wikipedia journey game

JOURNEY WIKI

wikipedia journey game

Universal acclaim from critics! This game is freaking legendary!

wikipedia journey game

Journey is an adventure game developed by Thatgamecompany and was initially launched for PlayStation 3 through PlayStation Network in March 2012. Later on, it was also made available for PlayStation 4 in July 2015.

In Journey, the player assumes the role of a hooded character in a desert. The game starts with an introduction where the player sees the hooded figure sitting in the sand with a mountain in the distance. To reach the mountain, which is the ultimate goal of the game, the player must move through various sections in a linear manner. The player can walk in the levels, control the camera, and jump with one button. Additionally, the player can make a wordless shout or musical note with another button, which varies in length and volume depending on how it is pressed. The controls are shown pictorially at the beginning of the game. Notably, throughout the game, except for the credits and title screen, there are no spoken or written words.

Journey tells a story without any words through its gameplay and visual-only cutscenes. The game begins with the player’s character standing near a small sand dune in a vast desert. Upon reaching the top of the dune, the character can see a large, mysterious mountain in the far distance with a glowing crevice that splits its peak. As the character approaches the mountain, they discover the ruins of a once-thriving civilization that has been eroded by sand over time. At the end of each area, the traveler can rest on scattered stones and have visions of meeting a large, white-robed figure in a circular room. The walls of the ruins are adorned with artwork that depicts the rise and fall of the player character’s civilization, which also mirrors the player’s own journey. Venturing into the remains of a once sprawling city at the base of the mountain, the player must also deal with roaming, ancient, and hostile automaton weapons left over from a war that ended the civilization.

How long is Journey?

When it comes to the primary goals, Journey typically takes about 2 hours to complete. However, if you’re a dedicated gamer who wants to explore every aspect of the game, it might take you approximately 5 and a half hours to achieve 100% completion.

Journey achieved great success both critically and commercially around the globe. Upon its launch, it quickly became the quickest-selling game ever on the PlayStation Store in both North America and Europe. Prior to its release, the game won multiple awards for the best downloadable game at the E3 2011 from respected sources such as 1UP.com, GameSpy, and GameTrailers. Following its publication, the game was extensively recognized at the end-of-the-year awards.

  • Screenshots

box cover

  • 2012 ( PlayStation 3 )
  • 2015 ( PlayStation 4 )
  • 2019 ( Windows )
  • 2019 ( iPhone )
  • 2019 ( iPad )
  • Sony Computer Entertainment America LLC
  • Sony Computer Entertainment Europe Ltd.
  • Sony Interactive Entertainment Inc.
  • Sony Computer Entertainment (Shanghai) Co., Ltd.
  • Annapurna Games, LLC
  • thatgamecompany, LLC
  • #4 on PlayStation 3
  • #68 on PlayStation 4

box cover

Screenshots +

screenshot

See any errors or missing info for this game?

You can submit a correction , contribute trivia , add to a game group , add a related site or alternate title .

Credits (PlayStation 3 version)

591 People (449 developers, 142 thanks) · View all

Average score: 92% (based on 99 ratings)

Average score: 4.0 out of 5 (based on 67 ratings with 0 reviews)

Be the first to review this game !

1001 Video Games

Journey appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

  • 2012 – Best Game of the Year
  • 2012 – Best PS3 Game of the Year
  • 2012 – Best Action Game of the Year
  • 2012 – Best Art Design of the Year
  • 2012 – Best Music of the Year
  • 2012 – Most Immersive Game of the Year
  • 2012 - #4 Best Adventure Game of the Year (Readers' Vote)
  • 2012 - #6 Best Console Game of the Year (Readers' Vote)

Upgrade to MobyPro to view research rankings!

Related Games

box cover

Related Sites +

  • Wikipedia: Journey article in the open encyclopedia about the game

Identifiers +

  • MobyGames ID: 55167

Are you familiar with this game? Help document and preserve this entry in video game history! If your contribution is approved, you will earn points and be credited as a contributor.

  • Ad Blurb (+1 point)
  • Alternate Title (+1 point)
  • Correction (+1 point)
  • Critic Review (+½ point)
  • Group (+¼ point)
  • Product Code (+¼ point)
  • Related Site (+1 point)
  • Release info (+1 point)
  • Relation (+½ point)
  • Tech Spec (+1 point)
  • Trivia (+1 point)
  • Video (+1 point)

Contributors to this Entry

Game added by Sciere .

Windows added by Kam1Kaz3NL77 . iPhone, iPad added by firefang9212 .

Additional contributors: Patrick Bregger , Rik Hideto , firefang9212 , Evolyzer , joicrawu , Zbuj Uzbecki .

Game added March 17, 2012. Last modified May 29, 2024.

  • Cast & crew
  • User reviews

Journey (2012)

A robed figure in a desolate world undertakes a journey towards a distant, glowing mountain. A robed figure in a desolate world undertakes a journey towards a distant, glowing mountain. A robed figure in a desolate world undertakes a journey towards a distant, glowing mountain.

  • Jenova Chen
  • 17 User reviews
  • 21 Critic reviews
  • 19 wins & 12 nominations total

Journey (2012)

More like this

Inside

Did you know

  • Trivia The soundtrack has been nominated as the Best Score Soundtrack for Visual Media for the 2013 Grammy Awards, the first video game soundtrack to be nominated for that category.
  • Connections Featured in Game on!: Felicia Day also Featuring Draw Something (2012)

User reviews 17

  • colorthekid
  • Jan 19, 2019
  • March 13, 2012 (United States)
  • United States
  • Official site
  • ThatGameCompany
  • See more company credits at IMDbPro

Technical specs

Related news, contribute to this page.

  • IMDb Answers: Help fill gaps in our data
  • Learn more about contributing

More to explore

Recently viewed.

Why Journey Is Still A Masterpiece Ten Years On

4

Your changes have been saved

Email Is sent

Please verify your email address.

You’ve reached your account maximum for followed topics.

Hades: All Hidden Weapon Aspects & How To Unlock Them

New strategy game is like xcom with vikings, palworld creator talks declining player count, future plans.

For many of those outside the industry or who don't count playing games among their hobbies, it can be easy to see video games as vacuous, violent, and repetitive. Of course, this may have been more true a decade or so ago, before the medium became as mainstream as it is today and attitudes began to shift more profoundly. Game stories are making their way to wider audiences and showing skeptics that there can be more to the pastime than shooting and explosions. The upcoming TV adaption of The Last of Us is a classic example of this cross-platform transition, and might bring even more people into the realm of video games after its release.

While narrative-focused games were nothing new ten years ago, Journey 's release made plenty of players and critics sit up and pay attention, and hailed a new era of creativity for the medium. Journey provided an experience for gamers that was purely magical, that transcended aspects that can traditionally divide like identity and geographical space, and that provided a cohesive and beautiful adventure unlike any other. The game was a masterpiece when it was released, and it remains a masterpiece to this day.

RELATED: 10 Best Adventure Games Of All Time, According To Metacritic

How A Game With No Dialogue Spoke To So Many

Thatgamecompany pulled off something miraculous when it released Journey in 2012 . The developer created an experience that could be shared, that felt emotionally charged, and that was truly impactful in a game that didn't have a single word of dialogue or barely any characters. The story was gleaned purely through environmental factors and an extremely limited number of cutscenes. Despite its elements of cooperative gameplay, players could barely interact with each other except for musical chimes. The other player that gamers would occasionally encounter was completely anonymous, and their gamertag would only be revealed as the credits rolled.

This masterful idea created a sense of closeness despite the anonymity, and the way players could choose to work together in the robed characters' journey towards the mysterious mountain forged a bond that went beyond words. With this mechanic, gamers were unknowingly interacting with other players all over the globe, and it didn't matter what time zone they were in or what languages they spoke. The encounters were completely by chance, and Journey players might just as easily lose their game partner as they would bump into another. No other title has managed to capture this magic in quite the same way.

The design of the game was breathtaking, with the vastness of the environments served to make players immediately aware of their insignificance, while also filling them with wonder. From the arid and orange-tinted desert with its rolling dunes and crumbling structures, to the hostile snow-covered mountainsides with buffeting winds and floating adversaries; Because the game's design was slightly fantastical and vaguely cartoonish in its aesthetic, Journey 's award-winning design has held up well over the past decade. It has a timeless, universally beautiful look that pushed boundaries when it was released, and still feels impressive today despite the releases of new generations of consoles and vast improvements in graphics.

Why Simple Is Sometimes The Best

Journey didn't function like a normal video game. There were no scores, no lives or health bars to keep track of, no experience points to gather to unlock a new ability or weapon. The core mechanics were simplistic and straightforward, with players searching for glowing symbols in order to add length to the robed figure's scarf and enable them to jump and glide for longer.

The musical notes that the character could emit helped to communicate in some fashion with other players, or summon cloth creatures to help scale obstacles. The simplicity of the controls made Journey a game that could appeal to experienced and inexperienced gamers alike and shifted the focus to the environments over things like combat or strategy. Along with the straightforward gameplay, there was only one goal — players needed to make their way towards the distant mountain.

This stripped-back approach lets other elements of Journey shine, proving that games don't need to be packed full of content like Horizon Zero Dawn in order to be entertaining or impactful. Journey is a meditative, atmospheric, and stunning antidote to the fast-paced combat of a shooter, or the overly-complex environments of an open-world action adventure. It has a clear structure, goal, and gameplay system that doesn't crowd the player or demand too much. They let the game speak entirely for itself, and consequently, Journey shines like a particularly peaceful beacon amidst the tumultuous and often aggressive seas of video game content.

RELATED: 10 Big PS4 Games Missing from PS5 PS Plus Collection Lineup

How Soundtracks Can Impact A Game

Just like other visual or interactive mediums, video game soundtracks have an undeniably profound impact on how people experience them. They can elevate a title, encourage emotional responses, and add a layer to the experience that otherwise wouldn't be achievable. Journey became the first video game soundtrack to be nominated for a Grammy in 2013, and the game's music remains one of its most poignant and impressive elements.

The soundtrack is revelatory, and provides emotional heft to some key instances that remain unforgettable; like the moment certain vistas are revealed, or key changes occur in the way that players are experiencing the world. Journey 's music is one of the aspects that transform it from a simple gaming experience into something more — something more akin to a work of art.

After the initial few moments in the game, players might have thought they knew what it was all about. But after playing through Journey in its entirety , they would have been taken on an adventure that there was no way they could have predicted. It's touching, mature, uplifting, at once lonely and companionable, and stunningly visual. It provides something that games didn't before it was released, and arguably haven't in the decade since. It marked a turning point in how games could be seen or created, and the industry was never the same afterward.

Journey is available now on PC, PS3, and PS4.

MORE: Games That Turn 10 Years Old in 2022

  • GR Originals

Journey

Walkthrough

Journey 4

  • 1 The Beginning
  • 2 The Bridge
  • 3 The Desert
  • 4 The Descent
  • 5 The Tunnels
  • 6 The Temple
  • 7 The Mountain
  • 8 The Summit
  • 9 Detail walkthrough

The following is a very brief summary walkthrough of Journey .

The easiest way to play the game is to merely 'walk towards the mountain'; the mountain is the only goal, and aside from the glyphs and symbols there really isn't much else to do (unless you wish to run around aimlessly and explore). This walkthrough is a possible route one could take in Journey, although it's much more beneficial to go along on your own.

Aside from the walkthrough, you may want to collect the PS3 Trophies , Ancient Glyphs , or Glowing Symbols .

The Beginning [ ]

Walk up the sand dune to begin the game. Walk toward the first pile of rubble to pick up your first glowing symbol . Head toward the mountain and you will enter "The Hub" where you can pick up two more symbols. Climb/jump/fly up to the top of the middle tower and fly across to the glowing area.

The Bridge [ ]

PS3 Circle

The Desert [ ]

Note: You can find the Hidden Desert Flower in this area for a trophy.

The Descent [ ]

The tunnels [ ].

In the tunnels you will have to evade Guardians with spotlights -- if you are in the spotlight when it turns red, the Guardian will tear your scarf . You will also encounter new types of cloth -- long seaweed like cloth that allows you to seemingly swim through the air and jellyfish-like cloths that boost you up to their tops.

Continue through the tunnels, evading the monsters. At the end, the monsters will chase after you until you surf through a magical barrier, which concludes the level.

The Temple [ ]

It is possible to get through the temple without raising the water at all, but you must have gained most, if not all the symbols up until this point. Zigzag upwards to higher and higher platforms/roofs. There is no achievement for this, but if you make it to the side room without raising the water from 2nd level to 3rd level, you can see the whale swimming in a circle on the ceiling and even go up there and play on its back.

The Mountain [ ]

There are no glowing scarf pieces in The Mountain. The Mountain is the most difficult level and is very emotionally draining. The snow will drain your scarf's energy. You will have to battle through strong winds, so hide behind some stones during the slow winds. You will also have to evade some more flying spotlight monsters by veering far to the side or hiding under blocks. You will get weaker and weaker but must walk along a cliff up through an entryway. Avoid more wind gusts as you walk through a broken building. The final section is a windy, snowy section. You will continue to get weaker and weaker until you finally sink into the snow.

The Summit [ ]

A being will wake you up and send you flying to the summit of the mountain. You will have a full scarf and seemingly unlimited energy. Fly to the top of the mountain where you will reach your final destination.

Detail walkthrough [ ]

  • http://www.gamefaqs.com/ps3/997885-journey/faqs/63951
  • 1 Glowing symbols
  • 2 White Robe
  • 3 Guardians

Table of Contents

  • Walkthrough

Box artwork for Journey.

Journey is an arcade game that was released by Bally Midway , in 1983 ; it runs upon the company's MCR-2 hardware but increases the speed of the first Zilog Z80 to 7.5 MHz, and features the band of the same name (who had previously written the music for the movie TRON , which Bally Midway had done the game tie-in for). The game's story is that alien "groupoids" (an obvious pun on "groupies"), have stolen Journey's electro-supercharged instruments, and players must help them retrieve them, from five dangerous galaxies - and all cabinets of this game also feature an audio tape of the band's songs Separate Ways and Worlds Apart which starts to play during the game's bonus round, but it's not replicated in MAME , evidenced by it having an "imperfect sound emulation" notice upon startup.

Title screen.

Title screen.

Upright arcade cabinet.

Upright arcade cabinet.

Screenshot of the game.

Screenshot of the game.

  • Guides at completion stage 3
  • Midway Games
  • Single player
  • Multiplayer

Navigation menu

Wilder Poster

Wilder Poster

Lightbearer poster, mauler poster, graveborn poster.

Wilder Poster

AFK Journey is a free-to-play ethereal fantasy RPG. Experience a blend of AFK gameplay with new strategic layers and amazing stories!

Mystical House Icon

Panthers' journey from NHL punch line to Stanley Cup champs

The Panthers fend off the Oilers in Game 7 with a 2-1 victory to win the franchise's first Stanley Cup championship. (2:13)

wikipedia journey game

SUNRISE, Fla. -- Aleksander Barkov didn't just lift the Stanley Cup after defeating the Oilers in Game 7.

He lifted close to three decades of failures, embarrassments and frustration off the shoulders of the players, the fans and this franchise.

The Florida Panthers are Stanley Cup champions. Not a punch line. Not being mocked for meager attendance. Not wallowing in mediocrity, on and off the ice, as the team went 25 years between playoff series victories.

Oh, there could have been more embarrassment. Like, the most embarrassment. Florida nearly fumbled the bag against Edmonton, becoming just the third team in NHL history to blow a 3-0 Stanley Cup Final series lead to force a Game 7. They could have been the Atlanta Falcons in Super Bowl LI or Greg Norman in the 1996 Masters or the 1942 Detroit Red Wings , the only team in NHL history to lose the Stanley Cup Final after winning the first three games.

It would have been very "Florida Panthers" to have done that. But that's not who this franchise is anymore. They're not a joke. They're Stanley Cup champions.

It's wholly appropriate that Florida won the Stanley Cup against a Canadian team -- a nation that thought of the Panthers as either relocation bait or a team situated in a warmer climate in which to watch their own teams at significantly lower ticket costs; and that they eliminated the NHL-leading New York Rangers in the conference finals, the kind of esteemed Original Six team that is handed the respect the Panthers have clawed to earn.

Those teams came close to championships. The Panthers are the ones who finished the story, becoming just the third team in the past 40 years to win the Stanley Cup after losing in the Final in the previous postseason.

But perhaps most incredibly: The Florida Panthers -- the Florida Panthers! -- are now a prestige franchise in the NHL.

"It's pretty freakin' cool," defenseman Aaron Ekblad , who is second to Barkov in career games played as a Panther, said. "It wasn't easy those first few years. There was a lot of learning and growing. New GMs, new coaches ... that revolving door was tough, right? The fact that we're at this point now, where the expectation is to make the playoffs, and the expectation is to challenge for a championship, that's a really cool thing. I'm so happy to have been through it all with this franchise."

Barkov stuck with them. Ekblad stuck with them. And more South Florida fans than you'd realize stuck with them, from the rat-tossing mid-1990s to their Stanley Cup parade this season.

wikipedia journey game

WHEN FLORIDA WINGER Evan Rodrigues was growing up in Toronto, the media covered only Canadian teams and winning teams.

"So I would say I probably wasn't focused on the Panthers too much," the 30-year-old said.

Fellow Ontario native Ryan Lomberg , 29, remembered how the Panthers were covered on social media.

"I remember seeing pictures of the empty arena. Seeing all the red seats and seeing maybe a couple thousand fans. Being a kid from Toronto, I remember not really understanding how the contrast [with other teams] was so extreme," he said. "It doesn't even make sense to me how it was back then. The second I got here four years ago, the fans have been amazing. We have a strong following."

Florida's attendance woes were a league-wide punch line, and the franchise did nothing to discourage it.

"In 2004, while I was at college in Orlando, I met a guy who was a Lightning fan while I was watching the finals at a bar," Panthers fan David Roth said. "I told him I was a Panthers fan, and he looked at me with a look of absolute bewilderment and just said, 'Why?' As if it were so foreign a concept to be a fan of a team in Florida other than the Lightning."

In 2006, the Panthers were averaging over 4,100 free tickets handed out for each home game. In 2008, the team introduced the "First Timer" program, in which anyone with a valid Florida driver's license could get two free tickets to a game.

In 2010, after LeBron James made his decision to take his talents to South Beach, the Panthers responded by offering season tickets in the upper deck for $6 per game, ostensibly in honor of his new uniform number with the Heat . Even that price point didn't generate enough sales -- the team announced that summer that it was going to tarp off 2,000 upper deck seats for most home games.

"When you go 25 years between playoff series wins, and then only make the playoffs a couple of times during that span, you lose a couple of generations of fans," Florida CEO Matthew Caldwell said.

Caldwell ascended to his position in 2016, having worked with owner Vinny Viola for several years.

Viola, who purchased the team in 2013 , is one of a handful of majority owners during the team's turbulent history. They were founded as an expansion team by billionaire Wayne Huizenga, who initially wanted to name them the "Block Busters" in honor of his video rental chain.

He sold the franchise to pharmaceutical businessman Alan Cohen and former NFL quarterback Bernie Kosar in 2001. Cliff Viner became general partner in 2010, and made two moves that would set up Florida for later success: Hiring former Chicago Blackhawks GM Dale Tallon as head of hockey operations, and tasking him with rebuilding through the draft.

When Viola took over, the real work began to repair the Panthers' reputation. It started with the way they ticketed games.

"There was a lot of comp tickets. Just all these gimmicks to get people into the arena," Caldwell said. "That doesn't work in the long term. It really angers your season-ticket holders when you're giving out all these freebies and promotions to people off the streets."

With the team's attendance struggles came constant relocation speculation.

"There were all these rumors that we should be moved," Caldwell said. "That this new ownership group was fixing it up and trying to relocate to Quebec at the time. Those were the headwinds we had to deal with."

The chatter got so loud that owners Viola and Doug Cifu wrote a letter to fans in 2014 to assure them the Panthers weren't relocating. "Our plan is to build an organization that makes South Florida proud and to win the Stanley Cup in South Florida," they said.

But even the Panthers' own municipality was fueling relocation speculation. Broward County did a full analysis of the Panthers franchise, and more broadly on whether or not there should be a hockey team in South Florida.

Apparently, the County found enough reasons to commit to the Panthers, agreeing to a new arena lease that put Viola's team on solid financial footing.

"It felt like a miracle at the time," Caldwell said. "But I think the county looked at it like, 'Hey, this is our last shot to see if the sport works here.'"

While the team was getting its financial house in order, Caldwell's next task was trying to energize a fan base that had sunk into malaise.

"When there's a fan base that's mad and angry and looking for a savior, that's actually a little encouraging. At least you know, they're out there and if you do the right thing, they're going to come back," he said. "The problem is that our fan base had become indifferent. There was still like 3,000 or so season-ticket holders that were loyal and wanted to see this happen. But a lot of the casual fans, former season-ticket holders, had given up."

Going 24 seasons between playoff wins will do that to a franchise. But Caldwell said getting their house in order off the ice was important for what would happen on the ice over the next decade.

WHEN THE COLORADO AVALANCHE celebrated their Stanley Cup Final sweep of the Panthers in 1996, they skated through an ever-increasing pile of plastic rats.

The rat-tossing stems from a legendary moment in 1995-96 when forward Scott Mellanby used his stick to exterminate a rat in the locker room before a game. He then used the same stick to score two goals that night -- accomplishing what his teammates called "a rat trick." To this day, rubber rats are available for purchase in the official Florida team store for $5 each, with the store selling upward of 150 on game days.

The plastic rats were symbolic of what the franchise had created in its third NHL season: tradition. The Cinderella run bonded hockey fans and minted new ones. A few days after the 1996 Final, the Panthers hosted 15,000 fans at Miami Arena for a celebration of that season's success.

The hopes were high that this was the start of something special for the franchise -- then they didn't win another playoff series until 25 seasons later.

"It was brutal. There were so many years in the wilderness," Panthers fan Scott Kandell said. "We always seemed to have one or two good players with promise -- like Nathan Horton, Stephen Weiss and Olli Jokinen -- but ownership's answer was always to bring in older players past their prime to try to create depth getting over the hump. And it was always with terrible results."

From 1996 to 2022, the Panthers had the 25th-best regular-season points percentage (.513) and the worst playoff record (13-29) in the NHL. There were exhilarating highlights during that otherwise moribund run -- Pavel Bure's back-to-back goal-scoring titles, Roberto Luongo's Hall of Fame goaltending -- but also draft busts, young players traded too soon and a string of underwhelming teams.

"It wasn't fun being the butt of attendance jokes (you know, when those jokes were actually legitimate), never seeing a playoff series, owners literally handing tickets out for free," Panthers fan Max Horowitz said. "It was all a huge bummer to see considering the beginning of the franchise had such immediate results and promise going for it."

When Viola purchased the team, Jonathan Huberdeau (No. 3 overall, 2011), and Barkov (No. 2, 2013) had been drafted. Ekblad (No. 1) would join them in 2014.

But success didn't follow right away. There were five coaching changes. There was an internal struggle between Tallon and the "Computer Boys" -- the moniker given to the data-driven front office by some members of the Canadian media -- that bred an inconsistent philosophy and bad decisions, like letting Jonathan Marchessault slip away in the Vegas expansion draft.

At one point, Tallon was demoted as GM in 2016, then reinstated in 2017.

But it was Tallon's presence in 2019 that helped the Panthers achieve an important turning point in their path to success: luring Joel Quenneville to coach the team. Tallon had previously hired him to coach the Blackhawks.

After Chicago fired Quenneville, the Panthers swooped in with a significant financial offer and the chance to work with Tallon again. He accepted .

"He was obviously a hot commodity at the time coming out of Chicago," Caldwell said. "When we were able to land him, I think a lot of people said, 'Wow, you know, Joel can go anywhere and he picks Florida.' We certainly offered a good contract, but other big franchises wanted him, too. And then we signed Bob."

Florida handed two-time Vezina Trophy winner and free agent goalie Sergei Bobrovsky of the Columbus Blue Jackets a seven-year deal , with an annual average value of $10 million, in summer 2019. In the past, the franchise struggled to attract free agents. Now, one of the top ones had chosen them.

Tallon was fired in 2020 after 10 seasons with the team.

"When we purchased the Panthers in 2013, we did so with a singular goal: to win a Stanley Cup. We have not seen our efforts come to fruition," Viola said at the time.

Florida had 23 interviews for the general manager job. Caldwell said they "scoured the Earth" to find the right candidate. They found him in Columbus: assistant GM Bill Zito, a former agent, was brought on to run the Panthers.

The team showed improvement under Quenneville, although they still couldn't advance past the first round.

And then, on Oct. 28, 2021, the Quenneville Era ended.

Quenneville resigned as head coach of the Panthers following a meeting with NHL commissioner Gary Bettman about his involvement in the Blackhawks' sexual abuse case.

An investigation by the law firm Jenner & Block looked into the allegations that former video coach Brad Aldrich sexually assaulted and harassed player Kyle Beach during the team's 2010 Stanley Cup run. The investigation revealed that Quenneville was aware of the situation and took part in at least one meeting regarding the allegations during the 2010 postseason.

Quenneville had previously said he only learned of the allegations in the summer of 2021 "through the media."

Caldwell said the Panthers' forward momentum as an organization could have been "100% derailed" by Quenneville's resignation, as he had two additional seasons worth over $15 million total left on his contract.

"We had this great coach and we were blindsided by all of it. We started the season 7-0 and then the news broke," Caldwell said.

Associate coach Andrew Brunette stepped in as interim coach , and led the Panthers to their first Presidents' Trophy with the league's best record. He also coached them to their first playoff series victory since 1996, over the Washington Capitals . But after the Panthers were swept out by the Tampa Bay Lightning in the second round, Brunette wasn't retained.

ENTER PAUL MAURICE .

He had resigned as coach of the Winnipeg Jets in December 2021, suggesting the team needed a different voice. He wasn't sure if he'd get another head-coaching job and was content with that.

Maurice was in the midst of "four phenomenal days of fishing" when Zito called him. They started talking hockey, and immediately connected.

"I was good, right? I had given all that I thought I had to give, certainly been fortunate in the game and received far more than I gave," Maurice said. "But there's just these strange little things that meant Florida was right, that it was where I was supposed to be next."

The Panthers hired Maurice on June 22, 2022. By this time, Zito was deep into shaping a championship roster.

His first move as general manager was a stabilizing one: trading for Penguins forward Patric Hornqvist, a Stanley Cup champion who ended up being a culture-developer for Florida.

Then came banger after banger: signing Carter Verhaeghe as a free agent; trading for defenseman Brandon Montour and winger Sam Reinhart from Buffalo; getting center Sam Bennett from Calgary; snagging defenseman Gustav Forsling off waivers, a player who Maurice recently said is "the best in the world" in the style that he plays.

Then came the big swing, one month after hiring Maurice: t rading Huberdeau and defenseman MacKenzie Weegar to Calgary for star forward Matthew Tkachuk , whom Zito called a "generational talent" after the deal.

"Our build was gradual, and then when Bill got here, it's been like a turbo boost," Caldwell said.

It wasn't just that Tkachuk would be a star player for the Panthers -- carrying them to the Stanley Cup Final last season and playing a vital role in their success in this run -- but that he committed to the Panthers with a contract that runs through 2029-30.

"I think we are all very proud to be a part of that culture shift. It used to be that players would come and kind of fade away and end their career here," Lomberg said. "Now it's where the big dogs like Matt Tkachuk want to come and want to establish themselves and build that legacy. So we're exceptionally lucky to be a part of the Florida Panthers and extremely proud to be where we're at."

For years, a laughingstock. Then suddenly a destination. Now, finally, a champion.

Matthew Tkachuk discusses how it feels to be a Stanley Cup champion following the Florida Panthers' 2-1 victory over the Edmonton Oilers.

ZITO REMEMBERED THE FEELING after the 2023 Stanley Cup Final.

The Panthers had a miraculous run through the Eastern Conference: shocking the Bruins , rolling through the Maple Leafs and then sweeping the Hurricanes . But injuries and ineffectiveness had them fall short to the Golden Knights , losing in five games.

"I can tell you how rotten it felt going home empty-handed. How everyone had that feeling in their stomach," Zito said.

That dissatisfaction was reflected in training camp. "Paul's camps are really intense and a lot of hard work. You can't quit at any time," Barkov said.

Tkachuk's one-word assessment: "Brutal."

But Maurice said that it was about the players coming to camp with an all-business attitude. It was no longer about hoping to make a Stanley Cup Final -- it was expected to be there again, and just about figuring out the best path to get there.

"We have that bitter taste in our mouth still, and our mindset this year is completely different than last year, when it was a little bit 'happy to be there and enjoy the experience,'" Bennett said. "This year, it's all business. We have one goal in mind, and we're not going to be satisfied until we accomplish that."

One critical change in their mindset came because of injury: Ekblad and Montour missed the start of the season after surgery. That encouraged the team's leadership to rededicate the Panthers defensively. They went from 21st in the league last season in goals-against average (3.32) to tied for first this season (2.41).

The work they did in the playoffs against star opponents reflected that commitment. Through Game 3 of the Stanley Cup Final, the Panthers didn't give up a 5-on-5 goal to McDavid, Leon Draisaitl , Ryan Nugent-Hopkins or Zach Hyman ; nor did they give up one in prior playoff series to Artemi Panarin , Chris Kreider , Mika Zibanejad , David Pastrnak or Nikita Kucherov .

"For as many offensive guys we have on the team, we're a defense-first team," Tkachuk said.

The constant in their defensive effort was Bobrovsky.

"It's phenomenal just to watch him work every day. He makes all these saves, and he's always in the right position it seems like during the games, and that's not by accident. It's because of how dialed in he is in his preparation," trade deadline acquisition Kyle Okposo said. "I think that's been the most fun part for me: just watching him every day and how it's translating to the games."

There was a time when Bobrovsky was seen as an overhyped, overpaid netminder who was crushed by the weight of his contract. Now, he's Playoff Bob .

Perceptions change. Just ask the Florida Panthers.

Connor McDavid finds himself one-on-one with Sergei Bobrovsky, but the Panthers' goalie snuffs out the danger with a point-blank save.

ZITO STARTED TO NOTICE the increased interest in the Panthers after last season.

"When I walked the dog the first couple years, no one said a word to me," he said during a media availability with Maurice. "Now the neighbor sort of knows who I am."

"They stopped calling the cops on you?" the coach asked, deadpan.

"Yeah," Zito said, laughing. "And you're starting to see more and more Panthers stuff. It's wonderful. It's really exciting for the game."

This is the moment for which Viola, Caldwell and the Panthers' ownership team have been aiming. This is the moment toward which Zito has been building. Florida winning the Stanley Cup is the culmination of their work to change the perception, vibe, personnel and success of this team.

"It's really nothing short of ... well, 'thrilling' is probably a little too much," Zito said. "But as someone who grew up loving the game and never having played in the NHL, to see the fans and to hear from your friends -- 'Oh, I went there and I couldn't get in because it was packed' -- is amazing."

Barkov has waited his entire career for it.

"It's the best time of my life right now. I'm enjoying every single day and making these playoff runs," he said.

The Panthers were 29-45-8 in Barkov's first season. They had two different coaches. Their leading scorer was Nick Bjugstad .

A decade later, they're Stanley Cup champions.

"There's a cycle in the NHL. That's true of the great franchises, too. We used to go into Chicago and there's 5,200 people in that building. Detroit for a while had to give away a car a game to get people to the game," he said. "Some of these phenomenal franchises. But they have to be built, and then I guess they have to be maintained. We're hopeful we're building it now."

Cup in hand, the Panthers are now faced with an equally challenging task: sustaining success.

"In sports, everything's about consistency," Caldwell said. "If you just have one good season, it's great. But the market's smart. They want to make sure that you're going to be good for a couple of years, you know?"

Panthers fan Jeffrey Alterman agrees.

"You know South Florida's sports reputation," he said. "We are a winning town. If you're winning, we are coming. So they have to keep winning."

Rodrigues feels the franchise has turned the corner. It's now a destination for players and will continue to be one.

"I think if you get the right people involved, and you build a place where people want to come, they'll come," he said. "Look at our new practice facility. It's state-of-the-art. If you're between a couple places and you come down here and look at our facility and then you're in South Florida, it's hard to say no to. I've really enjoyed it this year, and I won't take away, though, that winning is probably the biggest thing."

The Panthers have seen how fleeting success can be in the NHL, going 25 years between the rat-tossing euphoria of their 1996 Stanley Cup Final run to their next playoff victory. In between, they squandered momentum, wasted good faith and alienated generations of fans.

But they say it'll be different this time.

"Winning it is the pinnacle of everything we've been talking about over the last 10 years. I think we've already established a lot of credibility, but winning the actual Cup the first time in franchise history is the icing on the cake on everything that we've been building here," Caldwell said. "We've always been very clear that we won't stop until we bring a Stanley Cup to our fans. And we're not going to stop after that, either."

IMAGES

  1. Wiki Journey

    wikipedia journey game

  2. Journey (2012 video game)

    wikipedia journey game

  3. Journey (2012 video game)

    wikipedia journey game

  4. Journey Game Review

    wikipedia journey game

  5. Journey Wiki

    wikipedia journey game

  6. Beloved PlayStation Game Journey Coming To Steam On 11 June

    wikipedia journey game

VIDEO

  1. The Evolution of Video Games A Journey

  2. Journey Title Screen (PS3)

  3. Journey [Arcade Longplay] (1983) Bally Midway

  4. Journey

  5. Journey

  6. Journey Arcade Game PART 2 Separate Ways Video

COMMENTS

  1. Journey (2012 video game)

    Journey is an indie adventure game developed by Thatgamecompany, published by Sony Computer Entertainment, and directed by Jenova Chen.It was released for the PlayStation 3 via PlayStation Network in March 2012 and ported to PlayStation 4 in July 2015. It was later ported to Windows in June 2019 and iOS in August 2019.. In Journey, the player controls a robed figure in a vast desert, traveling ...

  2. Journey

    Journey is an adventure game developed by ThatGameCompany and released by Sony Computer Entertainment in 2012 on PlayStation 3, as a Sony Exclusive title. Due to its ongoing success, it got ported to several platforms: See Release dates Since the very start, the game had a very strong community, people that fell in love with the game and playing it all over again. Over the years, they ...

  3. Journey Wiki

    Journey: An adventure about empathy, respect, emotions and life. Congratulations Alastor! The June'24 Winner! Spotlight Contest Entry Rules & Details. (Revised: April, 2023) Traveler's Aid. Your First Journey. A spoiler free introductory guide. Game Walkthrough.

  4. Journey (1989 video game)

    Journey: The Quest Begins. Journey: The Quest Begins is an interactive fiction computer game designed by Marc Blank, with illustrations by Donald Langosy, and released by Infocom in 1989. [1] Like the majority of Infocom's works, it was released simultaneously for several popular computer platforms, such as the Commodore 64, Apple II, and PC.

  5. Journey Guide

    Multiplayer. Journey is the third PS3 game from acclaimed indie developer thatgamecompany. The ambitious project exudes atmosphere and emotion in a way that few games have ever accomplished. Use ...

  6. Journey

    Journey is a PlayStation 3 and PlayStation 4 game by thatgamecompany, that is distributed over PSN and was released on March 13, 2012. The player plays as a robed person journeying towards a distant mountain through a sandy desert. The game has a multiplayer component, in which players can interact on their journey and assist each other. As of May 29th 2012, it has become the fastest-selling ...

  7. Journey Wiki

    After sweeping the Game Choice Awards last night, thatgamecompany's Jenov Chen discusses the design of the endlessly lauded Journey at the 2013 Game Developers Conference. Check out the highlights and insight below! Games are like emotional nourishment. While film is mature and diverse, early video …

  8. Walkthrough

    Walkthrough. By Marty Sliva , sng-ign , JSN111 , +4.1k more. Jul 22, 2015. advertisement. This page contains the Walkthrough for Journey. The game itself is very simple, with no possibility to die ...

  9. Journey (2012)

    The game was released on March 7, 2012 for PlayStation Plus subscribers, and was fully released on March 13. The game was rereleased on PlayStation 4 on July 21, 2015. It has been met with significant critical acclaim. Journey is the last game made under a three game contract between thatgamecompany and Sony, the first two being Flow and Flower.

  10. Journey Wiki

    Journey is an adventure game developed by Thatgamecompany and was initially launched for PlayStation 3 through PlayStation Network in March 2012. Later on, it was also made available for PlayStation 4 in July 2015. Check out the official trailer for Journey! Gameplay.

  11. Journey (2012 video game)

    The game is published by Sony Computer Entertainment. It was released for the PlayStation 3 in March 2012. Journey was the first video game to be nominated for a Grammy Award. [1] In Journey the player controls a figure in the mantle in a large desert, traveling towards a mountain. Reviewers of the game said visual art and sounds of Journey and ...

  12. Journey (1983 video game)

    Journey is an arcade video game released by Bally Midway in 1983. Rock band Journey had enjoyed major success in the early 1980s, and Bally/Midway decided to ride this wave of popularity by creating an arcade game based on the group. Its release was intended to coincide with a US tour by the band. [citation needed]This game uses digitized photographs of the members of the band at the time ...

  13. Journey (2012)

    1001 Video Games. Journey appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.. Awards. 4Players. 2012 - Best Game of the Year; 2012 - Best PS3 Game of the Year; 2012 - Best Action Game of the Year; 2012 - Best Art Design of the Year

  14. Journey (Video Game 2012)

    Journey: Directed by Jenova Chen. A robed figure in a desolate world undertakes a journey towards a distant, glowing mountain.

  15. Why Journey Is Still A Masterpiece Ten Years On

    It provides something that games didn't before it was released, and arguably haven't in the decade since. It marked a turning point in how games could be seen or created, and the industry was ...

  16. Walkthrough

    The following is a very brief summary walkthrough of Journey. The easiest way to play the game is to merely 'walk towards the mountain'; the mountain is the only goal, and aside from the glyphs and symbols there really isn't much else to do (unless you wish to run around aimlessly and explore). This walkthrough is a possible route one could take in Journey, although it's much more beneficial ...

  17. Guide: Your first journey

    Hints and Tips for your first Journey, while trying to avoid saying too much about the game. Especially on your first Journey you are probably overwhelmed by what's going on. So it's perfectly natural to come back for a second Journey or more, to explore the levels more and maybe work on getting the Trophies (not obtainable on Epic/iOS version, still doable though). Even after getting a 100% ...

  18. How to play guide for Journey

    PC versions []. it is recommended to start the game via the launcher (see Talk:PC Version FAQ)!For some people, it seemed they couldn't connect when not using the launcher. Consider using a controller; if you are on keyboard or mouse, you might want to check "Controls" below or the in-game settings to see which buttons have a function.; Sand settings on low or medium look more grainy.

  19. Journey

    "The Journey", a song by Mott the Hoople on the 1971 album Brain Capers; Video games. Journey (1983 video game), a 1983 arcade game featuring the band; Journey (1989 video game), a 1989 computer game by Infocom; Journey (2012 video game), a 2012 PlayStation 3 game by thatgamecompany; Vehicles. Dodge Journey, a mid-size SUV built between 2008 ...

  20. Journey

    For the 1989 game by Infocom, see Journey: The Quest Begins. For the 2012 PlayStation 3 game, see Journey (2012). Journey is an arcade game that was released by Bally Midway, in 1983; it runs upon the company's MCR-2 hardware but increases the speed of the first Zilog Z80 to 7.5 MHz, and features the band of the same name (who had previously ...

  21. AFK Journey Wiki

    AFK Journey is a free-to-play ethereal fantasy RPG. Experience a blend of AFK gameplay with new strategic layers and amazing stories! Community content is available under CC-BY-SA unless otherwise noted.

  22. Journey Escape

    Journey Escape is a video game developed and manufactured by Data Age in San Jose, California for the Atari 2600 console, and released in 1982. It stars the rock band Journey, one of the world's most popular acts at the time, and is based on their album Escape. Plot. From ...

  23. Panthers' journey from NHL punch line to Stanley Cup champs

    Panthers avoid collapse to capture first Stanley Cup in Game 7 thriller (2:13) The Panthers fend off the Oilers in Game 7 with a 2-1 victory to win the franchise's first Stanley Cup championship ...

  24. The Longest Journey

    The Longest Journey (Bokmål: Den Lengste Reisen) is a magical realist point-and-click adventure video game developed by Norwegian studio Funcom for Microsoft Windows and released in 1999.. The game was a commercial success, with sales in excess of 500,000 units by 2004, and was acclaimed by critics. An iOS version was released on October 28, 2014.