• Mario Tennis: Power Tour

mario tennis power tour longplay

Mario Tennis: Power Tour , known in European languages as Mario Power Tennis , is the fourth direct installment in the Mario Tennis series , and the Game Boy Advance counterpart of Mario Power Tennis for the Nintendo GameCube . This would ultimately be the final Super Mario release for the Game Boy Advance. It is very similar to Mario Tennis in gameplay and plot, though it has the addition of Power Shots . Although it is the counterpart of Mario Power Tennis , the two games cannot be connected in any way.

The game is compatible with the Game Boy Advance Wireless Adapter . The game was rereleased for the Wii U 's Virtual Console in Japan in April 2014, in Europe and Australia in June 2014, and in North America in July 2014.

  • 3.1.1 Default
  • 3.1.2 Unlockable
  • 3.2 Non-playable characters
  • 5 Minigames
  • 6 Power Shots
  • 7.2 Headmaster
  • 8.1 Critical reception
  • 10 Glitches
  • 11 References to other games
  • 12 Regional differences
  • 15 Names in other languages
  • 17 References

Plot [ edit ]

The player, either Clay or Ace , is a student in the Royal Tennis Academy . During this time, masked challengers come to the academy and defeat the academy's champions, leaving everyone in disbelief as they have never lost before. Determined to find out who they are, Clay or Ace become a part of the Junior class, where they defeat everyone in it. They continue on to the Senior classes, and then to Varsity, where they learn that the top two ranking players or teams get to advance to the Island Open, where they would play against top students from the other three tennis schools.

Clay/Ace soon ensure their entry to the Island Open. They hear a rumor that the victors of the Open would get a chance to play against Mario . During the time at the Open, the player may wish to travel between the Academy and the area of the Open at any time. After winning the Open, Clay and Ace realize that they still have not discovered who the masked plays are. However, the very next day Mario comes to the Academy, and gives Clay/Ace the honor of playing with them. Thus begins the Peach Tournament , with Clay/Ace as players. In doubles, both are a team. Clay and Ace travel to the Mushroom Kingdom by the Toad Express , where the games are being held in the Peach Dome , owned by Princess Peach . During their stay, Clay/Ace are told that it is Mario and company that were the masked players in the academy, and that it is also them that introduced the concept of power shots to Earth . Piantas , Toads , and Nokis are present at the dome as part of the audience. Beating the game will unlock technical difficulty, which increases the skill level of the characters in story mode. Beating this mode will reward the player with a screen with all the characters Ace or Clay beat in their journey.

Controls [ edit ]

Story [ edit ].

A Button

Menu [ edit ]

L Button

Tennis [ edit ]

Characters [ edit ], playable characters [ edit ].

Character select for Mario Tennis: Power Tour

Mario Tennis: Power Tour features 36 playable characters when excluding Clay and Ace (the largest number seen in any Mario Tennis game), although only six debuted in prior games, with the rest (barring the two playable characters Clay and Ace) being opponents in the game's story mode, all 30 of which have to be unlocked by the player. This also marks the only time Waluigi has appeared without Wario (although Wario's voice can be heard in the game's intro) and marks the only Mario Tennis game where Yoshi is not a playable character. It has also marked the only time the skill type Tactical has appeared in a Mario Tennis game. None of the unlockable characters debuted in prior games, although star versions of them can be unlocked. Playable characters are classed by play style, listed below.

  • All-Around characters have well-rounded stats. They can fit in any position but they do not excel at any stat in particular.
  • Speedy characters have high agility and move around place to place quickly.
  • Technique characters focus on accuracy and control.
  • Defense characters have high reach that allow them to reach balls with greater ease.
  • Power characters emphasize on strong shots that can shoot balls at higher top speeds.
  • Tactical characters excel at putting spin on the ball.

Default [ edit ]

Unlockable [ edit ], non-playable characters [ edit ], courts [ edit ], minigames [ edit ].

Each minigame consists of three levels and a "challenge" level. The first three levels award a set amount of PS Points per completion, while the challenge level gives PS Points based on completion time or a different factor, depending on the individual minigame.

Additionally, the Tennis Machine and Wall Practice minigames award EXP instead of PS Points. Both minigames have four levels: Beginner, Standard, Expert, and Master.

Power Shots [ edit ]

Quotes [ edit ], alex [ edit ].

  • I thought I'd never see them again, but they came back to see me...
  • So you can't tell? Not even by watching them play?

Headmaster [ edit ]

  • Playing in the Island Open proves you're the academy's best. That alone is worth it.
  • Just do your best. We're all with you out there!

Reception [ edit ]

Critical reception [ edit ].

The game received generally positive reviews, receiving an average review score of 81 based on 21 reviews. IGN gave the game a 90/100, praising it's gameplay, story mode and adaption from its GameCube predecessor, Mario Power Tennis . IGN found that the problems from the GameCube game also carried over, such as the disruptive Power Shots , and also criticized the recycled music and lack of connectivity to Mario Power Tennis . The game was largely compared to and viewed as slightly inferior to Mario Golf: Advance Tour .

Staff [ edit ]

The game's executive producer was Satoru Iwata , and other producers include Shinji Hatano, Hiroyuki Takahashi and Shugo Takahashi. This game's music was made by Motoi Sakuraba . Shigeru Miyamoto , Shin Yamanouchi and Fumihide Aoki all worked on the character design. This game was the first game to be localized by video game localization company 8-4 (which was incidentally named after World 8-4 of Super Mario Bros. ) [1] [2] and it is one of two games in the Super Mario franchise that was localized into English by the company, the other being the Wii U version of Mario & Sonic at the Rio 2016 Olympic Games . [1]

Glitches [ edit ]

In Instinct Drill , if the player were to complete a level at the same time that the time runs out, everything will act like the player failed, except that the results screen will have a "Cleared," instead of "Failed."

References to other games [ edit ]

  • Super Mario Bros. - The main theme plays in the ending.
  • Super Mario 64 - The music that would play inside Peach's Castle in Super Mario 64 plays inside the Peach Dome, and during matches on the dome's respective court.
  • Mario Tennis (Nintendo 64) - Alex , Nina , and Kate 's voice clips are reused from this game.
  • Mario Tennis (Game Boy Color) - Alex, Harry , Nina, Kate, Mark , Emily , and Kevin appear as coaches in the Academy. Also, the story mode and academy is nearly identical to this game.
  • Mario Golf: Advance Tour - Many of the jingles are reused from this game. Neil , Ella , Putts , Joe , Grace , Tiny , Gene , and Kid 's voice clips are reused from this game.
  • Mario Power Tennis - Power Shots , the Game and Match point music and overall structure of Mario Tennis: Power Tour are similar to this game.

Regional differences [ edit ]

SkipperIconUS.png

  • Skipper and Sass have different character select screen and scoreboard icons in the Japanese version.
  • Clay and Ace have different default names in the European and Japanese versions. In the European version, Clay is named Max by default and Ace is named Tina by default. In the Japanese version, Clay is named Norty by default and Ace is named Tabby by default.

Gallery [ edit ]

North American box art

North American box art

European box art

European box art

Artwork of Mario holding a tennis racket at a tennis court

Artwork of Mario holding a tennis racket at a tennis court

Media [ edit ]

Names in other languages [ edit ].

Golden Sun Universe icon.png

Trivia [ edit ]

  • This game was released on the 20th anniversary of Super Mario Bros. in Japan.
  • This game is one of the few Super Mario games before the Wii's release where the North American version allows players to select other European languages.

References [ edit ]

  • ^ a b 8-4 gameography . Retrieved October 6, 2020.
  • ^ Akibatteru アキバってる - Taipei Comic Fair, Game localization and Tokyo Anime Fair . Retrieved October 18, 2022.
  • ^ Official Chinese website for the Super Mario Bros. 35th Anniversary . Retrieved October 23, 2020.
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Mario Tennis: Power Tour Hands-On

We grab a pocket-size racquet and get hands-on with Nintendo's upcoming tennis game for the Game Boy Advance.

By Justin Calvert on November 17, 2005 at 2:23PM PST

Currently scheduled for release early next month, Mario Tennis: Power Tour for the Game Boy Advance is a somewhat unconventional tennis game in which you can pit characters from Nintendo's A-list against each other in both singles and doubles matches. In addition, you can name a more generic-looking character of your own for use in the game's world tour mode, which is a role-playing game of sorts with an emphasis on improving your tennis skills through training, practice sessions, and competitive play. We recently had an opportunity to spend some quality time with Mario Tennis: Power Tour, and we can report that we had a smashing (sorry) time with it.

Mario Tennis: Power tour supports up to four players simultaneously.

On Mario Tennis: Power Tour's main menu screen you'll find options for the single-player power tour and exhibition match modes, multiplayer play for up to four players, minigames that you've unlocked on the power tour, player stats, gameplay options, and a handy-dandy glossary of tennis terms. The first option that you'll want to check out is the exhibition mode, which lets you take control of Mario, Peach, Luigi, Waluigi, Donkey Kong, Bowser, or a generic male or female character and play a quick match on either a hard, clay, grass, or composition court. Other prematch options will include making your chosen character left- or right-handed, and opting for a novice, intermediate, expert, or pro difficulty setting.

Given the GBA's small number of buttons, it'll come as no surprise to you that the control scheme in Mario Tennis: Power Tour is anything but complicated. The A button is used to hit shots with topspin; the B button is used to hit shots with slice spin; the right trigger is used to turn regular shots into "power shots"; and the left trigger is used for jump shots. Essentially, power shots are the thing that really sets Mario Tennis: Power Tour apart from other tennis games; once they're charged up, they let you play some incredibly powerful and outrageous shots. Mario's power shot, for example, lets you return the ball to your opponent using a bazooka instead of a racquet. Another interesting feature of the controls is that rather than holding down a button to charge up a shot, you'll tap it repeatedly.

One of the best ways to improve your game in Mario Tennis: Power Tour is through the power tour mode, in which you'll assume the role of a hopeful young tennis player in his or her first year at the Royal Tennis Academy. Your goal in the power tour mode, unsurprisingly, is to become the best tennis player you possibly can, which you'll achieve by moving up through the Academy's junior, senior, and varsity classes. In between ranking matches against other students, you'll have the opportunity to explore the sizeable campus, where you'll find a main building, a lodge (which is where your bedroom is located), a restaurant, a training center, a coaching area (where you can take lessons in serving, net play, and stroke play), and, of course, plenty of tennis courts. One of the most interesting areas to visit is undoubtedly the training center, because you can improve your character's skills simply by playing a number of different minigames there. To improve your character's speed, for example, you might choose to play a treadmill minigame that tasks you with mashing the B button to run and using the A button to jump over banana skins and barrels.

Power shots like this one can turn the tide of a game in an instant.

All of your skills in Mario Tennis: Power Tour fall into one of two categories: primary and secondary. Your primary skills are power, control, side spin, and speed. Secondary skills include your serve, stroke, volley, top spin, and slice. You'll earn points towards your next level every time you do something involving a racquet and a ball in Mario Tennis: Power Tour, and spending said points on your character (or on your doubles partner if you prefer) really couldn't be simpler. Improvements made to your character are quite noticeable the next time you play in a match, and things really heat up when you start learning different power-shot techniques.

Mario Tennis: Power Tour, then, is a game that has a whole lot going for it. We look forward to bringing you a full review closer to its release.

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Mario Power Tennis – Guides and FAQs

Gamecube wii, full game guides.

  • Guide and Walkthrough by  Deathborn_668 v.Final, 146KB, 2007 *Highest Rated*
  • Guide and Walkthrough by  gamecube_master v.3, 23KB, 2005
  • Guide and Walkthrough by  Kirby021591 v.1.0, 102KB, 2005
  • Guide and Walkthrough by  TPitch v.1.2, 41KB, 2005
  • Guide and Walkthrough (Incomplete) by  Timeaisis v.1.0, 26KB, 2004
  • Guide and Walkthrough (Incomplete) by  Axel_KH v.1.2, 29KB, 2005

In-Depth Guides

  • Character Guide by  Darkside_Yoshi 33KB, 2006
  • Courts FAQ by  LoZKing v.v1.00, 19KB, 2006
  • Mario Series Character Guide by  spacepope4u NES v.2.3, 846KB, 2007
  • Mario Series Ending FAQ by  jelly_soup NES v.4.4, 345KB, 2008

Foreign Language Guides

  • FAQ (Spanish) by  Palen92 HTML v.2.0, 47KB, 2018
  • Guide and Walkthrough (German) by  Risikofaktor v.1.0, 21KB, 2005
  • Guide and Walkthrough (Portuguese) by  PedroIssacFelix v.2.7, 144KB, 2005

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