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The first star trek: infinite mods add a bigger map, remove pirates, and more.

The First Star Trek: Infinite Mods Add A Bigger Map, Remove Pirates, and More

Star Trek: Infinite’s first mods are here, giving us the chance to alter our playthroughs in a way that helps ups more easily achieve galactic domination or simply have to deal with fewer annoying things while we explore space.

The majority of Star Trek: Infinite’s first mods are now available through Paradox Mods, the publisher’s own platform, which could indicate a broader shift in how it handles user-made creations . Read on below for a number of picks that you might not want to skip.

The First Star Trek: Infinite Mods

The First Star Trek: Infinite Mods Add A Bigger Map, Remove Pirates, and More

Before delving into our list, it’s best to keep in mind that, at the time of publishing, we’re still in the early days of Star Trek: Infinite modding, so the effects of most of our picks will be smaller.

As is the case with all games, patches can and often do break mods, leaving it up to their creator to update them and make them usable once more.

Perhaps the most notable addition that’s part of Star Trek: Infinite’s first batch of mods, Infinite Plus adds a number of smaller tweaks that prioritize immersion.

The Klingons and Romulans start with cloak technology, the Federation gets the Excelsior from the get-go, while the Romulans no longer have access to Photon Torpedoes when the game begins.

In case the game feels a bit too claustrophobic, a bigger map mod is now available, while another allows leaders to stick around for longer.

The Consortiums mod aims to add three new buildings that help specialize energy, agriculture, and mining colonies further.

Among Star Trek: Infinite’s first mods also counts one that removes pirates and make the outliner font easier to read.

More Star Trek: Infinite mods are likely to pop up as the game’s journey continues.

For more help with Paradox Interactive’s grand strategy game, check out our guides on the silent alarm and infinite bulk carrier .

Keep updated on the latest Gaming News by following GameWatcher on X , checking out our videos on YouTube , or by giving us a like on Facebook .

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Memory Alpha

Star Trek: Infinite

  • 2.1 Species
  • 3 External links

Summary [ ]

Appearances [ ], species [ ], external links [ ].

  • NimbleGiant.com – developer's official website
  • ParadoxInteractive.com – publisher's official website
  • Star Trek: Infinite at Memory Beta , the wiki for licensed Star Trek works
  • Star Trek: Infinite at Wikipedia
  • 1 Daniels (Crewman)

star trek infinite map

Captain Kirk, Spock and co. grouped together in front of a starfield in Star Trek: Infinite

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  • Impressions

Star Trek: Infinite could be the grand strategy game Trekkies need

Paradox flexes its sci-fi credentials

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In 2016, Paradox released Stellaris , its first space-based 4X grand strategy game. It allowed players to take on the role of an upstart interstellar empire, establish colonies, manage their government, forge alliances, and crush their enemies. The game’s galaxy was vast and robust, but, as Polygon’s own Charlie Hall pointed out in his initial review , it was also fairly generic, a weakness that the modding community has sought to rectify by applying the aesthetics and history of their own favorite space operas overtop of it, such as Star Wars, Mass Effect, and of course, Star Trek. Not to be outdone, Paradox and developer Nimble Giant have been creating an officially licensed Star Trek 4X game, Star Trek: Infinite . Paradox offered me the opportunity to preview the game over Labor Day weekend, and those four days melted away.

Stellaris players will immediately recognize much of Star Trek: Infinite ’s interface and basic gameplay, down to the keyboard shortcuts. You begin by selecting your faction and expanding your immediate circle of influence across a two-dimensional galactic map, surveying and colonizing local star systems, developing new technologies and relationships with your neighbors. Depending on your faction, your goal may be to build partnerships, annihilate obstacles, or something in between.

As the decades pass and your empire grows, your responsibilities become more complex and varied, from keeping your sprawling population employed to defending your borders against hostile invasion. Conflict is inevitable and defeat is an expected part of the process, as power dynamics shift over the course of centuries. The constant juggling of tasks and the ability to shrug off the odd failure make for a compelling combination that I suspect will keep players glued to their seats for hours on end.

A screen shows the available factions that players can begin to expand across the galaxy with in Star Trek: Infinite

The things that make Star Trek: Infinite hard to put down are mainly inherited from Stellaris ; however, producer Mats Holm flatly rejects the notion that Star Trek: Infinite is a mere branded module.

“We split off from the Stellaris main branch quite a while ago,” says Holm. “The Stellaris team is completely focused on making every possible sci-fi theme that you can imagine, put into one game. On Star Trek: Infinite , we want to make the ultimate Star Trek fantasy. We want it to be very bespoke.”

While Stellaris certainly provides the foundational mechanical elements, Infinite ’s gameplay experience is shaped by its Star Trek setting. Rather than offering a dozen different playable empires with subtly different play styles, Infinite narrows your options to four major powers with conflicting philosophies. The United Federation of Planets is driven by scientific advancement and intergalactic cooperation. The Klingon Empire is a warrior culture that relishes in battle and conquest. The Romulan Empire prefers a more subtle approach to statecraft, utilizing spies and propaganda to keep their enemies off balance. The Cardassian Union is a cunning military dictatorship whose economy relies on slave labor and vassal states.

Conveniently, these four bodies also happen to be neighbors in the Star Trek canon, and each of them has been both ally and enemy to every other over the course of the franchise’s long fictional history. In a change from Stellaris , each empire’s gameplay is guided by a unique mission tree that rewards you for keeping your faction on brand and on task, or for making certain radical departures from the canon. Certain events are set in stone, such as the Borg invasion or the destruction of the Romulan sun, but the rest depends on your skill as well as your whims, and should your imagination fail you, the mission tree is there to point you to your next goal. Each faction has canonical and counter-canonical branches on the mission tree (will you play the Federation at its most benevolent, or give in to its more paranoid, martial tendencies?), but in either case, you’re encouraged to lean into your character.

A tree showing the available missions in Star Trek: Infinite, which encourages players to role-play along certain paths

Infinite ’s creative leads chose the game’s major factions and temporal setting very deliberately, beginning gameplay in 2340, about 20 years before the beginning of Star Trek: The Next Generation . This is an era during which all four player empires are evenly matched, generally stable, and will see a lot of conflict in ensuing decades. Infinite ’s first unavoidable event is the Khitomer Massacre, a Romulan sneak attack against the Klingons whose political ramifications reverberate throughout The Next Generation . The merciless Cardassian occupation of Bajor, a peaceful world that also shares a border with the Federation, is well underway. Rumors grow of strange cubical starships full of cybernetic zombies, looming just outside of known space. If you were going to design an original universe for a space conquest game, you might very well come up with a status quo like this one, and it just happens to be the beginning of the most prolific and popular era of an iconic franchise.

“Choosing the time period was a pretty big discussion,” says game director Ezequiel Maldonado. “We felt The Next Generation was the best fit, because that series is very focused on what’s happening on the Enterprise and not too much of what’s happening in the universe, but you get just a glimpse of what’s happening on a diplomatic scale. For us, it was a perfect starting point for a grand strategy game.”

“Once you choose the TNG era, you sort of have to include the Klingons, Romulans, and Cardassians,” adds programming director Andres Ricardo Chamarra. “Apart from late seasons of Deep Space Nine , the metapolitical stuff happens around the series, but it doesn’t happen in the series, so the player has to use their imagination.”

A view of the star map in Star Trek: Infinite, which also shows available events and resources alongside the planets

Setting the game in this familiar galaxy isn’t without its drawbacks. Unlike in Stellaris , where the geography of the galaxy is randomized at the start of each game, the relative positions of the powers in Star Trek: Infinite are fixed to something approximating the canonical star map. Anomalies and obstacles are scattered across the map to create some variety, but for the most part, replays of Infinite take an hour or two to become dramatically different from one another.

The diversity of the galaxy itself is also hampered by the limitations of its source material. All of the major and minor powers you encounter are, as in the TV show, humanoids with slightly different bumpy foreheads. The consistent geography might help you to remember what part of space belongs to which empire, but if you don’t know a Ktarian from a Talarian, that’s not much help. For Star Trek fans, however, pre-investment can sweeten the experience, as many of the societies you meet or planets you settle will have a deeper meaning than their practical value in the game. There is no specific advantage to giving Benjamin Sisko command of one of your fleets, but you’ll probably keep a more watchful eye on him than on NPCs with randomly generated names.

An event based on an incoming radio transmission from a neighboring faction in Star Trek: Infinite

As in Stellaris , warfare is easily the most underwhelming element of Star Trek: Infinite . While seasoned strategy gamers may find more interesting ways to maneuver their forces, for the most part, winning a battle in Infinite merely depends on amassing a larger force than your opponent, and military might is merely another resource for the player to manage. That being said, combat has never been the most important element of Star Trek on screen, and given the habit of Star Trek games to disproportionately focus on violence (particularly during Activision’s time with the license in the 2000s), lackluster action is certainly forgivable. In Infinite , just as in most Star Trek, the future is built at the negotiating table, not on the battlefield.

For longtime players of Stellaris who have kept up with its expansions and mods, whether or not Star Trek: Infinite is worth a separate purchase will likely depend on the price point. (Paradox certainly hopes to court this audience, going so far as to invite the creators of the popular Star Trek: New Civilisations mod to playtest Infinite and give notes.) But, for strategy fans who are not already bought in — particularly Trekkies — Star Trek: Infinite is already promising. Even in its pre-release state, Infinite is an abyss into which you can easily lose yourself for days at a time, and given the studio’s track record of expansions and extended game life cycles, it’s likely to get a lot deeper.

Star Trek: Infinite will be released on Oct. 12 on Mac and Windows PC.

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Infinite Incursions: 6/28

By Sierra 19 June 2024

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The time is approaching when servers clash in battle to assert their supremacy across the galaxy! The events are scheduled as follows:

  • June 22nd – 23rd : Infinite Incursions Preparation
  • June 28th : Infinite Incursions

star trek infinite map

The pairings are as follows:

star trek infinite map

8 vs 24 9 vs 41 10 vs 38 11 vs 35 12 vs 22 13 vs 15 14 vs 37 15 vs 13 16 vs 17 17 vs 16 20 vs 26 21 vs 29 22 vs 12 24 vs 8 26 vs 20 27 vs 53 28 vs 40 29 vs 21 30 vs 32 31 vs 34 32 vs 30 33 vs 36 34 vs 31 35 vs 11 36 vs 33 37 vs 14 38 vs 10

40 vs 28 41 vs 9 42 vs 43 43 vs 42 44 vs 55 45 vs 63 49 vs 56 51 vs 76 53 vs 27 55 vs 44 56 vs 49 57 vs 80 61 vs 72 63 vs 45 67 vs 70 69 vs 84 70 vs 67 72 vs 61 74 vs 86 76 vs 51 80 vs 57 84 vs 69 86 vs 74 89 vs 91 91 vs 89 93 vs 92

95 vs 96 96 vs 95 97 vs 98 98 vs 97 99 vs 102 100 vs 101 101 vs 100 102 vs 99 700 vs 702 701 vs 703 702 vs 700 703 vs 701

54 94 704 705 706 707 708 709

star trek infinite map

400 vs 105 105 vs 400 106 vs 107 107 vs 106 108 vs 110 109 vs 118 110 vs 108 114 vs 115 115 vs 114 118 vs 109 121 vs 176 125 vs 184 126 vs 181 130 vs 145 131 vs 139 132 vs 136 133 vs 143 134 vs 152 135 vs 146

136 vs 132 138 vs 140 139 vs 131 140 vs 138 142 vs 153 143 vs 133 145 vs 130 146 vs 135 152 vs 134 153 vs 142 155 vs 172 156 vs 162 157 vs 168 158 vs 178 159 vs 164 162 vs 156 163 vs 167 164 vs 159 167 vs 163

168 vs 157 172 vs 155 176 vs 121 178 vs 158 181 vs 126 184 vs 125

401 402 403 404 104 112 137

star trek infinite map

187 vs 199 188 vs 195 193 vs 201 195 vs 188 199 vs 187 201 vs 19 3

See you on the battlefield, Commanders! The STFC Team

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Star Trek: Infinite

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One Sentence Defined The Entire 'Philosophy' Of Star Trek: Enterprise

B y 2001, "Star Trek" had — for better or for worse — fallen into a groove. "Star Trek: The Next Generation" launched in 1987 and took place almost a century after the events of the original series. It was bold new ground to cover for the then-20-year-old franchise, and the universe of the 24th century had to be built from the ground up. Over the next few years, "Next Generation" established how strong and dynamic a series it was, clearly distinguishing itself from its forebear. Indeed, "Next Generation" became so popular that when "Star Trek: Deep Space Nine" debuted in 1993, it took place within the same time frame.

Then, keeping the ball rolling, the 1995 series "Star Trek: Voyager," continued directly in the same timeline, running concurrently with "Deep Space Nine" (albeit in an entirely different part of the galaxy). The continuation of the same NextGen timeline into "Deep Space Nine" and "Voyager" only proves how powerful NextGen was in the first place. 

In 2001, "Deep Space Nine" had ended, and "Voyager" was drawing to a close, each having lasted seven seasons. When a new "Star Trek" series was put into production, it needed to be unique. As such, Rick Berman and Brannon Braga created "Enterprise" (later, "Star Trek: Enterprise"), a show that was set a century prior to the original series. it was to have a new aesthetic, throwback technology, and, naturally, a new philosophy.

That philosophy was discussed by Stephen Beck, writer of 18 "Enterprise" episodes. In "The Fifty-Year Mission: The Next 25 Years: From The Next Generation to J. J. Abrams," written by Mark A. Altman and Edward Gross, Beck recalls the conversation he had with Braga about the underlying thrust of "Enterprise." It seems that stories were infinite.

Read more: Critically-Panned Sci-Fi Movies That Are Actually Worth Your Time

The Infinity Of Star Trek

One might assume that a prequel series would be limiting to a writer. After all, the events of a prequel would, by necessity, have to link directly into an entertainment franchise's extant lore, potentially stymieing a writer's ability to stretch. "Enterprise," for instance, couldn't blow up the Earth in the 22nd century because we know it's still there in the 23rd. That sort of thing. 

Beck, however, didn't think of "Enterprise" in those terms. Instead, he thought of "Enterprise" as a fresh start, a way to begin with a "Star Trek" tabula rasa that could be filled with a lot of complex lore that didn't need to link directly back to the 1966 "Star Trek." Beck recalled his interview with Brannon Braga, and how his viewpoint clicked with the showrunner immediately. Beck said: 

"I wrote a spec script for 'Chicago Hope' and they hired me. I was, at that point, not only medical director of a clinic, but I was medical director for Sentinel Hospital. And yet it was no decision at all. It was my dream, so I went to 'Chicago Hope.' And then my next job was 'Seven Days,' followed by 'Enterprise.' I said something that hit Brannon, and he said, 'That's the philosophy of the show.' I said it appealed to me that you get to start over and that you have an infinite amount of stories that you can tell. I remember him saying, 'Yes, that's it.'" 

"Enterprise," although the sixth "Star Trek" series, was the least nostalgic of the bunch, trying to explore a span of Trek history that hadn't ever really been looked at closely. There was way more room to play than a casual glance might reveal. 

But Then, That Was The Issue, Wasn't It?

With a century of "Star Trek" history to fill in, the writers did an exemplary job of exploring new things that had never been mentioned in previous "Star Trek" shows. They noted that certain kinds of space radiation can cause psychosis and that Starfleet had to develop protections against it. Vulcans didn't always know how to mind-meld. Heck, there was even a cataclysm and a war with the Xindi that had never been alluded to before. We knew that the Prime Directive lay ahead, but there were a lot of stories and mistakes that could be told and made on the way to it. 

Unfortunately, "Enterprise" was also part of a massive franchise that had become accustomed to filming shows and presenting ideas in a specific way. Everyone wanted to rattle the zeitgeist, but the zeitgeist was already firmly established. Beck stated the conflict thus: 

"They wanted to shake it up with people that didn't know the system. Now that's where I think part of the problem came from, because there were people that didn't understand the system and were trying to do something different, but their system had been running for twenty-five years." 

In brief, the makers of "Star Trek" seemed to be courting an audience of non-Trekkies, hoping to win them over with something different than all the Treks that came before. True Trekkies, they may have felt, would tag along regardless. Sadly, in show ultimately found a middle path that didn't wholly satisfy anyone. The series was largely good, and showed a lot of growth in its four years, but ultimately was cut short. C'est la vie.

Read the original article on SlashFilm .

Star Trek: Enterprise ship

COMMENTS

  1. What's with this map? : r/StarTrekInfinite

    Every time I open Infinite to give it a good old college-try, 5 minutes later I find myself playing New Civilizations instead. It's just a better game, and a better Star Trek experience for me. Infinite is a good base to build from, and I can't wait for the mod team from New Civilizations to adapt that mod to it, but right now it feels too ...

  2. The First Star Trek: Infinite Mods Add A Bigger Map,

    In case the game feels a bit too claustrophobic, a bigger map mod is now available, while another allows leaders to stick around for longer. The Consortiums mod aims to add three new buildings that help specialize energy, agriculture, and mining colonies further. Among Star Trek: Infinite's first mods also counts one that removes pirates and ...

  3. New Map Nebula : r/StarTrekInfinite

    A new large map featuring beautiful Nebulae with there own game mechanic and up to four Star clusters. 850 Stars to explore and very slightly different planet starting positions for each 4 Mapos every start of the game. Crisis strength is set to 1.5 (from 1.0) to compensate for the bigger map. Cheers

  4. Star Trek: Infinite Review

    Star Trek: Infinite does a great job of capturing the look and feel of Star Trek, but those enticing bones splinter under the weight of its bugs and glitches. ... and the consistent date and map ...

  5. Steam Workshop::Nebula Map Large

    Subscribe. Description. A new large map featuring beautiful Nebulae with there own game mechanic and up to four Star clusters. 850 Stars to explore and very slightly different planet starting positions for each 4 Mapos every start of the game. Replaces the default map when you start a game for now if the MOD is enabled in the Game Launcher.

  6. Change map? :: Star Trek: Infinite General Discussions

    There are several maps in the map folder of the game, but I cant seem to change which one I want to play. It cannot be that it is only possible to play the campaign? ... Star Trek: Infinite > General Discussions > Topic Details. Date Posted: Oct 13, 2023 @ 12:38am. Posts: 2. Discussions Rules and Guidelines

  7. Star Trek: Infinite Preview: Spreadsheets, the Final Frontier

    Star Trek: Infinite is a pretty traditional 4X game; you'll navigate a series of menus to control your civilization, manage your planets, acquire resources, expand your territory, build and ...

  8. Star Trek: Infinite

    Star Trek: Infinite is a 4X grand strategy video game developed by Argentinian studio Nimble Giant Entertainment and published by Paradox Interactive.In Star Trek: Infinite, players take control of one of four Star Trek civilizations interstellar civilization on the galactic stage and are tasked with exploring, colonizing, and engaging minor nations and other major civilizations with diplomacy ...

  9. Star Trek: Infinite

    A Beginner's Guide to Star Trek Infinite (Video Based) By Shadowcoast. This is a video based guide to help you understand basic gameplay elements to aid in your Star Trek Infinite journey! ... Offline Category: Game Modes, Gameplay Basics, Maps or Levels, Walkthroughs. Posted . Updated . Oct 13, 2023 @ 11:47am. Oct 31, 2023 @ 8:09am. 1,408 ...

  10. Star Trek: Infinite on Steam

    Star Trek: Infinite - Galactic Tracks. $7.99. Star Trek: Infinite - Neutral Zone Tunes. $7.99. Star Trek: Infinite - Designing the Galaxy. $4.99. $20.97. Add all DLC to Cart. "Star Trek: Infinite is a 4X grand strategy game that shares a lot of qualities with a good Star Trek episode: It's cerebral, accessible, occasionally a little clumsy ...

  11. Star Trek Infinite Guide

    In this Star Trek Guide we will give you some tips for the game. If you are new to the genre or have never played Stellaris, you will find our advices very useful. Star Trek Infinite is a recently launched grand strategy game situated in the vast Star Trek universe, created by Nimble Giant Entertainment and released by Paradox Interactive.

  12. Star Trek: Infinite

    Star Trek: Infinite is a video game created by Nimble Giant Entertainment, published by Paradox Interactive, and released in Fall 2023. Set before Star Trek: The Next Generation, players assume the role of fleet commanders leading major powers in the Alpha Quadrant and Beta Quadrants: United Federation of Planets, Romulan Star Empire, Cardassian Union, or Klingon Empire. [1] Star Trek ...

  13. Map Size : r/StarTrekInfinite

    Per the FAQ -. How big is the galaxy in Star Trek: Infinite **? How many systems and planets are there?**. Approximately 500 star systems. This is equivalent to a Medium-sized galaxy in Stellaris, but the game approaches exploration in a very different way so you will be doing exploration until mid-to-late game still.

  14. Star Trek: Infinite

    Updates, events, and news from the developers of Star Trek: Infinite.

  15. Galaxy Map and "Canon" Stellar Cartography :: Star Trek: Infinite

    I'm curious. While I believe there's no official canon on the map of the alpha/beta quadrants as a whole, some pretty established and well regarded and agreed to Star charts exist as to the layout of the federation, the placement of the romulan Star empire, the Klingon empire, and the cardassian Union. While differences exist between peoples preferred, I've noticed they all follow a ...

  16. Review: Star Trek: Infinite rewards role-playing and replaying

    Star Trek: Infinite is a 4X grand strategy game that shares a lot of qualities with a good Star Trek episode: cerebral, accessible, a little clumsy, and fun Paradox Interactive's 4X strategy ...

  17. Star Trek: Infinite

    Star Trek: Infinite is a grand strategy experience that lets you play your own Star Trek story as the leader of one of four major factions in the galaxy. Fol...

  18. StarTrekInfinite

    This is just a message to the Devs who spent months working on a Star Trek strategy game. Thank you for making Star Trek Infinite. It is was of the only games I have put 50+ hours into since my university days. Thank you for the weekly updates and clear communication (up until we all know when).

  19. Star Trek: Infinite, Paradox's 4X strategy game, is already promising

    Infinite's creative leads chose the game's major factions and temporal setting very deliberately, beginning gameplay in 2340, about 20 years before the beginning of Star Trek: The Next Generation.

  20. Steam Workshop::Canonized Map and Events

    Features. New map based on official Star Charts. Mission trees adjusted for Romulan Neutral Zone and Cardassian Demilitarized Zone. New nebula effects. (only one test system so far) New look for galaxy map. Thanks AlphaAsh for allowing us re-use your mod for our own, The mod "Romulus & Remus" has been inegrated into CM&E as of version 0.1.7.

  21. Every Change in Patch 1.0.1

    Today we take a look at the first main patch for Star Trek Infinite, 1.0.1 which brings a slew of bug fixes and balance changes to the game! 1.0.1 Patch Note...

  22. Infinite Incursions: 6/28

    June 22nd - 23rd: Infinite Incursions Preparation; June 28th: Infinite Incursions; The pairings are as follows: US REGION PAIRINGS. 8 vs 24 9 vs 41 10 vs 38 11 vs 35 12 vs 22 13 vs 15 14 vs 37 ... Download Star Trek Fleet Command Today! PLAY FREE NOW - AVAILABLE FOR - Mac OS Windows OS iOS Android OS ...

  23. Any updates for a 2024 Road Map? : r/StarTrekInfinite

    Any updates for a 2024 Road Map? Saw a notice on the December 8th dev diary ( i think) that they were releasing a roadmap for things to come. ... A place to share content, ask questions and/or talk about Star Trek: Infinite by Nimble Giant Entertainment. Members Online.

  24. Steam Community::Star Trek: Infinite

    Star Trek: Infinite - DELUXE EDITIONStar Trek: Infinite: Deluxe Edition gives you access to the base game, as well as the following:U.S.S. Cerritos & California-class UniformsAdd the ship class with the most heart to your fleet and don the uniform to match. From Star Trek: Lower Decks, take on the California-class ships and iconic uniform of the crew for yourself!Klingon Voice PackBringing ...

  25. One Sentence Defined The Entire 'Philosophy' Of Star Trek: Enterprise

    Then, keeping the ball rolling, the 1995 series "Star Trek: Voyager," continued directly in the same timeline, running concurrently with "Deep Space Nine" (albeit in an entirely different part of ...