incompatible Orientation : She's in love with Kian, who is gay, which makes their conversations rather awkward.
  • Mysterious Past : Anna can see through Kian's cloaking veil, which is only possible if they know each other intimately. As Kian has no recollection of the woman, it begs the question of who she really is. Her name is Alayna, and Kian rescued her from Vamon as a child.
  • Not in This for Your Revolution : She is not part of the Resistance, but she is against the Azadi occupation.
  • Ship Tease : She can kiss Kian. Player choice may or may not reciprocate.
  • Single-Target Sexuality : Tells Kian that she has loved him since he saved her from Vamon as a child, and has only ever loved him.
  • Stalker with a Crush : After Kian saved her from Vamon she watched him from a distance until circumstance caused her to leave Sadir . After reuniting, she still shows shades of this.

https://static.tvtropes.org/pmwiki/pub/images/hami.png

  • Obstructive Bureaucrat : Not maliciously so, but he would lock Kian away for his own safety and wait for a chance to expose Vamon and Sahya, even though Kian knows that waiting would be catastrophic.
  • Reasonable Authority Figure : He knows that something is up with the way Commander Vamon and Sister Sahya runs things in Marcuria. He directly says to Vamon that he really doesn't want to suspect him of any wrongdoing, but he will investigate into the matter until he knows the truth and encourages him to be forthcoming. He is also fully willing to believe Kian when he tells him that Vamon and Sahya are traitors, despite Kian being a traitor himself, pointing out that the fact Kian stands alive in front proves they lied to him. In Book Four, he agrees to hear Kian out after finding the Azadi concentration camp is being used for horrific experiments .
  • Redemption Equals Death : He dies fighting Vamon's men shortly after defecting to the rebellion.
  • Rugged Scar : His face is marked by quite the collection of scars. He sure hasn't earned his rank from sitting behind a desk.

https://static.tvtropes.org/pmwiki/pub/images/mother_utana.png

  • Ambition Is Evil : Subverted. She's shown to be ambitious, she came to Marcuria because it could get her close to the Seat (possibly as a member of the Six). But she's nothing but kind. Until Book 5 shows her to be a Bitch in Sheep's Clothing .
  • Bitch in Sheep's Clothing : Her kindly mother facade hides the fact that she approved of killing all magicals.
  • Friend to All Living Things : She took in Kian as an orphan, taught Anna, and it's believed that she will withdraw her support to Sahya if she learns about how magicals are being exterminated. Whoo, boy, did Book 5 subvert this.
  • Good Shepherd : She's involved in the church, and is saintly and wise. At least until Book 5 makes her genocidal intentions clear.
  • Happily Adopted : She's very motherly to both Kian and Anna, and is implied to have been their mother figure in addition to her teacher.
  • Silk Hiding Steel : She doesn't raise her voice, or get angry. But she can cow Sister Sahya when the latter is being disrespectful, and both Sahya and Vamon are hesitant to cross her. Until she knifes Kian in the back, she never shows any violence.
  • Well-Intentioned Extremist : She believes that she is doing the work of the Goddess.

https://static.tvtropes.org/pmwiki/pub/images/ferdows_6.png

  • Back for the Finale : It looks as if he is killed mid-game... but is present in the finale and helps save the day .
  • Goofy Buckteeth : Has a giant overbite to go with his giant glasses.
  • My God, What Have I Done? : He is horrified when he finds out that the magicals were being sent to prison camps and executed instead of simply relocated.
  • Punch-Clock Villain : He freely admits that most things are above his pay grade. He just runs the machinery. He also admits to be ashamed of the oppressive way the Azadi government treats the magical beings in Marcuria, but he feels powerless to stop it.
  • Wouldn't Hurt a Child : He's upset the magicals are being killed, but he's really upset when he learns that it extends to children.

https://static.tvtropes.org/pmwiki/pub/images/onor_hileriss.png

  • Black Shirt : He openly works for the Azadi and applauds their stigma against magic and Magicals.
  • False Friend : Despite his cooperative attitude towards the Azadi, some of his aside comments in more private moments reveals that he really doesn't like them, and only sees them as an means to the end of getting more power for himself. He especially despises the fact that they worship a female deity and are organized as a matriarchal society.
  • Freudian Excuse : He implies at one point that the reason behind his stigma against Magicals stems from his father running away with a Dolmari woman and thereby brining shame upon the family's name.
  • Hate Sink : He is a slimy, bigoted quasi-fascist with a huge ego and a shameless and naked lust for power. He pretty clearly exists to be the one guy in the game no one is supposed to like.
  • He-Man Woman Hater : In Book Four, he makes several comments about how women should Stay in the Kitchen . Just in case you thought he might have some redeeming qualities.
  • Laser-Guided Karma : Managed to catch crow so he could burn him alive, only to have the same happen to him when Kian sabotages the attempt. He doesn't die on the spot, but a guard observes that he probably won't last the night.
  • A Nazi by Any Other Name : His antipathy against Magicals and ideas of blood, land, and honor carries very obvious connotations.
  • Verbal Tic : He sure likes to say "Yes!" in an emphatic tone a lot.

https://static.tvtropes.org/pmwiki/pub/images/alessandra.png

  • Abhorrent Admirer : Kian does NOT like that she is fond of his past an Apostle. Or that she fantasized about meeting him naked.
  • Creepy Blue Eyes : Her very pale blue eyes and the fact she is slightly bug-eyed, gives her a noticeably creepy stare.
  • Dissonant Serenity : She's quite calm when she talks about her plague to kill all magicals. She shows more excitement thinking about naked Kian.
  • Everyone Calls Him "Barkeep" : Unless Kian specifically asks her for her name, she is only ever called "The Administrator" or "Sister."
  • Fat Bastard : She is notably more plump than any other Azadi encountered in the game, and perhaps also one of the most wilfully evil ones.
  • Faux Affably Evil : Kian assumes at first that her knitting indicates she's not a wholly evil person. He could not possibly be more wrong.
  • Final Solution : One of the main people implementing one for magicals in Arcadia.
  • Freudian Excuse : Her siblings were murdered by magicals, including very young children.
  • Hypocrite During her Motive Rant , she complains about children being innocent of the crimes of their parents. She then explicitly complains that magical children will grow up to be just like their parents. The irony is clearly lost on her.
  • Mad Doctor : With her love of vivisecting and performing experiments on her victims, she is basically a female Josef Mengele.
  • A Nazi by Any Other Name : A ruthless genocidal maniac who runs a literal concentration camp.
  • Politically Incorrect Villain : Genocidal, has a pit of bodies in her room, vivisects live subjects (including children)...
  • Playing with Syringes : Is about to vivisect Bip when Kian meets her, and has no objections to unethical experimentation and mass murder for the sake of a global magical genocide .
  • Would Hurt a Child : Specifically, Bip , in addition to every magical child she's ever murdered.
  • You're Insane! : Kian will tell her this much. She denies the notion, because all she is doing is science after all, not magic.

https://static.tvtropes.org/pmwiki/pub/images/lux_76.png

  • Ambiguous Gender : Lux isn't really defined by a gender. Zoë struggles with whether to call Lux a he or a she.
  • Barbie Doll Anatomy : Lux is naked in a scene with Zoë in Chapter 4, but has no genitals or nipples.
  • Barrier Maiden : The universe exists as long as Lux dreams. If Lux died, it would mean the end of everything.
  • Cosmic Keystone : The soul-stone belongs to Lux.
  • Female Angel, Male Demon : Rare inversion, the boyishly androgynous Lux is the Good Counterpart to the clearly dark and definitely female Yaga.
  • Four-Fingered Hands : Lux noticeably has four fingers, perhaps to showcase that Lux is definitely not human.
  • Fusion Dance : Joins with Zoë at the end of Book Four.
  • Otherworldly and Sexually Ambiguous : Lux is a godlike being with no discernible gender.
  • Goo-Goo-Godlike : Lux looks a young child, but is still the being that dreamt the universe into existence.
  • Good Counterpart : The dream to the Yaga's nightmare.
  • Power Tattoo : When the Fusion Dance with Zoë occues, an orange tattoo appears on her face. Lux also has a number of tattoos, but it's unknown if powers come with them, like Zoë's in Storytime.
  • Telepathy : Lux communicating with Zoë happens entirely telepathically, with Zoë Repeating So the Audience Can Hear . Lux only vocalizes grunts and giggles.

https://static.tvtropes.org/pmwiki/pub/images/baeb_ayae_ghaa.jpg

  • Balance Between Good and Evil : She sees herself as a necessary counterbalance to Lux, stating that without darkness and fear, there can be no imagination and therefore no dreams.
  • Gods Need Prayer Badly : Or in her case, Gods Needs Fear Badly. By the time Zoë meets her, she is in a weakened state as all her agents meant to spread fear in her name are either dead, or in the case of Klacks, have lost their powers.
  • Greater-Scope Villain : She commanded both the Gribbler and Roper Klacks, two bosses from the first game.
  • The Hecate Sisters : She shifts around between these three forms while speaking to Zoë.
  • Humanoid Abomination : For what corresponds to a literal God of Darkness and Fear, she appears very humanoid when speaking to Zoë.
  • Literal Split Personality : She mentions that she didn't always take the form of the Hecate Sisters, it was apparently a side-effect of Lux dreaming the universe into existence.
  • Public Domain Character : The well known witch .
  • Time Abyss : She existed before Lux created the universe.
  • The Sacred Darkness : The Yaga is very much a primordial evil, but she is the kind of Dark Is Evil that makes Lux's Light stand out and makes human create and invent out of fear of it. This is in contrast to the "black fire" darkness, which seeks only to unravel the dream/creation and is pretty obviously the Undreaming.
  • Son of an Ape : She dismissively refer to both Zoë, and humanity as a whole, as "monkeys".
  • Beard of Sorrow : Magnus has developed Perma-Stubble in the second interlude, and it gets even thicker in the third. It is strongly implied to be due to Etta's disappearance.
  • Good Parents : He's trying really hard to be a good father, and it shows.
  • Lethal Chef : Etta doesn't care for his stew.
  • Magnus Means Mage : He managed to build a house at the nexus of all universes and timelines of the multiverse, and has outfitted it with all kinds of magical protections and wards.
  • Put on a Bus : He's absent in Book 5, having left the House between All Worlds. And Saga has no idea where he's gone.
  • Standard '50s Father : His looks invoke much of this image.
  • Tiny Guy, Huge Girl : Downplayed. He is a bit shorter than Etta, but not by much.

    Etta  Voiced by: Sarah Hamilton note  Other Languages : Eva Michaelis (German)

  • Good Parents : She dotes on her baby girl.
  • Green-Skinned Space Babe : She looks exactly like one, although it's never been hinted where she's from.
  • Happily Married : Interlude 1 and the flashbacks show us that Magnus and Etta deeply loved each other.
  • The Lost Lenore : After she disappears from the House between All Worlds, Magnus carries a torch for her.
  • My Significance Sense Is Tingling : She senses the presence of the White Dragon , but nothing comes of it.
  • Put on a Bus : She disappears after the first Interlude. It's hinted she became lost in the Aether.
  • Statuesque Stunner : She towers over her husband.
  • Tiny Guy, Huge Girl : She's a head taller than Magnus is.

Alternative Title(s): Dreamfall The Longest Journey , Dreamfall Chapters , The Longest Journey

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the longest journey arcadia

the longest journey arcadia

Arcadia acquires CareJourney to enable high-performing networks and value-based care success

At a glance:

  • Combined capabilities improve care quality and cost efficiency through precise and actionable insights from 300+ million patient histories
  • Deal combines two profitable growth companies to deliver on Arcadia’s vision to build the first interoperable data platform with national performance insights
  • Health tech innovators Aneesh Chopra, the United States’ first Chief Technology Officer, and Dan Ross join Arcadia’s management team

Boston — June 27, 2024 — Arcadia® ( arcadia.io ), a leading data platform for healthcare, announced today the acquisition of CareJourney®, a preeminent provider of clinically relevant healthcare data and AI-powered analytics and insights. This strategic acquisition blends Arcadia’s next-generation healthcare data platform, proprietary analytics, and workflow tools with CareJourney’s cost, quality, and benchmark data. CareJourney derives market-leading analytics from Medicare, Medicaid, Medicare Advantage, and Commercial claims data across more than 300 million beneficiaries and over 2 million providers nationwide. Payers, providers, and employers can use these actionable insights to accelerate growth and improve performance.

With the integration of CareJourney, Arcadia will help healthcare organizations succeed in two ways. First, delivering an expanded breadth of data to fuel advanced analytics that help organizations shape their strategies and focus on what matters — like navigating alternative payment models, market expansion, and new partnership models. Second, a fast, scalable, and interoperable platform with the operational tools required to act and execute opportunities to improve patient and financial outcomes.

Collectively, the organizations further enable healthcare customers to put data to work at the speed, scale, and sophistication required to grow high-performing networks, accelerate digital transformation, and succeed in value-based care.

"The transaction marks the beginning of a new chapter of growth for our business, with plans to improve healthcare outcomes through data-driven insights and AI-driven tools and expand further our provider, payer, and government sectors," said Michael Meucci , President and CEO of Arcadia. "Arcadia committed to using $125 million in financing from Vista Credit Partners to accelerate platform innovation, company growth, and leadership in healthcare data analytics. We did exactly that by launching a next-generation data platform for healthcare , expanding our ecosystem of solutions and partners to drive innovation, and now acquiring CareJourney, a leader in helping healthcare organizations thrive through actionable analytics and insights."

The acquisition enhances Arcadia’s ability to provide comprehensive, data-driven solutions with nimbleness and responsiveness, ensuring that customers can shape their strategies effectively. For Arcadia customers, the acquisition will provide access to additional data sources for enhanced benchmarking, network performance modeling, and evaluating growth strategies. For CareJourney customers, the integration will offer a robust healthcare data platform with enhanced speed, reliability, and scalability, as well as workflow tooling to connect insights to action.

"As our health system matures our approach to value-based care, I'm delighted to see two of our most trusted data platform partners coming together," said Dr. Omar Lateef, President and CEO of Rush University System for Health and Rush University Medical Center. "We will benefit from their collaborative approach to understand how to grow responsibly and execute more precisely."

Arcadia is trusted by the nation’s leading healthcare brands, including Southwestern Health Resources, Tandigm, Castell, Rush Health, and Beth Israel Lahey Health.

"Achieving near-universal accountable care by 2030 requires actionable insights at every critical moment in care delivery," said Aneesh Chopra, President of CareJourney and former U.S. Chief Technology Officer. "By merging CareJourney’s advanced data science with Arcadia’s data engineering and operational tools, we will equip providers and payers with the tools to manage costs, build high-performing networks, and excel in value-based care."

The deal combines two profitable growth companies to deliver on Arcadia’s vision to build an interoperable data platform that accelerates and sustains healthcare transformation. With the acquisition, Arcadia’s portfolio of provider, payer, government, and life science customers totals nearly 200.

"Arcadia and CareJourney have collaborated for years as business partners — including serving many mutual customers who trust us to deliver outstanding solutions," said Dan Ross, co-founder and CEO of CareJourney. "By coming together, we’re creating a powerful combination and a gold standard to drive significant advancements in healthcare data analytics, value-based care, and overall healthcare system efficiency."

Moving forward, CareJourney will become CareJourney by Arcadia. As part of the acquisition, Arcadia welcomes CareJourney’s employees, and appoints Aneesh Chopra as Chief Strategy Officer of Arcadia, Dan Ross as President of CareJourney by Arcadia, and Kevin Sheldon as Chief Operating Officer of CareJourney by Arcadia. The combined expertise from a team of health tech innovators will create additional value and benefits, foster innovation, and enhance the customer experience.

Have questions or want to learn more about our acquisition? Connect with us for more information.

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Arcadia acquires carejourney to enable high-performing networks and value-based care success.

Combined capabilities improve care quality and cost efficiency through precise and actionable insights from 300+ million patient histories

Boston, June 27, 2024 (GLOBE NEWSWIRE) -- Arcadia ® ( arcadia.io ), a leading data platform for healthcare, announced today the acquisition of CareJourney ® , a preeminent provider of clinically relevant healthcare data and AI-powered analytics and insights. This strategic acquisition blends Arcadia’s next-generation healthcare data platform, proprietary analytics, and workflow tools with CareJourney’s cost, quality, and benchmark data. CareJourney derives market-leading analytics from Medicare, Medicaid, Medicare Advantage, and Commercial claims data across more than 300 million beneficiaries and over 2 million providers nationwide. Payers, providers, and employers can use these actionable insights to accelerate growth and improve performance.

With the integration of CareJourney, Arcadia will help healthcare organizations succeed in two ways. First, delivering an expanded breadth of data to fuel advanced analytics that help organizations shape their strategies and focus on what matters — like navigating alternative payment models, market expansion, and new partnership models. Second, a fast, scalable, and interoperable platform with the operational tools required to act and execute opportunities to improve patient and financial outcomes.

Collectively, the organizations further enable healthcare customers to put data to work at the speed, scale, and sophistication required to grow high-performing networks, accelerate digital transformation, and succeed in value-based care.

“The transaction marks the beginning of a new chapter of growth for our business, with plans to improve healthcare outcomes through data-driven insights and AI-driven tools and expand further our provider, payer, and government sectors,” said Michael Meucci , President and CEO of Arcadia. “Arcadia committed to using $125 million in financing from Vista Credit Partners to accelerate platform innovation, company growth, and leadership in healthcare data analytics. We did exactly that by launching a next-generation data platform for healthcare , expanding our ecosystem of solutions and partners to drive innovation, and now acquiring CareJourney, a leader in helping healthcare organizations thrive through actionable analytics and insights.”

The acquisition enhances Arcadia’s ability to provide comprehensive, data-driven solutions with nimbleness and responsiveness, ensuring that customers can shape their strategies effectively. For Arcadia customers, the acquisition will provide access to additional data sources for enhanced benchmarking, network performance modeling, and evaluating growth strategies. For CareJourney customers, the integration will offer a robust healthcare data platform with enhanced speed, reliability, and scalability, as well as workflow tooling to connect insights to action.

"As our health system matures our approach to value-based care, I'm delighted to see two of our most trusted data platform partners coming together,” said Dr. Omar Lateef, President and CEO of Rush University System for Health and Rush University Medical Center. “We will benefit from their collaborative approach to understand how to grow responsibly and execute more precisely."

Arcadia is trusted by the nation’s leading healthcare brands, including Southwestern Health Resources, Tandigm, Castell, Rush Health, and Beth Israel Lahey Health.

“Achieving near-universal accountable care by 2030 requires actionable insights at every critical moment in care delivery,” said Aneesh Chopra, President of CareJourney and former U.S. Chief Technology Officer. “By merging CareJourney’s advanced data science with Arcadia’s data engineering and operational tools, we will equip providers and payers with the tools to manage costs, build high-performing networks, and excel in value-based care.”

The deal combines two profitable growth companies to deliver on Arcadia’s vision to build an interoperable data platform that accelerates and sustains healthcare transformation. With the acquisition, Arcadia’s portfolio of provider, payer, government, and life science customers totals nearly 200.

“Arcadia and CareJourney have collaborated for years as business partners—including serving many mutual customers who trust us to deliver outstanding solutions," said Dan Ross, co-founder and CEO of CareJourney. “By coming together, we’re creating a powerful combination and a gold standard to drive significant advancements in healthcare data analytics, value-based care, and overall healthcare system efficiency.”

Moving forward, CareJourney will become CareJourney by Arcadia. As part of the acquisition, Arcadia welcomes CareJourney’s employees, and appoints Aneesh Chopra as Chief Strategy Officer of Arcadia, Dan Ross as President of CareJourney by Arcadia, and Kevin Sheldon as Chief Operating Officer of CareJourney by Arcadia. The combined expertise from a team of health tech innovators will create additional value and benefits, foster innovation, and enhance the customer experience.

Have questions or want to learn more about our acquisition? Connect with us for more information .

About Arcadia  

Arcadia helps payers and providers put their data to work so they can transform healthcare. We do that through an interoperable data platform that uses advanced analytics to shape strategies, inform decisions, and facilitate actions. In turn, payers and providers can focus on what matters most — whether that’s patient outcomes, operational efficiencies, or financial performance. We’re trusted by the institutions driving the future of healthcare, including Southwestern Health Resources, Tandigm, Castell, Rush Health, and Beth Israel Lahey Health. To learn how Arcadia is shaping the future of healthcare with innovative solutions that deliver data-driven insights, visit arcadia.io.

About CareJourney

Customers trust CareJourney as a leading source of provider cost and quality data that covers 300+ episodes of care across 50+ specialties and subspecialties. CareJourney’s mission is to empower individuals and organizations they trust with open, clinically relevant analytics and insights in the pursuit of the optimal healthcare journey. CareJourney’s cloud-based analytics platform helps health care organizations build and grow networks, improve provider performance, identify network integrity and strengthen referrals, and better manage at-risk populations.

  • The Longest Journey Characters
  • Dreamfall Characters
  • Playable characters
  • Dreamfall Chapters Characters

Brian Westhouse

  • Edit source
  • 1 The Longest Journey
  • 2.1 The Monastery
  • 2.2 Westhouse's Grand Tour
  • 2.3 A Guide
  • 3 Dreamfall Chapters

The Longest Journey [ ]

Born in 1902 in Boston, Brian went to sea when he was 17, before ending up in Europe three years later. He knew Cortez as 'Manny Chavez' when he was working as a journalist in India in the thirties. It is possible that he met Cortez in the process of researching a story. The two of them travelled to Tibet , where Chavez saved Brian's life by pulling him out of a snowdrift in the winter (either January/February or December) of 1934. He then spent three months (until either April/May 1934 or March/April 1935) in a monastery before he finally travelled to Arcadia (at age 32).

It isn't clear how Brian managed to cross the Divide ; he isn't a Shifter and he never explains what happened. However he did it, the journey cost him dearly. Brian was trapped in the Divide for the equivalent of "three hundred" years before he finally arrived on the other side (although apparently it didn't feel like any time at all), where he has lived in Marcuria for "about 15" years. As he tells April he's now 46, we can calculate that he has only been living in Arcadia for 14 years. If we subtract this the amount of time he lost in the Divide (275 years from 1934-2209), we are left with 261 years that Brian spent "in between".

Brian

TLJ - Brian Westhouse

Brian gives April several useful pieces of information during the game. He warns her that Arcadia isn't a "pastoral fairy-tale realm" and tells her that magic can be as dangerous as a gun. He also gives April Cortez's mysterious pocket watch . Apparently, 'Chavez' gave it to him before he went to Arcadia, saying that when his heart started beating again, he would know. When April fixes the watch, it enables her to return to Stark. When April is trying to find the pieces of the Stone Disk , Brian gives her a hint that sets her on the way to the island of Alais .

Brian seems to live a quiet, easy-going life in Marcuria, spending his time drinking, smoking and collecting maps. He was a fan of bullfighting and is outraged when April tells him that it is now outlawed in Stark. He is a practical man - he built his house himself, claiming it's "the only thing I ever did that I was proud of". The last time April sees Brian, the Tyren are threatening Marcuria, and he's more than prepared to defend his home with a gun.

Dreamfall [ ]

BrianTibet

Brian is a playable character at the beginning of Dreamfall.

The Monastery [ ]

At the beginning of Dreamfall we see a flashback to the time he spent in the Tibetan monastery, where we see the 32 year-old Brian writing in a journal. Then the Superior Lama calls him (for some reason they speak Mandarin, which Brian understands) to a dais where monks are praying, preparing a ritual. It is possible to eavesdrop on two monks who are whispering nearby: they say that Brian is "open, eager", and that they should take heart – "the undreaming will be unleashed, and it will –" before they realise they are being overheard.

When the ritual is ready, Brian steps onto the dais and is lifted off his feet with blue energy streaming from his eyes, mouth and hands, very unlike a normal Shift. A moment later he appears in an eerie realm we later come to know as the Storytime. Disorientated, he meets the Vagabond , who treats him with surprise and disdain and tells him to go back the way he came, warning "it will find you". Brian has no idea what he’s talking about, but a moment later is attacked by the Undreaming itself and apparently engulfed by it. We do not see what happened to him afterwards, or how Brian eventually ended up in Arcadia.

Intriguingly, Brian crosses the Divide without his clothes, gun, bicycle, or Glenfiddich: all of which he has when April reaches his bungalow in TLJ.

Westhouse's Grand Tour [ ]

The next we see of Brian in Dreamfall is when April meets him, now 56, at the Journeyman Inn . Much has happened since she last saw him at the end of TLJ. When the Tyren invaded Marcuria, Brian's out-of-the-way bungalow seems to have escaped their notice, and after a few days he was sober enough to realise what had happened. He was evacuated by a passing dinghy, and the shock of losing his home and being forced to flee seems to have galvanised Brian into sobriety and a reawakening of the adventurer's spirit within him. He also seems sobered in other ways, as he shows when he tells a suspicious April: "I used to think that fate and destiny was a load of hogwash. But I know better now. There's a reason we met today, April Ryan. But I don't think you have anything to worry about. If I'm here for a reason, it's to help you."

The captain of the ship that evacuated Brian gave him passage to Corescent , and from there he "hitched a ride" on to Irhad . From there he travelled south across the Great Ocean to the Southlands , where he visited the Bakshevan cities of Altaban and Monterba . He recounts to Benrime Salmin - a native of the Southlands - the story of a local companion of his who was tricked into drinking fermented pig's blood in a town near Altaban. "He couldn't stand up straight for three days!" Benrime simply replies with a derisive "Southlanders".

Brian did not even stop at the forbidding Southern Capes , but ventured on into the lands beyond the South Sea , "that are frozen through both winter and summer. The sun is as cold as the moon down there." He has even travelled through the Azadi Empire, and their holy capital city Sadir . As a human he was extended their hospitality and taught their customs, but as a man he was somewhat restricted. Nevertheless, he found the whole experience "highly...educational."

Indeed, Brian is vaguely cagey on the subject, and when asked by Zoë : "You've visited their continent?", he replies with the evasive "I've passed through, so to speak." He also refuses to be drawn into an argument on the issue of their occupation of Marcuria, remaining strangely neutral on the subject with Benrime. He says, "Whatever the Azadi have done here, they are not cruel or evil. They do put a lot of faith in their Goddess and their Empresses , yes. But it's heartfelt." He does make the observation to Zoë, however, that "What they're doing in Marcuria, though... It's certainly controversial. On one hand they brought freedom and peace. On the other hand... They've rounded up the Magicals , stuck them in a ghetto and God knows what they intend to do with them next"

He mentions to April that he was considering heading east across the sea again, to hunt with a Whalerider .

A Guide [ ]

When Brian discovers Zoë will be travelling to the Dark People's City and their fabulous library , he aids her by securing a friend's Cloudship for transport on the condition that he can go too. In fact Crow says perkily that Brian is the best person to help him and Zoë when they need "someone wise" because "he’s got a beard and he’s an adult!" Having travelled all over Arcadia, Brian is drawn to the secretive Dark People , their ever-moving city, and their fabled library.

When they arrive, the White Kin is disconcerted by Brian – she says his presence is somehow familiar and gives her goosebumps. Brian apologises, but she puts it down to unfamiliarity with her human shape. He withdraws to peruse the library but is only a short distance away while Zoë and the White are talking, and witnesses Zoë’s disappearance. Brian appears unsurprised and only comments: "Most interesting."

This is the last we see of Brian, but there is much speculation connecting him with the attack on the White, the Azadi Prophet , and several other strange events in Dreamfall . We have only Brian’s word that he was travelling in the ten years since the Tyren attack. But aside from his comment in the Library and the attack by the Undreaming, none of his actions seem out of place. If he was telling the truth about visiting the Azadi Empire, though, this is one possible explanation as to how the Azadi heard about the troubles in Marcuria in the first place.

If we watch past the credits of Dreamfall, there is an extra scene of narrative. We are told that it is "Tibet, 1933" (not 1934, as he told April) and witness Brian collapsing in a snowdrift as he climbs a mountain. He seems to have given up, but 'Manny Chavez' appears out of the blizzard and helps him up, before the two continue on together. 'Chavez' tells him "time is a circle, and you are needed".

Dreamfall Chapters [ ]

Brian Westhouse first reappears in Book Four: Revelations , Chapter Nine: Journeys , where runs into Zoë inside Abnaxus' abode —which, he claims, he had been observing, hoping for an opportunity to enter, which Zoë inadvertently granted him. As he inspects the contents of the house, he provides assistance to Zoë in her search for answers about the Purple Mountains, the Oular, and something called the Soul-stone . The two then part ways.

Brian's role grows far more significant in Book Five: Redux , where it is revealed not only that he is the Azadi Prophet , but also that he is the architect behind the construction of the reality-shaping Calculating Engine , the mastermind behind many of the goings-on in both Arcadia and Stark, and a vessel for the Undreaming .

After spending most of his time orchestrating behind the scenes, Brian takes direct action after Kian Alvane and Crow break into the Engine and attempt to cause it to crash. While Kian is dealt with by Mother Utana , Brian, recognizing Crow from the Dark People's library, grabs hold of the bird and snaps his neck. However, Brian, in doing so, allows his blood to come into contact with Crow, allowing the bird's spirit access into the Rolling Man's memories, which he shares with a dreaming Zoë.

As Zoë and Crow learn by traversing Brian's memories, Brian's arrival at the Storytime resulted in his possession by the Undreaming. His time in Arcadia was spent in silent agony, unable to think, sleep, or dream, and in constant struggle with a force seeking to control him. Eventually, Brian conceived a way to rid himself of his tormentor and return to the home he'd left behind, by merging Stark and Arcadia and eliminating magic.

Adopting the Prophet persona, Brian freed Roper Klacks from his calculator prison in exchange for his cooperation designing the Calculating Engine, and—using a shard of the Soul-stone—to turn the wizard into a replacement vessel for the Undreaming. He also traveled to Azadir, where he convinced Mother Utana to sponsor and direct the construction of the Engine. Finally, at the Dark People's Library, he used the Silver Spear of Gorimon to kill the White Dragon reborn and infuse the spear with her blood.

Now, with the Engine complete and able to tap into the power of dreams to shape reality, all of Brian's plans have come to fruition. As Klacks indicates, all that is left is to use the Spear of Gorimon to tap into the Well of Dreams , and he'll be able to reshape reality to his whims.

Fortunately for the universe, a revived Kian, enacting a plan conceived by Zoë, arrives and takes wrests the Spear of Gorimon from Brian before he can use it, and hurls the weapon at Klacks, piercing the wizard and shattering the Soul-stone holding the Undreaming. Now free, the Undreaming returns to its original vessel, causing Brian to disappear.

Brian reappears in Stark, where his final co-conspirator, Helena Chang , has been overpowered by Zoë and Gabriel Castillo . Brian attacks, but he proves no match for Zoë, who uses her Dreamer powers to tap into Brian's mind and establish contact with the Undreaming. Along with Lux , Zoë convinces the Undreaming that it cannot exist without the Dreaming, and that both need to exist in balance. Lux and the Undreaming merge, and Zoë returns to the waking world, where Brian, along with Helena, has vanished. Their whereabouts and circumstances are unknown.

Karek calls him "Briar West of House", a reference to a location in classic text adventure game Zork (1977).

Intriguingly, in TLJ when April Ryan asked if Brian knew anything about the Draic Kin , he replied: "I try to stay out of the affairs of the Kin these days ," (editor's italics), and refers to them as "damn beasts". This is hardly conclusive, but it does hint that a) Brian was aware of Cortez/Chavez's true identity, and b) that at some point he was somehow involved in the "affairs" of the Kin. If true, it throws an interesting light on this final scene, but his statement has never been pursued.

It is interesting to note that the 13th Dalai Lama of Tibet passed away on December 17th 1933, and predicted a dark time ahead for Tibet, which may be significant to the story.

  • 1 Choices in Dreamfall Chapters
  • 2 Zoë Maya Castillo
  • 3 April Ryan

IMAGES

  1. The Longest Journey

    the longest journey arcadia

  2. The Longest Journey Part 10

    the longest journey arcadia

  3. Люди

    the longest journey arcadia

  4. The Longest Journey

    the longest journey arcadia

  5. Arcadia (The Longest Journey)

    the longest journey arcadia

  6. LP: The Longest Journey

    the longest journey arcadia

VIDEO

  1. Let's Play The Longest Journey

  2. The Longest Journey (RUS) PC Прохождение / Walkthrough Part 6

  3. 🏖️ Отпуск в Аркадии. Обзор Dreamfall: The Longest Journey (Бесконечное путешествие)

  4. Let's Play Dreamfall

  5. The Longest Journey. Прохождение. #17. Подводный город

  6. Let's Play The Longest Journey

COMMENTS

  1. Arcadia

    The Longest Journey [] Geography [] Speculative map of Arcadia at the time of TLJ. (AlraM) First draft map of Arcadia at the time of TLJ. (Ragnar Tørnquist) Arcadia has four continents, separated by the Great Ocean: the Northlands, the Southlands, and the Far West. Whether the fourth is an eastern continent or refers to the lands Brian ...

  2. Arcadia (The Longest Journey)

    April Ryan in Arcadia. Arcadia is one of the twin worlds that the Earth has been Divided into, as featured in the adventure game The Longest Journey and its sequel, Dreamfall.Unlike its cyberpunk counterpart Stark, Arcadia is a fantasy realm, where magic, ancient mysteries and a number of fantasy races and creatures are native. According to the ancient Balance between the two worlds, science ...

  3. The Longest Journey

    The Longest Journey (Bokmål: Den Lengste Reisen) is a magical realist point-and-click adventure video game developed by Norwegian studio Funcom for Microsoft Windows and released in 1999.. The game was a commercial success, with sales in excess of 500,000 units by 2004, and was acclaimed by critics. An iOS version was released on October 28, 2014.

  4. The Longest Journey

    Everything you need to know about the story of "The Longest Journey". In this video, you will learn about April Ryan, about Arcadia and Stark. You will also ...

  5. The Longest Journey

    The Longest Journey. An adventure game produced by Norwegian developer Funcom, The Longest Journey is the first game of The Longest Journey Saga. It introduced us to April Ryan, a strong-willed heroine with a troubled past, and the twin worlds of Stark and Arcadia. April is troubled by nightmares, and strange events are happening in her quiet ...

  6. -70% The Longest Journey on GOG.com

    The Longest Journey is an adventure through the twin worlds of Stark and Arcadia, seen through the eyes of April, an 18-year old art student. The game you cannot miss! Extraordinary adventure game with over 150 locations in two different dimensions. Gripping story with many twists, smooth gameplay, and a fantastic music, will accompany you ...

  7. The Longest Journey

    Buy the game: https://store.steampowered.com/app/6310/The_Longest_Journey/💙 Website and credits: http://twitch.dylangrinder.com💜 First aired at: http://twi...

  8. The Longest Journey

    As the game progresses, we get to visit Arcadia, which. seems almost like something out of a fantasy book with it's strange creatures, and terrifying monsters. True to it's title, The Longest Journey is absolutely. huge, featuring over 150 locations, 101 items that can be picked up and over 50.

  9. The Longest Journey

    Get ready for the adventure of a lifetime. The Longest Journey is more than a game - it's more like a book, a movie and a game all rolled into one. Explore an interactive and beautifully created universe from the perspective of April Ryan, a young art student who soon discovers that there is more to her world than meets the eye. Digital download now available!

  10. The Longest Journey Review

    The Longest Journey is one of the best adventure games in years. ... You learn that there are two different worlds: Stark is devoted to science and technology, while the other, Arcadia, is devoted ...

  11. Dreamfall: The Longest Journey

    Dreamfall: The Longest Journey (Bokmål: Drømmefall: Den Lengste Reisen) is an adventure video game developed by Funcom for Microsoft Windows and Xbox platforms in April 2006. ... In Arcadia, April spies on Azadi officials' negotiations with a hooded figure known as "the Prophet", whom she pursues to the caves beneath Marcuria. ...

  12. The Longest Journey (1999/2000): A brief review : r/Gaming4Gamers

    The Longest Journey is a game that was released in late 1999 in Norway, and in 2000 in North America. It did well in terms of sales, and unlike many games at the time did equally well among males and females. ... Early in the game April discovers that she can teleport to another parallel universe called Arcadia where instead of the world being ...

  13. TLJwiki

    The Longest Journey Wiki. Dreamfall Chapters is an episodic 3D adventure game published by Deep Silver. This game encourages character interaction, world exploring and puzzle solving. The game originally released in 2014 on Steam. The "Final Cut" version released for XBox One and PS4 on May 5 2017.

  14. SFE: Longest Journey, The

    The Longest Journey is a third-person graphical Adventure using a point and click interface. Set in the twin worlds of high technology Stark and magical Arcadia, it is an important example of a Science and Sorcery game, in which science fiction and fantasy tropes are combined and contrasted. The dichotomy between Stark and Arcadia is the ...

  15. The Longest Journey Characters

    The Longest Journey puts the player in the shoes of 18-year old April Ryan as you face various challenges to find the Guardian and restore Balance between the two distinctly different worlds of Stark and Arcadia. ... Guides April Ryan in Arcadia in The Longest Journey. White Kin. One of the four Draic Kin, who lives on Earth. Zack Lee.

  16. Is the planet in Arcadia also called Earth or does it have ...

    Is the planet in Arcadia also called Earth or does it have another name? I feel like it should be called something different since it's an entirely different planet, but I never heard it referenced as anything else.

  17. The Longest Journey

    The Longest Journey is a point-and-click adventure game designed in Norway by Ragnar Tørnquist. It is the first game in an intended trilogy, and was followed in 2006 by Dreamfall: The Longest Journey.The third part has been announced as an episodic series entitled Dreamfall Chapters.. Between Stark and Arcadia there is an ancient balance.

  18. The Longest Journey: Adventure Game of the Year Edition

    Originally released in Europe, The Longest Journey has earned international accolades as one of the best adventure games ever made. You play as April, an 18-year old art student who can travel between the twin worlds of Stark and Arcadia, shifting between realities as if stepping through a doorway. Save the balance among the worlds, between ...

  19. The Longest Journey

    That is what he told the Azadi. However, his true goal is to destroy magic to force Stark and Arcadia to unite. Brian put the Undreaming in a soul stone shard and he put the shard in Roper. Also he made the Undreaming stronger by using dream energy and he killed the White dragon with a spear.

  20. The Longest Journey : Funcom : Free Download, Borrow, and Streaming

    The Game "The Longest Journey" (v1.61), with the rare German version. The HD patches ( TLJHD) are to download too. Runs best with ScummVM >2.6.1. The game takes place in the parallel universes of magic-dominated Arcadia and industrial Stark. The protagonist, April Ryan , is an 18-year-old art student living in Stark, identified as a 'Shifter ...

  21. Characters in The Longest Journey Saga

    Jade-Colored Glasses: Goes from an ultimately idealistic if insecure world savior in the first game to a grumpy cynic who doesn't want to get involved with the Balance or saving the world business ever again in Dreamfall.; Kleptomaniac Hero: As per standard for an Adventure Game protagonist.; Not as You Know Them: The ten year gap and the stress of war have taken its toll on April by the time ...

  22. Characters

    Abnaxus Alatien Watchman Banda Banda Elder Bandu-Uta Ben Bandu Captain Horatio Nebevay Cups Handler Isaam Karek Maerum Queen Minstrum Yerin Q'aman Teller Tun Luiec Umber Ianos Stickmen Wick Willow Woody Wood Spirit

  23. Arcadia acquires CareJourney to enable VBC success

    With the acquisition, Arcadia's portfolio of provider, payer, government, and life science customers totals nearly 200. "Arcadia and CareJourney have collaborated for years as business partners — including serving many mutual customers who trust us to deliver outstanding solutions," said Dan Ross, co-founder and CEO of CareJourney.

  24. Arcadia Acquires CareJourney to Enable High-Performing Networks and

    Combined capabilities improve care quality and cost efficiency through precise and actionable insights from 300+ million patient historiesBoston, June 27, 2024 (GLOBE NEWSWIRE) -- Arcadia ...

  25. Theodoros Tsiakilos to present book "Journey to Prasino of Arcadia

    Theodoros Tsiakilos is set to deliver a presentation on his book "Journey to Prasino of Arcadia. What I heard, learned and remember', delving deep into the history of his village …

  26. Arcadia Acquires CareJourney to Enable High-Performing

    "Arcadia committed to using $125 million in financing from Vista Credit Partners to accelerate ... clinically relevant analytics and insights in the pursuit of the optimal healthcare journey ...

  27. Brian Westhouse

    A former journalist from 20th century Stark, Brian Westhouse has lived in Marcuria for 14 years. When Cortez first sent April to Arcadia, he told her to look up Brian when she wanted to come back. To find him, she has to discover his nickname (the "Rolling Man", because he rides around the city on a bicycle), get a job as a delivery girl from the Maps Merchant, and decipher some very ...

  28. CareJourney acquired by Arcadia to help providers transition to ...

    How it works: Boston-based Arcadia extracts and aggregates disparate clinical and claims-based data from the EHR, providing insights and analytics for multiple use cases. That includes helping organizations transition to value-based care by, for example, finding and closing gaps in care and managing medical costs for specific populations.