Guitar Hero World Tour

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Guitar Hero World Tour (initially referred to as Guitar Hero IV or Guitar Hero IV: World Tour ) is a music video game developed by Neversoft and published by RedOctane and Activision. It is the fourth main entry in the Guitar Hero series . The game was launched in North America in October 26, 2008 for the PlayStation 2 , PlayStation 3 , Wii , and Xbox 360 consoles, and a month later for Europe and Australia. A version of Guitar Hero World Tour for Microsoft Windows and Apple Macintosh has also been announced for a release on July 26, 2009 and was the last Guitar Hero game published to these operating systems by Aspyr Media.

While the game continues to feature the use of a guitar-shaped controller to simulate the playing of rock music, Guitar Hero World Tour is the first game in the Guitar Hero series to feature drum and microphone controllers for percussion and vocal parts, similar in manner to the competing Rock Band series of games. The game allows users to create new songs through the " Music Studio " mode, which can then be uploaded and shared through a service known as " GHTunes ".

World Tour received generally positive reviews with critics responding positively to the quality of the instrument controllers, the customization abilities, and improvements in the game's difficulty compared with the previous Guitar Hero III: Legends of Rock . Some reviewers have commented on issues with poorly laid-out note tracks, the limited Career modes, and the difficulty of the music creation tool and the poor quality of the resulting songs.

  • 1.1 Bundling and promotion
  • 2.1 Games Modes
  • 2.2 Characters and Customization
  • 2.3.1 Guitar
  • 2.3.2 Drumkit
  • 2.3.3 Microphone
  • 2.3.4 Instrument compatibility
  • 3.1 Custom songs
  • 4 References

Development

The fourth major entry to the Guitar Hero series, referred to as Guitar Hero IV at the time, was officially announced upon the merger of Activision and Vivendi Games in December 2007. "We couldn't have done it without Red Octane's support." says the Guitar Hero Team. [1] The game's new title, Guitar Hero World Tour , was officially announced by Activision in May 2008. [2]

Activision and RedOctane had previously registered for trademarks on " Guitar Villain ", " Drum Villain ", " Keyboard Hero ", " Drum Hero " and " Band Hero " [3] (the latter being used in a later title ). Analysts theorized that future Guitar Hero would need to include additional instrument peripherals in order to compete against the former Guitar Hero developer Harmonix 's Rock Band . [4] Activision's CEO Bobby Kotick and early previews of the game revealed that Guitar Hero IV would branch out into other instruments and vocals. [5] [6] [7]

According to the Game Informer preview, the addition of drum functionality came from work initially done towards the Drum Hero title. This work was later folded into the Guitar Hero series after Neversoft was chosen as developer of the series. [5] Neversoft's Allen Flores stated that with the addition of the existing drum gameplay, the development of World Tour took under a year, starting development immediately after the release of Guitar Hero III: Legends of Rock . [8] The drum instrument controller was designed to be more realistic, with details from Chad Smith of Red Hot Chili Peppers , Stewart Copeland of The Police , and Travis Barker of Blink-182 , all of whom requested the elevated cymbal pads. [8] The ability to open-strum the guitar was a feature that was planned for Guitar Hero III: Legends of Rock but was removed before release, finding that it was too difficult on the Guitar tracks. However, they built this feature in from the start of World Tour development exclusively for the Bass tracks. [9]

Bright describes the development of the note track for a given song once it has been licensed for the game as a parallel effort, a process that they have found to be more efficient than their previous work on the Tony Hawk games. [9] Once the song was mixed for use by the development team, a "tempo map" was created by one developer; this map denotes the beats in the music which then can be used by the rest of the development team. Once the tempo map was complete, the song was then distributed to the various teams, such as the specific instrument teams or to the animators, to complete the song. [9] Note-for-note tracking from the song was then performed, and in some cases, changes were made to account for sections that cannot be replicated on the game controllers; the final track represented the note track for the Expert difficulty of the song. Note tracks were then reduced and adjusted to create the note tracks for the lower difficulties in the game. [9] A difficulty assessment was made using the final note tracks to determine where the songs were to be placed in the soundtrack progression. The difficulty model is based on that from Guitar Hero: Aerosmith , which was adjusted from the Guitar Hero III model after the team received negative feedback from players regarding a "brick wall" in the difficulty progression in that game. [9]

The song list for World Tour started as the list of songs that Neversoft wanted to include in Guitar Hero III , but had failed to get into the game or as downloadable content; the list was eventually expanded to over 500 songs. [9] The song list was then prioritized based on what the team thought would be best in the game, and then going after the music that would take the longest time to license, as was the case for the Jimi Hendrix songs. [9] While songs were selected to make sure that guitar, bass, and drums all had great parts, they also opted for songs that would be strong for one single instrument as to make the game still appealing for those playing the single player modes. [9] Some songs were also suggested through the licensing efforts by Activision for inclusion in the game. [9] Flores stated that the inclusion of caricatures of recording artists in the game was either due to the team seeking that specific artist for the game, or the artist approaching the development team and requesting to be part of it. [8] The band Tool , which hasn't licensed its music since 1996, allowed for the inclusion of three of its songs in World Tour as long they were involved with the artwork and tracking of the songs for the game, leading to the creation of the art-like Tool venue. [10]

Bright noted that they had support for "epic drum solos", in which the band animation would focus on the drummer, but removed this feature from the game's final release due to its complexity. [9] They also had to remove the "Jam Over" mode planned for the game's music creation section that would have allowed players to start with one of the game's songs and play over it on their instruments; this feature was removed in order to keep the final product polished and on-time. [9]

The custom song creation feature was inspired by the current "hacking environment" that has arisen from the first two Guitar Hero games, where players would create new tracks and share them with others. [11] [12]

Meanwhile Hands-On Mobile acquired to create a mobile phone version of the game to be released later in November 2008. [13]

A port of Guitar Hero World Tour has been rated by the ESRB for Microsoft Windows computers , though Activision has not officially confirmed this version [14] until it was confirmed by Intel on February 27, 2009 [15] and displayed at CeBIT on March 3–8, 2009 in Hannover, Germany. [16] [17] [18]

Bundling and promotion

Guitar hero KFC

KFC's Guitar Hero -branded Fully Loaded Box Meal.

In preparation for the release of Guitar Hero World Tour , Activision partnered with the fast-food chain company Kentucky Fried Chicken to promote the upcoming release of Guitar Hero World Tour in their Fully Loaded Box Meals in September 2008, [19] which consisted "KFC snacker" sandwich, two chicken strips, a drumstick or thigh, a biscuit, two sides and a 32 ounce soft drink. On October 28, 2008, Kotaku gave their impression of the KFC promotion, giving their overall rating the selection of food with a D-, stating that "it was one of the few meals where vomit phobia was almost outweighed by a feeling to purge this poison." [20]

On October 26, 2008, Guitar Hero World Tour was released in North America with several bundle packages, as well as a standalone game. Europe and Australia received this title in November 2008. In addition to a game bundle that includes a wireless guitar for each platform, the game can be bought in one of two bundles that include the guitar, drums, and microphone controller. The second bundle, only available through RedOctane's store, also includes a T-shirt, keychain, and a recharging kit. [21] Players in the United Kingdom who pre-order the full band bundle also received a second guitar controller for bass players. The bass guitar is the Les Paul guitar, the same model as bundled with Guitar Hero III: Legends of Rock . [22] During the Christmas season of 2008, Some retailers, such as Target, sold in-store a dual guitar bundle which included two identical wireless Les Paul styled guitars from previous game versions and did not include the new guitar with the tapping area.

Activision created a series of television advertisements directed by Brett Ratner based on the famous scene from Risky Business where Tom Cruise dances to Bob Seger 's " Old Time Rock and Roll " in a shirt and underwear, each featuring a different set of celebrities lip synching to the lyrics while using the new instrument controllers. The first ad included athletes Kobe Bryant, Tony Hawk, Alex Rodriguez, and Michael Phelps. [23] Another ad spot featured model Heidi Klum; two versions of Klum's ad exist, one a "director's cut" where she is wearing less clothing. [24] A subsequent commercial featuring model Marisa Miller was banned from airing as too racy. [25] [26]

A viral YouTube video titled "Bike Hero" showed what appeared to be a teenager riding a bike along a route marked with symbols similar in appearance to the in-game note tracks with LED lights on the handlebars blinking in time to the notes to the song " Prisoner of Society " by The Living End . The video was later determined to be the work of a viral marketing company Droga5 in cooperation with Activision to promote the Guitar Hero games. [27] The viral advertisement was considered a success, with about 3.5 million views since its release. [28]

4gamemode

Gameplay of a whole band playing Billy Idol's "Rebel Yell". On top is vocalist, bottom from left to right: Guitar, Drums, Bass

Guitar Hero World Tour builds on the gameplay from previous Guitar Hero games, in which players attempt to simulate the playing of rock music using special guitar-shaped controllers. World Tour expands beyond the core guitar-based gameplay by introducing the ability to play drums and sing vocals, and supports the ability for up to four players to play together in a virtual band through these different instruments. Successfully hitting notes increases the player's or band's score, as well as increase the " Rock Meter " that represents the song's performance. Missed notes are not scored and negatively affect the Rock Meter. If the Rock Meter drops too low, the song ends prematurely, with the virtual audience booing the band off stage. Completing a consecutive series of notes successfully will increase a scoring multiplier for that player up to 4x. This multiplier is doubled when the player activates star power. Similar to Rock Band, the band shares a common score, scoring multiplier and band performance meter while each player has their own performance metric; the band also shares the same " Star Power " meter, though any player may activate it at any time. A player that performs poorly and reduces their performance meter to zero can still continue to play, but they drain the overall performance meter for the band, requiring the other players to make up for this. Successfully completing a song garners a three to five-star rating based on the accumulated score, and rewards such as in-game money that can be used to buy new guitars and outfits for characters.

The guitar interface remains relatively unchanged in World Tour . As with previous Guitar Hero titles, the guitar and bass player must hold down the correct fret button(s) on the controller while strumming in time with the notes as they scroll on-screen. One addition to the guitar gameplay is the ability to play notes while holding a sustained note. Additionally, the bass guitar player will be required to play notes representing an open E/Fb string, which is shown on-screen as a solid line across their note track. To play these notes, the bass guitar player strums the controller without pressing any fret button keys. The drum interface is similar to the guitar's interface, with each on-screen note track equivalent to a colored drum head on the controller, with the bass drum indicated by a line across the note track. The drum player only needs to hit the correct drum pads simultaneously to the note gems to successfully play their track. There are also marked sections on the drum part wherein the player may play any notes they wish in a 'solo' to gain points. The vocal track requires the player to match the pitch of the notes in a manner similar to Karaoke Revolution to be successful. Special sections of each players' note track are marked with glowing notes, which, if completed successfully, builds up Star Power. Once enough Star Power is accumulated, it can be released via various means to double the band's current score multiplier. For guitar and bass, this is done by lifting the guitar controller vertically or (though not in bass) by pressing a button on the guitar face; for drums, by striking both cymbal pads on the controller at the same time; for vocals, by tapping the microphone or making a similarly quick sound.

In addition to the standard four difficulty levels ( Easy , Medium , Hard , and Expert ) for each song and instrument, a new Beginner level has been added in World Tour. This difficulty is aimed for younger and unskilled players; notes are generally simple straight lines in time with bass drum beats, and allowing any or no fret button to be held while the note is strummed (for lead and bass guitar), any drum to be hit (for drums), or any sound to be made (for vocals).

Games Modes

The primary single-player game mode is Career mode, which can be played on either the lead guitar, bass guitar, drums, or vocals. Career mode has been slightly altered from previous Guitar Hero games. After creating a band, selecting or creating an avatar, and then selecting an instrument, the player is then presented with one of several gigs containing two to five songs each. Most gigs end with an encore song that is not revealed until the other songs are completed. Two of the lead guitar gigs feature "boss challenges" with Zakk Wylde and Ted Nugent; these boss challenges, featuring original songs by Wylde and Nugent, are different from Guitar Hero III 's boss battle, removing the focus on attack power-ups and instead featuring a call-and-response mechanic similar to the existing Face-Off mode. The gigs are arranged by difficulty based on the selected instrument. The player is awarded in-game money for each song completed, and completing each gig can also award additional money for meeting certain criteria, such as never letting the Rock Meter drop below a certain level or playing the first several notes of a song perfectly. Completing a gig can also unlock one or more gigs with more difficult songs to complete. Additional awards, such as customization items, are also awarded for completing gigs. The player's accumulated earnings across any of the single player Career Modes are tracked and used to rank the player's overall performance level.

Band Career mode is similar to the solo Career mode, with the game songs presented as several gigs to be completed. A band must have at least two players to proceed, but the second player may be either a local player or one over the network. Players may be at different levels of progression in the game, but will still gain benefits for successfully completing songs when playing together. After completing each gig, a magazine will appear on screen with the band featured on the cover.

The in-game interface features vocals along the top of the screen, and three tracks underneath, for bass, drums, and guitar; only tracks for active players will be shown. Full four-player bands can compete with other bands online in a Battle of the Bands mode.

Both single players and bands can play a setlist of up to six songs in Quickplay mode, still earning in-game money rewards for their performances. Existing competitive modes from the series, including the Battle Mode from Guitar Hero III , are also present in the game.

The Wii version of the game features a special " Mii Freestyle " mode that allows players to use their Miis as their characters as they improvise songs via the guitar and drum controllers or using the Wii Remote and Nunchuk.

Characters and Customization

4characters

Render of a band composed of in-game characters: Judy Nails on vocals, Eddie Knox on guitar, Lars Umlaut on bass and Johnny Napalm on drums.

Players are able to use the Create-a-Rocker mode which is based on the Create-a-Skater mode in Neversoft's Tony Hawk series and the advanced character creation scheme from the Tiger Woods PGA Tour series. Players can change their character's pose, clothing, tattoos, makeup, and age. Selected characters from previous Guitar Hero games are available as templates for creating a rocker. Previous games featured Gibson Guitars, but as a result of a lawsuit with Gibson Guitars, branded guitars are not featured; instead, the player can create a customized guitar from various components, such as bodies, fretboards, and headstocks. The player's in-game drum set and microphone can also be similarly customized. Activision had formed partnerships with several instrument equipment manufactures to featured in the game, including Ampeg, Audio-Technica, EMG Pickups, Ernie Ball, Evans Drumheads, Guitar Center, Krank Amplification, Mackie, Marshall, Orange County Drum & Percussion, Pork Pie Percussion, Regal Tip, Sabian, Vox, and Zildjian.

In addition to the computer- and player-controlled characters, avatars of notable musicians are featured in the game, either with motion capture or the licensing of their image for their character. Such artists include Hayley Williams , Jimi Hendrix , Ozzy Osbourne , Zakk Wylde , Billy Corgan , Sting , Ted Nugent , and Travis Barker .

New venues in the game include virtual recreations of real arenas, such as Ozzfest , Amoeba Music , Live Nation’s House of Blues , Sunset Strip and San Francisco’s AT&T Park . One venue showcases the trademark art style of Tool and was developed in collaboration with the band. World Tour is the first Activision game on the PlayStation 3 to support dynamic in-game advertising provided by IGA Worldwide; similar advertising for the Xbox 360 version is provided by Massive Incorporated.

Instruments

GHWT

Guitar Hero World Tour Wireless Guitar Controller

RedOctane developed a new guitar controller for World Tour . The unit is approximately 25% (1/4) larger than previous controllers, making it closer to the size of a real guitar. The new controller includes a longer whammy bar and places the Star Power button directly below the strum bar, improving the access of these features. The strum bar itself was made quieter and longer. The neck of the guitar is detachable, similar to the Gibson Les Paul controller for Guitar Hero III: Legends of Rock , but the connector has been hardened to avoid connection issues experienced with the previous unit.

The neck of the guitar features a touch-sensitive pad just below the normal five fret buttons. The player can use either the fret buttons or the touch pad to play regular notes. The pad also allows the player to play notes via tapping or via " tap strumming " similar to the slap bass method for bass guitar, and to alter the pitch of sustained notes. Guitar tracks feature notes connected by a semi-transparent purple line, (except for the Wii version, in which semi-transparent gems replace this purple line) called " Slider Gems "; the player can play these notes by sliding their fingers up and down the touch pad or by tapping the fret buttons without strumming. The touchpad can also be used for sustained and staccato notes in the music studio feature while recording guitar, and is used for finer control over loops when recording other instruments.

GHWT drums

Guitar Hero World Tour Wireless Drum Controller . It includes 3 drum pads, 2 cymbal pads, and a bass drum pedal.

Guitar Hero World Tour features a wireless six-piece drum kit, with a bass drum pedal and five velocity-sensitive drum pads for snare (red), two toms (green and blue), and two cymbals (yellow and orange), which Activision has stated provide the " most realistic drum experience ever in a video game ". The drum kit was designed with help from John Devacka, the developer of MTV Drumscape, and developed key patents used for most modern music games that are now owned by Activision. Special note gems on the drum track are " armored ", requiring the player to strike harder on the appropriate drum head in order to break the armor and score points. During song creation, the velocity sensitivity feature of the drum pad allows players to alter the sounds made by the drums. The drum set also has a MIDI input port in the back, allowing users to connect a compatible MIDI drum kit to play in the game. The Wii version of the drum controller includes a slot for the Wii Remote to fit into, enabling it to become wireless, much like the guitar controller introduced for the Wii version of Guitar Hero III: Legends of Rock .

Microphone

The official microphone used for vocals uses a USB connection. When playing vocals, a gamepad or Wii Remote is necessary in order to navigate menus, select difficulties, and pause.

Logitech and Activision announced that the former company will produce " premium " instruments to be released later in 2008.

Instrument compatibility

World Tour will work with older Guitar Hero guitar controllers. Activision stated during their E3 2008 press conference that Xbox 360 users will be able to use the existing Rock Band instrument controllers as well as other third party controllers in Guitar Hero World Tour; Rock Band instruments for the PlayStation 3 are not guaranteed to work in World Tour, though Sony is attempting to help make these units compatible. All Rock Band original Harmonix instruments for PlayStation 2 will work with World Tour. According to issue 027 of the UK's Official Playstation Magazine, all Guitar Hero and Rock Band PS3 controllers are cross-compatible with all games (except for Guitar Hero: World Tour drums on Rock Band, however some require patching, which is done automatically when connected to the internet).

Console makers have helped to ensure instrument compatibility between current and upcoming guitar and band games. Both Sony and Microsoft have announced that instruments for World Tour , Rock Band 2 , and Konami's Rock Revolution will work between all three games on the PlayStation 3 and Xbox 360. The Wii version of the game only supports guitar controllers from previous Guitar Hero games, and " no compatibility with any other peripherals ". The Rock Band 2 Drums however, are compatible with Guitar Hero World Tour .

World Tour adjusts the tracks in the game to account for the instrument controller being used. For example, sections of the lead guitar track that are designed to be played on the new World Tour controller's touchpad can be played by tapping the frets on older controllers without strumming. When using Rock Band 's drum controller, which has one fewer percussion pad than the World Tour unit and lacks velocity sensitivity, two of the lanes on the " World Tour " drum board merge, reducing the note track to four drum pads and bass pedal, and no armored notes are presented.

All of the 86 songs in the game are master recordings, a first for the series. Project director Brian Bright claims that they have " a pretty even split between the '80s, '90s, and classic rock " with a " good amount of emerging bands ".

Custom songs

Guitar Hero World Tour allows players to create their own songs through Music Studio and share them with others through the Xbox Live, PlayStation Network, and Nintendo Wi-Fi Connection internet capabilities. The Studio is similar to Apple's GarageBand software. The player can create the tracks for each song by playing it in real or slowed time, with the game quantizing offbeat notes to the nearest beat as set by the player, or tracks can be constructed one note at a time. The notes played by the user will be the default Expert difficulty track, and the lower difficulty versions will be generated by the game.

Players can create the tracks for lead, rhythm, and bass guitars and for drums, selecting from a number of different sounds and kits for each instrument. Distortion and other effects can be added to these tracks through Line 6 amplifiers in the " GHMix " mode. Players cannot record vocals directly, but can create a hum-along vocal line in the Studio. PlayStation 3 users with MIDI-compatible computers will also be able to connect their computer to the console and use it for song composition; a similar feature is sought for Xbox 360 owners. Eurogamer reported that a crew at Activision was able to successfully create a " perfectly respectable cover " version of the first verse of " Smells Like Teen Spirit " by Nirvana.

  • Phi Psi Kappa (USA)
  • Wilted Orchid (Sweden)
  • Bone Church (Poland)
  • Pang Tang Bay (Hong Kong)
  • Amoeba Records (Los Angeles)
  • Swamp Shack (Louisiana)
  • Rock Brigade (The Pacific)
  • Strutter's Farm (Kentucky)
  • House of Blues (Los Angeles)
  • Ted's Tiki Hut (Tahiti)
  • Will Heilm's Keep (England)
  • Recording Studio (Canada)
  • AT&T Park (San Francisco)
  • Tesla's Coil (Australia)
  • Ozzfest (Germany)
  • Times Square (New York City)
  • Sunna's Chariot (Asgard)
  • ↑ Elliot, Phil (2007-12-03). " Activision Blizzard fact sheet reveals some unannounced titles in the pipeline ". Game Industry Biz . http://www.gamesindustry.biz/content_page.php?aid=31168 .  
  • ↑ Minkley, Johnny (2008-05-21). " Guitar Hero World Tour revealed " . http://www.eurogamer.net/article.php?article_id=141762 .  
  • ↑ Sinclair, Brendan (2007-01-17). " Activision calls dibs on Guitar Villain, Drum Villain " . http://www.gamespot.com/news/6164293.html .  
  • ↑ Boyer, Brandon (2007-08-01). " Janco: Guitar Hero To Add New Instruments In 2008 " . http://www.gamasutra.com/php-bin/news_index.php?story=14930 .  
  • ↑ 5.0 5.1 Template:Cite magazine
  • ↑ Hatfield, Daemon (2008-04-21). " Guitar Hero IV Branching Out " . http://uk.wii.ign.com/articles/868/868193p1.html .  
  • ↑ Faylor, Chris (2008-05-12). " Guitar Hero 4 Includes Song Creation and Sharing, Multiple Instruments, Van Halen, Linkin Park ". Shacknews . http://www.shacknews.com/onearticle.x/52650 .  
  • ↑ 8.0 8.1 8.2 " Neversoft's Alan Flores Interview ". Team Xbox. 2008-09-17 . http://interviews.teamxbox.com/xbox/2304/Neversofts-Alan-Flores-Interview/p1/ .  
  • ↑ 9.00 9.01 9.02 9.03 9.04 9.05 9.06 9.07 9.08 9.09 9.10 Chick, Tom (2008-09-25). " Guitar Hero World Tour Developer Interview " . http://www.1up.com/do/previewPage?pager.offset=0&cId=3170171&p= .  
  • ↑ Template:Cite magazine
  • ↑ Pigna, Kris (2008-05-21). " New Details on Guitar Hero World Tour " . http://www.1up.com/do/newsStory?cId=3167919 .  
  • ↑ Minkley, Johnny (2008-05-21). " Neversoft talks World Tour " . http://www.eurogamer.net/article.php?article_id=141770 .  
  • ↑ Dredge, Stuart (2008-09-10). " Guitar Hero World Tour coming to mobile phones ". Pocket Gamer . http://www.pocketgamer.co.uk/r/Mobile/Guitar+Hero:+World+Tour/news.asp?c=8837 .  
  • ↑ Linde, Aaron (2008-07-31). " Guitar Hero World Tour PC Edition Listed by ESRB; Logitech to Offer 'Premium' Instrument Controllers ". Shacknews . http://www.shacknews.com/onearticle.x/53952 .  
  • ↑ " ESL World: Intel Gaming Hall " . http://www.esl-world.net/masters/season3/hannover/intel_gaming_hall/ .  
  • ↑ Crecente, Brian (2008-09-18). " Finger-Lickin' Guitar Hero ". Kotaku . https://kotaku.com/finger-lickin-guitar-hero-5051716 .  
  • ↑ McWhertor, Michael (2008-10-28). " Guitar Hero: World Tour KFC Fully Loaded Box Meal Unboxing, Impressions ". Kotaku . https://kotaku.com/finger-lickin-guitar-hero-5051716 .  
  • ↑ Faylor, Chris (2008-10-07). " Guitar Hero World Tour Gets $240 Deluxe Edition, Regular Band Bundle Priced at $190 ". Shacknews . http://www.shacknews.com/onearticle.x/55142 .  
  • ↑ Reed, Kristen (2008-09-19). " Free bass for anyone pre-ordering Guitar Hero: World Tour 'super bundle' " . http://www.eurogamer.net/article.php?article_id=241639 .  
  • ↑ " Activision Publishing Unveils Star-Studded Television Ads Promoting The Highly Anticipated Guitar Hero(R) World Tour Launch ". Activision. 2008-10-24 . http://sev.prnewswire.com/entertainment/20081024/LAF02424102008-1.html .  
  • ↑ Template:Cite AV media Template:Cbignore
  • ↑ " First Peek At New Lingerie Model In New Guitar Hero Commercial ". 5 March 2009 . https://www.kotaku.com.au/2009/03/first_peek_at_new_lingerie_model_in_new_guitar_hero_commercial-2/ .  
  • ↑ Tolito, Stephan (2008-11-20). " Activision Coughs Up Real Story Behind Amazing 'Bike Hero' Clip ". MTV . http://multiplayerblog.mtv.com/2008/11/20/real-story-behind-bike-hero/ .  
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Guitar Hero: World Tour

Guitar Hero: World Tour

Being the lone guitar hero has its advantages - the freedom to play when you want, complete artistic control and nobody else around to steal the limelight. Still, every rock god reaches a point where he wants to kick back and jam with some buddies, show off a few new riffs and relish the comradeship that comes with a full set of band members. Good news rock fans - with Guitar Hero World Tour for Wii , you can do all that and more!

Featuring a redesigned guitar, a brand new electronic drum kit and a microphone for the fearless frontman, the Guitar Hero World Tour all-band experience invites you to take the stage by storm.  With more than 85 master tracks to choose from, every band will be able to put together the perfect set-list, playing along to classic hits made famous by everyone from Linkin Park to The Eagles.   Still not satisfied? Hold onto your plectrums then, because Guitar Hero World Tour offers in-game downloadable content on  Wii for the first time. That’s right - songs by some of the most influential anthem-crafters on the planet can be downloaded direct to your Wii via Nintendo Wi-Fi Connection to boost your interactive music collection! 

There are more ways to unleash your inner rocker than in any other Guitar Hero game. You can play solo or take your band along for the ride in Career Mode, where you embark on the long but rewarding road to success. Or, if you can’t wait to show what you’re made of, get stuck into the Battle of the Bands gameplay mode where you and your band can compete online with up to eight other players. 

For those with a more creative bent, the Music Studio feature allows you to compose original classics using up to four instruments. Naturally, after all that graft, you’ll want to share your musical mastery with the world. No problem - you can polish the track to your heart’s content using the editing tool and then publish it online to compare it against other community efforts. You can also enjoy a quick jam with a friend in the Wii exclusive Mii Freestyle mode, which throws you on stage to create your own signature sound just by tilting your guitar! 

One Way or Another, it’s definitely time to go On The Road Again and get that Band on the Run. Believe us, You’re Gonna say Yeah!

  • Play solo on any instrument; take up to three bandmates on a World Tour; jam in Mii  Freestyle mode or play online with fellow rockers worldwide
  • Sample the full band experience with friends by playing guitar and drums, or step up to the mic to become a fearless frontman.
  • Fully customise characters' appearance and instruments as well as your band's logo and album covers
  • Utilise the Music Studio feature to create your own unique songs from scratch and then share the finished result with your friends online

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Video: Guitar Hero: World Tour

Music, Party, Simulation

Multiplayer mode

Simultaneous

Vicarious Visions

  • Online Game
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  • Wii Remote & Wii Remote Plus

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Guitar Hero World Tour Walkthrough & Strategy Guide

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Guitar Hero: World Tour

  • Screenshots

box cover

  • 2008 ( PlayStation 2 )
  • 2008 ( Xbox 360 )
  • 2008 ( PlayStation 3 )
  • 2008 ( Wii )
  • 2009 ( Macintosh )
  • 2009 ( Windows )
  • RedOctane, Inc.
  • Activision Publishing, Inc.
  • Aspyr Media, Inc.
  • Neversoft Entertainment, Inc.
  • #93 on PlayStation 3
  • #123 on Xbox 360
  • #152 on Wii

Description official descriptions

Guitar Hero: World Tour is the fourth main game in the series and brings a major change to the concept. Following the release of Rock Band that built on the Guitar Hero concept but added additional instruments, World Tour introduces these as well to allow players to play together simultaneously as a real band. Next to the guitar that was the main peripheral for the previous titles, the bundled edition of the game adds a microphone for the vocal parts and drums for percussion. Just like the previous game , the guitar tracks are split up for the lead and bass. The lyrics and the vocal pitch is shown near the top of the screen, while the bottom part is split up for bass guitar, lead guitar and drums, each with a separate set of notes that need to be hit to correctly play the part.

While playing, a rock meter keeps track of successive notes hit (one for each player), which leads to score multipliers. When the meter becomes too low, other players can make up for this on a shared, general performance meter. In the same vein players share a star power meter, built up by playing through certain sections successfully, that any player can access.

There are four difficulty levels and a new beginner mode where notes are made as easy as possible to introduce the concept to new players. Most of the game content is centered around a Career mode (both Solo and Band) where players start a new band, choose an avatar an instrument, and then play different gigs unlocking new songs along the way. Completing tracks earns money that can be spent on outfits or instruments. There are once again encore songs and "boss challenges" where the lead guitar enters a duel. This is similar to the battles in Guitar Hero III , but without the power-ups. Instead it returns to a call-and-response mechanic similar to the Face-Off mode. Bands consists of offline players but online members can join as well. Complete bands can take on others online through the Battle of the Bands mode.

Through the Music Studio editor new songs can be composed and shared using the GHTunes service (not for the PS2). In this edition avatars can be customized with more detail using the Create-a-Rocker mode. Major artists have licensed their appearance in the game. The Wii version contains a Mii Freestyle mode where players can use their Mii characters in-game and compose songs through motions of the Wii remote and the Nunchuk controller.

There are several bundles for the game, based on the amount of instruments included, but also a stand-alone version as most of the versions are compatible with the controllers of previous games and even some of Rock Band .

  • Games with dynamic advertisements
  • Genre: Simulation - Music
  • Guitar Hero series
  • Hero music games
  • Middleware: Bink Video
  • Physics Engine: Havok
  • Protagonist: Female (option)
  • Protagonist: Visually customizable character

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Credits (Windows version)

1,513 People (1,317 developers, 196 thanks) · View all

Average score: 84% (based on 61 ratings)

Average score: 3.2 out of 5 (based on 35 ratings with 2 reviews)

Keeping Up With the Joneses

The Good The gaming world hadn't seen a battle quite like the one that Guitar Hero III and Rock Band had in 2007, but when the smoke cleared, Guitar Hero III was the clear winner in sales, while Rock Band came out on top critically. In 2008, history would repeat itself again, with Guitar Hero and Rock Band going directly head to head with their respective sequels: Rock Band 2, essentially an expansion of the first game, and Guitar Hero World Tour, which was Neversoft's first attempt at a full band game.

Someone at Activision obviously saw what Rock Band was doing with their multiple instrument controllers and co-op band play, and decided that they wanted a piece of that pie too. So, for the first time, "Guitar" Hero was no longer just that, but also Drums and Vocals, too. In addition, the game was absolutely overhauled in every aspect: the graphics engine was changed, the career mode was changed, a deep character creator was added, and to top it all off, a music studio was included to extend the fun beyond what was on the disk. Oh, and the number of celebrity cameos was tripled from the last game, including one from beyond the grave. GHIV was an absolutely massive game, and with all of the stuff that was packed in, I'm honestly surprised that they were able to finish the game within the span of a year, let alone fit it all on one Wii disc. Of course, a lot of these things ended up coming short in some areas, but we'll get to that later.

The celebrity cameos were, for me, one of the strangest features about the game. This game was absolutely PACKED with guest stars from all corners of the rock world, from pop-rock singer Haley Williams and bassist Sting, alternative rock legend Billy Corgan, punk drummer Travis Barker, classic rockers Jimi Hendrix and Ted Nugent, and metal icons Ozzy Osbourne and Zakk Wylde. The band Tool also puts in a guest appearance, in the form of their own unique venue and THREE songs just from them, the most of any artist on the setlist. And yes, you saw that right, Jimi Hendrix is in the game. Needless to say, this got a lot of flack from fans of the long-deceased guitarist, who felt that Guitar Hero was commiting an utter sacrilege against the very thing they were supposed to be celebrating. That begs the question: Were ALL of these cameos necessary? I think if they had spent more resources polishing the gameplay instead of on all of these cameos, we would have had a stronger game overall. Still, I have to give the game some credit: No game, outside of that Celebrity Deathmatch video game, has this much celebrities in it.

In addition, the setlist also has a good amount of choice cuts on it, ranging from pretty much all genres: Even hip-hop and Spanish rock get a tune or two here. Michael Jackson's "Beat It" turns out to be one of the most fun songs to play, oddly enough. Other songs I really enjoyed included Coldplay's "Shiver", "Band on the Run" by Paul McCartney, "Love Me Two Times" by The Doors, and "Do it Again" by Steely Dan. Needless to say, I tend to prefer the classic rock in these games compared to the newer stuff. It's perhaps a little too varied, though. There's simply too many songs that some people just won't enjoy. In addition, the setlist also has the major problem of having more than one song from certain artists. There are two Jimi jams, three Tool tunes, two Ozzy operas, and two Ted Nugent numbers. So much for diversity. For me the setlist is like the rest of the game: overambitious. Overall, it's not the worst setlist in the series (I'd say 2 is the worst), but compared to the last one where almost every song eventually grew on me, this one comes up a little short.

The game in general wasn't as hard as past titles in the series for guitarists. While the game did offer us one nightmare song in the form of Joe Satriani's "Satch Boogie", the difficulty was compromised by the inclusion of a new "slide" mechanic, which allowed you to merely tap the frets in order to hit certain notes rather than strumming them. This turned a lot of hardcore fans off, but for the rest of us, this was a nice change of pace. The game was no longer about challenge, it was about kicking back and having a good time with some great rock and roll.

The character creator was also very deep, as well. It went so far in-depth that you could even customize minute details such as the head stock on your guitar. It was perhaps a little hard to use with the guitar controllers, however, so using the Wii-mote to create your character was the best thing to do.

Finally, Vicarious Visions once again did a stupendous job with the Wii conversion. Not only did almost every single feature from the HD versions make it into the game, including DLC, but they also incliuded a Wii exclusive "Mii Freestyle" mode on top of it as well. The conversion was so good, that it pushed the developers of Rock Band 2 to bring over a more competitive product with their own game on Wii. But that's another story. VV is one of the few developers to take the system seriously, and as a result the Wii gets features many thought were not possible in these types of games. That said, one crucial feature went missing from the Wii version, one that seriously dragged it down for people who wanted to save a little cash.

The Bad The problem with Guitar Hero World Tour in general: It tried too hard to be all things to all people, and as a result there are many parts of the game that could have had a little more time spent working on them. Due to the rushed schedule, though, the new ideas wouldn't be fully formed until the next game.

The biggest problem by far with World Tour are the very things that were supposed to be it's calling card: the new instruments. To begin with, you had to have a Wii-Remote for each and every instrument you wanted to play with, in addition to the instrument hardware, forcing you to pay even more if you didn't already have the amount of Wii controllers that you needed for a full band experience. Oh, and if you wanted to use Rock Band controllers? You're out of luck, kid. The Wii version didn't allow for such things, although the HD versions did have compatability with other instruments patched in. This made GH: World Tour a seriously tough purchase to make on Wii compared to other systems. But that's just the console-specific problems.

The game was notorious for the poor quality of it's drum kits. I read so many reports of broken cymbals and faulty equipment, STRAIGHT OUT OF THE BOX. It was unbelievable how bad the drum hardware was. While RedOctane generally made good hardware ( I still use my GHIII guitar even today), this was definitely one of their biggest mis-steps by far. Compound that with the fact that, again, you couldn't use Rock Band drums with the Wii, and as a result this game left many potential drummers out in the cold.

The gameplay that was designed around these drums was also questionable. In an attempt to distance themselves from Rock Band, their kit had three pads and two raised cymbals, + a bass pedal. That was a fine change, but in order to activate star-power, you had to hit BOTH cymbals at the same time, which was essentially impossible to do whenever you wanted to. It wasn't all bad, though. You could play a little more looser compared to the almost mechanical precision required from Rock Band because the timing window was larger, which I enjoyed.

The vocals were also sloppily handled, no thought was put into making them playable and rewarding. To begin with, the scoring system for the vocals was completely broken: You had to hit EVERY LITTLE PIXEL of EVERY LITTLE PITCH in order to get 100% on vocals, which was virtually impossible on all but the simplest songs. Whose idea was this? In addition, the font for the words was incredibly difficult to read. I mean, REALLY difficult to read, almost as hard as trying to pass "Through the Fire and Flames" on Guitar Hero III. It was incredibly tiny and compressed, and as a result the words underneath the vocal pitches resembled ISBN codes more than lyrics. I'm not joking. This is a crucial problem, and it's baffling as to how no-one could have complained about it during testing. Again, they had to have rushed this game out the door.

The much-touted music creator turned out to be a dud for one simple reason: It sounded like pure and utter garbage! You could not record vocals, and the length of your songs was extremely short. You had to put in hours of work for something that sounds like it came out of an SNES, and I'm pretty sure they weren't trying to go for a retro sound with the music creator. For a game released in 2008, this is unacceptable. Actually, an SNES sounds BETTER than what the game can do; there are many SNES games with better sounding music than what you'd get here.

Finally, the Guitar Hero art style is still as ugly and unappealing as the last game, though the engine seems to be given a slight boost in terms of graphical fidelity, and the animations aren't as stiff as before.

The Bottom Line Guitar Hero IV: World Tour can best be described as a hot mess. You will undoubtedly get some fun out of just playing the tracks that you enjoy on guitar or bass, but going beyond that will yield disappointment at every corner. Guitar Hero 5 would be a lot tighter and more polished than this one, but by then, it would be too late for the series..

Wii · by krisko6 (814) · 2011

Just another Guitar Hero without anything new

The Good The Guitar Hero franchise is one of the best party games you are likely to find because everybody will instantly know what to do and in my experience almost everybody would like to try it at least once. If you pick the right song (like say for example: "Living on a Prayer" from Bon Jovi) you can also piss the hell out of the singer because everybody will sing along. This installment in the franchise is also perfect for parties due to a huge assortment of songs to choose from with a lot of different bands and genres.

This is also by far my favorite soundtrack in the franchise so far with songs from Bon Jovi, Ozzy Osbourne and Paramore just to name a few of them. I actually played through the single-player and multi-player career and that is quite an accomplishment when playing Guitar Hero games because most of the time it just get's too tedious to make it far. In this game with it was decent and you are allowed to skip quite a few gigs if the songs don't appeal to you and still unlock the finale.

The graphics have improved a lot since Guitar Hero II (the only other Guitar Hero game that I own) and now it looks pretty good. The background and stages look very nice and special effects during the show are very good. Lip-sync is also a big success and I swear it looked like the sound actually came from the singers.

I really like making my own characters when playing games and in this game it's amazing to see how many options there are and how straightforward it all is. Within ten minutes I was able to design a character that looked exactly like how I pictured it in my mind (a hard-rock version of Saria from Ocarina of Time) complete with her own instruments which I was also able to design and name with the same amount of options. This character was also playable in the Story mode and practice modes. The Bad The guitar is still as annoying as ever when you want to activate star power because you can go completely insane with the thing and it still won't register the movement. When you finally do activate star power you will most likely have made a mistake because it's hard to have a spasm-attack and correctly press the buttons at the same time as well. However it is made worse by the latest addition to the hardware, it's some kind of weird-ass part of the guitar that is beneath the buttons. The songs now have parts where you need to touch this area instead of the buttons. but switching between the two is very annoying and it just requires too much thinking while you are in the middle of playing a song.

The story is flimsy as hell, you start with a cinematic showing a young kid getting angry because he isn't the only one who plays a guitar and then it shows him as a grown-up getting angry at other guitar players at some kind of show and then nothing else. You are suddenly looking at a job board where you have to select which gigs you want to play and the story doesn't change at all, you just play at a lot of gigs and somehow still have to run back to the job-board to get a new one. It's pretty odd when you have been on-stage with Ozzy Osbourne and you still need to use a job board, you'd think they would ask you to play for them, not the other way around.

There are a lot of songs in here that are just pure mediocrity and some are very unbalanced (the guitarist is bored to death, but the bassist can't keep up), but the worst of them have to be the Spanish songs. Don't think I hate the Spanish, I really don't, but why in the world would you want to have Spanish songs in an English party game that requires people to do karaoke? I only have one Spanish friend and if he has to sing the entire evening then he will make himself both very unpopular and he might lose his voice as well. The Bottom Line This installment in the Guitar Hero franchise is decent, but far from perfect. The soundtrack is very good and you can customize a lot, but at the same time it is very flawed as well. If you want to have at least one copy of Guitar Hero then I will recommend this one if you have enough space to store two guitars and the drums (the microphone doesn't take up too much space) and if you are going to use it for parties a lot. Parties is where this game shines the most because the career mode is lacking an actual story and without anybody else around you will most likely get bored off this game is a day or two.

Xbox 360 · by Asinine (956) · 2011

1001 Video Games

Guitar Hero World Tour appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

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Only the PS3 version features dynamic, in-game advertisements.

Guitar Hero: World Tour won the "Soundtrack of the year" category in the 2009 Golden Joystick Awards

At the event "GameStar/GamePro Leserpreis 2008" (February 26, 2009) Guitar Hero: World Tour received the trophy "Best Family and Lifestyle Game in 2008" after the reader's voting of German gaming magazines GameStar (PC) and GamePro (consoles).

Information also contributed by Sciere .

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  • Guitar Hero | World Tour official game website
  • It's Only Rock 'n' Roll, But We Like It An Apple Games article about the Macintosh version of Guitar Hero: World Tour (December, 2009).
  • Wikipedia: Guitar Hero: World Tour article in the open encyclopedia
  • X360A achievement guide X360A's achievement guide for World Tour.

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Contributors to this Entry

Game added by Sciere .

Macintosh added by Xoleras . Windows added by Sicarius .

Additional contributors: Zeppin , Patrick Bregger , Starbuck the Third , piltdown_man , FatherJack .

Game added January 12, 2009. Last modified May 30, 2024.

GUITAR HERO WORLD TOUR Nintendo Wii Video Game Review

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The origins :

For those of you who may not be gamers or are just die hard retro game fans (still playing Super Mario Bros. 3 and nothing since, which is no crime by the way) here is a little run down on what “Guitar Hero World Tour” is all about. Flashback to 2005 when the first “Guitar Hero” game came out for the Playstation 2 and revolutionized the world of gaming peripherals. This was the first time in the comfort of your own home you could play a rhythm based game, but instead of having a dance pad (DDR fans) or just using the controller (Parappa the Rapper), now there was an actual full size guitar controller that you could shred with. So for those of us who always wanted to be rock stars but were too lazy to learn actual chords or just had really low pain thresholds and didn’t like calluses from the steel strings, now we too could unleash our inner rocker… in our living rooms.

The original game set up is that you pick from a list of 30 rocking tunes, including Smoke on the Water and Iron Man, and jam out with your guitar controller. The screen has a fret board running across the middle where different colored icons scroll from the top to the bottom, your goal is to hit the corresponding color on the guitar on the correct beat in the song. The difficulty on this game ranges from Easy (for people brand new and rhythmically challenged) to Expert (reserved mainly for Japanese kids on YouTube and 13 year olds with no jobs or real responsibilities). I picked this game up immediately and my face was rocked off! I had never played anything so fun and with the moderation in difficulty level all my friends and family joined in. It was a great equalizer among gamers and non-gamers alike; everyone loved “Guitar Hero.” So of course two sequels and a couple spin-offs have followed, doing what most game sequels do adding more bells and whistles such as making the guitar wireless and improving the two player mode to involve guitar battles and guitar/bass co-op play. Then a nemesis to “Guitar Hero” came along and threatened the series’ standing in the rocking community and that nemesis has a name… “Rock Band.”

“Rock Band” took the idea of “Guitar Hero” and added a drum set and microphone to it, so that you could literally become what the title implies, a full rock band. (On a side note, the first day I played the original “Guitar Hero” I said out loud how cool it would be if they made a game with an entire band set-up. I have witnesses and think I should be given some royalties.) “Rock Band” took the music game concept to a whole new level and made my “Guitar Hero” games collect a heck of a lot of dust, because to be honest drums are just too much damn fun. But now “Guitar Hero” has answered the “Rock Band” challenge and they have unleashed their own rock n’ roll dream pack and it is ready to blow your mind on the Nintendo Wii (PS3 and 360 as well).

“Guitar Hero World Tour” is set up like “Rock Band” with a microphone, guitar, drum kit, and the game itself that has around 100 kick ass songs. Each instrument has a little bit more flare with this game then “Rock Band.” The microphone is the same; you can’t do much to snazzy up a microphone. However, the guitar instead of just having two sets of buttons on the fret, has a touch pad with the corresponding colors to allow for some serious shredding and sliding up and down the fret during solos. It’s cool, but I have no preference, buttons or touch pad I can rock out either way. For those who really want the freedom to slide instead of just press, this is a good little bonus.

The drum kit is probably what you’ve heard everyone talking about. With “Rock Band” the drums are set up with four drum pads and a kick pedal that attaches to the bottom, already awesome, but “Guitar Hero World Tour” goes a step further and makes it three drum pads and two high hats along with a more mobile kick pedal. I will admit that I was a little intimidated by the high hats at first, but once I started playing they are incorporated very well into the game and the transition between peripherals is almost seamless (or I’m just awesome, not really I fail on anything past medium). My concern, and I’ve read more people with the same issue, is the strength of the two poles the high hats are attached to. I’ve read several complaints of broken high hats online and heard of a decent amount breaking, so far mine’s all good so I can’t speak from direct experience with that. I love “Rock Band’s” drum set, but I have to admit it is pretty damn cool to be able to rock the symbols, it gives it the right little tweak to make you feel even more like you’re actually rocking instead of just playing a video game, so much kudos on that Activision.

The actual in game screens are almost the same set-up as the other “Guitar Hero” games and “Rock Band.” It’s a fret board with notes that come across that you hit, while your band rocks out behind it. I will admit that the character graphics aren’t as crisp on this version as “Rock Band 2,” but this could also be an unfair statement because I’m judging a Wii game versus the High Def of “Rock Band 2” on PS3. I won’t completely knock the graphics, but they are a little choppy and mannequin looking, this doesn’t detract too much from gameplay because you’re watching the colored notes not the band so who really cares? I prefer “Rock Band 2” and how they designed the fret board that you are playing on with more simplicity, “Guitar Hero World Tour” has more bells and whistles and icons and images that seem to distract rather than make it cool. When lightning strikes my note because I hit a 50 streak during “Hotel California” it feels a little out of place. There’s just a little too much going on even for my MTV generation, possible A.D.D. brain (aren’t we all A.D.D. to some extent?).

In career mode you rock out through several gigs, which is cool, but I wish you could progress by playing solo songs as well instead of the entire gig. It also kind of sucks that you have to have a Wii remote for every instrument you want to play in the band, even the microphone. If you’re one of those people, like me, who has been too cheap to drop 40 bones on another remote because your friends always flake and it’s not worth the investment you’re going to have to buckle down and get at least two more.

I really wish that you could just hook up the guitar to the Wii and have a wireless sensor somehow instead of the Wii remote, but alas the system is set up a certain way and there is nothing to be done, you can’t fit a square peg in a round hole. Another issue I have with career mode, since I’m cheap and have been playing the game mainly one instrument at a time, is that the songs you beat only count toward whatever instrument you’re playing. In “Rock Band 2” if I wanted to pick up where I left off with my three buddies, but it’s just the me, myself and some drums I can still continue that career and progress through the game unlocking new songs. In “Guitar Hero World Tour” you can play as a group or each instrument has their own path, which is kind of annoying when you have to beat the same songs on different instruments to continue on and unlock new songs.

That’s pretty much all I have to gripe about the main game, the songs at least from my initial impression seem just as good and maybe even better than “Rock Band 2.” I’m not super far in “Rock Band 2,” but some of the starter bands are Lit, and other nonsense. While “Guitar Hero World Tour” just comes out the gates running with awesome track after awesome track, including so far my favorites: Love me Two Times- The Doors, The One I Love- REM, Hendrix is a little later on in the game and a crap ton more. I think I read something about 16 songs that both games have in common, off the bat I noticed Eye of the Tiger, Living on a Prayer, and One Way or Another. “Rock Band 2” teases you with a good song and then a kind of crappy pop one, “Guitar Hero” has almost non-stop awesomeness in music selection. To be fair “Rock Band 2” is amazing and I think the idea was to cover a bunch of genres and eras of rock music, even some that die hard classic rock fans like me would barely deem rock music (once again I mention Lit). So “Rock Band 2” is more like an alternative radio station that plays the hits of the 70’s through today, while “Guitar Hero” lives more in the realm of everything your dad still has on vinyl in the garage and would be played on classic rock radio station.

Game Modes :

Go solo or form a band and rock your way through low-key party shows to bigger and better venues. Lots of fun multiplayer, but like I said before I don’t like that your success with each instrument is only saved for that instrument so you have to keep beating the same songs over and over again if you are just flying solo that day and want to rock. As you progress you unlock more kick ass tracks and even some bonus content like music videos and other hidden Easter Eggs that I haven’t even scratched the surface on yet. The added bonus content is fun, because as an American I love incentives to make me work harder, even if it’s a video game.

Quickplay :

Exactly what it sounds like, just pick a song you’ve already unlocked and rock it out at any time, with any instrument. This is just for kicks; there is no progression to new levels or songs like in Career.

Head to Head :

You and your buddies can square off against each other and see who is the better guitarist. It’s like playing Street Fighter, but with guitars instead of Bison and Ryu. I love this competitive 2-player feature on the game.

Nintendo WFC :

Are you feeling abnormally good about yourself today? Would you like your self-esteem knocked down a few notches? Then play this mode and face off against some ten year old across the globe that will annihilate you! I only won one round because my guitar was set to medium and the other player was on expert, I felt that was a shallow victory, but a victory nonetheless. Seems with online gaming for the Wii there are less players on at any given time during the day than there are on 360 or PS3 and sometimes players will drop out mid-song which is a bummer, but when you get to face off it’s fun to be shredding against a faceless rock star. You can also add people you’ve played or friends on the network to your roster, so you know when they’re on and you can challenge them to a guitar duel. As far as I could tell the drums aren’t an option yet for online play, just guitar. This is a nice bonus way to play if you’re bored with solo and your friends have stopped coming over, you can reach out to cyberspace and play online, eating up only the time it takes to play a few songs instead of hours like other online games (World of Warcraft anyone?).

Music Studio :

Here’s the big selling point for “Guitar Hero” over “Rock Band 2,” this is literally a music studio within the game where you can lay down your own multi-layered tracks with a full band or do one instrument at a time. I went through the tutorial and this still makes no sense to me, but I’m musically retarded, that’s why I’m playing these games instead of a real instrument. I do think this added feature will help get people who do play instruments or know a thing or two about music theory involved, whereas before in their eyes it was too gimmicky. I can imagine the high school band kids across the globe now making their own rock songs and sharing them to the video gaming community. That’s another cool thing, you can download for free other people’s tracks and put yours out there as well for others to play. It’s a pretty limitless feature that adds a lot to the replay value of this game. And there’s even a mixing board option to further fine tune your songs, once again something I can only barely grasp, it’s way too complicated for me.

Rock Star Creator :

Where you can shape every aspect of your character’s body, from facial structure to eyes to hair color to eye and face shape; it’s pretty ridiculous how meticulously detailed you can make your rocker. “Guitar Hero” takes the attention to detail a bit further than “Rock Band” with this feature, but for me, I just want to rock! I don’t really care what my player looks like, but for the more anal-retentive or dare I say patient gamer this is a cool function to have. If you really want to analyze every detail of your character and make them perfect in your eyes, this feature is for you.

Mii Freestyle :

This is a Wii specific feature where you can choose from your Mii characters and just freestyle jam for as long as you want. This seems like a great option for kids or adults who are intoxicated and can’t manage to play the actual game. It was fun for a couple minutes to just jam out, but being both sober and an adult I got bored quickly. I prefer “Rock Band’s” never fail mode to this, but once again, not a bad little added bonus and it doesn’t detract from the overall game but doesn’t add much either.

Music Store :

As of right now the downloadable content for this game, at least on the Wii, seems pretty limited. There are only 15 songs in the store to choose from, some that peeked my interest were No Rain-Blind Melon and Hot Blooded-Foreigner. I hope they up the anty on how many songs you can purchase or else their music library will pale in comparison to “Rock Band 2” who has promised 500 songs by Christmas and already have major song packages from bands like AC/DC and The Who. This is a feature where GH is lacking a bit on the Wii.

Final Thoughts

It’s really a toss up between the two music giants “Guitar Hero World Tour” and “Rock Band 2.” Both games are amazing and I don’t think you would be disappointed owning one over the other. “Guitar Hero” has some added little treats that will make the real-life musicians go nuts and gives a limitless creative possibility. The added high-hats to the drums may confuse the novice player at first, but does add an extra little something to make you feel that much more “authentic” as a rock star and the shred touch pad on the guitar is a nice touch.

However, if “Guitar Hero” doesn’t start catching up with their downloadable content soon they are going to be left in the dust and it seems like this may already be happening. With The Beatles on “Rock Band” in 2009 and Metallica on “Guitar Hero” you decide what is going to have better music. For the actual basic game songs that are already included “Guitar Hero” has a way better collection of classic tunes, but it all rests on how many songs are added to expand the library. The games themselves are nearly even in awesomeness, now it just depends who gets the rights to what songs… let the bidding war begin.

Features: A

Peripherals: A- (only because of concerns that the high hats may break)

Downloads: C

Overall: A-

guitar hero world tour wii game id

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You'll be in rock-and-roll paradise with Guitar Hero World Tour. The game has advanced modes, options and tools for your rocking pleasure. Enjoy a vast amount of master recordings from some of the biggest acts of all time, including Van Halen, Linkin Park, the Eagles, Sublime and more. The game will also offer significantly more localized downloadable music than ever before. Guitar Hero World Tour gives you creative license to fully customize everything from characters' appearances and instruments to the band's logo and album covers. The innovative Music Studio lets you compose, record, edit and share music. The hard-hitting Battle of the Bands mode lets up to eight players get in on the mayhem. Jam like a pro and show off your talents like a true superstar.

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Guitar Hero: World Tour ( Wii )

When the house lights go down this fall, a new generation of axe shredders, drummers and fearless frontmen will be born with Activision’s Guitar Hero® World Tour. The latest installment in the best-selling music/rhythm video game franchise, Guitar Hero World Tour transforms music gaming by expanding Guitar Hero’s® signature guitar gameplay into a cooperative band experience that combines the most advanced wireless instruments with new revolutionary online and offline gameplay modes including online Band Career and 8-player “Battle of the Bands,” which allows two full bands to compete head-to-head online for the first time ever. The game features a slick newly redesigned guitar, an authentic electronic drum kit and a microphone, as well as an innovative Music Studio music creator that lets players compose, record, edit and share their own rock ‘n’ roll anthems. FEATURES

  • State of the Art Wireless Instruments – In addition to a newly redesigned, more responsive guitar controller which features a touch-sensitive slide bar on the neck, Guitar Hero World Tour will deliver the most realistic drum experience ever in a video game with an authentic drum kit. Featuring three drum pads, two raised cymbals and a bass kick pedal, the drum controller combines larger and quieter, velocity-sensitive drum heads with soft rubber construction to deliver authentic bounce back and is easy to set up, move, break down and store.
  • The Next Great Songwriter, is You – Guitar Hero World Tour’s innovative new Music Studio lets players express their musical creativity by giving them access to a full complement of tools to create digital music from scratch utilizing the redesigned touch-sensitive guitar controller and an authentic drum kit. Virtuosos can then play their compositions in-game and share the recordings with the entire Guitar Hero community through GHTunes™ where other gamers from around the world will be able to download and play their original tracks. Available to Xbox 360 and PlayStation3 gamers is Line 6’s guitar tone technology, enabling them to use amps, cabs and effects from the world-renown Line 6 POD®.
  • An Original Set List that’s Truly “Everlong” – Guitar Hero World Tour features the largest, most diverse on-disc set list to appear in a music-based video game. Comprised entirely of memorable master recordings from some of the greatest artists of all-time including Van Halen, Linkin Park, The Eagles, Sublime and many more, Guitar Hero World Tour delivers over 85 tracks for countless hours of rocking. In addition to the killer track list, the game will feature rock icons such as Hayley Williams of Paramore and Travis Barker of +44 and blink-182 and a collection of many other superstar musicians making their video game debuts on the Guitar Hero stage.
  • Don’t Stop Till You Get Enough – Starting with initial releases at launch, gamers will be able to expand the “Everlong” set list with frequent downloadable singles and track packs – including for the first time ever, in-game downloadable content on Wii. Making the options endless, rock stars will have a limitless supply of downloadable content through GHTunes™ creating a set list where the music never ends. In both the quickplay and career game modes, gamers can build their own playlists which allow them to select and perform up to six tracks in a single gig.
  • Making the Band – Guitar Hero World Tour features an all-new cooperative band experience allowing gamers to share in the most social and expressive music revolution ever. Budding rock stars can live out their rock ‘n’ roll fantasies by playing either a single instrument or any combination of instruments, in addition to the full band experience. When rocking as part of a band, up to four players can jam together in quickplay or as they progress through a career. Both band and single-player careers feature non-linear progression giving artists the option to change difficulty and instruments with a variety of different gigs available at any time.
  • Global Invasion – Guitar Hero World Tour introduces revolutionary new online game modes including “Battle of the Bands” which allows eight players to join online and challenge each other band-to-band to establish global supremacy. Virtual musicians in need of band mates can take their careers online forming worldwide ensembles so no rock star ever has to play a gig solo.
  • Fully Customizable – Featuring one of the most extensive character creators ever, Guitar Hero World Tour allows gamers to create a rock star with style as unique as their own. Absolute customization from the clothes to the facial and body structure to the tattoos and accessories, players are encouraged to unleash their inner rock legend. The Rock Star Creator doesn’t just allow players to build the ultimate rock god; the in-depth creators include the ability to customize guitars, drums and microphones. Adding yet another layer of personalization, gamers can create custom logos for their instruments, band or album covers.

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Guitar Hero World Tour Wii

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All prices are the current market price. Guitar Hero World Tour (Wii | Video Games) prices are based on the historic sales. The prices shown are calculated using our proprietary algorithm. Historic sales data are completed sales with a buyer and a seller agreeing on a price. We do not factor unsold items into our prices. Chart shows the price of Guitar Hero World Tour at the end of each month going back as long as we have tracked the item.

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Author: Wii

  • Battle of the Bands mode lets up to eight players get their groove on
  • Comes with exciting extras that enhance your experience
  • Use the innovative Music Studio to compose, record, edit and share music
  • Features a humungous selection of master recordings
  • Offers more localized downloadable music than ever before

Release Date: 26-10-2008

Details: Guitar Hero World Tour transforms music gaming by expanding Guitar Hero's signature guitar gameplay into a cooperative band experience that combines advanced wireless instruments with online and offline gameplay modes including online Band Career and 8-player "Battle of the Bands," which allows two full bands to compete head-to-head online. The game features a Music Studio music creator that lets players compose, record, edit and share their own rock À˜n' roll anthems.

UPC: 047875955295

EAN: 0047875955530

Languages: English

Binding: Video Game

Item Condition: UsedVeryGood

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COMMENTS

  1. SXAE52

    ID SXAE52 region NTSC-U type Wii languages EN, FR title (EN) Guitar Hero: World Tour: ... (EN) You'll be in rock-and-roll paradise with Guitar Hero World Tour. The game has advanced modes, options and tools for your rocking pleasure. Enjoy a vast amount of master recordings from some of the biggest acts of all time, including Van Halen, Linkin ...

  2. SXAP52

    ID SXAP52 region PAL type Wii languages EN, FR, DE, ES, IT title (EN) Guitar Hero: World Tour: synopsis (EN) You'll be in rock-and-roll paradise with Guitar Hero World Tour. The game has advanced modes, options and tools for your rocking pleasure.

  3. Guitar Hero World Tour Release Information for Wii

    Description. You'll be in rock-and-roll paradise with Guitar Hero World Tour. The game has advanced modes, options and tools for your rocking pleasure. Enjoy a vast amount of master recordings from some of the biggest acts of all time, including Van Halen, Linkin Park, the Eagles, Sublime and more. The game will also offer significantly more ...

  4. Guitar Hero World Tour

    Guitar Hero World Tour (initially referred to as Guitar Hero IV or Guitar Hero IV: World Tour) is a music video game developed by Neversoft and published by RedOctane and Activision. It is the fourth main entry in the Guitar Hero series. The game was launched in North America in October 26, 2008 for the PlayStation 2, PlayStation 3, Wii, and Xbox 360 consoles, and a month later for Europe and ...

  5. Guitar Hero World Tour

    Guitar Hero World Tour is a 2008 rhythm game developed by Neversoft and published by Activision.It is the fourth main installment and the sixth overall installment in the Guitar Hero series.The game was launched in North America in October 2008 for the PlayStation 2, PlayStation 3, Wii, and Xbox 360 consoles, and a month later for Europe and Australia. A version of World Tour for Microsoft ...

  6. Guitar Hero: World Tour

    Guitar Hero: World Tour. System: Wii Release date: 14/11/2008. Overview. Gallery. Details. Being the lone guitar hero has its advantages - the freedom to play when you want, complete artistic ...

  7. The Manual Project: Wii

    Scan Resolution: 600dpi. View Manual. Download pdf. @ dpi. Read the manual of "Guitar Hero World Tour" for the Wii.

  8. Guitar Hero: World Tour (2008)

    Comprised entirely of memorable master recordings from some of the greatest artists of all-time including Van Halen, Linkin Park, The Eagles, Sublime and many more, Guitar Hero World Tour delivers ...

  9. Guitar Hero World Tour (Complete Guitar Game) Review

    Guitar Hero World Tour is a first step in a whole new direction for Wii though, and it's that blending of a very fun music game and a pile of new technology worked that puts this game in the must ...

  10. Guitar Hero World Tour

    In this Guitar Hero World Tour strategy guide, you'll find: GLOSSARY // A consummate collection of Guitar Hero lingo so you can talk like a pro (and understand what we're on about). DRUMS // Extensive tips and strategy for bangin' the drums. GUITAR // Strumming tips and master explanations of hammer- and pull-offs.

  11. Hands-on Guitar Hero World Tour Wii

    As far as build quality goes, Guitar Hero World Tour stays on par with GHIII at a bare minimum, but actually surpasses the quality overall in our opinion, adding in a new touch pad to the neck of ...

  12. Guitar Hero: World Tour (2008)

    Guitar Hero: World Tour is the fourth main game in the series and brings a major change to the concept. Following the release of Rock Band that built on the Guitar Hero concept but added additional instruments, World Tour introduces these as well to allow players to play together simultaneously as a real band. Next to the guitar that was the main peripheral for the previous titles, the bundled ...

  13. Guitar Hero World Tour

    Mar 18, 2014 - Guitar Hero, DJ Hero, and Band Hero DLC won't be online come April. Guitar Hero World Tour Chris Pereira. The Life and Death of Guitar Hero. Feb 11, 2011 - A visual history of your ...

  14. GUITAR HERO WORLD TOUR Nintendo Wii Video Game Review

    The game: "Guitar Hero World Tour" is set up like "Rock Band" with a microphone, guitar, drum kit, and the game itself that has around 100 kick ass songs. Each instrument has a little bit ...

  15. Guitar Hero World Tour Guitar Game for Nintendo Wii (Game Only)

    Guitar Hero World Tour gives you creative license to fully customize everything from characters' appearances and instruments to the band's logo and album covers. The innovative Music Studio lets you compose, record, edit and share music. The hard-hitting Battle of the Bands mode lets up to eight players get in on the mayhem.

  16. SXDP52

    Nintendo Wii games database, with information and artwork in all languages, including Japanese, ... including the iconic "S-stage" from the Rock and Roll Hall of Famers' 2007 world tour. ... Guitar Hero : Van Halen sur Wii est un jeu de rythme dédié au groupe de Hard Rock Américain Van Halen. Le titre propose aussi quelques morceaux de ...

  17. I need ID code?

    Does anyone have an ID code to pass me? can be from any Guitar Hero. Thank you. You're browsing GameFAQs Q&A as a guest. Sign Up for free (or Log In if you already have an account) to be able to ask and answer questions. For Guitar Hero World Tour on the Wii, a GameFAQs Q&A question titled "I need ID code?".

  18. Guitar Hero: World Tour for Wii

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  19. Guitar Hero World Tour Prices Wii

    Guitar Hero World Tour Nintendo Wii, 2008 Game Disc Only Authentic [eBay] $8.00. Report It. 2024-05-20. Time Warp shows photos of completed sales. >Subscribe ($6/month) to see photos. OK. Guitar Hero World Tour (Nintendo Wii) Authentic Tested Works [eBay] $15.99.

  20. Guitar Hero World Tour Game

    Author: Wii Features: Battle of the Bands mode lets up to eight players get their groove on Comes with exciting extras that enhance your experience Use the innovative Music Studio to compose, record, edit and share music Features a humungous selection of master recordings Offers more localized downloadable music than e

  21. Wii Cheats

    This page contains a list of cheats, codes, Easter eggs, tips, and other secrets for Guitar Hero World Tour for Wii.If you've discovered a cheat you'd like to add to the page, or have a correction ...

  22. Song List

    Eagles. Swamp Shack Encore (Louisiana) The Joker. Steve Miller Band. Pang Tang Bay (Hong Kong) Kick Out the Jams. MC5's Wayne Kramer. Will Heilm's Keep (England) The Kill.